Commit Graph

10133 Commits

Author SHA1 Message Date
Chun-wei Fan
bd69d7e23f GDK-Win32: init_gl(): Default to WGL for now
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
8648486400 GDK-Win32: Fixup, and cleanup WGL HDC handling
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|

At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts.  If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.

WGL contexts should now be in working order at this point.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Benjamin Otte
9c4c4eaaa1 gl: Fix issue with EGL + nvidia
nvidia sets the default draw buffer to GL_NONE if EGL contexts are
initially bound to EGL_NO_SURFACE which is exactly what we are doing. So
bind them to GL_BACK when drawing, as they should be.

See https://phabricator.services.mozilla.com/D118743 for a discussion
about EGL_NO_CONTEXT and draw buffers.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
969b3257a7 GDK: Add debug option for WGL usage
This way, one can force using WGL on Windows even if EGL support was
enabled.  Also update the help text for gl-egl as it will apply for
Windows, albeit a bit later.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
6b8bc83420 display: Move GL selection code into gdkdisplay-x11.c
This has the benefit that we can refactor it and make sure we deal with
GdkDisplay::init_gl() not being called at all because
GDK_DEBUG=gl-disable had been specified.
2021-07-22 16:28:16 +02:00
Benjamin Otte
30aaab5c6c x11: Move code from GdkGLContextX11
It's not used there, but both backends have independent
immplementationgs for it.

I want to get rid of GdkGLContextX11 and moving code from it is the
first step.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
15ed1a329e gl: Require EGL_KHR_surfaceless_context with egl
The code to create and manage a fake egl surface to bind to is
complex and completely untested because everyone seems to support this
extension.

nvidia and Mesa do support it and according to Mesa devs, adding support
in a new driver is rather simple and Mesa drivers gain that feature
automatically, so all future drivers shoould have it.
2021-07-22 16:27:31 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
a27434a8a7 gl: Store the context::in-frame state in the current context
Do not treat the context as already current when the value
of context::in-frame changes.

This is so we can bind to EGL_NO_SURFACE if context::in-frame == false
and to context::surface if context::in-frame == true.

This allows getting rid of the attached property in future commits.
2021-07-22 16:27:31 +02:00
Benjamin Otte
2c987861a6 gl: Deprecate gdk_gl_context_get_shared_context()
It's not used anymore. And in particular we do want to keep the display
context private, so we're not gonna return it from this function.
2021-07-22 16:27:31 +02:00
Benjamin Otte
c7320df0c9 gdk: Add gdk_gl_context_is_shared()
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
ba3e80cbfa wayland: Don't pass GL config to get_egl_surface()
There's only one GL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
7cd4282bad wayland: Move fbconfig into the display
Create it during init and then reuse it for all contexts.

While doing that, also improve error reporting - that's not used yet but
will in later commits.
2021-07-22 16:23:56 +02:00
Benjamin Otte
01e9fa9adb gdk: Allow GdkDrawContext with a %NULL surface
This is not used yet, but it allows surfaceless GL contexts.

For that purpose, we need to make the display a construct-only property,
so that it can be set when the surface isn't.

This adds a bunch of very picky checks in the constructor so nothing bad
can happen.
2021-07-22 16:23:56 +02:00
Benjamin Otte
581e01b2da gdk: Add a private struct to GdkDisplay
... and move some members from the GdkDisplay struct.

We've always wanted to add one to isolate the display from the backends
a bit more, but so far it's never happened.

Now that I'm about to add more data to GdkDisplay, it's a good excuse to
start.
2021-07-22 16:23:56 +02:00
Benjamin Otte
5a3b4de1b7 x11: Redo choice between EGL and GLX
We try EGL first, but are very picky about what we accept.
If that fails, we try to go with GLX instead.
And if that also fails, we try EGL again, but this time accept anything.

The idea here is that EGL is the preferred method going forward, but GLX is
the tried and tested method that we know works. So if we detect issues with
EGL, we want to avoid using it in favor of GLX.

Also add a GDK_DEBUG=gl-egl option to force EGL at all costs and not try
GLX.
2021-07-22 16:23:56 +02:00
Benjamin Otte
74288eceaf x11: Properly record the error when initializing GL
That way, we can give a useful error message when things break down for
users.

