Commit Graph

2868 Commits

Author SHA1 Message Date
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
2ff1ea555f egl: Unify contexts
Unify the X11 and Wayland EGL contexts.

This is a bit ugly to implement, because I don't want to create an
interface and I can't make them inherit from the same object, because
one needs to inherit from X11GLContext and the other from
WaylandGLContext.

So we have to put the code in GdkGLContext and make sure non-EGL
contexts can't accidentally run it. This is rather easy because we can
just check for priv->egl_context != NULL.
2021-10-06 03:44:36 +02:00
Benjamin Otte
f8b9b309b0 egl: Move extension checks to GdkDisplay
We check the same extensions anyway, so no need to duplicate the code.
2021-10-06 03:44:36 +02:00
Benjamin Otte
d128ffcc14 egl: Move EGLSurface handling to GdkSurface
Calling gdk_surface_set_egl_native_window() enables this.
2021-10-06 03:44:35 +02:00
Benjamin Otte
70607f56d9 x11: Port to shared EGL code 2021-10-06 03:43:47 +02:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Matthias Clasen
08fd62e328 x11: Better debug for egl
Print the extensions one per line, and sort them
alphabetically, so it is actually possible to find
something in the list.

Also print a short description of the chosen config.
2021-10-01 22:23:08 -04:00
Benjamin Otte
47e0539968 x11: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Benjamin Otte
23acc993cc gdk: Make sure only one GL backend is used
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.

A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo

Related: xdg-desktop-portal-gnome#5
2021-09-24 01:59:37 +02:00
Matthias Clasen
a4f067481c gdk: Make GDK_DEBUG=default-settings unconditional
Our tests use this settings, so we should respect it
in non-debug builds as well.
2021-08-30 11:01:55 -04:00
Ian Douglas Scott
9e5a501c73 x11: Fix handling of RRScreenChangeNotify/RRNotify events
It seems these are sent with `xwindow` set to the root window, so this
was failing to find a surface and get the screen from that.

I'm not sure if there's a reason not to get the screen this way
elsewhere in the function, but it seems this should be correct.

This fixes the behavior of `gdk_x11_display_get_monitors()`, which
wasn't correctly changing when monitors were added or removed. For
instance, this python code was always showing the same number of
monitors when one was turned off and on, but updates correctly with this
change applied:

```python
import gi
gi.require_version("GLib", "2.0")
gi.require_version("Gdk", "4.0")
gi.require_version("Gtk", "4.0")
from gi.repository import GLib, Gdk, Gtk

def f():
    print(len(Gdk.Display.get_default().get_monitors()))
    return True
GLib.timeout_add_seconds(1, f)

GLib.MainLoop().run()
```
2021-08-27 18:07:39 -07:00
Vincent Bernat
2ebde276d1 x11: ensure WM class is not null even if display is initialized early
With gtkmm, when using `Application()`, the display is initialized
before we know the application name and therefore, the program class
associated to the display is NULL.

Instead of providing a default value, we set it equal to program name
when NULL. Moreover, we give up on capitalizing the class name to keep
the code super simple. Also, not using a capitalized name is
consistent with `gdk_x11_display_open()`. If someone has a good reason
to use a capitalized name, here is how to do it.

```c
  class_hint = XAllocClassHint ();
  class_hint->res_name = (char *) g_get_prgname ();
  if (display_x11->program_class)
    {
      class_hint->res_class = (char *) g_strdup (display_x11->program_class);
    }
  else if (class_hint->res_name && class_hint->res_name[0])
    {
      class_hint->res_class = (char *) g_strdup (class_hint->res_name);
      class_hint->res_class[0] = g_ascii_toupper (class_hint->res_class[0]);
    }
  XSetClassHint (xdisplay, impl->xid, class_hint);
  g_free (class_hint->res_class);
  XFree (class_hint);
```

Fix eff53c023a ("x11: set a default value for program_class")
2021-08-10 09:14:36 +02:00
Vincent Bernat
eff53c023a x11: set a default value for program_class
This was also the behaviour with GTK 3. We use the capitalized program
name.

Fixes #4138

Signed-off-by: Vincent Bernat <vincent@bernat.ch>
2021-07-30 23:22:32 +02:00
Matthias Clasen
19b534f7de Avoid copying static debug strings
The g_source_set_name calls were showing up as a
major source of strdups in our profiles. Avoid that
by using new GLib api when available.
2021-07-28 22:42:46 -04:00
Matthias Clasen
910f23ea19 Merge branch 'wip/otte/widgetfactory-dnd' into 'master'
Improve DND

See merge request GNOME/gtk!3785
2021-07-27 04:12:58 +00:00
Benjamin Otte
f5dc71021f dnd: Guard drags with a reference when finishing
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In
those cases, we would lose the object, so that when we do the final
drag_drop_done() afterwards, we wouldn't have a remaining reference.

