We used to pass 2 regions to GdkDrawCotnext.end_frame() but code was
confusing what they meant. So we now don't do that anymore and only pass
the region that matters: The frame region.
This makes the previous gdk_draw_context_is_drawing() function public
under a new name.
I decided against the old name because we use the term "frame" for a
drawing operation, so I wanted to have this boolean flag reuse the term.
That way, we can store the right region there: The actual painted area
instead of the exposed area (which is way too small).
Also, the GL context is the only user of this data, so storing it there
seems way smarter.
This is an automatic rename of various things related
to the window->surface rename.
Public symbols changed by this is:
GDK_MODE_WINDOW
gdk_device_get_window_at_position
gdk_device_get_window_at_position_double
gdk_device_get_last_event_window
gdk_display_get_monitor_at_window
gdk_drag_context_get_source_window
gdk_drag_context_get_dest_window
gdk_drag_context_get_drag_window
gdk_draw_context_get_window
gdk_drawing_context_get_window
gdk_gl_context_get_window
gdk_synthesize_window_state
gdk_surface_get_window_type
gdk_x11_display_set_window_scale
gsk_renderer_new_for_window
gsk_renderer_get_window
gtk_text_view_buffer_to_window_coords
gtk_tree_view_convert_widget_to_bin_window_coords
gtk_tree_view_convert_tree_to_bin_window_coords
The commands that generated this are:
git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface
(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type
git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface
git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
Rename all *window.[ch] source files.
This is an automatic operation, done by the following commands:
for i in $(git ls-files gdk | grep window); do
git mv $i $(echo $i | sed s/window/surface/);
git sed -f g $(basename $i) $(basename $i | sed s/window/surface/) ;
done
git checkout NEWS* po-properties po
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge
This is an automatic conversion using the below commands:
git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass
git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo
git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"
git checkout NEWS* po-properties
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
As far as possible, use per-display debug flags.
This will minimize the debug spew that we get from
the inspector if it is running on a separate display.
Epoxy 1.4 has new ad hoc API that we can use to check whether GLX is
available on the current system.
If we didn't use this API, we'd have to manually dlopen libGL (or its
equivalent on different OSes) and check if it had GLX symbols; since
Epoxy already does all of this internally, we can simply ask it instead.
https://bugzilla.gnome.org/show_bug.cgi?id=775279
This is a way to query the damaged area of the backbuffer.
The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.
This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.
We can always glXBufferSwap() now because of this.
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().
Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.
All of this is still unused because GL drawing is still disabled.
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.
For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.
We also don't need to flip color channels when blitting from a texture.
The g_print documentation explicitly says not to do this, since
g_print is meant to be redirected by applications. Instead use
g_message for logging that can be triggered via GTK_DEBUG.
If GLX has support for the GLX_ARB_create_context_profile extension,
then we use the GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; if it does
not, we fall back to the old glXCreateNewContext() API.
We use the shared GdkGLContext to decide whether the GLX context should
use the legacy bit or not.
https://bugzilla.gnome.org/show_bug.cgi?id=756142
If the GLX_EXT_texture_from_pixmap extension is not available when we
did the extensions check, then there's no point in using the backend
specific code paths that rely on it.
The existence of OpenGL implementations that do not provide the full
core profile compatibility because of reasons beyond the technical, like
llvmpipe not implementing floating point buffers, makes the existence of
GdkGLProfile and documenting the fact that we use core profiles a bit
harder.
Since we do not have any existing profile except the default, we can
remove the GdkGLProfile and its related API from GDK and GTK+, and sweep
the whole thing under the carpet, while we wait for an extension that
lets us ask for the most compatible profile possible.
https://bugzilla.gnome.org/show_bug.cgi?id=744407
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
We simply don't want to care about legacy OpenGL.
All supported platforms also have support for OpenGL ≥ 3.2; it would
complicate the internal code; and would force us to use legacy GL
contexts internally if the first context created by the user is a legacy
GL context, and disable creation of core-3.2 contexts after that.
We will need to fix all our code examples to use the Core 3.2 profile.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
- Specifically request GL version when creating context. Just specifying core
profile bit results in the requested version defaulting to 1.0 which causes
the core profile bit to be ignored and an arbitrary compatability context to be
returned.
- Fix GL painting by removing GL calls that have been depricated by the 3.2 core
profile.
- Additionally remove glInvalidateFramebuffer() call, it is not supported by 3.2
core.
https://bugzilla.gnome.org/show_bug.cgi?id=742953