Commit Graph

1226 Commits

Author SHA1 Message Date
Benjamin Otte
3078b180fe Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d375dce9f5 Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00
Matthias Clasen
5df1356295 gsk: Remove an unused debug flag
GSK_DEBUG_DIFF was not used anywhere, so remove it.
2020-07-20 07:03:08 -04:00
Timm Bäder
37d7ab88dc gl renderer: Avoid 9-slicing things that can't be
The outline needs to be large enough so changing the size of the outline
does not affect the resulting blurred texture.

Fixes #2776
2020-07-17 05:49:11 +02:00
Timm Bäder
6cde64072d gl renderer: Remove outdated comment 2020-07-17 05:49:11 +02:00
Timm Bäder
6a60b0f591 gl renderer: Try to intersect rounded clips more often 2020-07-17 05:49:11 +02:00
Timm Bäder
339d9f05e4 gl renderer: Remove unused flag 2020-07-17 05:49:11 +02:00
Timm Bäder
34008e6aab gl renderer: Ignore rounded clip that only increase the clip
This fixes the widget factory rendering too much.

In the widget-factory, we generally have a pretty small update area (two
spinners and a progressbar). We take the extents of that as a update
area and inital clip.

However, the first clip node we see is from the toplevel window, which
essentially increases the clip again to almost the entire window.

Fix that by ignoring such cases.
2020-07-17 05:49:11 +02:00
Matthias Clasen
13b37b0ba4 gsk: Fix a transform leak
This was found by running our testsuite under asan.
2020-07-08 17:44:08 -04:00
Matthias Clasen
43b9fc6981 Merge branch 'wip/baedert/for-master' into 'master'
Wip/baedert/for master

See merge request GNOME/gtk!2162
2020-07-01 01:35:56 +00:00
Matthias Clasen
93a51f77c4 gsk: Better help for GSK_DEBUG
Reuse the newly introduced gdk_parse_debug_var for
GSK_DEBUG.
2020-06-28 13:42:02 -04:00
Timm Bäder
4800dd3f95 rendernode: Trivial whitespace change 2020-06-27 11:22:54 +02:00
Timm Bäder
21f9148155 gl renderer: Fix cross-fade nodes with invisible end child
Only loading the vertex data doesn't draw anything.
2020-06-27 10:51:06 +02:00
Timm Bäder
d4f0593b37 gl renderer: Handle 0/1 progress in crossfade nodes 2020-06-27 10:51:06 +02:00
Timm Bäder
da85815399 transform: Fix docs to use "transform" instead of "matrix" 2020-06-19 05:26:25 +02:00
Timm Bäder
5dde4c0a39 transform: Fix equal() docs
This has nothing to do with matrices.
2020-06-19 05:26:25 +02:00
Timm Bäder
0c1cfbbad1 transform: Compare 3d points directly 2020-06-19 05:26:24 +02:00
Timm Bäder
a974c83423 gsktransform: Make next == NULL case explicit
This is handled with the is_identity() check as well but this way it's
much more obvious what's happening
2020-06-19 05:26:24 +02:00
Yuri Chornoivan
c0cf839729 Fix minor typos 2020-06-18 10:47:16 +03:00
Matthias Clasen
3d7c1f8950 gsk: Documentation fixups
Document a few missing symbols.
2020-06-05 20:19:45 -04:00
Yuri Chornoivan
01bd4cc4e1 Fix minor typos 2020-05-28 11:00:03 +03:00
Timm Bäder
d5bf3c2cd1 gl renderer: Improve clipping code
don't render a clip to a texture if the new clip does not intersect with
any of the corners of the currently rounded clip.

Fixes #2770
2020-05-24 15:59:05 +02:00
Timm Bäder
094788f1a3 gl renderer: Refactor render_clipped_child 2020-05-24 15:59:05 +02:00
Timm Bäder
23e68c0988 gl renderer: Cache whether clips is rectilinear 2020-05-24 15:59:05 +02:00
Timm Bäder
930d779eb3 gl renderer: don't pretend all transform nodes support being transformed
It doesn't work in the general case. The transform handling could use a
general overhaul though.

Fixes #2773
2020-05-22 21:29:10 +02:00
Timm Bäder
f3ca814f3d gl renderer: Fix some off-by-one and rounding errors in the shadow code
Take 24

Fixes #2759
2020-05-22 21:29:10 +02:00
Timm Bäder
1aa86d23f4 gl renderer: Fix blurred outset shadow slicing
Take 23.

Fixes #2759
2020-05-21 15:32:12 +02:00
Matthias Clasen
ec2aac5b61 gsk: Document blend modes
Add some information about blend modes, mostly taken
from the css compositing spec.

