Commit Graph

10342 Commits

Author SHA1 Message Date
Chun-wei Fan
ece02317b9 gdkdisplay-win32.c: Don't retry WGL initialization
On Windows, GLES is not that widely available unless one installs wrapper
libraries such as libANGLE, so GLES/EGL support on Windows is used more like
a fallback mode if Desktop OpenGL (WGL) support is inadequate on the system.

Hence, unless one forces WGL or EGL, we will first try to initialize WGL, and
then try to initialize GLES if enabled and if WGL initialization failed, and
then just return whatever the last result we can obtain from these
initialization attempts, since unlike X11 EGL contexts, we do not have
separate modes for WGL except for legacy and non-legacy contexts.
2021-09-22 11:09:02 +08:00
Chun-wei Fan
218a3e3d01 gdkglcontext-win32-wgl.c: Fix Cairo fallback check
We were setting the WGL pixel format in GdkWin32Display too early, so the code
does not bail out correctly when we retry establishing the WGL context.

Fix this by pushing back setting the WGL pixel format only after it passes the
shader availability check.

Should fix issue #4257.
2021-09-22 11:08:53 +08:00
Benjamin Otte
d19f4ad53a Merge branch 'wip/otte/for-master' into 'master'
cssprovider: Be clearer about warnings vs errors

See merge request GNOME/gtk!3980
2021-09-20 05:38:27 +00:00
Benjamin Otte
d17552670c wayland: Add format hex value to debug print
It's how it's listed in the spec, this makes it easier to search.
2021-09-20 07:04:20 +02:00
Matthias Clasen
56e6a51ac0 Merge branch 'delayed-loading' into 'master'
gtk-demo: Cosmetics

See merge request GNOME/gtk!3975
2021-09-18 23:02:00 +00:00
Matthias Clasen
c9135546b6 loaders: Add profiler marks
These are potentially expensive calls, we
should make sure they show up in profiles.
2021-09-18 17:35:00 -04:00
Timm Bäder
c24b7877a0 gdktiff: Use guint32 instead of int32
The latter seems to be deprecated.
2021-09-18 09:00:16 +02:00
Benjamin Otte
1b85b5597b texture: Implement GIcon and GLoadableIcon
This is mainly for feature parity with GdkPixbuf. And it doesn't hurt
anyone (I hope).
2021-09-17 04:31:46 +02:00
Benjamin Otte
fae32846c7 texture: Refactor gdk_texture_new_from_bytes()
1. Split into a real loader and a fake one

2. Only try the fake one if the real one doesn't support the file.
2021-09-17 04:31:46 +02:00
Benjamin Otte
b271a94f92 texture: Rework error enum
1. Change INSUFFICIENT_MEMORY to TOO_LARGE
   GTK crashes on insufficient memory, we don't emit GErrors.

2. Split UNSUPPORTED into UNSUPPORTED_CONTENT and UNSUPPORTED_FORMAT
   So we know if you need to find an RPM with a loader or curse and
   the weird file.

3. Translate error messages, they are meant for end users.
2021-09-17 03:25:35 +02:00
Matthias Clasen
b226478e8b Support 16bit formats in the png loader
When loading, convert all >8-bit data to
GDK_MEMORY_R16G16B16A16_PREMULTIPLIED.

When saving, save all 8-bit formats as 8-bit RGBA,
and save all >8-bt formats as 16-bit RGBA.
2021-09-17 02:02:51 +02:00
Matthias Clasen
14280b5f5b contentdeserializer: Use our on jpeg loader 2021-09-17 02:02:51 +02:00
Matthias Clasen
e720f9d35d Add code to save jpegs 2021-09-17 02:02:51 +02:00
Benjamin Otte
679c93e843 texture: Add private can_load() function
... and use it to load textures in gtk_picture_set_from_file().
2021-09-17 00:25:22 +02:00
Benjamin Otte
2d3de8608c texture: Split out type detection
This way, the code using it becomes clearer and we can use it in
multiple places without accidentally doing it wrong (hint: see next
commit).
2021-09-17 00:25:22 +02:00
Benjamin Otte
100b0bf7d9 texture: Remove declaration for nonexisting function 2021-09-17 00:25:22 +02:00
Matthias Clasen
f2ca9ebbd7 texture: Avoid pixbufs when loading resources
We can just use our own loaders here now.
2021-09-17 00:25:22 +02:00
Benjamin Otte
b1bb7c3258 texture: Add gdk_texture_save_to_tiff_bytes() 2021-09-17 00:25:22 +02:00
Matthias Clasen
d27bc74481 Use our own loaders for content (de)serialization
Use our own loader to (de)serialiaze textures
to and from png and tiff.

We still fall back to gdk-pixbuf for handling all
the other image formats, and for pixbufs.
2021-09-17 00:25:22 +02:00
Matthias Clasen
daf29e174f Load jpegs without gdk-pixbuf
Use our own loader for jpeg files.
2021-09-17 00:25:22 +02:00
Matthias Clasen
729ba8111a Add code to load jpegs
This lets us avoid gdk-pixbuf for loading
textures from the common image formats.

As a consequence, we are now linking against libjpeg.
2021-09-17 00:25:22 +02:00
Matthias Clasen
d30a029689 Add gdk_texture_save_to_tiff
This is a companion to gdk_texture_save_to_png, using
the tiff format, which will let us avoid lossy conversion
of HDR data, since we can store floating point data.
2021-09-17 00:25:22 +02:00
Matthias Clasen
f925e12e1d Load tiffs without gdk-pixbuf
This will let us load floating point data, in
the future.
2021-09-17 00:25:22 +02:00
Matthias Clasen
a03594df52 Add code to load and save tiff files
Add support for the tiff format, which is flexible
enough to handle all our memory texture formats
without loss.

As a consequence, we are now linking against libtiff.
2021-09-17 00:25:22 +02:00
Matthias Clasen
d7c8f92733 Add gdk_texture_save_to_png_bytes
Just expose what we already have available
internally, so e.g. tests can use it without
static linking.
2021-09-17 00:25:22 +02:00
Matthias Clasen
7949aaabb7 Save pngs without cairo
Use our own loader for pngs, which will allow
us to save e.g. 16-bit data in the future.
2021-09-17 00:25:22 +02:00
Matthias Clasen
a71877bf99 Load pngs without gdk-pixbuf
Use our own loader for pngs, which will allow
us to get e.g. 16-bit data in the future.
2021-09-17 00:25:22 +02:00
Matthias Clasen
f51f7f85eb Add code to load and save pngs
Using libpng instead of the lowest-common-denominator
gdk-pixbuf loader. This will allow us to load >8bit data,
and apply gamma and color correction in the future.
For now, this still just provides RGBA8 data.

