Make sure to clear up the number of keys being pressed on enter/leave so
that we don't end up with leftovers if a new window is mapped by a
keyboard shortcut.
https://bugzilla.gnome.org/show_bug.cgi?id=779374
The key repeat is stopped as soon as a key is pressed, so if the user
quickly presses a key while another is already pressed and being
repeated, key repeat gets cancelled:
- key1 press
- key1 repeat
- key2 press -> key1 repeat stopped
- key1 release
- key 2 is not repeated even though it's kept depressed
This is a different behavior from X11, which confuses migrating users.
To mimic the X11 behavior, keep track of the number of keys pressed
simultaneously and cancel key repeat only when none is pressed.
This way, if a user pressed a key while another one is being repeated,
the new key press can possibly be repeated as well.
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=778019
When resizing an xdg_popup immediately after the initial mapping, there
is a race condition between the client and the compositor which is
processing the initial size given by the xdg_positioner, leading to the
xdg_popup to be eventually of the wrong size.
Only way to make sure the size is correct in that case is to hide and
show the window again. Considering this occurs before the initial
configure is processed, it should not be noticeable.
https://bugzilla.gnome.org/show_bug.cgi?id=772505
Otherwise we wait for the next gdk_drag_motion() call, which will
happen on the next motion event, making the drag window briefly visible
on the 0,0 root coordinates.
https://bugzilla.gnome.org/show_bug.cgi?id=778203
Clamping the anchor values as introduced in commit 9a5ffcd to fix bug
777176 breaks menu positioning.
By keeping the anchors rectangle size greater than zero, we end up
deducting some positive value from the original position, so there is no
need to clamp() actually, keeping the values positive is enough and
avoids the issue with menu positioning on the menubar.
An additional benefit is to make the code a lot simpler.
https://bugzilla.gnome.org/show_bug.cgi?id=778009
Currently hiding destroys the wl_surface and all related interfaces,
(including the gtk_surface1) so the next time the GdkWindow is mapped,
we don't bother to set the DBus properties. Toggle the check off so
it's actually issued again after the GdkWindow gets a gtk_surface1.
https://bugzilla.gnome.org/show_bug.cgi?id=773686
This is how windows are meant to be hidden as per the wayland
protocol, there's no need to destroy the xdg_surface and other
interfaces.
Also, rename gdk_wayland_window_hide_surface() to clear_surface(),
as that's what it does.
https://bugzilla.gnome.org/show_bug.cgi?id=773686
Elsewhere we already go through the keymap to get modifiers so we
should do the same here. In fact, this was relying on xkb modifier
mask values being bitwise compatible with GdkModifierType which isn't
necessarily true.
https://bugzilla.gnome.org/show_bug.cgi?id=770112
Gtk+ treats MOD1 as a synonym for Alt, and does not expect it to be
mapped around, so we should avoid adding GDK_META_MASK if MOD1 is
already included to avoid confusing gtk+ and applications that rely on
that behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=770112
When a subsurface is used as a parent of a popup, GDK needs to traverse
up to the transient-for as the next parent, to properly find the parent
used by the popup positioner. This is because the parent of a popup
must always either be an xdg_popup or an xdg_surface, but traversing
the "parent" (in GDK terms) upwards from a subsurface will end up on
the fake root window before we hit the actual parent (in Wayland terms).
https://bugzilla.gnome.org/show_bug.cgi?id=776225
Passing a rectangle with zero width or height to xdg_shell-v6
set_anchor_rect() will cause a protocol error and terminate the client,
as with gedit when pressing the Win key.
Reason for this is because the rectangle used to set the anchor comes
from gtk_text_layout_get_iter_location() which uses the pango layout
width/height, which can be empty if there is not character at the given
location.
Make sure we don't use 0 as width or height as an anchor rectangle to
avoid the protocol error, and compensate the logical position of the
given rectangle if the size is changed, so that the actual position
remains as expected by the client.
https://bugzilla.gnome.org/show_bug.cgi?id=777176
The Mesa Vulkan drivers need XInitThreads() being called, because their
implementation has to use threads.
And I don't want to make the call depend on if Vulkan is compiled in
because that makes GTK's X11 behavior depend on compile-time flags, so
it's always called.
It was suggested that the project files to be moved to win32/, so that we can
have one less layer of directories we need to go down into to reach the project files.
Since the status of the GDK broadway backend is more or less unsupported,
drop the projects that build gtk4-broadwayd and gdk-broadway, and update
the projects to not to refer to them.
However, keep the Broadway configs for now as we will later transform
them to become configs for Vulkan, so bascially besides "installation"
parts and output settings, they will do the same as their Release|Debug
counterparts with no support for Broadway.
