Commit Graph

207 Commits

Author SHA1 Message Date
Benjamin Otte
a1d08b4b52 rendernode: Take a graphene_point_t for the offset
... instead of 2 floats.
2019-05-21 06:43:59 +02:00
Benjamin Otte
4505f4f17b rendernode: Set EXTEND_PAD when drawing textures 2019-05-12 15:41:53 +02:00
Timm Bäder
fb63364f30 rendernode: Remove old GVariant (de)serialization code
We're doing the CSS thing now.
2019-05-05 07:18:39 +02:00
Benjamin Otte
19227d9789 rendernode: Compute border node colors properly
Change the way we compute border color cutoffs to the same method that
browsers use. This method does not consider the corner sizes at all and
only looks at border-width.
2019-05-02 19:35:45 +02:00
Benjamin Otte
9b6f822f15 rendernode: Fix border rendering
This fixed the reftest introduced in the previous commit.

I'm using a mesh gradient here instead of drawing 4 individual sides to
avoid artifacts when those sides overlap in rounded corners.
2019-04-19 03:39:57 +02:00
Benjamin Otte
96f9cbcabf cssimage: Make cross-fade() an array
The new spec at https://drafts.csswg.org/css-images-4/#cross-fade-function
allows infinite images to cross-fade and we want to, too.
2019-04-12 19:34:28 +02:00
Benjamin Otte
c04190e761 rendernode: Round pixel colors in color matrix drawing
Fixes symbolic-icon-translucent-color.ui reftest
2019-03-29 09:56:52 +01:00
Benjamin Otte
18da852e15 rendernode: Add can_diff implementation for transform nodes
That one was missing and killing performance in the fishbowl.
2019-03-06 12:40:58 +01:00
Benjamin Otte
dbe58452d7 rendernode: Implement diffing of transform nodes
This reinstates diffing in the same way that it worked for offset nodes.

It would be possible to add diffing for affine transforms or even all
transforms, but I think this is unnecessary right now - and also quite
expensive to compute.
2019-03-04 23:41:51 +01:00
Benjamin Otte
bd113aa85c transform: Redo querying API
Make the API expect a tranform of the proper category instead of
doing the check ourselves and returning TRUE/FALSE.

The benefit is that the mai use case is switch (transform->category)
statements and in those we know the category and don't need to check
TRUE/FALSE.

Using the wrong matrix will now cause a g_warning().
2019-03-04 23:41:51 +01:00
Benjamin Otte
3cc84d2860 transform: Make category public API
Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Benjamin Otte
3a3c2d14ab rendernode: Make the transform node take a GskTransform
This is an attempt to push GskTransform deeper into the stack.
2019-03-04 23:15:07 +01:00
Timm Bäder
bbd4e2f60d transformnode: Avoid matrix multiplication if we can
If the given matrix is explicitly of category IDENTITY, we don't need to
do anything, and in the 2D_TRANSLATE case, just offset the child bounds.
Those are the two most common cases.
2019-02-28 07:22:34 +01:00
Benjamin Otte
0d119f81c8 snapshot: Refactor text rendering
The code didn't change, it was just shuffled around to make the
with_bounds() versions of the text rendering unnecessary and instead
pass through the generic append_node() path.
2019-02-21 19:47:28 +01:00
Benjamin Otte
e1570e9ebc snapshot: Add gtk_snapshot_append_border()
This is adding functions for the remaining render nodes.
2019-02-21 19:47:28 +01:00
Benjamin Otte
6a4bf2b993 gsk: Remove offset nodes
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.

Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
2019-02-21 19:47:28 +01:00
Benjamin Otte
70a1233a28 gsk: Add GskMatrixCategory
We'll use that soon.
2019-02-21 19:47:27 +01:00
Timm Bäder
a0b8e32462 rendernodes: Fix unconditionally impossible diffs
Some of the _diff implementations did a whole bunch of work just to
throw it away afterwards and invalidate the entire union of the two
render nodes, most notably the two clip nodes. Fix this to only call
gsk_render_node_diff_impossible if the previous if-condition is FALSE
and not always.
2018-07-08 21:50:59 +02:00
Benjamin Otte
9fb3b84253 rendernode: Make offset nodes use floats
It's OpenGL stuff, use floats.
2018-07-04 15:05:37 +02:00
Benjamin Otte
49f9d2108d gsk: Add GskDebugNode 2018-04-24 04:06:58 +02:00
Benjamin Otte
1792f3b21e rendernode: Add missing return
Don't to extra work when not needed.
2018-04-05 18:40:54 +02:00
Benjamin Otte
200bbe8fda diff: Allow aborting a diff
When the max cost for finding a path gets to high, the diff can now be
aborted.

