... when they are wrong.
Instead, remove them.
Or in other words: GTK4 does not have a fill child property anymore, so
we don't need to run the measuring loop above to determine the size.
This reverts commit cf7fa931d3.
We store the baseline in the cache and we do not know if baselines might
be queried in the future. So always store them.
No reftest because I don't know how to write one.
premature optimization == √😈
Having a short text and a large max-width-chars should request the
natural width of the text, not the limit from max-width-chars.
This caused huge message dialogs.
Reftests added.
Instead of translating font-variant-caps directly
to OpenType features, translate them to a PangoVariant,
now that that enumeration reflects all the css values.
This allows pango to emulate Small Caps for fonts that
don't support the OpenType feature.
When scrolling embedded widgets out of view,
they sometimes get left behind because we don't
reallocated them. To avoid that, move _all_ children
out of view in size_allocate, and let the current
child allocation plumbing move the visible ones
back in place.
Non-root widgets should unrealize their ATContext, if they have one,
when they are unrooted, as they don't have a connection to a top level
any more.
Fixes: #4421
Use the debug envvar 'GDK_DEBUG=gl-egl' to determine whether we want to try to
initialize EGL first before trying WGL, as a means for people to more easily
enable EGL support on Windows to test EGL there (such as to debug the shaders,
for instance)
This will clean up the EGL code in GDK-Win32, as well as fixing crashes caused
by using an invalid EGL context in gdk_gl_context_make_current() as we did not
store up the EGL context in the correct place (lost during the transition to
the common EGL initialization code).
On the Windows/libANGLE side, the initialization of EGL has now fully moved to
the common code in GDK, but we will still default on WGL for now. Help is
really appreciated for fixing the shaders on libANGLE!
We need to ensure that gdk_display_get_egl_display() is available even if EGL
is not enabled in the build, so that things will continue to link and work.
For builds without EGL, just return NULL.
This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL. However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.
We can now clean things up in gdkglcontext-win32-egl.c as a result.
Use a label that is long enough to require wrapping and force it into a
hardcoded width. Use a sentence where all the words have the same size
to not get unwanted wrapping behavior.
Also append a 2nd row to check that the first row gets the proper height
allocated.
Found by Marco Melorio.
The width of a logical rect after line breaking is sometimes not
wide enough to cause line breaking to break at the exact same points.
(Is that by design or a bug in Pango? I don't know.)
So don't use the width, and only relyon values we actually set to
pango_layout_set_width().
Don't just use the natural size as the max size, the natural size
is the ideal size, not necessarily the maximum size.
Also check the nat size for opposite min size.
For size -1 in the opposite orientation, GtkBoxLayout used to measure
the children based on their min size in the box's orientation instead of
-1. That wasn't really intended, but was a side effect of how the sizing
code did (not) distribute extra size above the minimum size.
This is clearly not what we want.
What we want is measuring the orientation as is for size -1. Then we
want to just take the maximum of all children and use that.
A reftest is incldued that ensures a vbox wraps a label just like an
hbox does.