These error messages could still be improved in places (like looking at
the actual EGL error codes), but that seemed overkill.
2021-07-22 16:23:56 +02:00
Benjamin Otte
37ba057128 x11: Do not call glXQueryExtension()
epoxy does that already.
2021-07-22 16:23:56 +02:00
Benjamin Otte
6d5ba9590b x11: Get Visual from EGL directly
Query the EGL_VISUAL_ID from the egl Config and select a config with the
matching Visual.

This is currently broken on Mesa because it does not expose any RGBA
X Visuals in any EGL config, so we always end up with opaque Windows.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/149
2021-07-22 16:23:56 +02:00
Benjamin Otte
215f792851 x11: Store the GLX drawable in the surface
Also, stop using a dummy window for unattached GL contexts and instead
use the display's leader surface.

Again, this mirrors EGL.
2021-07-22 16:23:56 +02:00
Benjamin Otte
1c55b32879 x11: Use single GLX fbconfig and store it in the display
This mirrors the code for the EGL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
82eb947f41 x11: Remove glx version check
We only work with GLX >= 1.3 anyway, so don't explicitly check for it
and pretend to do something else that doesn't work otherwise.
2021-07-22 16:06:06 +02:00
Benjamin Otte
485dae9f25 x11: Remove unused struct member
We don't care if the GL context is direct at all.
2021-07-22 16:06:06 +02:00
Benjamin Otte
eb3423312f Revert "x11: Always fall back to GLX on NVIDIA"
This reverts commit c35a6725b9.

This approach doesn't work because if NVIDIA doesn't work for EGL, the
EGL implementation won't be provided by NVIDIA, so checking the vendor
doesn't work.
2021-07-22 16:06:06 +02:00
Benjamin Otte
04c2093d5c x11: Remove the dummy surface
Instead, use the display's "leader surface" when no surface is required,
because we have it lying around.

Really, we want to use EGL_NO_SURFACE, but if that's not supported...
2021-07-22 16:06:06 +02:00
Benjamin Otte
ccd5992a83 x11: Remove GdkVisual
It's not used anymore.
2021-07-22 16:06:06 +02:00
Benjamin Otte
ca8d9fbe0b x11: Rework Visual selection
Instead of going via GdkVisual, doing a preselection and letting the GL
initialization improve it, let the GL initialization pick an X Visual
directly using X Visual code directly.

The code should select the same visuals as before as it tries to apply
the same logic, but it's a rewrite, so I expect I messed something up.
2021-07-22 16:06:06 +02:00
Benjamin Otte
62bac44a21 glx: Remove Visual cache
1. We're using EGL most of the time anyway, so if we wanted to cache
   things, we'd need to port it there.
2. Our GL handling is massively configurable, so determining when to use
   the cache and when not is a challenge.
3. It makes startup nondeterministic and depend on whether a GTK4 app
   has previously been started on this display and nobody thinks about
   that when debugging.
4. The only benefit of the caching is delaying GL initialization - which
   made sense in GTK3 where almost no app used GL but doesn't make sense
   in GTK4 where almost every app uses GL.

So unless I find a big benefit to reintroducing it, this cache will be
gone for good.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0ddd06113d x11: Move GL init code into the GL context
No functional changes, just shuffling code.
2021-07-22 16:06:05 +02:00
Benjamin Otte
b1fbc2ef24 x11: Store the EGL surface in the GdkSurfaceX11
Avoids having to use private data, though the benefit is somewhat
limited as we still have to put the destructor in the egl code and can't
just put it in gdk_surface_x11_finalize().
2021-07-22 16:06:05 +02:00
Benjamin Otte
c787fe7ecb x11: Store the EGL config in the display
We only have one config, because we use the same Visual everywhere.
Store this config in the GdkDisplayX11 struct for easy access.

Also do this on initialize, because if creating the config fails, we
want to switch to GLX instead of failing to do GL at all.

This also simplifies a lot of code as we can share Visual, Colormap, etc
across surfaces.
2021-07-22 16:06:05 +02:00
Benjamin Otte
bdb49720be x11: Move the EGL display into the private struct
There's no need to use g_object_set_data() for it.

We can also stop caching it elsewhere because we know the display has
it.

And finally, we can remove the display->have_egl boolean and use
display->egl_display != NULL instead. We initialize the display at
startup, so that variable is the perfect indicator.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1d448a2b8a x11: Pass the display, not the screen
Screens are on their way out.
2021-07-22 16:06:05 +02:00
Benjamin Otte
c5df081904 x11: Simplify code
These variables were a lot more important in GTK3, but now we just want
to pass them through to X.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8a2f3e1fe5 x11: Move function call
The GLX visual selection is GLX specific, so it can be handled by the GLX
code.