Because render nodes have a fallback method (by just marking the whole
bounds of the nodes as different), we use this to improve performance
of diffs.

This brings fishbowl (which is basically a container node with N images
that change every frame) back to close to previous performance.
2018-04-05 14:56:38 +02:00
Benjamin Otte
4b72ea33ac diff: Introduce GskDiffSettings
We can put lots of settings there to allow tuning the diff algorithm
used.
2018-04-05 14:56:38 +02:00
Benjamin Otte
a6079b9b7b gsk: Implement gsk_render_node_diff()
This includes a copy of the diff(1) algorithm used by git diff by Davide
Libenzi.

It's used for the common case ofcontainer nodes having only very few
changes for the few nodes of child widgets that changed (like a button
lighting up when hilighted or a spinning spinner).
2018-04-05 14:56:38 +02:00
Benjamin Otte
271820b677 rendernode: Add gsk_render_node_diff()
... and gsk_render_node_can_diff(). Those are vfuncs to compute a region
containing all the pixels that differ between the two nodes.

This is just the plumbing that chains into node classes. No node
implements it yet.
2018-04-05 14:56:38 +02:00
Benjamin Otte
353ad30b12 rendernode: Fix serializing
Adding the offset node broke serialization in 2 ways:

1. We store the enum value in the node, so make sure to not change it
   for existing values
2. The offset node was missing in the deserialization lookup table
2018-03-26 19:43:06 +02:00
Benjamin Otte
ce743f28a1 rendernode: Add an offset node
This is a special case of the transform node that does a 2D translation.

The implementation in the Vulkan and GL renderers is crude and just does
the same as the transform node.

Nothing uses that node yet.
2018-03-26 18:16:36 +02:00
Benjamin Otte
e84c6acc4f rendernode: Remove renderer argument
It's not needed to create Cairo nodes anymore.
2018-03-24 21:57:20 +01:00
Benjamin Otte
df600669a2 rendernode: Create Cairo surfaces as recording surfaces
This way, we can postpone the actual rendeing of the node until the
renderer. This allows the renderer to choose the right scale to
render at, so it can decide to use 2x scale for hidpi on its own.

Last but not least, it makes all nodes independent of the context they
are created in, because they do not need to know at snapshot time what
they will ultimately be rendered into.
2018-03-24 21:57:20 +01:00
Timm Bäder
a9fec38680 rendernode: Don't use gdk_texture_download_surface
It can't handle the texture sizes we'd like to support
2018-03-20 09:40:10 +01:00
Timm Bäder
22780044ec rendernode: Don't use gdk_texture_download_surface
It can't handle the texture sizes we'd like to support
2018-03-20 09:37:59 +01:00
Benjamin Otte
d54ca3c74f gdk: Add GDK_MEMORY_DEFAULT
This is the default memory format.

I added it because it is way better than including a private header and
using GDK_MEMORY_CAIRO_FORMAT_ARGB32.
2018-03-18 05:57:07 +01:00
Benjamin Otte
ee8e42f19b gdk: Remove gdk_texture_new_from_data()
Use gdk_memory_texture_new() instead.
2018-03-18 05:57:07 +01:00
Timm Bäder
2d50d9ebe6 rendernodes: Add gsk_text_node_new_with_bounds
An alternative GskTextNode constructor that does no text measuring. That
way, we can measure the text before and check if the node will be
outside of the current clip anyway.
2018-03-04 19:12:04 +01:00
Timm Bäder
ee8132a439 rendernodes: Add missing nullable annotation 2018-03-04 19:12:04 +01:00
Timm Bäder
cac3e7705d gsk: Increase blur node bounds by blur radius
Otherwise, the resulting node will be too small and the result looks
clipped.
2018-02-27 14:12:25 +01:00
Matthias Clasen
4c150d8eb5 The big versioning cleanup
Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
2018-02-06 01:16:32 -05:00
Benjamin Otte
83a687f891 rendernode: Don't alloca() 8MB
This happens when deserializing testcases and it really confuses
valgrind into thinking we're longjmp()ing.