As a consequence, we are now linking against libpng.
2021-09-17 00:25:22 +02:00
Matthias Clasen
66031fd00b texture: Add error enum 2021-09-17 00:25:22 +02:00
Benjamin Otte
75dfb4d63b API: Add gdk_texture_new_from_filename()
There are quite a few places where we can make use of it, in particular
in the testsuite and icontheme.
2021-09-16 23:59:37 +02:00
Benjamin Otte
551f76ea69 gltexture: Fallback in download_float()
GLES only allows downloading float if the texture matches specific
criteria and I'm too lazy to determine them, so always fall back.

And the custom stride fallback code isn't necessary, because falling
back does exactly that step already.
2021-09-16 23:59:37 +02:00
Benjamin Otte
a4f3fbbda1 gltexture: Fix download() for GLES
GLES can't do glGetTexImage(), so implement a version that does
glReadPixels() on GLES.
2021-09-16 23:59:37 +02:00
Matthias Clasen
9f8d6ff29c texture: Mention download_float in the docs 2021-09-15 22:00:16 -04:00
Matthias Clasen
1230bce133 Add gdk_texture_new_from_bytes
Add this new api, and make gdk_texture_new_from_file
a wrapper around it.
2021-09-15 22:00:09 -04:00
Matthias Clasen
75b45aeabf Fix memorytexture float conversion
This was silently dropping the alpha in one case.
2021-09-15 21:14:59 -04:00
Matthias Clasen
38fce67a9b Annotate gdk_rgba_to_string as malloc 2021-09-14 16:38:08 -04:00
Matthias Clasen
04ef7055cd Annotate gdk_drag_action_is_unique as const 2021-09-14 16:38:08 -04:00
Matthias Clasen
ebca260f2d Annotate gdk_unichar_direction as const 2021-09-14 16:38:08 -04:00
Benjamin Otte
6785461c26 gltexture: Make sure downloading textures works in a different thread
This happens in the real world when using the inspector to look at a
node recording of a GStreamer video while the video is still playing.

GStreamer will use the GL context in a different thread while we are
busy trying to download it.

A test is included.
2021-09-13 01:40:03 +02:00
Benjamin Otte
719eafa60c gl: Implement uploading and downloading HDR formats
Also refactor the GL uploading so it does the fallback in a
GLES-compatible way, which means we only need one fallback.
2021-09-12 05:54:37 +02:00
Benjamin Otte
1759d27da9 memorytexture: Add support for HDR formats
Also sanitize the input bytes so the strides match alignment
requirements of the data types.
2021-09-12 05:54:37 +02:00
Benjamin Otte
53275481a5 texture: Add gdk_texture_download_float() 2021-09-12 05:54:37 +02:00
Benjamin Otte
cbe6d0da76 gdk: Deprecate gdk_cairo_draw_from_gl()
It's broken with various pixel formats and OpenGL ES, it's hard to
understand what everything does, and gdk_texture_download() can be used
instead.
2021-09-12 05:54:37 +02:00
Benjamin Otte
c349ed9562 gltexture: Implement download() via glGetTexImage()
1. The download via gdk_cairo_draw_from_gl() was broken sometimes

2. We get easy conversion on fallback by chaining up and using
   download_texture().

3. One more place where Cairo is no longer necessary.
2021-09-12 05:22:21 +02:00
Benjamin Otte
74ce69a8a1 gltexture: Make release() use download_texture()
1. It avoids Cairo, and in particular conversion to Cairo.

2. Keeping a texture allows easy chaining in the vfuncs.

3. Using a texture means releasing will work for HDR formats
   too, once we add them.
2021-09-12 05:22:21 +02:00
Benjamin Otte
4f17f3ac24 texture: Add gdk_texture_download_texture()
A private vfunc that downloads a texture as a GdkMemoryTexture in
whatever format the texture deems best.

There are multiple reasons for this:

 * GLES cannot download the Cairo format. But it can download some
   format and then just delegate to the GdkMemoryTexture implementation.

 * All the other download vfuncs (including the ones still coming) can
   be implemented via download_texture() and delegation, making the
   interface easier.

 * We want to implement image loading and saving support. By using
   download_texture(), we can save in the actual format of the texture.

 * A potential GdkCompressedTexture could be implemented by just
   providing this one vfunc as a compress() step.
2021-09-12 05:22:21 +02:00
Benjamin Otte
9c8e464b04 texture: Add GdkMemoryConversion private enum
Now gdk_memory_convert() converts to one of these conversions instead of
re(ab)using parts of the GdkMemoryFormat enum.
2021-09-12 05:22:21 +02:00
Benjamin Otte
51d0d13a9e gltexture: release() to a texture, not a cairo_surface
This makes forwarding vfuncs a lot easier, because we can just call them
on the texture.
2021-09-12 05:22:21 +02:00
Benjamin Otte
0ee3b1c861 texture: Remove unused argument from vfunc 2021-09-12 05:22:21 +02:00
Benjamin Otte
9e11ea699c Merge branch 'hsl' into 'master'
gdk_rgba_parse: Support HSL colors

See merge request GNOME/gtk!3899
2021-09-11 12:57:25 +00:00
Matthias Clasen
c1c1d4431d Refactor gdk_gl_context_upload_texture slightly
Introduce a gl_internalformat variable. This will
let us handle more formats in a uniform way in
future commits.
2021-09-10 22:17:31 -04:00
James Westman
0782c8a051
gdk_rgba_parse: Support HSL colors 2021-09-10 16:56:42 -05:00
Luca Bacci
93878da2ca
Fix DND coordinates on Windows 2021-09-10 14:01:15 +02:00
Luca Bacci
3f798dbbcd
Make the DND indicator not interfere with the drag and drop operation 2021-09-10 14:01:14 +02:00
Matthias Clasen
a4f067481c gdk: Make GDK_DEBUG=default-settings unconditional
Our tests use this settings, so we should respect it
in non-debug builds as well.
2021-08-30 11:01:55 -04:00
Benjamin Otte
119458f13e contentdeserializer: Fix some API awkwardness
Allow uninitialized GValues to be passed. Makes life easier for the
inspector code I'm writing.
2021-08-30 06:02:16 +02:00
Benjamin Otte
3b15f32335 Merge branch 'wip/otte/symbolic-paintable' into 'master'
Add GtkSymbolicPaintable

See merge request GNOME/gtk!3895
2021-08-30 03:54:35 +00:00
Benjamin Otte
2f9a67b8a1 docs: Fix vfunc references
vfunc references should just use the object name, not the
class/interface/iface name.
2021-08-29 04:29:02 +02:00
Ian Douglas Scott
9e5a501c73 x11: Fix handling of RRScreenChangeNotify/RRNotify events
It seems these are sent with `xwindow` set to the root window, so this
was failing to find a surface and get the screen from that.