There should be no reordering here, the call was just moved.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8dfc627e46 glx: Don't initialize GLX multiple times.
Either it is initialized or it isn't.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0fce30070f x11: Initialize GL at startup
We need to initialize GL to select the Visual we are going to use for
all our Windows.

As the Visual needs to be known before we know if we are even gonna use
GL later, we can't avoid initializing it.

Note that this previously happened, too. It was just hidden behind the
GdkScreen initialization.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8bfe82f686 x11: Don't share cached GLX visuals with GTK3
We don't want to bind ourselves to GTK3 - both because we don't want to
accidentally cause bugs in a different codebase and because we want to
deviate from it.

While doing so, also store visuals as visuals and not as integers.
And only store one Visual because GTK4 only uses one visual.

And then remove the code that is leftover for dealing with the
compatibility Visual for GTK3.

PS: I'm kinda proud of my STRINGIFY_WITHOUT_BRACKETS hack.
2021-07-22 16:06:05 +02:00
Benjamin Otte
7d32ec51e7 x11: Reorder code
Initialize the GL visuals from gdkdisplay.c so the call into the GL
stack isn't hidden in gdkvisual.c

This is relevant for further commits.
2021-07-22 16:06:05 +02:00
Benjamin Otte
5784f8c2f9 x11: Stop reordering visuals
The old code was ordering visuals by depth, but considering that these
days we either use the default visual or a 32bit RGBA visual, that
reordering does not have an effect anymore.

In theory, the only effect is that the GLX Visual selection might select
a different replacement Visual when it checks for improved GL Visuals, but
even there I can't come up with a case where that matters, because
again, the visuals are only reordered by depth and we want to keep the
depth.

In any case, make this a separate commit so bisecting can find this
problem if it ever shows up.
2021-07-22 16:06:05 +02:00
Benjamin Otte
74e01ddec5 x11: Remove unused function
Now that we can't create extra GdkX11Screens anymore, this also means
that there is exactly 1 GdkX11Screen per GdkX11Display.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1347573139 x11: Move code where it belongs
Instead of the display telling the screen to tell the visuals to tell
the display to initialize itself, just init the display directly.

What a concept.
2021-07-22 16:06:05 +02:00
Vlad Zahorodnii
2c023cdaed gdk/wayland: Clean up gestures if pointer capability is withdrawn
If the pointer capability is added, pointer swipe and pinch gestures
will be created. However, if the pointer capability is removed, the
gesture objects won't be destroyed.

If the pointer capability is removed and added several times in a row,
for example due to plugging and unplugging physical mouse, this can lead
to leaking the old gesture objects.

In order to prevent that, this change makes the seat destroy swipe and
pinch gestures when the pointer capability is withdrawn.
2021-07-21 20:52:16 +03:00
Benjamin Otte
0ae2acfb1a x11: Remove XComposite
It's only used during DND to allow use of the root window's cow window
as a DND target, because apparently gnome-shell used to think that was a
great idea to DND to the overview.

Somebody complain to gnome-shell devs about it not being a good idea if
they want it fixed.
Potentially using Wayland is a better idea though.

This reverts 85ae875dcb

Related: https://bugzilla.gnome.org/show_bug.cgi?id=601731
2021-07-20 14:00:25 -04:00
Benjamin Otte
afc5f46ca9 x11: Remove unused headers 2021-07-20 14:00:25 -04:00
Chun-wei Fan
ac64d2d910 GDK-Win32: Clean up HiDPI support and WGL a bit
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:

*  Drop the preceding underscore.

*  Dropping an unused parameter.

*  Using a GdkSurface instead of a HWND, as the HWND that we pass into
   this function might have been taken from a GdkSurface, which are now
   always created with CS_OWNDC.  This means if a GdkSurface was passed
   in, we ensure that we only acquire the DC from the HWND once, and do
   not attempt to call ReleaseDC() on it.

*  Store the HDC that we acquire from the GdkSurface's HWND into the
   surface, and use that as the HDC we need for our GdkGLContext.

*  Drop the gl_hwnd from GdkWin32Display, as that is really should be
   stored in the GdkSurface.

*  For functions that were updated, name GdkWin32Display variables as
   display_win32 and GdkSurface variables as surface, to unify things.

