2011-08-22 08:49:28 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
2013-01-02 11:13:29 +00:00
|
|
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
2012-09-19 12:28:29 +00:00
|
|
|
** Contact: http://www.qt-project.org/legal
|
2011-08-22 08:49:28 +00:00
|
|
|
**
|
|
|
|
** This file is part of the QtGui module of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
2012-09-19 12:28:29 +00:00
|
|
|
** Commercial License Usage
|
|
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
|
|
** accordance with the commercial license agreement provided with the
|
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
|
** a written agreement between you and Digia. For licensing terms and
|
|
|
|
** conditions see http://qt.digia.com/licensing. For further information
|
|
|
|
** use the contact form at http://qt.digia.com/contact-us.
|
|
|
|
**
|
2011-08-22 08:49:28 +00:00
|
|
|
** GNU Lesser General Public License Usage
|
2012-09-19 12:28:29 +00:00
|
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
|
|
** General Public License version 2.1 as published by the Free Software
|
|
|
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
|
|
** packaging of this file. Please review the following information to
|
|
|
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
|
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
|
|
**
|
|
|
|
** In addition, as a special exception, Digia gives you certain additional
|
|
|
|
** rights. These rights are described in the Digia Qt LGPL Exception
|
2011-08-22 08:49:28 +00:00
|
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
|
|
**
|
|
|
|
** GNU General Public License Usage
|
2012-09-19 12:28:29 +00:00
|
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
|
|
** General Public License version 3.0 as published by the Free Software
|
|
|
|
** Foundation and appearing in the file LICENSE.GPL included in the
|
|
|
|
** packaging of this file. Please review the following information to
|
|
|
|
** ensure the GNU General Public License version 3.0 requirements will be
|
|
|
|
** met: http://www.gnu.org/copyleft/gpl.html.
|
2011-08-22 08:49:28 +00:00
|
|
|
**
|
2012-01-24 06:17:24 +00:00
|
|
|
**
|
2011-08-22 08:49:28 +00:00
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
When the active program changes, we need to update it's uniforms.
|
|
|
|
We could track state for each program and only update stale uniforms
|
|
|
|
- Could lead to lots of overhead if there's a lot of programs
|
|
|
|
We could update all the uniforms when the program changes
|
|
|
|
- Could end up updating lots of uniforms which don't need updating
|
|
|
|
|
|
|
|
Updating uniforms should be cheap, so the overhead of updating up-to-date
|
|
|
|
uniforms should be minimal. It's also less complex.
|
|
|
|
|
|
|
|
Things which _may_ cause a different program to be used:
|
|
|
|
- Change in brush/pen style
|
|
|
|
- Change in painter opacity
|
|
|
|
- Change in composition mode
|
|
|
|
|
|
|
|
Whenever we set a mode on the shader manager - it needs to tell us if it had
|
|
|
|
to switch to a different program.
|
|
|
|
|
|
|
|
The shader manager should only switch when we tell it to. E.g. if we set a new
|
|
|
|
brush style and then switch to transparent painter, we only want it to compile
|
|
|
|
and use the correct program when we really need it.