I'm not sure if there's a reason not to get the screen this way
elsewhere in the function, but it seems this should be correct.

This fixes the behavior of `gdk_x11_display_get_monitors()`, which
wasn't correctly changing when monitors were added or removed. For
instance, this python code was always showing the same number of
monitors when one was turned off and on, but updates correctly with this
change applied:

```python
import gi
gi.require_version("GLib", "2.0")
gi.require_version("Gdk", "4.0")
gi.require_version("Gtk", "4.0")
from gi.repository import GLib, Gdk, Gtk

def f():
    print(len(Gdk.Display.get_default().get_monitors()))
    return True
GLib.timeout_add_seconds(1, f)

GLib.MainLoop().run()
```
2021-08-27 18:07:39 -07:00
Matthias Clasen
e281bbbb55 Merge branch 'treeexpander-indent-property' into 'master'
GtkTreeExpander: indent-without-expander property

Closes #4175

See merge request GNOME/gtk!3858
2021-08-25 11:48:59 +00:00
Matthias Clasen
892bacee52 Merge branch '4195-include-gdkprivate-h' into 'master'
gdkmacoseventsource: Include "gdk-private.h"

Closes #4195

See merge request GNOME/gtk!3882
2021-08-25 11:48:11 +00:00
Peter Bloomfield
9eb8aa9a32 gdkmacoseventsource: Include "gdk-private.h"
_gdk_macos_event_source_new() calls g_source_set_static_name(), which
for GLib versions before 2.69.1 is a macro defined in gdk-private.h.

Fixes #4195

modified:   gdk/macos/gdkmacoseventsource.c
2021-08-24 16:55:52 -04:00
Benjamin Otte
95931a7e6c wayland: Better error on eglGetDisplay() failure
Goals:

1. Provide as much information as possible in the error message, so
   users can try to fix their system themselves.
2. Try to formulate the error message in a way that explains that this
   is not something GTK can fix, but a lower layer problem.

Related: #4193
2021-08-24 19:55:22 +00:00
Jan Lukas Gernert
88e796bb45 Add 4.6 version macros 2021-08-23 07:54:27 +02:00
Benjamin Otte
d2ea7af335 docs: Expand gdk_clipboard_set() docs 2021-08-22 18:49:12 +00:00
Matthias Clasen
d8ab5c3c45 gdk: Add a missing annotation
Mark an array as zero-terminated.

Fixes: #4097
2021-08-20 08:57:27 -04:00
Luca Bacci
c02bae9e08
Move the _gdk_win32_pointer_input_api global variable into GdkWin32Display 2021-08-19 16:29:45 +02:00
Luca Bacci
3977518f00
Fix typo 2021-08-19 15:57:44 +02:00
Luca Bacci
8adee3dace
Disable visual feedback for pen ad touch 2021-08-19 15:57:43 +02:00
Luca Bacci
09ad930da4
Filter out spurious mouse messages while handling pen or touch input 2021-08-19 15:57:43 +02:00
Luca Bacci
52f7bb6950
Add _gdk_win32_get_cursor_pos utility 2021-08-19 15:57:42 +02:00
Luca Bacci
68db945e47
Handle WinPointer input 2021-08-19 15:57:41 +02:00
Luca Bacci
b54f4cf5d4
Initialize WinPointer and enumerate devices 2021-08-19 15:57:41 +02:00
Luca Bacci
9a8a9451b1
Add new GdkDeviceWinpointer type 2021-08-19 15:57:40 +02:00
Luca Bacci
fffa903ce9
Add winpointer.h header file for type declarations 2021-08-19 15:57:39 +02:00
Luca Bacci
ab08885a32
Add entry for WinPointer in GdkWin32TabletInputAPI enum 2021-08-19 15:57:38 +02:00
Luca Bacci
ad3995b1b9
Make room for other API's than Wintab 2021-08-19 15:57:38 +02:00
Luca Bacci
75cc0710ac
Remove _gdk_input_ignore_wintab variable
Also remove unused variable _gdk_max_colors
2021-08-19 15:57:37 +02:00
Luca Bacci
7cec7054e2
Rename some Wintab-related functions 2021-08-19 15:57:36 +02:00
Luca Bacci
fe280e578f
Set active physical device when using the mouse 2021-08-19 15:57:36 +02:00
Luca Bacci
a32973f56b
Move use of _gdk_win32_get_next_tick from synthesize_crossing_events to its callers 2021-08-19 15:57:35 +02:00
Luca Bacci
7762311911
Add a physical_device argument to send_crossing_event et al 2021-08-19 15:57:34 +02:00
Luca Bacci
edd73ffbed
Raise _WIN32_WINNT macro to target Windows 7 API 2021-08-19 15:57:33 +02:00
Benjamin Otte
6f165efcdb contentprovider: Switch wrong order in type check
We can provide textures as a paintable - we can't provide paintables as
textures.
2021-08-19 03:16:48 +02:00
Matthias Clasen
bb65564c7d Merge branch 'seat-v7' into 'master'
gdk/wayland: add support for wl_seat version 7

See merge request GNOME/gtk!3842
2021-08-18 21:10:30 +00:00
Matthias Clasen
03031b3dc1 Merge branch 'fix/wm_class2' into 'master'
x11: ensure WM class is not null even if display is initialized early

See merge request GNOME/gtk!3808
2021-08-18 18:24:37 +00:00
Benjamin Otte
b7636ebbc0 Merge branch 'win32-drop-local-dnd' into 'master'
gdk/win32: Drop local DnD protocol

See merge request GNOME/gtk!3830
2021-08-18 14:27:14 +00:00
Chun-wei Fan
5d0f188615 GDK-Win32: Reject WGL context if shaders aren't supported
When we initialize OpenGL, check whether we have OpenGL  2.0 or later; if not,
check whether we have the 'GL_ARB_shader_objects' extension, since we must be
able to support shaders if using OpenGL for GTK.