And deserializing rendernodes is slow anyway, so who cares about a few
more malloc()s.
2018-02-03 16:24:13 +01:00
Timm Bäder
5e7b3030b9 rendernodeimpl: Fix a crash
We may get a NULL renderer here.
2018-01-17 21:57:20 +01:00
Matthias Clasen
c56419818f gsk: make logging per-renderer
Add a setter for per-renderer debug flags, and use
them where possible. Some places don't have easy access
to a renderer, so this is not complete.
Also, use g_message instead of g_print throughout.
2018-01-14 17:05:04 -05:00
Matthias Clasen
2bab983ecf gsk: Fix hexbox drawing for fallback rendering
pango does not currently export api for drawing hex boxes,
but by using pango_cairo_show_glyph_string, we can reuse its
implementation.
2018-01-05 18:55:23 -05:00
Rico Tzschichholz
543b21430b gsk: Add docs for gsk_texture_node_get_texture 2018-01-03 08:17:23 +01:00
Emmanuele Bassi
481b5d1b89 Partially revert GskTexture → GdkTexture rename
Excessive use of sed when moving GskTexture to GDK; the GskTextureNode
should still live under the GSK namespace.
2017-11-04 15:06:00 +00:00
Benjamin Otte
ca3c23662c GskTexture => GdkTexture
We want this thing to replace GdkPixbuf, so it has to live in GDK.
2017-11-04 00:07:13 +01:00
Matthias Clasen
ea91ab1d99 gsk: Make text nodes more compact
The copy of the PangoGlyphString we do here was showing up
in some profiles. To avoid it, allocate the PangoGlyphInfo array
as part of the node itself. Update all callers to deal with
the slight api change required for this.
2017-10-27 17:13:40 -04:00
Emmanuele Bassi
dd4c800542 Remove unnecessary const
We return a scalar value, so we don't need it to be constant.

https://bugzilla.gnome.org/show_bug.cgi?id=789351
2017-10-23 15:23:09 +01:00
Matthias Clasen
b76c5abb57 Tweak transform node apis
Rename the getter to follow the peek naming scheme.

Update all callers.
2017-10-20 13:54:01 +02:00
Matthias Clasen
04f6b26205 gsk: Tweak text node apis
Rename getters to follow the peek naming pattern.

Update all callers.
2017-10-20 13:54:01 +02:00
Matthias Clasen
243bd4f0c8 gsk: Tweak cairo node apis
Rename the surface getter to peek, following other render
node getters, and make the surface-based constructor private,
since it is not something we want to encourage.

Update all callers.
2017-10-20 13:54:01 +02:00
Timm Bäder
af734c4007 rendernode: Don't leak mem_surface 2017-10-10 09:49:35 +02:00
Umang Jain
74f8fc80d3 gsk: Fix serialization of cairo node
https://bugzilla.gnome.org/show_bug.cgi?id=788534
2017-10-08 18:22:34 +05:30
Matthias Clasen
52afccb6a3 Fix a doc comment
It was missing a return.
2017-09-30 17:58:23 -04:00
Matthias Clasen
9e2e6c1115 gsk: Fix a typo
Repeating linear gradient nodes share most of the implementation
with linear gradient nodes, but they shouldn't share the class name.
2017-09-28 21:06:52 -04:00
Rico Tzschichholz
d09f695172 gsk: Some g-i annotation fixes 2017-09-25 11:15:14 +02:00
Matthias Clasen
f6626a9e0e gsk: Documentation additions
Document newly added apis, and ensure that all public apis
are listed in the docs.
2017-09-24 22:26:39 -04:00
Matthias Clasen
ce06c4b840 gsk: Make repeat nodes deserializable
This was just a simple oversight.
2017-09-20 23:26:15 -04:00
Matthias Clasen
b18ab9761a gsk: Fix serialization of text nodes 2017-09-20 23:26:15 -04:00
Matthias Clasen
b0e8d8483d More work on text nodes
This commit takes several steps towards rendering text
like we want to.

The creation of the cairo surface and texture is moved
to the backend (in GskVulkanRenderer). We add a mask
shader that is used in the next text pipeline to use
the texture as a mask, like cairo_mask_surface does.
There is a separate color text pipeline that uses the
already existing blend shaders to use the texture as
a source, like cairo_paint does.

The text node api is simplified to have just a single
offset, which determines the left end of the text baseline,
like all our other text drawing APIs.
2017-09-10 14:36:26 -04:00
Matthias Clasen
e2869853dc gsk: Add a blur node
For now, this has just a fallback implementation using
the typical box filter approximation.
2017-09-04 14:28:16 -04:00
Matthias Clasen
59b1206468 Avoid empty nodes another way
Make gsk_text_node_new return NULL if the extents are empty.
2017-09-03 19:35:02 -04:00
Matthias Clasen
440e534053 gsk: add a has_color boolean to text nodes
Currently, this information is not used since cairo_show_glyphs
deals with color glyphs for us. But when we get to uploading
glyphs to a texture atlas, we will need it to do the right thing.