|
|
|
|
*/
|
|
|
|
|
|
|
|
// #define QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
|
|
|
|
#include "qopenglgradientcache_p.h"
|
2011-09-12 12:53:20 +00:00
|
|
|
#include "qopengltexturecache_p.h"
|
2011-08-30 08:36:25 +00:00
|
|
|
#include "qopenglpaintengine_p.h"
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
#include <string.h> //for memcpy
|
|
|
|
#include <qmath.h>
|
|
|
|
|
|
|
|
#include <private/qopengl_p.h>
|
|
|
|
#include <private/qopenglcontext_p.h>
|
|
|
|
#include <private/qopenglextensions_p.h>
|
|
|
|
#include <private/qmath_p.h>
|
|
|
|
#include <private/qpaintengineex_p.h>
|
|
|
|
#include <QPaintEngine>
|
|
|
|
#include <private/qpainter_p.h>
|
|
|
|
#include <private/qfontengine_p.h>
|
|
|
|
#include <private/qdatabuffer_p.h>
|
|
|
|
#include <private/qstatictext_p.h>
|
|
|
|
#include <private/qtriangulator_p.h>
|
|
|
|
|
|
|
|
#include "qopenglengineshadermanager_p.h"
|
|
|
|
#include "qopengl2pexvertexarray_p.h"
|
2011-08-30 08:36:25 +00:00
|
|
|
#include "qopengltextureglyphcache_p.h"
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
#include <QDebug>
|
|
|
|
|
2012-06-08 08:39:17 +00:00
|
|
|
// ####TODO Properly #ifdef this class to use #define symbols actually defined
|
|
|
|
// by OpenGL/ES includes
|
|
|
|
#ifndef GL_FRAMEBUFFER_SRGB
|
|
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
|
|
#endif
|
|
|
|
|
2011-08-22 08:49:28 +00:00
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
|
|
|
|
|
|
|
|
////////////////////////////////// Private Methods //////////////////////////////////////////
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate()
|
|
|
|
{
|
|
|
|
delete shaderManager;
|
|
|
|
|
|
|
|
while (pathCaches.size()) {
|
|
|
|
QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
|
|
|
|
e->cleanup(e->engine, e->data);
|
|
|
|
e->data = 0;
|
|
|
|
e->engine = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (elementIndicesVBOId != 0) {
|
|
|
|
funcs.glDeleteBuffers(1, &elementIndicesVBOId);
|
|
|
|
elementIndicesVBOId = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
|
|
|
|
{
|
2011-08-29 12:13:08 +00:00
|
|
|
// funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
|
2011-08-22 08:49:28 +00:00
|
|
|
if (id != GLuint(-1) && id == lastTextureUsed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
lastTextureUsed = id;
|
|
|
|
|
|
|
|
if (smoothPixmapTransform) {
|
2011-10-21 10:31:43 +00:00
|
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
2011-08-22 08:49:28 +00:00
|
|
|
} else {
|
2011-10-21 10:31:43 +00:00
|
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
2011-10-21 10:31:43 +00:00
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
|
|
|
|
{
|
|
|
|
qreal alpha = c.alphaF() * opacity;
|
|
|
|
c.setAlphaF(alpha);
|
|
|
|
c.setRedF(c.redF() * alpha);
|
|
|
|
c.setGreenF(c.greenF() * alpha);
|
|
|
|
c.setBlueF(c.blueF() * alpha);
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
|
|
|
|
{
|
|
|
|
if (qbrush_fast_equals(currentBrush, brush))
|
|
|
|
return;
|
|
|
|
|
|
|
|
const Qt::BrushStyle newStyle = qbrush_style(brush);
|
|
|
|
Q_ASSERT(newStyle != Qt::NoBrush);
|
|
|
|
|
|
|
|
currentBrush = brush;
|
|
|
|
if (!currentBrushPixmap.isNull())
|
|
|
|
currentBrushPixmap = QPixmap();
|
|
|
|
brushUniformsDirty = true; // All brushes have at least one uniform
|
|
|
|
|
|
|
|
if (newStyle > Qt::SolidPattern)
|
|
|
|
brushTextureDirty = true;
|
|
|
|
|
|
|
|
if (currentBrush.style() == Qt::TexturePattern
|
|
|
|
&& qHasPixmapTexture(brush) && brush.texture().isQBitmap())
|
|
|
|
{
|
|
|
|
shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::TextureSrcWithPattern);
|
|
|
|
} else {
|
|
|
|
shaderManager->setSrcPixelType(newStyle);
|
|
|
|
}
|
|
|
|
shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::useSimpleShader()
|
|
|
|
{
|
|
|
|
shaderManager->useSimpleProgram();
|
|
|
|
|
|
|
|
if (matrixDirty)
|
|
|
|
updateMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
|
|
|
|
{
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushTexture()");
|
|
|
|
Qt::BrushStyle style = currentBrush.style();
|
|
|
|
|
|
|
|
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
|
|
|
|
// Get the image data for the pattern
|
|
|
|
QImage texImage = qt_imageForBrush(style, false);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
2011-09-12 12:53:20 +00:00
|
|
|
QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, texImage);
|
2011-08-22 08:49:28 +00:00
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
|
|
}
|
|
|
|
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
|
|
|
|
// Gradiant brush: All the gradiants use the same texture
|
|
|
|
|
|
|
|
const QGradient* g = currentBrush.gradient();
|
|
|
|
|
|
|
|
// We apply global opacity in the fragment shaders, so we always pass 1.0
|
|
|
|
// for opacity to the cache.
