These days exposure happens only on the native windows (generally the
toplevel window) and is propagated down recursively. The expose event
is only useful for backwards compat, and in fact, for double buffered
widgets we totally ignore the event (and non-double buffering breaks
on wayland).
So, by not setting the mask we avoid emitting these events and then
later ignoring them.
We still keep it on eventbox, fixed and layout as these are used
in weird ways that want backwards compat.
Currently, GtkGLArea will leak GError instances set during the context
creation, if an error is set.
If any error is set post-context creation, it should be displayed even
in the case a GL context exists; for instance, we can use the error
display facility for shader compilation errors.
The existence of OpenGL implementations that do not provide the full
core profile compatibility because of reasons beyond the technical, like
llvmpipe not implementing floating point buffers, makes the existence of
GdkGLProfile and documenting the fact that we use core profiles a bit
harder.
Since we do not have any existing profile except the default, we can
remove the GdkGLProfile and its related API from GDK and GTK+, and sweep
the whole thing under the carpet, while we wait for an extension that
lets us ask for the most compatible profile possible.
https://bugzilla.gnome.org/show_bug.cgi?id=744407
Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
- Specifically request GL version when creating context. Just specifying core
profile bit results in the requested version defaulting to 1.0 which causes
the core profile bit to be ignored and an arbitrary compatability context to be
returned.
- Fix GL painting by removing GL calls that have been depricated by the 3.2 core
profile.
- Additionally remove glInvalidateFramebuffer() call, it is not supported by 3.2
core.
https://bugzilla.gnome.org/show_bug.cgi?id=742953
This drops the maybe_allocate_buffers that re-allocates buffers
at any point. Instead we just set have_buffers to FALSE and have
the buffers re-created when needed.
This also makes the buffer creation code imdeponent and makes it
clean up no longer needed buffers in order to handle being called
multiple times due to the above.
We also ensure we re-allocate the buffers when we're resizing
and the buffers are already created.
This restructures the way buffers are allocated and bound in a way
that is more flexible.
Buffer operation happens in three phases:
create_buffer() - Creates the gl objects
allocate_buffers() - Allocates space for the buffers at a given size
attach_buffers() - Attaches the buffers to the framebuffer and makes
the framebuffer the default drawing target
And destroy via
delete_buffers()
We call all these the first draw, and after that we allocate buffers
each time the widget changes size until the buffers are deleted.
We delete the buffers at unrealize.
However, anyone that wants to manually control buffer allocation strategies
can manually call allocate/delete_buffers().
There are also some other changes:
* Support for stencil buffers.
* A manual render mode where ::draw doesn't render unless you manually
invalidated the previous rendering.
We had some code that tried to reuse the context over realize, but
that doesn't work as we need to share with the possibly new
paint context of the re-realized window.
Its not really reasonable to handle failures to make_current, it
basically only happens if you pass invalid arguments to it, and
thats not something we trap on similar things on the X drawing side.
If GL is not supported that should be handled by the context creation
failing, and anything going wrong after that is essentially a critical
(or an async X error).