This adds support to the GDK Win32 backend so that we can support Vulkan
context creation for use in the GSK Vulkan renderer, so that we can test
it on Windows platforms as well.
https://bugzilla.gnome.org/show_bug.cgi?id=776544
Fix the build after the branch wip/alexl/simplify-gdkwindow was merged, as
there are some changes that broke things in the Windows backend, namely:
-gdk_win32_input_shape_combine_region() should not be removed at this
point (though it is a stub--otherwise GDK/Win32 will crash)
-Some more code need to be removed due to the removal of items in the
above-mentioned merged branch
Also, like the X11 backend, do not allow the creation of native child
windows, and stop checking for subsequent child windows
(GDK_WINDOW_CHILD), so that we can clean things up a bit.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
We're not currently using this, and dropping it allows us to loose
a bunch of code which leads us towards the goal of having GdkWindow
only for toplevels (and reparenting makes not sense for toplevels).
We can't really support these on e.g. wayland anyway, and we're trying
to get rid of subwindow at totally in the long term, so lets drop this.
It allows us to drop a lot of complexity.
For subsurfaces, the new state which includes the input shape is not
applied by the compositor if the subsurface is in effective synchronous
mode.
So we need to apply the input shape once parent surface is in effective
desynchronized mode, which is when it's committed, otherwise the input
shape may never be applied if the widget is not using being_paint() /
end_paint() to draw on its subsurface, like clutter does.
We do that only for empty input shape as those won't need update when
the subsurface is resized, for all other non-empty input shape, the
client still has to use begin_paint()/end_paint() for the input shape to
be applied.
https://bugzilla.gnome.org/show_bug.cgi?id=774534
Previously, code would work fine with --disable-vulkan if the Vulkan
headers were installed - code would happily just use them as they're
installed in /usr/include.
Instead, complain if somebody calls gdk_x11_window_get_xid() on a
non-native window.
We cannot make random windows native anymore because there's no GSK
renderer associated with them, so we cannot draw them.
gdk_window_create_vulkan_context() now exists and will return a Vulkan
context for the given window. It even initializes the surface. But it
doesn't do anything useful yet.
Adds the gdk_display_ref_vulkan() and gdk_display_unref_vulkan()
functions which setup/tear down VUlkan support for the display.
Nothing is using those functions yet.
I read the code as if (use_gl) instead of if (!use_gl) and commented it
out in bddfd7bb41. That broke drawing on
Wayland without OpenGL completely.
Whoops.
Now it's back.
There were some parts that need some updates after the refactoring in
GDKGL, so that the code will continue to build and run.
For gdkwindow-win32.c, comment out the parts where we check for use_gl
(which was removed), since we are going to move all drawing to OpenGL,
but don't remove/disable the whole portion as that transition is not
complete at this point.
There a is new GDKGL function that checks for the damaged area of the back
buffer, but since the notion of "damage" is for *NIX (GLX/EGL for
Wayland/mir), meaning that there is no such extension for Windows in this
regard, so we can't support this on Windows as-is, at least for now.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
This is a way to query the damaged area of the backbuffer.
The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.
This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.
We can always glXBufferSwap() now because of this.
... instead of a gl context.
This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
Reenable GL drawing, but do it without Cairo.
Now, the context passed to gdk_window_begin_draw_frame() decides how
drawing is going to happen. If it is NULL, Cairo is used like before.
If a context is passed, Cairo may not be used for drawing and
gdk_drawing_context_get_cairo_context() is going to return NULL.
Instead, the GL renderer must draw to the GL backbuffer and
end_draw_frame() is then swapping that to the front.
The GskGLRenderer has lost the texture it used to render to and adapted
to render directly to the backbuffer instead.
The only thing missing is for GtkGLArea to gain back a performant way to
render. But it didn't have one since the introduction of GSK, this
patchset doesn't change anything about it.
The new rendering avoids two indirections (the GSK renderer's texture
and the GDK double buffering surface).
It improves icon count in the fishbowl demo by 30%.
This way, we can query the GL context's state via
gdk_gl_context_is_drawing().
Use this function to make GL contexts as attached and grant them access
to the front/backbuffer for rendering.
All of this is still unused because GL drawing is still disabled.
No visible changes as GL rendering is disabled at the moment.
What was done:
1. Move window->invalidate_for_new_frame to glcontext->begin_frame
This moves the code to where it is used (the GLContext) and prepares it
for being called where it is used when actually beginning to draw the
frame.
2. Get rid of buffer-age usage
We want to let the application render directly to the backbuffer.
Because of that, we cannot make any assumptions about the contents the
application renders outside the clip area.
In particular GskGLRenderer renders random stuff there but not actual
contents.
3. Pass the actual GL context
Previously, we passed the shared context to end_frame, now we pass the
actual GL context that the application uses for rendering. This is so
that the vfuncs could prepare the actual contexts for rendering (they
don't currently).
