Timm Bäder
f79c807645
gl renderer: Don't invert offset value twice
2020-01-07 17:27:16 +01:00
Timm Bäder
d0d2ad9f5b
gl renderer: Remove unused variable from shader
2020-01-07 17:27:16 +01:00
Timm Bäder
0b8298038a
gl renderer: Move color computation to vertex shader
2020-01-07 17:27:16 +01:00
Timm Bäder
6ef0bb8bea
gl renderer: Move final color computation to vertex shader
...
.. of the coloring program, which is used all the time for text.
2020-01-07 17:27:16 +01:00
Timm Bäder
91472b2ecd
gl renderer: Compute final color in vertex shader
...
This is a very often used shader. No need to to do this for every
fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
80ddcf38d4
supp: Ignore calloc in the AMD driver
...
What'cha gonna do
2020-01-07 17:27:16 +01:00
Timm Bäder
1477882b31
testentryicons: Fix a memory leak
2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4
gl renderer: Avoid an invalid read
...
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
2079c898e7
gl renderer: Remove some unneeded calculations from shaders
2020-01-07 17:27:16 +01:00
Timm Bäder
c79c18f39c
gl renderer: Shuffle things around a bit
2020-01-07 17:27:16 +01:00
Timm Bäder
cef7f7f87d
gl renderer: Move work to the gradient vertex shader
...
No need to do this stuff once per fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
fdce30d3f8
gl renderer: Add some in/out compat glue to the shaders
...
so we can use _IN_ and _OUT_ and get the right things for
desktop/es/legacy GL.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd
gl renderer: Upload GL_RGBA texture data in GLES
...
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00
Timm Bäder
f1751f514c
gltextureatlas: Use more correct debug name for texture
...
These aren't all glyph atlases anymore.
2020-01-07 17:27:16 +01:00
Timm Bäder
2cbfb0e980
GdkGLContext: check for GL_KHR_debug for GL debug output
...
This is available in GLES.
2020-01-07 17:27:16 +01:00
Timm Bäder
8dd7f5aefe
gl renderer: Mark beginning of frame if DEBUG_OPS is set
2020-01-07 17:27:16 +01:00
Timm Bäder
398f49ad31
gl renderer: Trivial declaration reorder
2020-01-07 17:27:16 +01:00
Timm Bäder
3d260a950e
gl renderer: Remove a few outdated comments
2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437
gl renderer: Remove unused translation handling
2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818
gl renderer: Don't copy matrix/offset of color matrix nodes into ops
2020-01-07 17:27:15 +01:00
Timm Bäder
06f63764fb
gl renderer: Initialize alpha uniform to 1.0
...
This makes gl-legacy work and gl-gles work except for text and icons.
2020-01-07 17:27:15 +01:00
Timm Bäder
1243174e53
gl renderer: Make RoundedRect work in gles
...
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f
gl renderer: Rewrite shader builder
...
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3
gl renderer: Fix program uniform updating code
...
This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd
gl renderer: Only send clip corners if we need to
...
We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779
gl renderer: Fix color comparison
2020-01-07 17:27:15 +01:00
Timm Bäder
a29b8fbef4
gl renderer: Shorten debug output impl
...
This will leak a string but WHATEVER.
2020-01-07 17:27:15 +01:00
Timm Bäder
5b072e716c
gl renderer: Fix debug color output
2020-01-07 17:27:15 +01:00
Timm Bäder
49845795d9
gl renderer: Rewort passing rounded rects to shaders
2020-01-07 17:27:15 +01:00
Timm Bäder
ab04c74ec9
gl renderer: Don't copy border outline corner sizes around
...
We already offset + scale the outline and its corners, just pass those
directly to the shader.
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099
gl renderer: stop copying current color around
...
Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
91522dda63
gl renderer: remove a memory leak
2020-01-07 17:27:15 +01:00
Timm Bäder
095a378dbc
GdkRGBA: Use floats instead of doubles
2020-01-07 17:27:15 +01:00
Timm Bäder
0956c30ee5
progressbar: Remove unnecessary snapshot implementation
2020-01-07 17:27:15 +01:00
Timm Bäder
f85448ffbf
gl renderer: Split blurring a node into its own function
2020-01-07 17:27:15 +01:00
Timm Bäder
d3852ca33a
gl renderer: Remove some unused uniforms
2020-01-07 17:27:15 +01:00
Timm Bäder
9d9a730659
gl renderer: Drop a dead if statement
...
We already handle this earlier.
2020-01-07 17:27:15 +01:00
Jordi Mas
3f4cd4190f
Update Catalan translation
2020-01-06 20:36:28 +01:00
Matthias Clasen
448a402353
widget: Remove an unused signal
...
HIERARCHY_CHANGED is no longer used.
2020-01-06 08:19:01 -05:00
Matthias Clasen
2ee9752822
wayland: Remove debug spew
2020-01-06 08:19:01 -05:00
Matthias Clasen
f8a1f796b5
Merge branch 'wayland-dnd-fixes' into 'master'
...
Wayland dnd fixes
See merge request GNOME/gtk!1284
2020-01-06 05:44:33 +00:00
Piotr Drąg
3b5a4cf215
Update Polish translation
2020-01-05 17:27:40 +01:00
Matthias Clasen
759d53cfa0
wayland: Don't artificially prefer ASK
...
We were always adding ASK to the list of possible
actions, and preferring it. This was causing the
ask cursor to show up when both the source and
the target support ASK, even though it is only
meant to happen if you hold the Alt modifier.
Instead, use one of the supported actions as
preferred action.
2020-01-04 12:51:32 -05:00
Matthias Clasen
814d20d61a
docs: Small clarifications to DND docs
...
Clear up the documentation around ASK handling
a bit.
2020-01-04 12:48:39 -05:00
Matthias Clasen
6cef520804
wayland: Minor cleanup
...
Stop storing selected_action, mainly since the name
is confusing. Instead, just pass the value directly
in the 2 places where it is used.
2020-01-04 12:48:39 -05:00
Matthias Clasen
8c77491150
wayland: Fix action handling more
...
When updating GdkDrop::actions from changes sent by
the compositor, we were inadvertently setting them to 0,
causing drops to appear impossible.
2020-01-04 09:38:31 -05:00
Matthias Clasen
709ebcedd4
wayland: Finish pending offer handling
...
When creating a new GdkDrop object on drag_enter, take pending
source_actions and action into account. The code to store the
pending actions was already there, they were just not passed
on to the drop object when we create it.
2020-01-04 09:38:01 -05:00
Matthias Clasen
47e6b88555
wayland: Clean up drags
...
We need to set the drag to NULL in gdk_wayland_drag_drop_done,
otherwise, all future drags will be considered local after the
first local one. Worse, they will also provide the wrong data.
2020-01-04 09:36:38 -05:00
Matthias Clasen
df58d0acf3
Adwaita: Make dnd marks in text views green
...
We already do this in entries, this just updates
text views to match.
2020-01-03 13:00:53 -05:00
Matthias Clasen
9c2c5665df
textview: Render visible marks better
...
The only other visible mark that is in common use
besides insert and selection_bound is dnd_mark, and
we don't want it to blink or be affected by 'cursor'
visibility.
Therefore, cache not just the cursor positions, but
also whether they are insert or selection_bound,
and take that into account when rendering them.
2020-01-03 13:00:53 -05:00