With the reference guard, this now works.
2021-07-26 02:18:54 +02:00
Emmanuele Bassi
527b2c5ab1 Merge branch 'no-pposition' into 'master'
gdk/x11: Do not set PPosition hint

See merge request GNOME/gtk!3781
2021-07-24 11:45:00 +00:00
Florian Müllner
4d0c2997cf gdk/x11: Do not set PPosition hint
It is good practice for (floating) window managers to respect explicit
position hints from clients (as long as the window wouldn't end up
off-screen etc.).

Before commit 13d3afa56e, GTK had a flag for setting the PPosition hint,
but now does so unconditionally. However the real intention is to *not*
request a fixed position, so don't do that.
2021-07-24 06:32:16 +02:00
Benjamin Otte
620ccdabb5 glx: Get rid fo DrawableInfo
Store the frame counter in the surface, where it belongs.
2021-07-22 16:28:16 +02:00
Benjamin Otte
9c4c4eaaa1 gl: Fix issue with EGL + nvidia
nvidia sets the default draw buffer to GL_NONE if EGL contexts are
initially bound to EGL_NO_SURFACE which is exactly what we are doing. So
bind them to GL_BACK when drawing, as they should be.

See https://phabricator.services.mozilla.com/D118743 for a discussion
about EGL_NO_CONTEXT and draw buffers.
2021-07-22 16:28:16 +02:00
Benjamin Otte
6b8bc83420 display: Move GL selection code into gdkdisplay-x11.c
This has the benefit that we can refactor it and make sure we deal with
GdkDisplay::init_gl() not being called at all because
GDK_DEBUG=gl-disable had been specified.
2021-07-22 16:28:16 +02:00
Benjamin Otte
30aaab5c6c x11: Move code from GdkGLContextX11
It's not used there, but both backends have independent
immplementationgs for it.

I want to get rid of GdkGLContextX11 and moving code from it is the
first step.
2021-07-22 16:28:16 +02:00
Benjamin Otte
e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Benjamin Otte
15ed1a329e gl: Require EGL_KHR_surfaceless_context with egl
The code to create and manage a fake egl surface to bind to is
complex and completely untested because everyone seems to support this
extension.

nvidia and Mesa do support it and according to Mesa devs, adding support
in a new driver is rather simple and Mesa drivers gain that feature
automatically, so all future drivers shoould have it.
2021-07-22 16:27:31 +02:00
Benjamin Otte
505436340b gdk: Get rid of paint contexts
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().

Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().

This removes 2 features:

1. We no longer need a big sharing hierarchy. All contexts are now
   shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
   contexts. All contexts work the same way.
2021-07-22 16:27:31 +02:00
Benjamin Otte
e4f0418003 gdk: Require EGL version 1.4 across the board
Mesa currently ships 1.5.
2021-07-22 16:23:56 +02:00
Benjamin Otte
430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00
Benjamin Otte
5a3b4de1b7 x11: Redo choice between EGL and GLX
We try EGL first, but are very picky about what we accept.
If that fails, we try to go with GLX instead.
And if that also fails, we try EGL again, but this time accept anything.

The idea here is that EGL is the preferred method going forward, but GLX is
the tried and tested method that we know works. So if we detect issues with
EGL, we want to avoid using it in favor of GLX.

Also add a GDK_DEBUG=gl-egl option to force EGL at all costs and not try
GLX.
2021-07-22 16:23:56 +02:00
Benjamin Otte
74288eceaf x11: Properly record the error when initializing GL
That way, we can give a useful error message when things break down for
users.

These error messages could still be improved in places (like looking at
the actual EGL error codes), but that seemed overkill.
2021-07-22 16:23:56 +02:00
Benjamin Otte
37ba057128 x11: Do not call glXQueryExtension()
epoxy does that already.
2021-07-22 16:23:56 +02:00
Benjamin Otte
6d5ba9590b x11: Get Visual from EGL directly
Query the EGL_VISUAL_ID from the egl Config and select a config with the
matching Visual.

This is currently broken on Mesa because it does not expose any RGBA
X Visuals in any EGL config, so we always end up with opaque Windows.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/149
2021-07-22 16:23:56 +02:00
Benjamin Otte
215f792851 x11: Store the GLX drawable in the surface
Also, stop using a dummy window for unattached GL contexts and instead
use the display's leader surface.