*  Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
   they were acquired from HWND's created with CS_OWNDC.
2021-07-19 18:30:42 +08:00
Chun-wei Fan
49a76257cd gdksurface-win32.c: Create all surfaces with CS_OWNDC
We want to ensure that we have things set up properly for drag surfaces
as well.
2021-07-19 17:36:54 +08:00
Jeremy Tan
2784b03b2d gdkkeys-win32.c: fix initialisation of key_state in update_keymap
It apparently worked by chance in the past, but now causes e.g.
alphanumeric characters to be interpreted as half-width katakana
when using the Japanese IME.
2021-07-09 12:46:49 +08:00
Marc-André Lureau
337c5e5e59 Add missing "Since: 4.X" tags
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2021-07-07 23:35:38 +04:00
hudeng
fd0d3283e0 gdk: fix gtk app startup with 'g_value_set_boxed: assertion G_VALUE_HOLDS_BOXED (value) failed error message' when xsettings use 'XSETTINGS_TYPE_COLOR' type 2021-07-02 17:23:56 +08:00
Matthias Clasen
4efb661ae6 wayland: Look for cursor themes in $HOME
We should look in the same places that libXcursor does,
so add $XDG_DATA_HOME/icons and $HOME/.icons to the list.

Fixes: #4080
2021-06-29 16:57:15 -04:00
Matthias Clasen
92177d9663 Merge branch 'wip/chergert/gdk-macos-gdkdrop' into 'master'
GdkDrop suport for macOS backend

See merge request GNOME/gtk!3683
2021-06-24 15:03:19 +00:00
Matthias Clasen
6a29b64850 Merge branch 'dnd-fixes' into 'master'
dnd: Add another assertion

See merge request GNOME/gtk!3689
2021-06-24 15:01:29 +00:00
Vlad Zahorodnii
3969d8b028 gdk/wayland: Fix pointer-gestures version selection
version == GDK_ZWP_POINTER_GESTURES_V1_VERSION will fail if the
compositor implements version 2 of pointer-gestures-v1.
2021-06-21 09:51:45 +03:00
Matthias Clasen
92c6485adf docs: Tweak wording
Instead of drag'n'drop, say drag-and-drop. That is easier
to read, and less unclear on the markdown syntax implications.
2021-06-19 08:03:47 -07:00
Matthias Clasen
4df9314039 wayland: Fix some dnd corner case
We must call gdk_drag_drop_done() when the drag ends,
successfully or not. Without this, we get an unwarranted
emission of ::cancel after a successful drop.

Since only the first call to gdk_drag_drop_done() is taking
effect, it is safe to call as a fallback, after emitting
::dnd-finished. If the application connects to that signal
and calls gdk_drag_drop_done() itself, its call will take
precedence.

This matches what the X11 implementation does.
2021-06-19 08:03:21 -07:00
Matthias Clasen
c8ad4d5deb dnd: Add another assertion
Assert that gdk_drop_finish() is called after the
drop is performed.
2021-06-19 07:50:41 -07:00
Matthias Clasen
13a2db2238 Merge branch 'fix-3798' into 'master'
GDK-Win32: Fix drag surface positioning (issue #3798)

Closes #3798

See merge request GNOME/gtk!3659
2021-06-18 17:31:51 +00:00
Chun-wei Fan
e35490ba5b gdkdrag-win32.c: Fix drag surface positioning
Determine the root_x and root_y coordinates of the drag surface by
relying on the coordinates of the surface where the drag is being
carried out, plus the coordinates that we receive from the drag event,
which is in-line with what the X11 backend does.

This will prevent the drag surface from being initially drawn at the
correct position, but jumping towards the top-left corner of the screen
shortly afterwards.

The DnD support will still need some more updates to function correctly
on Windows, but at least this is a small improvement.

Fixes issue #3798.
2021-06-18 18:07:50 +08:00
Christian Hergert
3fd931d392 macos: implement GdkDrop for macOS
This gets the basic mechanics of the drop portion of DnD working on the
macOS backend. You can drag, for example, from TextEdit into GNOME
Text Editor when using the macOS backend.

Other content formats are supported, and match what is currently
supported by the clipboard backend as the implementation to read
from the pasteboard is shared.