|
|
|
|
GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
2011-08-22 08:49:28 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, texId);
|
|
|
|
|
|
|
|
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
|
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
|
|
else if (g->spread() == QGradient::ReflectSpread)
|
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
|
|
else
|
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|
|
|
}
|
|
|
|
else if (style == Qt::TexturePattern) {
|
|
|
|
currentBrushPixmap = currentBrush.texture();
|
|
|
|
|
|
|
|
int max_texture_size = ctx->d_func()->maxTextureSize();
|
|
|
|
if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
|
|
|
|
currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
2011-09-12 12:53:20 +00:00
|
|
|
QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushPixmap);
|
2011-08-22 08:49:28 +00:00
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
2011-09-12 12:53:20 +00:00
|
|
|
textureInvertedY = false;
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
|
|
|
brushTextureDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateBrushUniforms()
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineExPrivate::updateBrushUniforms()");
|
|
|
|
Qt::BrushStyle style = currentBrush.style();
|
|
|
|
|
|
|
|
if (style == Qt::NoBrush)
|
|
|
|
return;
|
|
|
|
|
|
|
|
QTransform brushQTransform = currentBrush.transform();
|
|
|
|
|
|
|
|
if (style == Qt::SolidPattern) {
|
|
|
|
QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::FragmentColor), col);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// All other brushes have a transform and thus need the translation point:
|
|
|
|
QPointF translationPoint;
|
|
|
|
|
|
|
|
if (style <= Qt::DiagCrossPattern) {
|
|
|
|
QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|
|
|
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
|
|
|
|
|
|
|
|
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
|
|
}
|
|
|
|
else if (style == Qt::LinearGradientPattern) {
|
|
|
|
const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
|
|
|
|
|
|
|
|
QPointF realStart = g->start();
|
|
|
|
QPointF realFinal = g->finalStop();
|
|
|
|
translationPoint = realStart;
|
|
|
|
|
|
|
|
QPointF l = realFinal - realStart;
|
|
|
|
|
|
|
|
QVector3D linearData(
|
|
|
|
l.x(),
|
|
|
|
l.y(),
|
|
|
|
1.0f / (l.x() * l.x() + l.y() * l.y())
|
|
|
|
);
|
|
|
|
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::LinearData), linearData);
|
|
|
|
|
|
|
|
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
|
|
}
|
|
|
|
else if (style == Qt::ConicalGradientPattern) {
|
|
|
|
const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
|
|
|
|
translationPoint = g->center();
|
|
|
|
|
|
|
|
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
|
|
|
|
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Angle), angle);
|
|
|
|
|
|
|
|
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
|
|
}
|
|
|
|
else if (style == Qt::RadialGradientPattern) {
|
|
|
|
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
|
|
|
|
QPointF realCenter = g->center();
|
|
|
|
QPointF realFocal = g->focalPoint();
|
|
|
|
qreal realRadius = g->centerRadius() - g->focalRadius();
|
|
|
|
translationPoint = realFocal;
|
|
|
|
|
|
|
|
QPointF fmp = realCenter - realFocal;
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp), fmp);
|
|
|
|
|
|
|
|
GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Inverse2Fmp2MRadius2),
|
|
|
|
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::SqrFr),
|
|
|
|
GLfloat(g->focalRadius() * g->focalRadius()));
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BRadius),
|
|
|
|
GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
|
|
|
|
g->focalRadius(),
|
|
|
|
g->centerRadius() - g->focalRadius());
|
|
|
|
|
|
|
|
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
|
|
}
|
|
|
|
else if (style == Qt::TexturePattern) {
|
|
|
|
const QPixmap& texPixmap = currentBrush.texture();
|
|
|
|
|
|
|
|
if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
|
|
|
|
QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
|
|
|
|
}
|
|
|
|
|
|
|
|
QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
|
|
|
|
|
|
|
|
QVector2D halfViewportSize(width*0.5, height*0.5);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
qWarning("QOpenGL2PaintEngineEx: Unimplemented fill style");
|
|
|
|
|
|
|
|
const QPointF &brushOrigin = q->state()->brushOrigin;
