gtk2/gsk
Benjamin Otte 1aa0f79e8b vulkan: Make the effect renderer take matrix + offset
This is in preparation for the new color matrix node.

I don't think keeping support for a separate opacity shader is worth it.
2016-12-31 14:37:20 +01:00
..
resources vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gsk.h gsk: Add GskRoundedRect 2016-12-20 18:01:10 +01:00
gskcairoblur.c gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairoblurprivate.h gsk: Add GskShadowNode 2016-12-20 18:01:12 +01:00
gskcairorenderer.c gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskcairorendererprivate.h cairorenderer: Remove nonexisting function from header 2016-11-30 15:15:08 +01:00
gskdebug.c gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskdebugprivate.h gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskenums.h gsk: Add GskColorMatrixNode 2016-12-31 02:49:47 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskgldriver.c gsk: Rename to gsk_texture_download_surface() 2016-12-23 08:11:01 +01:00
gskgldriverprivate.h gsktexture: Allow attaching render data to textures 2016-11-16 17:36:33 +01:00
gskglprofiler.c gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglprofilerprivate.h gsk: Bind GL context to the GL profiler 2016-10-18 11:49:10 +01:00
gskglrenderer.c gsk: Implement gsk_renderer_render_texture() on GL 2016-12-23 08:11:01 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskprofiler.c gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskprofilerprivate.h gsk: Add profiler object 2016-10-18 11:49:10 +01:00
gskrenderer.c gsk: Add GSK_RENDERING_MODE=full-redraw 2016-12-27 00:48:00 +01:00
gskrenderer.h gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskrendererprivate.h gsk: Add gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskrendernode.c gsk: Fix memory leak in gsk_render_node_write_to_file() 2016-12-23 07:22:41 -08:00
gskrendernode.h gsk: Add GskColorMatrixNode 2016-12-31 02:49:47 +01:00
gskrendernodeimpl.c gsk: Add GskColorMatrixNode 2016-12-31 02:49:47 +01:00
gskrendernodeprivate.h gsk: Add GskColorMatrixNode 2016-12-31 02:49:47 +01:00
gskroundedrect.c vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskroundedrect.h gsk: Add contains/intersect functions for GskRoundedRect 2016-12-20 18:01:12 +01:00
gskroundedrectprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskshaderbuilder.c Fix a few memory leaks 2016-10-21 06:45:22 +02:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktexture.c gsk: Add gsk_texture_download() API 2016-12-23 08:11:01 +01:00
gsktexture.h gsk: Add gsk_texture_download() API 2016-12-23 08:11:01 +01:00
gsktextureprivate.h gsk: Add gsk_texture_download() API 2016-12-23 08:11:01 +01:00
gsktypes.h gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
gskvulkanblendpipeline.c vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanblendpipelineprivate.h vulkan: Move vertex data tracking to the pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanbuffer.c vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanbufferprivate.h vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanclip.c vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkanclipprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkancolorpipeline.c vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
gskvulkancolorpipelineprivate.h vulkan: Pass color rects in instance data 2016-12-20 18:01:11 +01:00
gskvulkancommandpool.c gsk: Fix build on Visual Studio 2016-12-29 17:52:52 +08:00
gskvulkancommandpoolprivate.h vulkan: Split out command pool 2016-12-20 18:01:11 +01:00
gskvulkaneffectpipeline.c vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkaneffectpipelineprivate.h vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkanimage.c vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
gskvulkanimageprivate.h vulkan: Implement gsk_renderer_render_texture() 2016-12-23 08:11:01 +01:00
gskvulkanlineargradientpipeline.c vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
gskvulkanlineargradientpipelineprivate.h vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
gskvulkanmemory.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanmemoryprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanpipeline.c vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanpipelineprivate.h vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
gskvulkanpushconstants.c vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkanpushconstantsprivate.h vulkan: Fold clip into push constants 2016-12-24 06:19:16 +01:00
gskvulkanrender.c vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkanrenderer.c vulkan: Only render minimal region 2016-12-27 00:31:33 +01:00
gskvulkanrendererprivate.h vulkan: Add GskVulkanUploader 2016-12-20 18:01:11 +01:00
gskvulkanrenderpass.c vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkanrenderpassprivate.h gsk: Add GskVulkanClip 2016-12-24 06:19:16 +01:00
gskvulkanrenderprivate.h vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
gskvulkanshader.c gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
gskvulkanshaderprivate.h gsk: Loads of work on Vulkan backend 2016-12-09 18:35:51 +01:00
Makefile.am vulkan: Handle opacity nodes 2016-12-31 02:49:47 +01:00