Fixes: #2739
2020-05-18 18:21:39 -04:00
Timm Bäder
01c0acb707 gl renderer: Apply scaled clip when rendering offscreen clipped child 2020-05-17 15:30:28 +02:00
Timm Bäder
007de568c9 gl renderer: Fix an uninitialized value 2020-05-17 08:07:11 +02:00
Matthias Clasen
a2a3aab94d Merge branch 'wip/baedert/for-master' into 'master'
Wip/baedert/for master

Closes #2601

See merge request GNOME/gtk!1918
2020-05-16 23:35:51 +00:00
Matthias Clasen
5851415fca broadway: Don't create overlarge images
Respect that cairo won't create image surfaces larger
than 32767 x 32767.

This makes the one reftest pass that specifically checks
this condition, treeview-crash-too-wide.
2020-05-16 11:27:21 -04:00
Timm Bäder
b2b2070415 Implement diff() for color matrix nodes
This way we don't redraw color matrix nodes all the time.
2020-05-16 08:22:55 +02:00
Timm Bäder
b9ed957af3 gl renderer: Fix nested rounded clip rendering
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.

Test case included.
2020-05-13 08:07:55 +02:00
Corentin Noël
076b2f11d2 docs: Fix several missing references in the documentation
This fixes several typos and missing references
2020-05-11 19:26:20 +02:00
Timm Bäder
52ae384bfd gl shaders: unify frag coord handling 2020-05-10 09:30:15 +02:00
Timm Bäder
b98ad549c2 gl renderer: Only destroy shader programs with ids > 0
We may return -1 as an error return value.
2020-05-10 09:30:15 +02:00
Matthias Clasen
d83df5a928 gsk: Fix a typo
We were checking x_offset twice, when we meant to check
x_offset and y_offset. Pointed out by Rafał Mikrut.

Fixes: #2726
2020-05-09 19:40:06 -04:00
Corentin Noël
7df572d308 gsk: Add GskTransform autocleanup definition 2020-05-08 09:14:55 +02:00
Matthias Clasen
79e1c66657 gsk: Don't autoinclude backend-specific headers
Don't install headers for code that we don't build.
And don't include those headers in gsk.h.

Just as we do in gdk, require applications to include
the backend-specific headers they need explicitly.

Update the one affected demo, gtk4-node-editor.
2020-04-24 21:40:30 -04:00
Matthias Clasen
c920796967 gsk: Fall back to cairo if compiling shaders fails
There was already some fallback in place here, but
in other places we were just asserting.
2020-04-17 13:42:33 -04:00
Emmanuele Bassi
20d0d6fae2 Revert "Do not install GSK headers for missing backends"
This reverts commit cd5cded430.

The headers are public, but the symbols availability is conditional on
the GTK build.
2020-04-11 15:41:47 +01:00
Emmanuele Bassi
3f0a830f3c Properly annotate the render node constructors
Now that the GskRenderNode subclasses are recognised as proper
sub-types, we can annotate the constructors with their type. The C API
remains the same.
2020-04-08 16:17:08 +01:00
Emmanuele Bassi
e0323fcdc2 Add get_type() functions for GskRenderNode subclasses
The introspection scanner tries to match a type name with a get_type()
function, in order to correctly identify a type as a class.

If the function is not available, we have two choices:

 - add some special case inside the introspection scanner, similar to
   how GParamSpec subclasses are handled in GObject
 - add a simple get_type() function

The latter is the simplest approach, and we don't need to change that
much, since we still register all render nodes at once.
2020-04-08 16:07:04 +01:00
Emmanuele Bassi
cd5cded430 Do not install GSK headers for missing backends
Broadway and Vulkan renderers are optional; if GTK hasn't been built
with their GSK renderers, we should not install their headers.
2020-04-08 15:41:21 +01:00
Emmanuele Bassi
d701a89281 Turn GskRenderNode into a derivable type
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.

By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
2020-04-08 15:40:15 +01:00
Nirbheek Chauhan
777435c470 meson: Reduce useless relinking on reconfigure
When we reconfigure, `configure_file()` is called again, and
`*.gresource.xml` files are regenerated, which causes many (all?)
binaries to be relinked. Now we only write those out if the contents
actually changed (or if the output didn't already exist).

This is exactly what Meson already does with `configure_file()` when
`command:` is not used.

While we're at it, also do the same for `gen-c-array.py` and
`gentypefuncs.py` for completeness. Now even if the input to those
changes, re-building of those custom targets may not result in
relinking if the outputted C files have the same contents.
2020-04-03 18:41:55 +05:30
Matthias Clasen
68e1c8d3e9 gsk: Don't unconditionally spew to stdout 2020-03-20 10:43:25 -04:00