The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.
Reordering
This renderer will reorder batches by render target to reduce the number
of times render targets are changed.
In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.
Uniform Snapshots
To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.
Some care was taken as it can be performance sensitive.
Attachment Snapshots
Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.
Render Jobs
To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.
Command Queue
Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.
Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.
This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.
GLSL Programs
This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.
Driver
The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.
Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
The demo is called 'Video', so we should actually
use a GtkVideo widget. Doing things this way has
the advantage that we get GL support, which wasn't
working with GtkPicture.
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
1. That's a bad idea UI wise as you can't see the search after you
scrolled.
2. That's a bad idea code-wise because Listviews need to be put into
a ScrolledWindow or they won't scroll.
This commit changes the behavior of window size computation and the
default size properties to:
* The default-width and default-height properties are updated to the
current window size unless the size is fixed by e.g. being maxmized,
tiled etc.
* The compute-size semantics are to just pick the default size, or if
not adequate, use the measured size, and consequently update the
default size, unless unresizable.
* gtk_window_get_size() is removed, what's more likely relevant is the
gtk_window_get_default_size() which will now contain more sensible
values.
Various places that used gtk_window_get_size() were updated to use
gtk_window_get_default_size() to remember and restore previous sizes.
This also changes the default value of 'default-width' and
'default-height' from -1 to 0. The gtk builder simplify tool is taught
how to omit when the default size is set to both -1 and 0.
On the macOS OpenGL implementation, the use of noise2 as a
function within the glsl shader collides with the builtin noise2 of a
different signature.
This changes the name to something similar (noize2) so that we
do not risk colliding names when linking.
With this commit, the shadertoy alienplanet demo works on mac
OpenGL (albeit still with the Cairo renderer).
Using GtkCssSection in public headers here may be
ok from the C perspective, since it all ends up in
the same library anyway. But it causes circular
dependency problems for our gir files that are still
split by namespace.
To avoid this problem, copy the GtkCssLocation struct
struct as GskParseLocation, and pass take two of them
instead of a GtkCssSection in the error callback.
Update all users.
Fixes: #2454
Add a possible replacement for GtkEntryCompletion
as a demo.
Move the Dropdowns demo to Lists/Selections, and make
it show both GtkDropDown and the suggestion entry, with
some variations.
For builds that do not have PangoFT2, the demo fails to link because we weren't
building listview_ucd.c. Fix the build by building listview_ucd.c with
script-names.c and unicode-names.c for all builds, as we now require a Pango
version that already always depends on HarfBuzz and those sources do not use
anything from PangoFT2.
We don't want the popover to stay open when we open
an about dialog or shortcuts window. Since cascade-popdown
would also affect e.g. the context menu of the text widgets,
do this explicitly.
This follows the mockups that these demos are
copied from. Unfortunately, it has to be implemented
for every item factory, so we repeat it here.
Fixes: #3291
If error is NULL, replacing the file contents worked and we don't
show the error dialog. The previous version pretty explicitly
dereferenced a NULL pointer by first ensuring that error is NULL and
then accessing error->message.
Found by scan-build
Set the expected accessible role on the tagged entry
widget in the demo of the same name. Accessible tools
may decide to ignore widgets that have the wrong role,
so setting an appropriate role is important.
The nested window was not modal, causing it to be
inoperable. And the nested views within were all
shrunk down to nothingness. Give them some width.
Fixes: #3257
Using GtkIconPaintable+GtkPicture is not good for symbolic
icons - they don't get properly colored that way. So change
things around to use the icon name if we have it.
Fixes: #3252
No point in showing an apologetic tab for a blob of binary data.
gtk4-demo shows the resources under /DEMONAME/ for each demo,
so move the data to /DEMONAME_data/.
It is a little annoying that this demo will not show up
if we don't find librsvg, but I think showing how easy
this paintable is outweights the annoyance.
Move the Unicode names to a separate source file,
and only build the demo if we have harfbuzz (since
we use script names, and those are only available
with harfbuzz).
Also, fix a forgotten type name.
This is rarely what you want, so lets turn it off
by default.
Update the one place in our demos where we want to
draw a value, add support for this to gtk-builder-tool,
add a test and mention this change in the migration
guide.
The GtkGears widget is a bit too chatty, especially when used inside
demos like the fishbowl. Let's use g_debug() instead of g_print() for
the GL debugging message.
This adds a bunch of snazz to the gltransitions demo. It is perhaps
a bit overloaded now, but it demos everything that we can do.
Changes:
* The fire shader is now not a bin, it just renders an animating
background with no textures involved.
* The stacks don't all start on the same page.
* The shaderbin passes the mouse coordinate to the shader.
* The shaderbin allows specifying a "border" so that you can
cause effects outside the bin child (something that is new to gtk4).
* All the buttons and the stacks are now in shader-bins that runs
a wobbly-widget effect based on the mouse position that
wobbles outside the child allocation.