|
|
|
|
QTransform matrix = q->state()->matrix;
|
|
|
|
matrix.translate(brushOrigin.x(), brushOrigin.y());
|
|
|
|
|
|
|
|
QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
|
|
|
|
qreal m22 = -1;
|
|
|
|
qreal dy = height;
|
2011-09-07 08:31:03 +00:00
|
|
|
if (device->paintFlipped()) {
|
2011-08-22 08:49:28 +00:00
|
|
|
m22 = 1;
|
|
|
|
dy = 0;
|
|
|
|
}
|
|
|
|
QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
|
|
|
|
QTransform inv_matrix;
|
|
|
|
if (style == Qt::TexturePattern && textureInvertedY == -1)
|
|
|
|
inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
|
|
|
|
else
|
|
|
|
inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
|
|
|
|
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTransform), inv_matrix);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
|
|
|
|
}
|
|
|
|
brushUniformsDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// This assumes the shader manager has already setup the correct shader program
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateMatrix()
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineExPrivate::updateMatrix()");
|
|
|
|
|
|
|
|
const QTransform& transform = q->state()->matrix;
|
|
|
|
|
|
|
|
// The projection matrix converts from Qt's coordinate system to GL's coordinate system
|
|
|
|
// * GL's viewport is 2x2, Qt's is width x height
|
|
|
|
// * GL has +y -> -y going from bottom -> top, Qt is the other way round
|
|
|
|
// * GL has [0,0] in the center, Qt has it in the top-left
|
|
|
|
//
|
|
|
|
// This results in the Projection matrix below, which is multiplied by the painter's
|
|
|
|
// transformation matrix, as shown below:
|
|
|
|
//
|
|
|
|
// Projection Matrix Painter Transform
|
|
|
|
// ------------------------------------------------ ------------------------
|
|
|
|
// | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
|
|
|
|
// | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
|
|
|
|
// | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
|
|
|
|
// ------------------------------------------------ ------------------------
|
|
|
|
//
|
|
|
|
// NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
|
|
|
|
|
|
|
|
const GLfloat wfactor = 2.0f / width;
|
|
|
|
GLfloat hfactor = -2.0f / height;
|
|
|
|
|
|
|
|
GLfloat dx = transform.dx();
|
|
|
|
GLfloat dy = transform.dy();
|
|
|
|
|
2011-09-07 08:31:03 +00:00
|
|
|
if (device->paintFlipped()) {
|
2011-08-22 08:49:28 +00:00
|
|
|
hfactor *= -1;
|
|
|
|
dy -= height;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Non-integer translates can have strange effects for some rendering operations such as
|
|
|
|
// anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
|
|
|
|
if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
|
|
|
|
// 0.50 needs to rounded down to 0.0 for consistency with raster engine:
|
|
|
|
dx = ceilf(dx - 0.5f);
|
|
|
|
dy = ceilf(dy - 0.5f);
|
|
|
|
}
|
|
|
|
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
|
|
|
|
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
|
|
|
|
pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
|
|
|
|
pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
|
|
|
|
pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
|
|
|
|
pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
|
|
|
|
pmvMatrix[0][2] = transform.m13();
|
|
|
|
pmvMatrix[1][2] = transform.m23();
|
|
|
|
pmvMatrix[2][2] = transform.m33();
|
|
|
|
|
|
|
|
// 1/10000 == 0.0001, so we have good enough res to cover curves
|
|
|
|
// that span the entire widget...
|
|
|
|
inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
|
|
|
|
qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
|
|
|
|
qreal(0.0001));
|
|
|
|
|
|
|
|
matrixDirty = false;
|
|
|
|
matrixUniformDirty = true;
|
|
|
|
|
|
|
|
// Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
|
|
|
|
// need to do this once for every matrix change and persists across all shader programs.
|
|
|
|
funcs.glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
|
|
|
|
funcs.glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
|
|
|
|
funcs.glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
|
|
|
|
|
|
|
|
dasher.setInvScale(inverseScale);
|
|
|
|
stroker.setInvScale(inverseScale);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateCompositionMode()
|
|
|
|
{
|
|
|
|
// NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
|
|
|
|
// composition modes look odd.