If we don't support shaders, as some Windows graphics drivers do not support
OpenGL adequately, notably older Intel drivers, reject and destroy the GL
context that we created, and so fallback to the Cairo GSK renderer, so that
things continue to run, albeit with an expected warning message that the GL
context cannot be realized.

Also, when we could not make the created dummy WGL context current during
initialization, make sure that we destroy the dummy WGL context as well.

Fixes issue #4165.
2021-08-17 16:25:09 +08:00
Benjamin Otte
27cad85247 gdk: Include Vulkan error code in vulkan_strerror() 2021-08-12 14:19:30 +02:00
Simon Ser
ad0c1d4dbe gdk/wayland: add support for wl_seat version 7
Version 7 requires wl_keyboard keymaps to be mapped with
MAP_PRIVATE, so that the compositor can share the same keymap
file between multiple clients.
2021-08-11 16:37:03 +02:00
Simon Ser
00abaed89a gdk/wayland: add support for wl_seat version 6
Version 6 adds two new wl_touch events, which can be ignored.
2021-08-11 16:36:57 +02:00
Vincent Bernat
2ebde276d1 x11: ensure WM class is not null even if display is initialized early
With gtkmm, when using `Application()`, the display is initialized
before we know the application name and therefore, the program class
associated to the display is NULL.

Instead of providing a default value, we set it equal to program name
when NULL. Moreover, we give up on capitalizing the class name to keep
the code super simple. Also, not using a capitalized name is
consistent with `gdk_x11_display_open()`. If someone has a good reason
to use a capitalized name, here is how to do it.

```c
  class_hint = XAllocClassHint ();
  class_hint->res_name = (char *) g_get_prgname ();
  if (display_x11->program_class)
    {
      class_hint->res_class = (char *) g_strdup (display_x11->program_class);
    }
  else if (class_hint->res_name && class_hint->res_name[0])
    {
      class_hint->res_class = (char *) g_strdup (class_hint->res_name);
      class_hint->res_class[0] = g_ascii_toupper (class_hint->res_class[0]);
    }
  XSetClassHint (xdisplay, impl->xid, class_hint);
  g_free (class_hint->res_class);
  XFree (class_hint);
```

Fix eff53c023a ("x11: set a default value for program_class")
2021-08-10 09:14:36 +02:00
Chun-wei Fan
8acce5f294 gdk/win32: Drop local DnD protocol
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.

Let's focus on fixing the OLE2 DnD protocol.
2021-08-06 17:16:27 +08:00
Matthias Clasen
2a528df977 Merge branch 'titlebar-gesture' into 'master'
Delegate titlebar action to the compositor if possible

See merge request GNOME/gtk!3797
2021-08-02 01:14:08 +00:00
Vincent Bernat
eff53c023a x11: set a default value for program_class
This was also the behaviour with GTK 3. We use the capitalized program
name.

Fixes #4138

Signed-off-by: Vincent Bernat <vincent@bernat.ch>
2021-07-30 23:22:32 +02:00
Florian Müllner
0c7b1431d7 gdk/toplevel: Add gdk_toplevel_titlebar_gesture()
Where supported, this allows delegating the titlebar action to the
compositor instead of trying to replicate its behavior client-side.

https://gitlab.gnome.org/GNOME/mutter/-/issues/602
2021-07-29 21:39:32 +02:00
Matthias Clasen
cc6ecc8b62 Merge branch 'source-static-name' into 'master'
Avoid copying static debug strings

See merge request GNOME/gtk!3789
2021-07-29 11:59:02 +00:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Marc-André Lureau
1b080826db gdk: add missing Since annotation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2021-07-27 21:01:31 +04:00
Matthias Clasen
910f23ea19 Merge branch 'wip/otte/widgetfactory-dnd' into 'master'
Improve DND

See merge request GNOME/gtk!3785
2021-07-27 04:12:58 +00:00
Benjamin Otte
131be5f2e8 contentformats: Add gdk_content_formats_parse() 2021-07-27 04:13:42 +02:00
Benjamin Otte
6a5d555f58 contentformats: Change the format of gdk_content_formats_to_string()
Now, we just print a whitespace-separated list of GTypes and mime types.

This makes this neat for 2 things:

1. Parsing it (see next commit)
2. Using it in GtkBuilder (see commits after that)

In particular, the common case of supporting a single GType (or mime
type) looks like just printing the GType (or mime type), which in
GtkBuilder looks like
<property name="formats">GdkTexture</property>
2021-07-26 02:28:49 +02:00
Benjamin Otte
f5dc71021f dnd: Guard drags with a reference when finishing
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In
those cases, we would lose the object, so that when we do the final
drag_drop_done() afterwards, we wouldn't have a remaining reference.

With the reference guard, this now works.
2021-07-26 02:18:54 +02:00
gsittyz
bd7b8e87c1 Correct translation of Mac JIS Eisu & Kana keys
Since UCKeyTranslate() converts these keys to Space key unexpectedly,
applications can't distinguish these keys by keysyms.
To solve it, this fix translates these keys by the same way with
function keys & keypad keys.
This patch is equivalent to the patch proposed in:
https://bugzilla.gnome.org/show_bug.cgi?id=702841

Closes #4117
2021-07-24 20:59:18 +09:00
Emmanuele Bassi
527b2c5ab1 Merge branch 'no-pposition' into 'master'
gdk/x11: Do not set PPosition hint

See merge request GNOME/gtk!3781
2021-07-24 11:45:00 +00:00
Florian Müllner
4d0c2997cf gdk/x11: Do not set PPosition hint
It is good practice for (floating) window managers to respect explicit
position hints from clients (as long as the window wouldn't end up
off-screen etc.).