We don't look at individual glyphs here, but just whether the
font has the has-color flag set. In practice, all glyphs in
such a font will be color glyphs, and we can avoid loading all
the glyphs this way.
2017-09-02 11:09:03 -04:00
Matthias Clasen
4975aa7920 Add a render node for text
This is just a wrapper around a PangoGlyphString + PangoFont.
Basically, the arguments that are passed to pango_renderer_draw_glyphs.
2017-09-01 13:30:03 -04:00
Timm Bäder
c18d2872f2 GskRenderNode: Fix fallback border drawing 2017-08-29 11:48:42 +02:00
Timm Bäder
9a43881a19 gskrendernode: Fix inset shadow drawing 2017-08-28 17:50:34 +02:00
Timm Bäder
4045794801 gskrendernode: Constify some parameters 2017-08-28 17:50:34 +02:00
Daniel Boles
0740fb5c64 gskrendernodeimpl: Fix leak of cairo_pattern_t
It was not destroyed after setting it on the cairo_context_t, as it is
in every other case.

https://bugzilla.gnome.org/show_bug.cgi?id=785793
2017-08-04 00:59:33 +01:00
Daniel Boles
d33878c5fe gskrendernodeimpl: Fix documentation argument type 2017-03-27 22:16:56 +01:00
Daniel Boles
3d11edf1bc GSK: Fix a bunch of warnings from the GIR scanner
arising from conflicting argument names, missing annotations, etc.
2017-03-27 20:22:07 +01:00
Benjamin Otte
84c1204853 rendernode: Add getters for box-shadow nodes 2017-01-18 04:13:56 +01:00
Benjamin Otte
b186bce7ff vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
Benjamin Otte
b993acfe2c gsk: Add GskRepeatNode
Also add gtk_snapshot_push_repeat() and use that to draw backgrounds.

With that change, CSS background snapshots are created without Cairo
nodes.
2017-01-01 19:53:36 +01:00
Benjamin Otte
2571036c07 gsk: Turn GskTexture into a GObject 2017-01-01 19:53:36 +01:00
Benjamin Otte
7540702cf0 gsk: Add GskColorMatrixNode
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.

It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
2016-12-31 02:49:47 +01:00
Chun-wei Fan
1e084567f9 gsk/gskrendernodeimpl.c: Avoid VLAs
Use g_newa() instead of VLAs, as VLAs may never be supported by some
compilers as it became optional in C11 and there are concerns about their
implementations in compilers that do support it.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-12-29 17:41:59 +08:00
Benjamin Otte
af917c4ade vulkan: Handle linear gradients
Note: We interpolate premultiplied colors as per the CSS spec. This i
different from Cairo, which interpolates unpremultiplied.

So in testcases with translucent gradients, it's actually Cairo that is
wrong.
2016-12-26 17:22:02 +01:00
Benjamin Otte
5017c3be65 gsk: Insist on ordered color stops
I don't want to sort them later for the shader preparation, so make
sure they come in ordered.
2016-12-26 17:22:01 +01:00
Benjamin Otte
4bb0c70c11 gsk: Add docs and error handling to serialization API 2016-12-23 08:11:01 +01:00
Benjamin Otte
08f9a6078b gsk: Include config.h
The more you know:
Not including config.h causes the public API implemented in this file to
not be exported in the resulting library.
2016-12-23 08:11:01 +01:00
Benjamin Otte
2d2209859e gsk: Rename to gsk_texture_download_surface()
I want to reuse the name gsk_texture_download() for downloading the
actual bytes.
2016-12-23 08:11:01 +01:00
Benjamin Otte
df5e12fc1d rendernode: Fix typo 2016-12-23 08:11:00 +01:00
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Alexander Larsson
230d27b079 GskRenderNode: Use C99 flexible arrays to avoid extra allocation
Instead of a separate allocation for any arrays in the render node
we allocate these as part of the render node itself, using C99
flexible arrays.

This leads to less allocations, which is nice, but the major reason
for this is that it allows us to change the allocation scheme further
in the future. For instance, we want to do stack-like allocation so
that all the render-nodes for an entire frame are allocated in one
(or a few) chunks.
2016-12-21 14:01:34 +01:00
Alexander Larsson
22110ef5a4 gsk: Add bounds member to RenderNode
Instead of constantly recalculating this (especially recursively for
parents!) we do it only on construction, because everything is
immutable anyway. Also, most nodes had a bounds already and can
use the new parent member instead.