|
|
|
|
// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
|
|
|
|
switch(q->state()->composition_mode) {
|
|
|
|
case QPainter::CompositionMode_SourceOver:
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_DestinationOver:
|
|
|
|
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_Clear:
|
|
|
|
glBlendFunc(GL_ZERO, GL_ZERO);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_Source:
|
|
|
|
glBlendFunc(GL_ONE, GL_ZERO);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_Destination:
|
|
|
|
glBlendFunc(GL_ZERO, GL_ONE);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_SourceIn:
|
|
|
|
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_DestinationIn:
|
|
|
|
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_SourceOut:
|
|
|
|
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_DestinationOut:
|
|
|
|
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_SourceAtop:
|
|
|
|
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_DestinationAtop:
|
|
|
|
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_Xor:
|
|
|
|
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case QPainter::CompositionMode_Plus:
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
qWarning("Unsupported composition mode");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
compositionModeDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect)
|
|
|
|
{
|
|
|
|
coords[0] = rect.left;
|
|
|
|
coords[1] = rect.top;
|
|
|
|
coords[2] = rect.right;
|
|
|
|
coords[3] = rect.top;
|
|
|
|
coords[4] = rect.right;
|
|
|
|
coords[5] = rect.bottom;
|
|
|
|
coords[6] = rect.left;
|
|
|
|
coords[7] = rect.bottom;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
|
|
|
|
{
|
|
|
|
// Setup for texture drawing
|
|
|
|
currentBrush = noBrush;
|
|
|
|
shaderManager->setSrcPixelType(pattern ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc);
|
|
|
|
|
|
|
|
if (snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = false;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (prepareForDraw(opaque))
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|
|
|
|
|
|
|
if (pattern) {
|
|
|
|
QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLfloat dx = 1.0 / textureSize.width();
|
|
|
|
GLfloat dy = 1.0 / textureSize.height();
|
|
|
|
|
|
|
|
QOpenGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
|
|
|
|
|
|
|
|
setCoords(staticVertexCoordinateArray, dest);
|
|
|
|
setCoords(staticTextureCoordinateArray, srcTextureRect);
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::beginNativePainting()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
ensureActive();
|
|
|
|
d->transferMode(BrushDrawingMode);
|
|
|
|
|
|
|
|
d->nativePaintingActive = true;
|
|
|
|
|
|
|
|
d->funcs.glUseProgram(0);
|
|
|
|
|
|
|
|
// Disable all the vertex attribute arrays:
|
|
|
|
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
|
|
|
|
d->funcs.glDisableVertexAttribArray(i);
|
|
|
|
|
|
|
|
#ifndef QT_OPENGL_ES_2
|
2011-09-07 08:31:03 +00:00
|
|
|
Q_ASSERT(QOpenGLContext::currentContext());
|
|
|
|
const QSurfaceFormat &fmt = d->device->context()->format();
|
2011-08-22 08:49:28 +00:00
|
|
|
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
|
|
|
|
|| fmt.profile() == QSurfaceFormat::CompatibilityProfile)
|
|
|
|
{
|
|
|
|
// be nice to people who mix OpenGL 1.x code with QPainter commands
|
|
|
|
// by setting modelview and projection matrices to mirror the GL 1
|
|
|
|
// paint engine
|
|
|
|
const QTransform& mtx = state()->matrix;
|
|
|
|
|
|
|
|
float mv_matrix[4][4] =
|
|
|
|
{
|
|
|
|
{ float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
|
|
|
|
{ float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
|
|
|
|
{ 0, 0, 1, 0 },
|
|
|
|
{ float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
|
|
|
|
};
|
|
|
|
|
|
|
|
const QSize sz = d->device->size();
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadMatrixf(&mv_matrix[0][0]);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
d->lastTextureUsed = GLuint(-1);
|
|
|
|
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|
|
|
d->resetGLState();
|
|
|
|
|
|
|
|
d->shaderManager->setDirty();
|
|
|
|
|
|
|
|
d->needsSync = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::resetGLState()
|
|
|
|
{
|
|
|
|
glDisable(GL_BLEND);
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0);
|
2011-08-22 08:49:28 +00:00
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glDepthMask(true);
|
|
|
|
glDepthFunc(GL_LESS);
|
|
|
|
funcs.glClearDepthf(1);
|
|
|
|
glStencilMask(0xff);
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
|
|
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
|
|
setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
|
|
|
|
setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
|
|
|
|
setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
|
|
|
#ifndef QT_OPENGL_ES_2
|
|
|
|
// gl_Color, corresponding to vertex attribute 3, may have been changed
|
|
|
|
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
|
|
funcs.glVertexAttrib4fv(3, color);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::endNativePainting()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
d->needsSync = true;
|
|
|
|
d->nativePaintingActive = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::invalidateState()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
d->needsSync = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QOpenGL2PaintEngineEx::isNativePaintingActive() const {
|
|
|
|
Q_D(const QOpenGL2PaintEngineEx);
|
|
|
|
return d->nativePaintingActive;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
|
|
|
|
{
|
|
|
|
if (newMode == mode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
|
|
|
|
lastTextureUsed = GLuint(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (newMode == TextDrawingMode) {
|
|
|
|
shaderManager->setHasComplexGeometry(true);
|
|
|
|
} else {
|
|
|
|
shaderManager->setHasComplexGeometry(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (newMode == ImageDrawingMode) {
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
|
|
|
|
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (newMode == ImageArrayDrawingMode) {
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
|
|
|
|
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
|
|
|
|
setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
|
|
|
|
}
|
|
|
|
|
|
|
|
// This needs to change when we implement high-quality anti-aliasing...