Again, this mirrors EGL.
2021-07-22 16:23:56 +02:00
Benjamin Otte
1c55b32879 x11: Use single GLX fbconfig and store it in the display
This mirrors the code for the EGL config.
2021-07-22 16:23:56 +02:00
Benjamin Otte
82eb947f41 x11: Remove glx version check
We only work with GLX >= 1.3 anyway, so don't explicitly check for it
and pretend to do something else that doesn't work otherwise.
2021-07-22 16:06:06 +02:00
Benjamin Otte
485dae9f25 x11: Remove unused struct member
We don't care if the GL context is direct at all.
2021-07-22 16:06:06 +02:00
Benjamin Otte
eb3423312f Revert "x11: Always fall back to GLX on NVIDIA"
This reverts commit c35a6725b9.

This approach doesn't work because if NVIDIA doesn't work for EGL, the
EGL implementation won't be provided by NVIDIA, so checking the vendor
doesn't work.
2021-07-22 16:06:06 +02:00
Benjamin Otte
04c2093d5c x11: Remove the dummy surface
Instead, use the display's "leader surface" when no surface is required,
because we have it lying around.

Really, we want to use EGL_NO_SURFACE, but if that's not supported...
2021-07-22 16:06:06 +02:00
Benjamin Otte
ccd5992a83 x11: Remove GdkVisual
It's not used anymore.
2021-07-22 16:06:06 +02:00
Benjamin Otte
ca8d9fbe0b x11: Rework Visual selection
Instead of going via GdkVisual, doing a preselection and letting the GL
initialization improve it, let the GL initialization pick an X Visual
directly using X Visual code directly.

The code should select the same visuals as before as it tries to apply
the same logic, but it's a rewrite, so I expect I messed something up.
2021-07-22 16:06:06 +02:00
Benjamin Otte
62bac44a21 glx: Remove Visual cache
1. We're using EGL most of the time anyway, so if we wanted to cache
   things, we'd need to port it there.
2. Our GL handling is massively configurable, so determining when to use
   the cache and when not is a challenge.
3. It makes startup nondeterministic and depend on whether a GTK4 app
   has previously been started on this display and nobody thinks about
   that when debugging.
4. The only benefit of the caching is delaying GL initialization - which
   made sense in GTK3 where almost no app used GL but doesn't make sense
   in GTK4 where almost every app uses GL.

So unless I find a big benefit to reintroducing it, this cache will be
gone for good.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0ddd06113d x11: Move GL init code into the GL context
No functional changes, just shuffling code.
2021-07-22 16:06:05 +02:00
Benjamin Otte
b1fbc2ef24 x11: Store the EGL surface in the GdkSurfaceX11
Avoids having to use private data, though the benefit is somewhat
limited as we still have to put the destructor in the egl code and can't
just put it in gdk_surface_x11_finalize().
2021-07-22 16:06:05 +02:00
Benjamin Otte
c787fe7ecb x11: Store the EGL config in the display
We only have one config, because we use the same Visual everywhere.
Store this config in the GdkDisplayX11 struct for easy access.

Also do this on initialize, because if creating the config fails, we
want to switch to GLX instead of failing to do GL at all.

This also simplifies a lot of code as we can share Visual, Colormap, etc
across surfaces.
2021-07-22 16:06:05 +02:00
Benjamin Otte
bdb49720be x11: Move the EGL display into the private struct
There's no need to use g_object_set_data() for it.

We can also stop caching it elsewhere because we know the display has
it.

And finally, we can remove the display->have_egl boolean and use
display->egl_display != NULL instead. We initialize the display at
startup, so that variable is the perfect indicator.
2021-07-22 16:06:05 +02:00
Benjamin Otte
1d448a2b8a x11: Pass the display, not the screen
Screens are on their way out.
2021-07-22 16:06:05 +02:00
Benjamin Otte
c5df081904 x11: Simplify code
These variables were a lot more important in GTK3, but now we just want
to pass them through to X.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8a2f3e1fe5 x11: Move function call
The GLX visual selection is GLX specific, so it can be handled by the GLX
code.

There should be no reordering here, the call was just moved.
2021-07-22 16:06:05 +02:00
Benjamin Otte
8dfc627e46 glx: Don't initialize GLX multiple times.
Either it is initialized or it isn't.
2021-07-22 16:06:05 +02:00
Benjamin Otte
0fce30070f x11: Initialize GL at startup
We need to initialize GL to select the Visual we are going to use for
all our Windows.

As the Visual needs to be known before we know if we are even gonna use
GL later, we can't avoid initializing it.

Note that this previously happened, too. It was just hidden behind the
GdkScreen initialization.
2021-07-22 16:06:05 +02:00