We also do direct access to the node bounds rather than calling
gsk_render_node_get_bounds in various places, which means
we do less copying.
2016-12-21 14:01:34 +01:00
Alexander Larsson
2d4b46f4f9 gsk: Drop gsk_render_node_make_immutable, nodes are always immutable 2016-12-21 14:01:34 +01:00
Benjamin Otte
2034e83a20 gsk: Add GskOutsetShadowNode 2016-12-20 18:01:12 +01:00
Benjamin Otte
fcc1f554d6 gsk: Add GskInsetShadowNode
And again lots of shadow code gets copied to GSK. But we're now almost
at a stage where widget-factory does not use cairo nodes anymore.
2016-12-20 18:01:12 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
75b76af221 gsk: Add GskBorderNode
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).

For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
2016-12-20 18:01:11 +01:00
Benjamin Otte
30438c6e8b gsk: Add cross-fade node
And implement stack crossfades with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
e8cd71228a gsk: Implement linear gradient render nodes 2016-12-20 18:01:11 +01:00
Benjamin Otte
cf520b7a1f gsk: Add blend nodes
Implement blend mode support in GTK background compositing with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
23e35706b4 gsk: Add support for rounded clip rectangles
Also add support to GtkSnapshot, so people can push rounded clips.
2016-12-20 18:01:10 +01:00
Benjamin Otte
1f988d8b05 gsk: Add gsk_clip_node_new()
The node is a simple clipping node: It does a rectangular clip of its
contents.
2016-12-20 18:01:10 +01:00
Benjamin Otte
07d39299ea gsk: Replace gsk_render_node_set_opacity()
... with gsk_opacity_node_new().

Also implement support for opacity in gtk_widget_snapshot() using this
new node.
2016-12-20 18:01:10 +01:00
Benjamin Otte
6129daf29b gsk: Add gsk_color_node_new() 2016-12-20 18:01:10 +01:00
Benjamin Otte
e82d02432e gsk: Add gsk_render_node_draw()
Draws a node to a given cairo_t. This is mostly intended for fallback
usage.
2016-12-20 18:01:10 +01:00
Benjamin Otte
02131d590e snapshot: Change how gtk_snapshot_push/pop works
Instead of appending a container node and adding the nodes to it as they
come in, we now collect the nodes until gtk_snapshot_pop() is called and
then hand them out in a container node.

The caller of gtk_snapshot_push() is then responsible for doing whatever
he wants with the created node.

Another addigion is the keep_coordinates flag to gtk_snapshot_push()
which allows callers to keep the current offset and clip region or
discard it. Discarding is useful when doing transforms, keeping it is
useful when inserting effect nodes (like the ones I'm about to add).
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
19753062c4 gsK: Move children handling to GskContainerNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
3eb7c4719b gsk: Remove gsk_render_node_set_bounds()
gsk_render_node_get_bounds() still exists and is computed via vfunc
call:
- containers dynamically compute the bounds from their children
- surface and texture nodes get bounds passed on construction
2016-12-20 18:01:09 +01:00
Benjamin Otte
d907f60843 gsk: Add GskRenderNodeClass.make_immutable() 2016-12-20 18:01:09 +01:00
Benjamin Otte
e4ee65fd19 gsk: Remove gsk_render_node_set_opaque()
If we ever feel, we need this function again, we can readd it later.

But nobody is using it other than for overriding opactiy. And you can
just override opacity directly if you care.
2016-12-20 18:01:09 +01:00
Benjamin Otte
684d25bd1a gsk: Add custom structs to RenderNode subclasses
So now we don't need to keep a texture pointer and a surface pointer and
so on in the base struct.
2016-12-20 18:01:09 +01:00
Benjamin Otte
be8b9406e5 gsk: Add GskRenderNodeClass.finalize() 2016-12-20 18:01:09 +01:00
Benjamin Otte
a97b819b81 gsk: Add gsk_container_node_new()
It replaces gsk_renderer_create_render_node() which was doing the eact
same thing, only taking an unused extra argument.
2016-12-20 18:01:09 +01:00
Benjamin Otte
f16d523cb2 gsk: Introduce GskRenderNodeClass
This is modeled after GtkCssValueClass. So far it doesn't do anything.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3af4fba895 gsk: Split render node subclasses out into their own file 2016-12-20 18:01:09 +01:00