|
|
|
|
if (newMode != TextDrawingMode)
|
|
|
|
shaderManager->setMaskType(QOpenGLEngineShaderManager::NoMask);
|
|
|
|
|
|
|
|
mode = newMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct QOpenGL2PEVectorPathCache
|
|
|
|
{
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
GLuint vbo;
|
|
|
|
GLuint ibo;
|
|
|
|
#else
|
|
|
|
float *vertices;
|
|
|
|
void *indices;
|
|
|
|
#endif
|
|
|
|
int vertexCount;
|
|
|
|
int indexCount;
|
|
|
|
GLenum primitiveType;
|
|
|
|
qreal iscale;
|
2011-09-07 06:40:28 +00:00
|
|
|
QVertexIndexVector::Type indexType;
|
2011-08-22 08:49:28 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
|
|
|
|
{
|
|
|
|
QOpenGL2PEVectorPathCache *c = (QOpenGL2PEVectorPathCache *) data;
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
|
|
|
|
static_cast<QOpenGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
|
|
|
|
if (c->ibo)
|
|
|
|
d->unusedIBOSToClean << c->ibo;
|
|
|
|
#else
|
|
|
|
Q_UNUSED(engine);
|
2011-12-20 20:39:12 +00:00
|
|
|
free(c->vertices);
|
|
|
|
free(c->indices);
|
2011-08-22 08:49:28 +00:00
|
|
|
#endif
|
|
|
|
delete c;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Assumes everything is configured for the brush you want to use
|
|
|
|
void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
|
|
|
{
|
|
|
|
transferMode(BrushDrawingMode);
|
|
|
|
|
|
|
|
if (snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = false;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Might need to call updateMatrix to re-calculate inverseScale
|
|
|
|
if (matrixDirty)
|
|
|
|
updateMatrix();
|
|
|
|
|
|
|
|
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|
|
|
|
|
|
|
// Check to see if there's any hints
|
|
|
|
if (path.shape() == QVectorPath::RectangleHint) {
|
|
|
|
QOpenGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
composite(rect);
|
|
|
|
} else if (path.isConvex()) {
|
|
|
|
|
|
|
|
if (path.isCacheable()) {
|
|
|
|
QVectorPath::CacheEntry *data = path.lookupCacheData(q);
|
|
|
|
QOpenGL2PEVectorPathCache *cache;
|
|
|
|
|
|
|
|
bool updateCache = false;
|
|
|
|
|
|
|
|
if (data) {
|
|
|
|
cache = (QOpenGL2PEVectorPathCache *) data->data;
|
|
|
|
// Check if scale factor is exceeded for curved paths and generate curves if so...
|
|
|
|
if (path.isCurved()) {
|
|
|
|
qreal scaleFactor = cache->iscale / inverseScale;
|
|
|
|
if (scaleFactor < 0.5 || scaleFactor > 2.0) {
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glDeleteBuffers(1, &cache->vbo);
|
|
|
|
cache->vbo = 0;
|
|
|
|
Q_ASSERT(cache->ibo == 0);
|
|
|
|
#else
|
2011-12-20 20:39:12 +00:00
|
|
|
free(cache->vertices);
|
2011-08-22 08:49:28 +00:00
|
|
|
Q_ASSERT(cache->indices == 0);
|
|
|
|
#endif
|
|
|
|
updateCache = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cache = new QOpenGL2PEVectorPathCache;
|
|
|
|
data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
|
|
|
|
updateCache = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flatten the path at the current scale factor and fill it into the cache struct.