Currently, we look up the GdkDrag for the new GdkDrop. However,
nothing is stashing the drag away for further lookup. More work is
needed on GdkMacosDrag for that to be doable.
2021-06-17 17:26:42 -07:00
Christian Hergert
6c1dce2878 macos: make pasteboard usage reusable
We will want to be able to reuse the pasteboard reading code from
the macOS DnD drop backend. This just removes the pasteboard
bits from the implementation and allows that to be passed in as in
both clipboard and DnD cases we'll have a specific NSPasteboard
to read from.
2021-06-17 17:19:19 -07:00
Christian Hergert
ad1260505d macos: check for GdkMacosBaseView before using as such
We can get events for external windows such as those from native
file chooser dialogs.
2021-06-17 17:18:19 -07:00
Matthias Clasen
22827f2cc7 macos: Fix a compiler warning 2021-06-17 17:14:14 -07:00
Christian Hergert
b64370cd48 macos: move drag motion to GdkMacosDrag
This doesn't help to be pushed off into the surface, as it makes things
more different than the X11 implementation.
2021-06-17 13:24:39 -07:00
Christian Hergert
6c8e176cc0 macos: fix position of drag surface 2021-06-17 13:23:38 -07:00
Christian Hergert
057bda6cd7 macos: register known clipboard types for drag destination 2021-06-17 13:23:18 -07:00
Christian Hergert
352898ae9e inspector: fix compilation with broadway 2021-06-17 11:54:00 -07:00
Chun-wei Fan
ba7ec29dc0 gdksurface-win32.c: Fix up popup placement
If we are undergoing a surface move, just apply the next_layout anyways,
even if we are not moving a toplevel surface.

Update the way how we obtain the x and y coordinates of a surface, if it
is a toplevel, apply the x and y coordinates from the results from we
obtained the underlying Win32 HWND, as we did before.  But if it is a
popup, use gdk_win32_surface_get_geometry() to obtain the correct x and
y coordinates to place our popup surface.

Also correct how we compute the shadow dimensions, and the final popup
rectangle as we attempt to layout the popup surface, since GDK-Win32
keeps track of the shadow dimensions in system (unscaled) units, not GDK
units.

Fixes issue #3793.
2021-06-16 16:25:29 +08:00
Chun-wei Fan
85b595bd14 gdksurface-win32.c: Fix formatting for popup functions 2021-06-16 15:02:56 +08:00
Matthias Clasen
a6b4e53dca Merge branch 'macos-input-method' into 'master'
fix: make input method work again in gtk4

Closes #3968

See merge request GNOME/gtk!3668
2021-06-14 19:20:06 +00:00
Zhi
5776fcd955 fix: make the new nsview as the first responder.
Make the new view as the first responder(focused) so the new view can
accept events from input method.

Fixes #3968.
2021-06-15 00:09:46 +08:00
Matthias Clasen
938bfff3dd Add type annotations for filename arguments
Add missing "(type filename)" annotations for string
arguments that are filenames.

Fixes: #633
2021-06-12 11:12:06 -04:00
Matthias Clasen
effc7a619d Docs: Tweaks
Remove some more redundant "or NULL" blurbs.
2021-06-05 17:38:23 -04:00
Matthias Clasen
fe774c1ad8 Merge branch 'powimod_icon' into 'master'
Load icon from executable on Windows

Closes #3713

See merge request GNOME/gtk!3326
2021-06-05 12:47:08 +00:00
Matthias Clasen
7f4630abac wayland: Add a comment
I just had to debug this to rediscover how it works, so
add a comment for next time.
2021-06-04 08:30:52 -04:00
Matthias Clasen
da9cd4659e Merge branch 'bilelmoussaoui/markdown-links' into 'master'
docs: use markdown syntax for hyperlinks

See merge request GNOME/gtk!3589
2021-06-04 02:45:25 +00:00
Matthias Clasen
15b24a000d Apply 1 suggestion(s) to 1 file(s) 2021-06-04 01:53:12 +00:00
Carlos Garnacho
8288d9e87c gdk/wayland: Break only implicit grabs on wl_pointer.leave w/ pressed buttons
The releasing of grabs while a button is pressed (e.g. after starting dnd, or
dragging the window, or going to overview with a pressed button, etc...) was
generalized here in https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/1879.

However we shouldn't break all grabs here. In the case of grabbing popups,
compositors will still emit crossing events between client surfaces (e.g.
popping up and selecting a menu item via press-drag-release), breaking all
grabs here means inconsistent client state, that was
https://gitlab.gnome.org/GNOME/gtk/-/issues/2746.

That was fixed in mutter, by essentially making implicit grabs
owner_events=FALSE, however that breaks the mentioned use pattern entirely.
Mutter is changing this behavior back, so GTK should handle these crossing
events.

