gtk2/gsk/resources/vulkan
Matthias Clasen 485470511f vulkan: Update the outset-shadow fragment shaders
These were missing the blur-radius parameter that is written
by the vertex shader, causing Vulkan validation to complain.
2017-09-26 18:24:52 -04:00
..
blend-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
blend-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
blend-clip.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blend-clip.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blend.frag vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blend.frag.glsl vulkan: Modernize blend pipeline 2017-01-04 13:22:57 +01:00
blend.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blend.vert vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blend.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
blend.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
blendmode-clip-rounded.frag.spv vulkan: Implement nonseparable blendmodes 2017-09-23 09:16:58 -04:00
blendmode-clip-rounded.vert.spv vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blendmode-clip.frag.spv vulkan: Implement nonseparable blendmodes 2017-09-23 09:16:58 -04:00
blendmode-clip.vert.spv vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blendmode-rect-rounded.frag.spv vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blendmode-rect.frag.spv vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blendmode.frag vulkan: Implement nonseparable blendmodes 2017-09-23 09:16:58 -04:00
blendmode.frag.spv vulkan: Implement nonseparable blendmodes 2017-09-23 09:16:58 -04:00
blendmode.vert vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blendmode.vert.spv vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
blur-clip-rounded.frag.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur-clip-rounded.vert.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur-clip.frag.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur-clip.vert.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.frag A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.frag.glsl A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.frag.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.vert A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.vert.glsl A somewhat working blur shader 2017-09-04 23:32:31 -04:00
blur.vert.spv A somewhat working blur shader 2017-09-04 23:32:31 -04:00
border-clip-rounded.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
border-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border-clip.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
border-clip.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
border.frag vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
border.frag.glsl vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
border.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
border.vert vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
border.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
border.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
clip.frag.glsl vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
clip.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-clip.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-clip.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
color-matrix-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
color-matrix-clip.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix-clip.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix.frag vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix.frag.glsl vulkan: Make the effect renderer take matrix + offset 2016-12-31 14:37:20 +01:00
color-matrix.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix.vert vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color-matrix.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
color-matrix.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color.frag vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color.frag.glsl vulkan: We use VK_FORMAT_B8G8R8A8_UNORM 2016-12-25 06:23:12 +01:00
color.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color.vert vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
color.vert.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
color.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
constants.glsl vulkan: Move push constants into their own header 2017-01-17 06:17:55 +01:00
crossfade-clip-rounded.frag.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade-clip-rounded.vert.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade-clip.frag.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade-clip.vert.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade-rect.vert.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade.frag vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade.frag.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade.vert vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
crossfade.vert.spv vulkan: Implement crossfade 2017-09-22 22:16:10 -04:00
inset-shadow-clip-rounded.frag.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
inset-shadow-clip-rounded.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
inset-shadow-clip.frag.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
inset-shadow-clip.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
inset-shadow.frag vulkan: Add support for unblurred box-shadow 2017-01-18 04:13:56 +01:00
inset-shadow.frag.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
inset-shadow.vert vulkan: Add support for unblurred box-shadow 2017-01-18 04:13:56 +01:00
inset-shadow.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
linear-clip-rounded.frag.spv vulkan: Add a clip.frag.glsl include 2017-01-17 06:17:55 +01:00
linear-clip-rounded.vert.spv vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear-clip.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
linear-clip.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
linear.frag vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
linear.frag.glsl vulkan: Handle linear gradients 2016-12-26 17:22:02 +01:00
linear.frag.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
linear.vert vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
linear.vert.glsl vulkan: Add clip.vert.glsl 2017-01-17 06:17:55 +01:00
linear.vert.spv vulkan: Generate clip shaders from same source 2017-01-17 06:17:55 +01:00
mask-clip-rounded.frag.spv More work on text nodes 2017-09-10 14:36:26 -04:00
mask-clip-rounded.vert.spv More work on text nodes 2017-09-10 14:36:26 -04:00
mask-clip.frag.spv More work on text nodes 2017-09-10 14:36:26 -04:00
mask-clip.vert.spv More work on text nodes 2017-09-10 14:36:26 -04:00
mask.frag More work on text nodes 2017-09-10 14:36:26 -04:00
mask.frag.spv More work on text nodes 2017-09-10 14:36:26 -04:00
mask.vert More work on text nodes 2017-09-10 14:36:26 -04:00
mask.vert.spv More work on text nodes 2017-09-10 14:36:26 -04:00
meson.build vulkan: Implement blend modes 2017-09-23 01:59:50 -04:00
outset-shadow-clip-rounded.frag.spv vulkan: Update the outset-shadow fragment shaders 2017-09-26 18:24:52 -04:00
outset-shadow-clip-rounded.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
outset-shadow-clip.frag.spv vulkan: Update the outset-shadow fragment shaders 2017-09-26 18:24:52 -04:00
outset-shadow-clip.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
outset-shadow.frag vulkan: Quiet another validation warning 2017-09-21 12:05:00 -04:00
outset-shadow.frag.spv vulkan: Update the outset-shadow fragment shaders 2017-09-26 18:24:52 -04:00
outset-shadow.vert vulkan: Compute right size for outset shadow 2017-01-18 16:39:27 +01:00
outset-shadow.vert.spv vulkan: Add compiled shaders 2017-01-18 16:42:01 +01:00
rounded-rect.glsl vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00