Before commit 13d3afa56e, GTK had a flag for setting the PPosition hint,
but now does so unconditionally. However the real intention is to *not*
request a fixed position, so don't do that.
2021-07-24 06:32:16 +02:00
Matthias Clasen
fce23c981b Add more sysprof marks
Add a few more marks during gtk_init to figure out where
our startup time goes, and avoid the sysprof initialization
from distorting the first mark.
2021-07-22 14:47:02 -04:00
Benjamin Otte
620ccdabb5 glx: Get rid fo DrawableInfo
Store the frame counter in the surface, where it belongs.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
4b12dc6547 gdkdisplay-win32.c: Don't call ReleaseDC() unnecessarily
The dummy Win32 window that we use to capture display change events and
to create dummy WGL contexts was created with CS_OWNDC, so we really do
not need to (and should not) call ReleaseDC() on the HDC that we
obtained from it, so drop these calls.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
bd69d7e23f GDK-Win32: init_gl(): Default to WGL for now
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
8648486400 GDK-Win32: Fixup, and cleanup WGL HDC handling
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|

At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts.  If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.

WGL contexts should now be in working order at this point.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Benjamin Otte
9c4c4eaaa1 gl: Fix issue with EGL + nvidia
nvidia sets the default draw buffer to GL_NONE if EGL contexts are
initially bound to EGL_NO_SURFACE which is exactly what we are doing. So
bind them to GL_BACK when drawing, as they should be.

See https://phabricator.services.mozilla.com/D118743 for a discussion
about EGL_NO_CONTEXT and draw buffers.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
969b3257a7 GDK: Add debug option for WGL usage
This way, one can force using WGL on Windows even if EGL support was
enabled.  Also update the help text for gl-egl as it will apply for
Windows, albeit a bit later.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
6b8bc83420 display: Move GL selection code into gdkdisplay-x11.c
This has the benefit that we can refactor it and make sure we deal with
GdkDisplay::init_gl() not being called at all because
GDK_DEBUG=gl-disable had been specified.
2021-07-22 16:28:16 +02:00
Benjamin Otte
30aaab5c6c x11: Move code from GdkGLContextX11
It's not used there, but both backends have independent
immplementationgs for it.

I want to get rid of GdkGLContextX11 and moving code from it is the
first step.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
15ed1a329e gl: Require EGL_KHR_surfaceless_context with egl
The code to create and manage a fake egl surface to bind to is
complex and completely untested because everyone seems to support this
extension.

nvidia and Mesa do support it and according to Mesa devs, adding support
in a new driver is rather simple and Mesa drivers gain that feature
automatically, so all future drivers shoould have it.
2021-07-22 16:27:31 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
a27434a8a7 gl: Store the context::in-frame state in the current context
Do not treat the context as already current when the value
of context::in-frame changes.

This is so we can bind to EGL_NO_SURFACE if context::in-frame == false
and to context::surface if context::in-frame == true.

This allows getting rid of the attached property in future commits.
2021-07-22 16:27:31 +02:00
Benjamin Otte
2c987861a6 gl: Deprecate gdk_gl_context_get_shared_context()
It's not used anymore. And in particular we do want to keep the display
context private, so we're not gonna return it from this function.
2021-07-22 16:27:31 +02:00
Benjamin Otte
c7320df0c9 gdk: Add gdk_gl_context_is_shared()
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
ba3e80cbfa wayland: Don't pass GL config to get_egl_surface()
There's only one GL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
7cd4282bad wayland: Move fbconfig into the display
Create it during init and then reuse it for all contexts.

While doing that, also improve error reporting - that's not used yet but
will in later commits.
2021-07-22 16:23:56 +02:00
Benjamin Otte
01e9fa9adb gdk: Allow GdkDrawContext with a %NULL surface
This is not used yet, but it allows surfaceless GL contexts.

For that purpose, we need to make the display a construct-only property,
so that it can be set when the surface isn't.

This adds a bunch of very picky checks in the constructor so nothing bad
can happen.
2021-07-22 16:23:56 +02:00
Benjamin Otte
581e01b2da gdk: Add a private struct to GdkDisplay
... and move some members from the GdkDisplay struct.

We've always wanted to add one to isolate the display from the backends
a bit more, but so far it's never happened.

Now that I'm about to add more data to GdkDisplay, it's a good excuse to
start.
2021-07-22 16:23:56 +02:00
Benjamin Otte
5a3b4de1b7 x11: Redo choice between EGL and GLX
We try EGL first, but are very picky about what we accept.
If that fails, we try to go with GLX instead.
And if that also fails, we try EGL again, but this time accept anything.

The idea here is that EGL is the preferred method going forward, but GLX is
the tried and tested method that we know works. So if we detect issues with
EGL, we want to avoid using it in favor of GLX.

Also add a GDK_DEBUG=gl-egl option to force EGL at all costs and not try
GLX.
2021-07-22 16:23:56 +02:00
Benjamin Otte
74288eceaf x11: Properly record the error when initializing GL
That way, we can give a useful error message when things break down for
users.

These error messages could still be improved in places (like looking at
the actual EGL error codes), but that seemed overkill.
2021-07-22 16:23:56 +02:00
Benjamin Otte
37ba057128 x11: Do not call glXQueryExtension()
epoxy does that already.
2021-07-22 16:23:56 +02:00
Benjamin Otte
6d5ba9590b x11: Get Visual from EGL directly
Query the EGL_VISUAL_ID from the egl Config and select a config with the
matching Visual.

This is currently broken on Mesa because it does not expose any RGBA
X Visuals in any EGL config, so we always end up with opaque Windows.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/149
2021-07-22 16:23:56 +02:00
Benjamin Otte
215f792851 x11: Store the GLX drawable in the surface
Also, stop using a dummy window for unattached GL contexts and instead
use the display's leader surface.

Again, this mirrors EGL.
2021-07-22 16:23:56 +02:00
Benjamin Otte
1c55b32879 x11: Use single GLX fbconfig and store it in the display
This mirrors the code for the EGL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
82eb947f41 x11: Remove glx version check
We only work with GLX >= 1.3 anyway, so don't explicitly check for it
and pretend to do something else that doesn't work otherwise.
2021-07-22 16:06:06 +02:00
Benjamin Otte
485dae9f25 x11: Remove unused struct member
We don't care if the GL context is direct at all.
2021-07-22 16:06:06 +02:00
Benjamin Otte
eb3423312f Revert "x11: Always fall back to GLX on NVIDIA"
This reverts commit c35a6725b9.