4. Simplify the code
The previous code set up the final drawing method in begin_frame.
Instead, we now just ensure the clip area is something we can render
and decide on the actual method in end_frame.
This is both more robust (we can change the clip area in between if we
want to) and less code.
This is a temporary switch-off of the GL dawing code that will make
things keep running. All GL related code (like the GSK renderer or
GtkGLArea will now fall back to software.
Wayland subsurfaces can have other native window parents, but those need
to be destroyed along with the rest of the window hierarchy otherwise
an assert() is reached.
https://bugzilla.gnome.org/show_bug.cgi?id=774915
gdk_window_get_toplevel() walks up the windows tree looking for the
corresponding toplevel window, but needs to account for subsurfaces as
well on Wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=775319
Now that subsurfaces can be created as child of another GdkWindow (and
not just the root window), they must be placed according to the location
of their parent, i.e. the abs_x/abs_y must be updated and taken int
account when placing and moving subsurfaces under Wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=774917
Only attempt to initialize Wintab after the display manager announces
that the first default display has been set. Fixes a segfault during
initialization of specific tablet drivers' wintab32.dlls. Add assertions
and verbose comments explaining this nonsense because this stuff is a
pain to have to keep fixing.
https://bugzilla.gnome.org/show_bug.cgi?id=774379
Move the orientation sanity-checks into the packet decode func.
Rationale: the packet handling func may otherwise read beyond the end of
device->last_axis_data.
Also expand them to cope with my test Huion's weird reporting.
Also correct the azimuth angle to align with GDK's presentation.
Most importantly, fix annoying comment typo.
https://bugzilla.gnome.org/show_bug.cgi?id=774265
Fix a regression introduced in 4ce6d10601
which causes devices with an odd-numbered zero-based index in the list
to be passed over incorrectly. This might present as yet another "device
does not send pressure" bug for ~50% of devices out there.
This commit also closes off another potential segfault for wintab_devices
lists which have an odd length.
https://bugzilla.gnome.org/show_bug.cgi?id=774699
The functions gdk_pixbuf_get_from_window() and
gdk_cairo_set_source_window() are unreliable and depend on the windowing
system (they work great on X11 and Win32, less so on Quartz and Wayland).
With the switch to new drawing API and OpenGL, we can definitely no
longer support a generic way to snapshot windows.
People should either write windowsystem-specific code or draw their
widgets directly - like with gtk_widget_draw() - if they need to get a
rendering.
Under Wayland, a subsurface can have another surface as parent, but
gdk would not allow native windows if the parent is not the root window.
Allow native subsurface for all parent under Wayland, not just for the
root window.
https://bugzilla.gnome.org/show_bug.cgi?id=774475
This can be triggered on workspace switches, and on hidpi results in
the scale factor being reset to 1 while the window is not in the
current workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=774476
As in the last commit on gdkdisplay-win32.c, we need to define that to be
0x0600 (Vista) or later so that the items needed in the Windows headers be
activated.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
... to be for Vista (0x0600) or later. This is so that the necessary
items in the Windows headers be activated so that the code will build
properly on mingw-w64, and we already require Vista or later for GTK+.
Thanks Ting-Wei Lan for pointing this out.
See: https://bugzilla.gnome.org/show_bug.cgi?id=768081#c62
For wayland clients, the startup notification ID is currently only set
from the DESKTOP_STARTUP_ID environment variable. As that variable is
only set for clients launched via exec(), startup completion is not
indicated correctly for DBus-activated applications unless an explicit
ID is specified - usually that is not the case, as the default handling
uses gdk_notify_startup_complete().
To address this, we need API to set the startup notification ID from GTK
as we have on X11.
https://bugzilla.gnome.org/show_bug.cgi?id=768531
This way we can recommend that applications use the
fullscreen_on_monitor() API on both X and Wayland otherwise they'd
have to keep a path for each backend to achieve this functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=773857
This enables HiDPI support for GTK+ on Windows, so that the
fonts and window look better on HiDPI displays. Notes for the current
work:
-The DPI awareness enabling can be disabled if and only if an application
manifest is not embedded in the app to enable DPI awareness AND a user
compatibility setting is not set to limit DPI awareness for the app, via
the envvar GDK_WIN32_DISABLE_HIDPI. The app manifest/user setting for
DPI awareness will always win against the envvar, and so the HiDPI items
will be always setup in such scenarios, unless DPI awareness is disabled.
-Both automatic detection for the scaling factor and setting the scale
factor using the GDK_SCALE envvar are supported, where the envvar takes
precedence, which will therefore disable automatic scaling when
resolution changes.
-We now default to a per-system DPI awareness model, which means that we
do not handle WM_DPICHANGED, unless one sets the
GDK_WIN32_PER_MONITOR_HIDPI envvar, where notes for it are in the
following point.