The grab that we are interested in breaking here is the implicit pointer
one. Popups will be dismissed via other means if the compositor says their
active grab needs breaking. This still leaves dnd/move/resize drags in
one place, while not allowing #2746 to happen with popups.
2021-06-03 17:13:12 +02:00
Matthias Clasen
80c33ca2dd Merge branch 'wip/otte/for-master' into 'master'
x11: Be more careful with NVIDIA workaround

See merge request GNOME/gtk!3620
2021-06-02 14:57:52 +00:00
Bilal Elmoussaoui
8ebdd256a5 docs: fix broken links 2021-05-27 00:18:23 +00:00
Bilal Elmoussaoui
a196a35d1d gdk: fix wrong doc annotation 2021-05-25 16:07:51 +00:00
Bilal Elmoussaoui
02672a521a docs: use markdown syntax for hyperlinks 2021-05-25 13:14:01 +00:00
Matthias Clasen
4c2761302a doc: Syntax fixes
No, we can't have links that say [constructor@...] or
[mehtod@...] or [methoc@...] or [methos@...] or [metohd@...].
And no, not [signals@...] either.
2021-05-25 07:33:55 -04:00
Chun-wei Fan
52d1c0c271 media/gstreamer: Support using GL for video for Windows
Add support to share the WGL context in GDK with the WGL context in GStreamer,
so that we can also use OpenGL in the gstreamer media backend to playback
videos.  For now OpenGL/ES is not supported for this under Windows.

The process of setting this up in Windows is a little bit more involved, as:

*  The OpenGL support in GstGL requires a GL 4.1 Core context, but we may just
   get the GL version from wglCreateContextAttribsARB() that we pass into the
   attributes, which is 3.2 by default.  So, try to ask for a 4.1 Core context
   first if we are asking for anything less.

*  There is only one GstDisplay available for Windows, so we just use
   gst_gl_display_new().

*  We must explicitly tell libepoxy that we are using wglMakeCurrent() outside
   of libepoxy that is being used in GdkGL, otherwise we would end up crashing
   as the GL/WGL function pointers would become invalid.

*  We must also deactivate temporarily the underlying WGL context that was made
   current by gdk_gl_context_make_current() so that when
   gst_gl_display_create_context() calls wglShareLists(), we won't get bitten
   by error 0xaa (resource busy), as some drivers don't handle this well when
   the GL context is current in another thread.

For the last two points we make use of macros defined by the platforms that the
build is done for to help us carry out the necessary tasks as needed.

Thanks to Matthew Waters for the info on integrating GstGL and windowing
toolkits on Windows.
2021-05-24 16:36:40 +08:00
Matthias Clasen
be944053e0 docs: More syntax fixes
The syntax for interface links is [iface@...], not
[interface@...].
2021-05-22 21:21:10 -04:00
Matthias Clasen
71aac48042 docs: More syntax fixes
[`func@Foo`] is not the right link syntax either.
2021-05-22 21:20:10 -04:00
Matthias Clasen
6cb4dda5d6 gdk: Cosmetic docs changes 2021-05-22 17:25:26 -04:00
Matthias Clasen
fff2b3c710 gdk: Clean up docs syntax
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Benjamin Otte
5af6c37f8c x11: Be more careful with NVIDIA workaround
Check that we are indeed running inside an Xorg server before enabling
the workaround.

XWayland or other nested X servers deadlock when that workaround is
applied.
2021-05-22 01:43:31 +02:00
Matthias Clasen
4a0d3d7acc docs: Reduce redundancy
Remove a boatload of "or %NULL" from nullable parameters
and return values. gi-docgen generates suitable text from
the annotation that we don't need to duplicate.

This adds a few missing nullable annotations too.
2021-05-20 20:45:06 -04:00
Matthias Clasen
7fe0610b68 introspection: Stop using allow-none
allow-none has been deprecated for a long time
already. Instead use optional and nullable everywhere.
2021-05-20 19:17:49 -04:00
Matthias Clasen
8ba16eb4f1 Documentation fixes
Mostly fixing up indentation of continuation lines,
and other small cleanups.
2021-05-20 19:17:49 -04:00
Bilal Elmoussaoui
c5eb2f5d16 gdk: annotate Content Serialize/Deserialize return_error 2021-05-19 18:10:34 +00:00
Emmanuele Bassi
b3d6928f35 x11: Pair eglInitialize with eglTerminate
If we bail out after EGL initialization we want to go back to a stable
state and not leave EGL hanging.
2021-05-13 18:23:50 +01:00