This approach doesn't work because if NVIDIA doesn't work for EGL, the
EGL implementation won't be provided by NVIDIA, so checking the vendor
doesn't work.
2021-07-22 16:06:06 +02:00
Benjamin Otte
04c2093d5c x11: Remove the dummy surface
Instead, use the display's "leader surface" when no surface is required,
because we have it lying around.

Really, we want to use EGL_NO_SURFACE, but if that's not supported...
2021-07-22 16:06:06 +02:00
Benjamin Otte
ccd5992a83 x11: Remove GdkVisual
It's not used anymore.
2021-07-22 16:06:06 +02:00
Benjamin Otte
ca8d9fbe0b x11: Rework Visual selection
Instead of going via GdkVisual, doing a preselection and letting the GL
initialization improve it, let the GL initialization pick an X Visual
directly using X Visual code directly.

The code should select the same visuals as before as it tries to apply
the same logic, but it's a rewrite, so I expect I messed something up.
2021-07-22 16:06:06 +02:00
Benjamin Otte
62bac44a21 glx: Remove Visual cache
1. We're using EGL most of the time anyway, so if we wanted to cache
   things, we'd need to port it there.
2. Our GL handling is massively configurable, so determining when to use
   the cache and when not is a challenge.
3. It makes startup nondeterministic and depend on whether a GTK4 app
   has previously been started on this display and nobody thinks about
   that when debugging.
4. The only benefit of the caching is delaying GL initialization - which
   made sense in GTK3 where almost no app used GL but doesn't make sense
   in GTK4 where almost every app uses GL.

So unless I find a big benefit to reintroducing it, this cache will be
gone for good.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0ddd06113d x11: Move GL init code into the GL context
No functional changes, just shuffling code.
2021-07-22 16:06:05 +02:00
Benjamin Otte
b1fbc2ef24 x11: Store the EGL surface in the GdkSurfaceX11
Avoids having to use private data, though the benefit is somewhat
limited as we still have to put the destructor in the egl code and can't
just put it in gdk_surface_x11_finalize().
2021-07-22 16:06:05 +02:00
Benjamin Otte
c787fe7ecb x11: Store the EGL config in the display
We only have one config, because we use the same Visual everywhere.
Store this config in the GdkDisplayX11 struct for easy access.

Also do this on initialize, because if creating the config fails, we
want to switch to GLX instead of failing to do GL at all.

This also simplifies a lot of code as we can share Visual, Colormap, etc
across surfaces.
2021-07-22 16:06:05 +02:00
Benjamin Otte
bdb49720be x11: Move the EGL display into the private struct
There's no need to use g_object_set_data() for it.

We can also stop caching it elsewhere because we know the display has
it.

And finally, we can remove the display->have_egl boolean and use
display->egl_display != NULL instead. We initialize the display at
startup, so that variable is the perfect indicator.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1d448a2b8a x11: Pass the display, not the screen
Screens are on their way out.
2021-07-22 16:06:05 +02:00
Benjamin Otte
c5df081904 x11: Simplify code
These variables were a lot more important in GTK3, but now we just want
to pass them through to X.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8a2f3e1fe5 x11: Move function call
The GLX visual selection is GLX specific, so it can be handled by the GLX
code.

There should be no reordering here, the call was just moved.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8dfc627e46 glx: Don't initialize GLX multiple times.
Either it is initialized or it isn't.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0fce30070f x11: Initialize GL at startup
We need to initialize GL to select the Visual we are going to use for
all our Windows.

As the Visual needs to be known before we know if we are even gonna use
GL later, we can't avoid initializing it.

Note that this previously happened, too. It was just hidden behind the
GdkScreen initialization.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8bfe82f686 x11: Don't share cached GLX visuals with GTK3
We don't want to bind ourselves to GTK3 - both because we don't want to
accidentally cause bugs in a different codebase and because we want to
deviate from it.

While doing so, also store visuals as visuals and not as integers.
And only store one Visual because GTK4 only uses one visual.

And then remove the code that is leftover for dealing with the
compatibility Visual for GTK3.

PS: I'm kinda proud of my STRINGIFY_WITHOUT_BRACKETS hack.
2021-07-22 16:06:05 +02:00
Benjamin Otte
7d32ec51e7 x11: Reorder code
Initialize the GL visuals from gdkdisplay.c so the call into the GL
stack isn't hidden in gdkvisual.c

This is relevant for further commits.
2021-07-22 16:06:05 +02:00
Benjamin Otte
5784f8c2f9 x11: Stop reordering visuals
The old code was ordering visuals by depth, but considering that these
days we either use the default visual or a 32bit RGBA visual, that
reordering does not have an effect anymore.

In theory, the only effect is that the GLX Visual selection might select
a different replacement Visual when it checks for improved GL Visuals, but
even there I can't come up with a case where that matters, because
again, the visuals are only reordered by depth and we want to keep the
depth.

In any case, make this a separate commit so bisecting can find this
problem if it ever shows up.
2021-07-22 16:06:05 +02:00
Benjamin Otte
74e01ddec5 x11: Remove unused function
Now that we can't create extra GdkX11Screens anymore, this also means
that there is exactly 1 GdkX11Screen per GdkX11Display.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1347573139 x11: Move code where it belongs
Instead of the display telling the screen to tell the visuals to tell
the display to initialize itself, just init the display directly.

What a concept.
2021-07-22 16:06:05 +02:00
Vlad Zahorodnii
2c023cdaed gdk/wayland: Clean up gestures if pointer capability is withdrawn
If the pointer capability is added, pointer swipe and pinch gestures
will be created. However, if the pointer capability is removed, the
gesture objects won't be destroyed.

If the pointer capability is removed and added several times in a row,
for example due to plugging and unplugging physical mouse, this can lead
to leaking the old gesture objects.

In order to prevent that, this change makes the seat destroy swipe and
pinch gestures when the pointer capability is withdrawn.
2021-07-21 20:52:16 +03:00
Benjamin Otte
0ae2acfb1a x11: Remove XComposite
It's only used during DND to allow use of the root window's cow window
as a DND target, because apparently gnome-shell used to think that was a
great idea to DND to the overview.

Somebody complain to gnome-shell devs about it not being a good idea if
they want it fixed.
Potentially using Wayland is a better idea though.

