Images with just an aspect ratio, but without a size, should be scaled
to be fully visible in the given area.
But we scaled them to completely cover the given area, which made them
partially invisible.
Reftest included.
gtk_snapshot_pop() => removed
gtk_snapshot_pop_and_append() => gtk_snapshot_pop()
So now there is no way to get a rendernode out of the snapshotting API
until you gtk_snapshot_finish().
... and use it.
The function is a bit awkward because it requires 2 calls to
gtk_snapshot_pop(), but once you accept that, it's very convenient to
use, as can be seen by the 2 implementations.
This is a free-form tab that can contain information about the
system environment. To see it, set GtkAboutDialog::system-information
to a non-NULL value.
https://bugzilla.gnome.org/show_bug.cgi?id=776604
The Mesa Vulkan drivers need XInitThreads() being called, because their
implementation has to use threads.
And I don't want to make the call depend on if Vulkan is compiled in
because that makes GTK's X11 behavior depend on compile-time flags, so
it's always called.
This way, we ensure that files that are built during make always get
properly listed. And we ensure that creating the resources actually
depends on them.
We already take ints when setting the translation, so it can't
currently take any other values. Additionally, I was seeing large
costs in int -> double -> int for the rects in
gtk_snapshot_clips_rect(), as all callers really are ints (widget
allocations) and the clip region is int-based.
This change completely cleared a 2% rectangle_init_from_graphene from
the profile and is likely to have nice performance effects elsewhere
too.
The width/height/aspect getters are called a lot, and almost all
callers already verify it from _gtk_css_image_get_concrete_size (),
so just skip these checks.
This means we allocate the collect data with the state, avoiding
an extra allocation. Also, a union means every state object
is the same size and we could reuse the state objects.
This was showing up quite high on the profiles, and there is
no real reason for copy to normalize, as the source is a
GskRoundedRect which should be normalized already unless
you did something very strange (and then you should have normalized
manually).
Simgle image cross-fade opacity was computed the wrong way, which caused
weird fade-in/out animations, for example in flat buttons.
I messed this up when porting cross-fades to snapshot().
Since the demise of theme engines, we can no longer hit
the case of id >= GTK_CSS_PROPERTY_N_PROPERTIES. So don't
check for this in a very frequently called function.
Using an image() fallback from svg to png doesn't make too
much sense, since the svg is always used (unless librsvg is
not present), while the png icon is faster and cheaper to
load and thus preferable.
Also, "ie" wasn't very clear, but fixing that to "i.e." would cause
truncation of the summary when processed by bindings using doxygen. So,
I replaced it with "in other words", which is no _less_ clear, at least.
It was suggested that the project files to be moved to win32/, so that we can
have one less layer of directories we need to go down into to reach the project files.
Tell people about what happens when generating projects when Visual
Studio 2013 or later is required, and mention that the .headers are
only needed when headers need to be copied.