|
|
|
|
if (updateCache) {
|
|
|
|
vertexCoordinateArray.clear();
|
|
|
|
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
|
|
int vertexCount = vertexCoordinateArray.vertexCount();
|
|
|
|
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
|
|
|
|
cache->vertexCount = vertexCount;
|
|
|
|
cache->indexCount = 0;
|
|
|
|
cache->primitiveType = GL_TRIANGLE_FAN;
|
|
|
|
cache->iscale = inverseScale;
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glGenBuffers(1, &cache->vbo);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
|
|
|
|
cache->ibo = 0;
|
|
|
|
#else
|
2011-12-20 20:39:12 +00:00
|
|
|
cache->vertices = (float *) malloc(floatSizeInBytes);
|
2011-08-22 08:49:28 +00:00
|
|
|
memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
|
|
|
|
cache->indices = 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
|
|
|
#else
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
|
|
|
#endif
|
|
|
|
glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// printf(" - Marking path as cachable...\n");
|
|
|
|
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
|
|
|
|
path.makeCacheable();
|
|
|
|
vertexCoordinateArray.clear();
|
|
|
|
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
bool useCache = path.isCacheable();
|
|
|
|
if (useCache) {
|
|
|
|
QRectF bbox = path.controlPointRect();
|
|
|
|
// If the path doesn't fit within these limits, it is possible that the triangulation will fail.
|
|
|
|
useCache &= (bbox.left() > -0x8000 * inverseScale)
|
|
|
|
&& (bbox.right() < 0x8000 * inverseScale)
|
|
|
|
&& (bbox.top() > -0x8000 * inverseScale)
|
|
|
|
&& (bbox.bottom() < 0x8000 * inverseScale);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useCache) {
|
|
|
|
QVectorPath::CacheEntry *data = path.lookupCacheData(q);
|
|
|
|
QOpenGL2PEVectorPathCache *cache;
|
|
|
|
|
|
|
|
bool updateCache = false;
|
|
|
|
|
|
|
|
if (data) {
|
|
|
|
cache = (QOpenGL2PEVectorPathCache *) data->data;
|
|
|
|
// Check if scale factor is exceeded for curved paths and generate curves if so...
|
|
|
|
if (path.isCurved()) {
|
|
|
|
qreal scaleFactor = cache->iscale / inverseScale;
|
|
|
|
if (scaleFactor < 0.5 || scaleFactor > 2.0) {
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glDeleteBuffers(1, &cache->vbo);
|
|
|
|
glDeleteBuffers(1, &cache->ibo);
|
|
|
|
#else
|
2011-12-20 20:39:12 +00:00
|
|
|
free(cache->vertices);
|
|
|
|
free(cache->indices);
|
2011-08-22 08:49:28 +00:00
|
|
|
#endif
|
|
|
|
updateCache = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cache = new QOpenGL2PEVectorPathCache;
|
|
|
|
data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
|
|
|
|
updateCache = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flatten the path at the current scale factor and fill it into the cache struct.