This reverts 85ae875dcb

Related: https://bugzilla.gnome.org/show_bug.cgi?id=601731
2021-07-20 14:00:25 -04:00
Benjamin Otte
afc5f46ca9 x11: Remove unused headers 2021-07-20 14:00:25 -04:00
Chun-wei Fan
ac64d2d910 GDK-Win32: Clean up HiDPI support and WGL a bit
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:

*  Drop the preceding underscore.

*  Dropping an unused parameter.

*  Using a GdkSurface instead of a HWND, as the HWND that we pass into
   this function might have been taken from a GdkSurface, which are now
   always created with CS_OWNDC.  This means if a GdkSurface was passed
   in, we ensure that we only acquire the DC from the HWND once, and do
   not attempt to call ReleaseDC() on it.

*  Store the HDC that we acquire from the GdkSurface's HWND into the
   surface, and use that as the HDC we need for our GdkGLContext.

*  Drop the gl_hwnd from GdkWin32Display, as that is really should be
   stored in the GdkSurface.

*  For functions that were updated, name GdkWin32Display variables as
   display_win32 and GdkSurface variables as surface, to unify things.

*  Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
   they were acquired from HWND's created with CS_OWNDC.
2021-07-19 18:30:42 +08:00
Chun-wei Fan
49a76257cd gdksurface-win32.c: Create all surfaces with CS_OWNDC
We want to ensure that we have things set up properly for drag surfaces
as well.
2021-07-19 17:36:54 +08:00
Jeremy Tan
2784b03b2d gdkkeys-win32.c: fix initialisation of key_state in update_keymap
It apparently worked by chance in the past, but now causes e.g.
alphanumeric characters to be interpreted as half-width katakana
when using the Japanese IME.
2021-07-09 12:46:49 +08:00
Marc-André Lureau
337c5e5e59 Add missing "Since: 4.X" tags
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2021-07-07 23:35:38 +04:00
hudeng
fd0d3283e0 gdk: fix gtk app startup with 'g_value_set_boxed: assertion G_VALUE_HOLDS_BOXED (value) failed error message' when xsettings use 'XSETTINGS_TYPE_COLOR' type 2021-07-02 17:23:56 +08:00
Matthias Clasen
4efb661ae6 wayland: Look for cursor themes in $HOME
We should look in the same places that libXcursor does,
so add $XDG_DATA_HOME/icons and $HOME/.icons to the list.

Fixes: #4080
2021-06-29 16:57:15 -04:00
Matthias Clasen
92177d9663 Merge branch 'wip/chergert/gdk-macos-gdkdrop' into 'master'
GdkDrop suport for macOS backend

See merge request GNOME/gtk!3683
2021-06-24 15:03:19 +00:00
Matthias Clasen
6a29b64850 Merge branch 'dnd-fixes' into 'master'
dnd: Add another assertion

See merge request GNOME/gtk!3689
2021-06-24 15:01:29 +00:00
Vlad Zahorodnii
3969d8b028 gdk/wayland: Fix pointer-gestures version selection
version == GDK_ZWP_POINTER_GESTURES_V1_VERSION will fail if the
compositor implements version 2 of pointer-gestures-v1.
2021-06-21 09:51:45 +03:00
Matthias Clasen
92c6485adf docs: Tweak wording
Instead of drag'n'drop, say drag-and-drop. That is easier
to read, and less unclear on the markdown syntax implications.
2021-06-19 08:03:47 -07:00
Matthias Clasen
4df9314039 wayland: Fix some dnd corner case
We must call gdk_drag_drop_done() when the drag ends,
successfully or not. Without this, we get an unwarranted
emission of ::cancel after a successful drop.

Since only the first call to gdk_drag_drop_done() is taking
effect, it is safe to call as a fallback, after emitting
::dnd-finished. If the application connects to that signal
and calls gdk_drag_drop_done() itself, its call will take
precedence.

This matches what the X11 implementation does.
2021-06-19 08:03:21 -07:00
Matthias Clasen
c8ad4d5deb dnd: Add another assertion
Assert that gdk_drop_finish() is called after the
drop is performed.
2021-06-19 07:50:41 -07:00
Matthias Clasen
13a2db2238 Merge branch 'fix-3798' into 'master'
GDK-Win32: Fix drag surface positioning (issue #3798)

Closes #3798

See merge request GNOME/gtk!3659
2021-06-18 17:31:51 +00:00
Chun-wei Fan
e35490ba5b gdkdrag-win32.c: Fix drag surface positioning
Determine the root_x and root_y coordinates of the drag surface by
relying on the coordinates of the surface where the drag is being
carried out, plus the coordinates that we receive from the drag event,
which is in-line with what the X11 backend does.

This will prevent the drag surface from being initially drawn at the
correct position, but jumping towards the top-left corner of the screen
shortly afterwards.

The DnD support will still need some more updates to function correctly
on Windows, but at least this is a small improvement.

Fixes issue #3798.
2021-06-18 18:07:50 +08:00
Christian Hergert
3fd931d392 macos: implement GdkDrop for macOS
This gets the basic mechanics of the drop portion of DnD working on the
macOS backend. You can drag, for example, from TextEdit into GNOME
Text Editor when using the macOS backend.

Other content formats are supported, and match what is currently
supported by the clipboard backend as the implementation to read
from the pasteboard is shared.

Currently, we look up the GdkDrag for the new GdkDrop. However,
nothing is stashing the drag away for further lookup. More work is
needed on GdkMacosDrag for that to be doable.
2021-06-17 17:26:42 -07:00
Christian Hergert
6c1dce2878 macos: make pasteboard usage reusable
We will want to be able to reuse the pasteboard reading code from
the macOS DnD drop backend. This just removes the pasteboard
bits from the implementation and allows that to be passed in as in
both clipboard and DnD cases we'll have a specific NSPasteboard
to read from.
2021-06-17 17:19:19 -07:00
Christian Hergert
ad1260505d macos: check for GdkMacosBaseView before using as such
We can get events for external windows such as those from native
file chooser dialogs.
2021-06-17 17:18:19 -07:00
Matthias Clasen
22827f2cc7 macos: Fix a compiler warning 2021-06-17 17:14:14 -07:00
Christian Hergert
b64370cd48 macos: move drag motion to GdkMacosDrag
This doesn't help to be pushed off into the surface, as it makes things
more different than the X11 implementation.
2021-06-17 13:24:39 -07:00
Christian Hergert
6c8e176cc0 macos: fix position of drag surface 2021-06-17 13:23:38 -07:00
Christian Hergert
057bda6cd7 macos: register known clipboard types for drag destination 2021-06-17 13:23:18 -07:00
Christian Hergert
352898ae9e inspector: fix compilation with broadway 2021-06-17 11:54:00 -07:00
Chun-wei Fan
ba7ec29dc0 gdksurface-win32.c: Fix up popup placement
If we are undergoing a surface move, just apply the next_layout anyways,
even if we are not moving a toplevel surface.

