This significantly cleans up how we handle various move-resize, compute-
size, and configure (notification of changes) in the macOS GDK backend.
Originally when prototyping this backend, there were some bits that came
over from the quartz backend and some bits which did not. It got confusing
and so this makes an attempt to knock down all that technical debt.
It is much simpler now in that the GdkMacosSurface makes requests of the
GdkMacosWindow, and the GdkMacosWindow notifies the GdkMacosSurface of
changes that happen.
User resizes are delayed until the next compute-size so that we are much
closer to the layout phase, reducing chances for in-between frames.
This also improves the situation of leaving maximized state so that a
grab and drag feels like you'd expect on other platforms.
I removed the opacity hack we had in before, because that is all coming
out anyway and it's a bit obnoxious to maintain through the async flows
here.
This fixes GTK's NSWindow for toplevels so that they are allowed to enter
fullscreen. We were already handlign the state transitions from the
setStyleMask: halper, but we didn't previously tell the window we are
allowed to transition into that.
There is a bit of a mismatch here in that GTK doesn't have any such flag
that determines if a window is "allowed" by policy to enter fullscreen
since window managers on Linux are free to do that at will.
We want our tracking area to be limited to the input region so that we
don't pass along events outside of them for the window. This improves the
chances we click-out of a popover with a large shadow.
This still doesn't let us pass-through clicks for large shadows on top-
level windows though.
We only should be asserting in static functions. Furthermore, this function
did not need to have GDK_BEGIN_MACOS_ALLOC_POOL as nothing is being
allocated there which would cause pooling to get used.
This needs to handle the boundary case where the value is exactly equal
to the edge of a rectangle (which gdk_rectangle_contains_point() does not
consider to be containing). However, if there is a monitor in the list
that is a better match, we still want to prefer it.
When using an external mouse on MacOS, the scrolling behavior is
reversed from the user's scrolling preference. Additionally, it is
noticeably sluggish.
This commit fixes both issues by negating the deltas and multiplying
them by 32 before constructing a new scroll event. 32 seems to be the
"traditional" scaling factor according to [Druid], but I'm not sure
where that value actually comes from. Regardless, scaling the deltas by
this amount makes scrolling feel a lot more responsive in the GTK demos.
Scrolling with a trackpad is not affected by either issue because it
triggers a different code path that uses more precise deltas, and
already negates them.
[Druid]: https://linebender.gitbook.io/linebender-graphics-wiki/mouse-wheel#external-mouse-wheel-vs-trackpad
We don't want to risk having something really weird come out if we have a
WCG colorspace, so instead only do the performance hack on systems where
the output is likely reasonable.
We will want to eventually just be drawing in the appropriate colorspace,
but that is not available yet.
When using software rendering w/ cairo, assume we're drawing in
the best-monitor's colorspace rather than RGB to avoid colorspace
conversions on every frame.
Instead of relying on cairo_t to perform drawing from our backing
image surface to the Core Graphics context, we can convert the
cairo_image_surface_t into a CGImageRef without having to copy
data if we are certain of the alignment of the image up front.
Without this, there are many situations, based on the size of the
window that could cause cairo to take a slow path and malloc/copy
the data to ensure that alignment.
The previous commit titled "macos: align image surface rowstride to
16-bytes" ensures that this invariant is true so that our drawing
code can assume we can reference the framebuffer from the
cairo_image_surface_t using a CGDataProvider.
Since GdkMacosCairoContext and GdkMacosCairoSubview are coordinating,
we can also setup the transformation/scale early when drawing the
cairo_image_surface_t instead of when copying it to Core Graphics.
Furthermore, the CGImageRef is created with an RGB colorspace so
that we are not performing colorspace conversion to the output
device. We don't get color matching between displays, but we don't
expect that anyway, particularly with the software renderer.
When creating a cairo_image_surface_t we want both the framebuffer pointer
and each row to be aligned to 16-bytes so that Core Graphics will use more
optimal paths.
However, cairo_image_surface_create() will not guarantee that the rowstride
is aligned to 16-bytes so we must do that ourselves.
We need to avoid conflating the managing of frame callbacks from
the freeze/thaw mechanics and ensure we don't perform extra thaw
requests at the wrong time.
It makes sense to connect the begin/update/end events
for touchpad swipes and pinches in a sequence. This
commit adds the plumbing for it, but not backends
are setting sequences yet.
This is a port of the fix in the quartz backend to the new macOS backend.
From the original commit:
In macOS-12.sdk CGContextConverSizeToDeviceSpace returns a negative
height and passing that to CGContextScaleCTM in turn causes the cairo
surface to draw outside the window where it can't be seen. Passing the
absolute values of the scale factors fixes the display on macOS 12 without
affecting earlier macOS versions.