-Automatic scaling during WM_DISPLAYCHANGE is handled (DPI setting change of
current monitor) is now supported. WM_DPICHANGED is handled as well,
except that the window positioning during the change of scaling still
needs to be refined, a change in GDK itself may be required for this.
-I am unable to test the wintab items because I don't have such devices
around.
https://bugzilla.gnome.org/show_bug.cgi?id=768081
Now that GTK+ is built as a single DLL, and the .lib that is built is
gtk-4.lib, we need to update the autotools sections in generating the
NMake Makefile snippets so that we can have the correct commands and flags
for building the .gir files, which will all now link to gtk-4-vsXX.dll (or
so).
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this. We need to:
-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
the HINSTANCE to register the window. We can't have two DllMain()'s in a
single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore. Make the GTK+
.rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
get the GTK+ logo for the application icon by default. Update the
autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
GTK+ is now a monolithic DLL, and we ought not to export this private
function.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
gdk_wayland_window_attach_image() is normally called from
gdk_window_end_paint() to notify the compositor of newly staged drawing.
If any of the drawing code inadvertently dispatches the wayland event
loop (for instance with a gdk_flush() call), then it's possible that by
the time gdk_window_end_paint() is called, the staged drawing is already
destroyed.
This commit bypasses the attach_image call in scenarios where the staged
drawing is prematurely dropped.
https://bugzilla.gnome.org/show_bug.cgi?id=773274
Commit d249e77 (API: screen: Remove gdk_screen_is_composited()) attempted
to update the GDK-Win32 for the removal of the API, but some parts were
missed. This updates the code so that things continue to build and run.
https://bugzilla.gnome.org/show_bug.cgi?id=773299
Switch code to use gdk_display_is_composited() instead.
The new code also doesn't use a vfunc to query the property but rather
requires the backend to call set_composited()/set_rgba() to change the
value.
Also add properties for those two properties.
The first property is equivalent to checking if an RGBA visual exists,
the 2nd is equivalent to gdk_screen_is_composited().
Update the GDKGL implementation:
-Allow legacy contexts to be created.
-Use finer-grained attributes to ask for a pixel format when possible,
which also adds support for anti-aliasing
In fact the changes here are required for GTKGL to work properly on
Windows for 4.x.
Note that creation of gles contexts is not done here, as the system does
not support such contexts directly on Windows, but only through means such
as ANGLE, which is a totally different issue here.
https://bugzilla.gnome.org/show_bug.cgi?id=773528
This merged gtk, gdk and gsk into one library, making it possible to
have internal private APIs between gtk them, as well as producing more
efficient code.
https://bugzilla.gnome.org/show_bug.cgi?id=773100
We now need C99 features from the compiler which are only supported by
Visual Studio 2013 and later, so drop the MSVC 2008~2012 projects, and make
the baseline supported Visual Studio version be 2013. Update the build files
as a result.
These complicate a lot of GdkWindow internals to implement features
that not a lot of apps use, and will be better achieved using gsk.
So, we just drop it all.
Now that the use_es field is an int with a possible negative value, we
cannot use it its truth value directly; we need to check if it's a
positive value, instead.
GDK defaults to asking for an OpenGL 3.2 Core Profile, but if we get a
legacy profile from the underlying windowing system, the OpenGL version
will be fixed to 3.0. If that happens, we need to set the legacy bit on
the GdkGLContext, since that bit will be used to determine the version
and type of GLSL shaders that will be used by application and toolkit
code alike.
We've already set ->use_es correctly at context creation time, all this
can possibly do is change our mind about what kind of GL we're using.
Signed-off-by: Adam Jackson <ajax@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=773180
xdg_shell v6 allows grabless popups, whose behavior is not that
different from override redirect windows with no grab to take
keyboard input (and pointer events outside).
This means we can relax the requirement to have a grab before
creating an xdg_popup. The warning is still useful to have so
people stop relying on gdk_window_show();gdk_device_grab() being
an ok pattern to popup a window, it's been moved to wayland
implementation of gdk_device_grab() instead, so we warn if trying
to grab a GDK_WINDOW_TEMP window that's already visible.
https://bugzilla.gnome.org/show_bug.cgi?id=771694
This updates all the projects files to be be named appropriately as we move from GTK-3.x to 4.x,
and updates the autotools files so that things are distributed and generated properly.
Also remove deprecated/gtkstatusicon-quartz.c from gtk/Makefile.am, as that was causing 'make dist'
to fail as that file has been removed.
This fixes 'make dist' with the updated existing project files in proper order.
Note that this does not include the new GSK, which will be added later, so the project files do
not yet build the whole stack on Visual Studio at this point.
The surface-to-GL upload logic has become more complicated with the
addition of the GLES code paths; it's more logical to have a public
utility function that can be called from GDK users, instead of copy
pasting the whole thing multiple times.