Update the way how we obtain the x and y coordinates of a surface, if it
is a toplevel, apply the x and y coordinates from the results from we
obtained the underlying Win32 HWND, as we did before.  But if it is a
popup, use gdk_win32_surface_get_geometry() to obtain the correct x and
y coordinates to place our popup surface.

Also correct how we compute the shadow dimensions, and the final popup
rectangle as we attempt to layout the popup surface, since GDK-Win32
keeps track of the shadow dimensions in system (unscaled) units, not GDK
units.

Fixes issue #3793.
2021-06-16 16:25:29 +08:00
Chun-wei Fan
85b595bd14 gdksurface-win32.c: Fix formatting for popup functions 2021-06-16 15:02:56 +08:00
Matthias Clasen
a6b4e53dca Merge branch 'macos-input-method' into 'master'
fix: make input method work again in gtk4

Closes #3968

See merge request GNOME/gtk!3668
2021-06-14 19:20:06 +00:00
Zhi
5776fcd955 fix: make the new nsview as the first responder.
Make the new view as the first responder(focused) so the new view can
accept events from input method.

Fixes #3968.
2021-06-15 00:09:46 +08:00
Matthias Clasen
938bfff3dd Add type annotations for filename arguments
Add missing "(type filename)" annotations for string
arguments that are filenames.

Fixes: #633
2021-06-12 11:12:06 -04:00
Matthias Clasen
effc7a619d Docs: Tweaks
Remove some more redundant "or NULL" blurbs.
2021-06-05 17:38:23 -04:00
Matthias Clasen
fe774c1ad8 Merge branch 'powimod_icon' into 'master'
Load icon from executable on Windows

Closes #3713

See merge request GNOME/gtk!3326
2021-06-05 12:47:08 +00:00
Matthias Clasen
7f4630abac wayland: Add a comment
I just had to debug this to rediscover how it works, so
add a comment for next time.
2021-06-04 08:30:52 -04:00
Matthias Clasen
da9cd4659e Merge branch 'bilelmoussaoui/markdown-links' into 'master'
docs: use markdown syntax for hyperlinks

See merge request GNOME/gtk!3589
2021-06-04 02:45:25 +00:00
Matthias Clasen
15b24a000d Apply 1 suggestion(s) to 1 file(s) 2021-06-04 01:53:12 +00:00
Carlos Garnacho
8288d9e87c gdk/wayland: Break only implicit grabs on wl_pointer.leave w/ pressed buttons
The releasing of grabs while a button is pressed (e.g. after starting dnd, or
dragging the window, or going to overview with a pressed button, etc...) was
generalized here in https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/1879.

However we shouldn't break all grabs here. In the case of grabbing popups,
compositors will still emit crossing events between client surfaces (e.g.
popping up and selecting a menu item via press-drag-release), breaking all
grabs here means inconsistent client state, that was
https://gitlab.gnome.org/GNOME/gtk/-/issues/2746.

That was fixed in mutter, by essentially making implicit grabs
owner_events=FALSE, however that breaks the mentioned use pattern entirely.
Mutter is changing this behavior back, so GTK should handle these crossing
events.

The grab that we are interested in breaking here is the implicit pointer
one. Popups will be dismissed via other means if the compositor says their
active grab needs breaking. This still leaves dnd/move/resize drags in
one place, while not allowing #2746 to happen with popups.
2021-06-03 17:13:12 +02:00
Matthias Clasen
80c33ca2dd Merge branch 'wip/otte/for-master' into 'master'
x11: Be more careful with NVIDIA workaround

See merge request GNOME/gtk!3620
2021-06-02 14:57:52 +00:00
Bilal Elmoussaoui
8ebdd256a5 docs: fix broken links 2021-05-27 00:18:23 +00:00
Bilal Elmoussaoui
a196a35d1d gdk: fix wrong doc annotation 2021-05-25 16:07:51 +00:00
Bilal Elmoussaoui
02672a521a docs: use markdown syntax for hyperlinks 2021-05-25 13:14:01 +00:00
Matthias Clasen
4c2761302a doc: Syntax fixes
No, we can't have links that say [constructor@...] or
[mehtod@...] or [methoc@...] or [methos@...] or [metohd@...].
And no, not [signals@...] either.
2021-05-25 07:33:55 -04:00
Chun-wei Fan
52d1c0c271 media/gstreamer: Support using GL for video for Windows
Add support to share the WGL context in GDK with the WGL context in GStreamer,
so that we can also use OpenGL in the gstreamer media backend to playback
videos.  For now OpenGL/ES is not supported for this under Windows.

The process of setting this up in Windows is a little bit more involved, as:

*  The OpenGL support in GstGL requires a GL 4.1 Core context, but we may just
   get the GL version from wglCreateContextAttribsARB() that we pass into the
   attributes, which is 3.2 by default.  So, try to ask for a 4.1 Core context
   first if we are asking for anything less.

*  There is only one GstDisplay available for Windows, so we just use
   gst_gl_display_new().

*  We must explicitly tell libepoxy that we are using wglMakeCurrent() outside
   of libepoxy that is being used in GdkGL, otherwise we would end up crashing
   as the GL/WGL function pointers would become invalid.

*  We must also deactivate temporarily the underlying WGL context that was made
   current by gdk_gl_context_make_current() so that when
   gst_gl_display_create_context() calls wglShareLists(), we won't get bitten
   by error 0xaa (resource busy), as some drivers don't handle this well when
   the GL context is current in another thread.

For the last two points we make use of macros defined by the platforms that the
build is done for to help us carry out the necessary tasks as needed.

Thanks to Matthew Waters for the info on integrating GstGL and windowing
toolkits on Windows.
2021-05-24 16:36:40 +08:00
Matthias Clasen
be944053e0 docs: More syntax fixes
The syntax for interface links is [iface@...], not
[interface@...].
2021-05-22 21:21:10 -04:00