Add gdk_gl_context_is_api_allowed() for backends and make them use it.
Finally, have them return the final API as the return value (or 0 on
error).
And then use that api instead of a use_es boolean flag.
Fixes#4221
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.
So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth
This more accurately describes what is going on.
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.
A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo
Related: xdg-desktop-portal-gnome#5
_gdk_macos_event_source_new() calls g_source_set_static_name(), which
for GLib versions before 2.69.1 is a macro defined in gdk-private.h.
Fixes#4195
modified: gdk/macos/gdkmacoseventsource.c
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In
those cases, we would lose the object, so that when we do the final
drag_drop_done() afterwards, we wouldn't have a remaining reference.
With the reference guard, this now works.
Since UCKeyTranslate() converts these keys to Space key unexpectedly,
applications can't distinguish these keys by keysyms.
To solve it, this fix translates these keys by the same way with
function keys & keypad keys.
This patch is equivalent to the patch proposed in:
https://bugzilla.gnome.org/show_bug.cgi?id=702841Closes#4117
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.
This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.
I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
Instead of
Display::make_gl_context_current()
we now have
GLContext::clear_current()
GLContext::make_current()
This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).
We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().
Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().
This removes 2 features:
1. We no longer need a big sharing hierarchy. All contexts are now
shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
contexts. All contexts work the same way.
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:
+ context from init_gl
- context1
- context2
...
So this is a flat tree now, the complexity is gone.
The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.
Two new functions have been added:
* gdk_display_prepare_gl()
This is public API and can be used to ensure that GL has been
initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
This is a private function to retrieve the base context from
init_gl(). It replaces gdk_surface_get_shared_data_context().
This gets the basic mechanics of the drop portion of DnD working on the
macOS backend. You can drag, for example, from TextEdit into GNOME
Text Editor when using the macOS backend.
Other content formats are supported, and match what is currently
supported by the clipboard backend as the implementation to read
from the pasteboard is shared.
Currently, we look up the GdkDrag for the new GdkDrop. However,
nothing is stashing the drag away for further lookup. More work is
needed on GdkMacosDrag for that to be doable.
We will want to be able to reuse the pasteboard reading code from
the macOS DnD drop backend. This just removes the pasteboard
bits from the implementation and allows that to be passed in as in
both clipboard and DnD cases we'll have a specific NSPasteboard
to read from.
If our opaque region is the entire surface, then we can make the OpenGL
context opaque like we do for decorated windows. This improves performance
as the compositor does not need to blend the surface with the contents
behind the window.
To support Sierra, we need to have access to pasteboard types as a
NSString. Constants are provided in later versions of macOS, but we
can emulate that with an array which is initialized on first access.
On older systems, the availability of some methods seem to be incorrect
based on Apple documentation. This works around the issue by using
the rect conversion on older systems.
These functions were not implemented when the sizing changes
landed before GTK 4 was released. This fixes an issue with non-
resizeable windows not reacting to layout changes.
Fixes#3532
When being fullscreen, and wanting to unfullscreen but not caring about
whether to go unmaximized or maximized (as this information is lost), if
the GdkToplevelLayout represents the full intended state, we won't be
able to do the right thing.
To avoid this issue, make the GdkToplevelLayout API intend based, where
if one e.g. doesn't call gdk_toplevel_set_maximized() with anything, the
backend will not attempt to change the maximized state.
This means we can also remove the old 'initially_maximized' and
'initially_fullscreen' fields from the private GtkWindow struct, as we
only deal with intents now.
We don't need to go through the NSOpenGLContext for these.
We can just use the C API directly. It's also clearer what is using
CGLEnable() vs CGLSetParameter().
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
This removes the GDK_CONFIGURE event and all related functions and data
types; it includes untested changes to the MacOSX, Win32 and Broadway
backends.
This removes the gdk_surface_set_shadow_width() function and related
vfuncs. The point here is that the shadow width and surface size can now
be communicated to GDK atomically, meaning it's possible to avoid
intermediate stages where the surface size includes the shadow, but
without the shadow width set, or the other way around.
We don't need the OpenGL view to be transparent if the window itself
is not transparent. This has the potential to speed up the compositing
of the GL view onto the NSWindow.
This fixes an issue where we would ignore events with Y delta
and no X delta while scrolling due to a typo when checking for
any delta.
This fixes deceleration of kinetic scrolling on the macOS backend.
Fixes#3418
We need to keep this consistent so that we can look things up
faster in other places. Therefore, just take the hit here and clear
the entire list ensuring prev/next poniters are cleared.