|
|
|
|
if (updateCache) {
|
|
|
|
QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
|
|
|
|
cache->vertexCount = polys.vertices.size() / 2;
|
|
|
|
cache->indexCount = polys.indices.size();
|
|
|
|
cache->primitiveType = GL_TRIANGLES;
|
|
|
|
cache->iscale = inverseScale;
|
2011-09-07 06:40:28 +00:00
|
|
|
cache->indexType = polys.indices.type();
|
2011-08-22 08:49:28 +00:00
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glGenBuffers(1, &cache->vbo);
|
|
|
|
glGenBuffers(1, &cache->ibo);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
|
|
|
|
2011-09-07 06:40:28 +00:00
|
|
|
if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
|
2011-08-22 08:49:28 +00:00
|
|
|
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
|
|
|
|
else
|
|
|
|
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
QVarLengthArray<float> vertices(polys.vertices.size());
|
|
|
|
for (int i = 0; i < polys.vertices.size(); ++i)
|
|
|
|
vertices[i] = float(inverseScale * polys.vertices.at(i));
|
|
|
|
funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
|
|
|
|
#else
|
2011-12-20 20:39:12 +00:00
|
|
|
cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
|
2011-09-07 06:40:28 +00:00
|
|
|
if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
|
2011-12-20 20:39:12 +00:00
|
|
|
cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
|
2011-08-22 08:49:28 +00:00
|
|
|
memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
|
|
|
|
} else {
|
2011-12-20 20:39:12 +00:00
|
|
|
cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
|
2011-08-22 08:49:28 +00:00
|
|
|
memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
|
|
|
|
}
|
|
|
|
for (int i = 0; i < polys.vertices.size(); ++i)
|
|
|
|
cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
2011-09-07 06:40:28 +00:00
|
|
|
if (cache->indexType == QVertexIndexVector::UnsignedInt)
|
2011-08-22 08:49:28 +00:00
|
|
|
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
|
|
|
|
else
|
|
|
|
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
#else
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
2011-09-07 06:40:28 +00:00
|
|
|
if (cache->indexType == QVertexIndexVector::UnsignedInt)
|
2011-08-22 08:49:28 +00:00
|
|
|
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
|
|
|
|
else
|
|
|
|
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// printf(" - Marking path as cachable...\n");
|
|
|
|
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
|
|
|
|
path.makeCacheable();
|
|
|
|
|
2013-01-07 17:21:55 +00:00
|
|
|
if (device->context()->format().stencilBufferSize() <= 0) {
|
2011-08-22 08:49:28 +00:00
|
|
|
// If there is no stencil buffer, triangulate the path instead.
|
|
|
|
|
|
|
|
QRectF bbox = path.controlPointRect();
|
|
|
|
// If the path doesn't fit within these limits, it is possible that the triangulation will fail.
|
|
|
|
bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
|
|
|
|
&& (bbox.right() < 0x8000 * inverseScale)
|
|
|
|
&& (bbox.top() > -0x8000 * inverseScale)
|
|
|
|
&& (bbox.bottom() < 0x8000 * inverseScale);
|
|
|
|
if (withinLimits) {
|
|
|
|
QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
|
|
|
|
|
|
|
|
QVarLengthArray<float> vertices(polys.vertices.size());
|
|
|
|
for (int i = 0; i < polys.vertices.size(); ++i)
|
|
|
|
vertices[i] = float(inverseScale * polys.vertices.at(i));
|
|
|
|
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
|
|
|
|
if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
|
|
|
|
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
|
|
|
|
else
|
|
|
|
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
|
|
|
|
} else {
|
|
|
|
// We can't handle big, concave painter paths with OpenGL without stencil buffer.
|
|
|
|
qWarning("Painter path exceeds +/-32767 pixels.");
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The path is too complicated & needs the stencil technique
|
|
|
|
vertexCoordinateArray.clear();
|
|
|
|
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
|
|
|
|
|
|
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|
|
|
|
|
|
|
glStencilMask(0xff);
|
|
|
|
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
|
|
|
|
|
|
if (q->state()->clipTestEnabled) {
|
|
|
|
// Pass when high bit is set, replace stencil value with current clip
|
|
|
|
glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
|
|
|
} else if (path.hasWindingFill()) {
|
|
|
|
// Pass when any bit is set, replace stencil value with 0
|
|
|
|
glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
|
|
|
} else {
|
|
|
|
// Pass when high bit is set, replace stencil value with 0
|
|
|
|
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|
|
|
}
|
|
|
|
prepareForDraw(currentBrush.isOpaque());
|
|
|
|
|
|
|
|
// Stencil the brush onto the dest buffer
|
|
|
|
composite(vertexCoordinateArray.boundingRect());
|
|
|
|
glStencilMask(0);
|
|
|
|
updateClipScissorTest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
|
|
|
int count,
|
|
|
|
int *stops,
|
|
|
|
int stopCount,
|
|
|
|
const QOpenGLRect &bounds,
|
|
|
|
StencilFillMode mode)
|
|
|
|
{
|
|
|
|
Q_ASSERT(count || stops);
|
|
|
|
|
|
|
|
// qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
|
|
|
|
glStencilMask(0xff); // Enable stencil writes
|
|
|
|
|
|
|
|
if (dirtyStencilRegion.intersects(currentScissorBounds)) {
|
|
|
|
QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
|
|
|
|
glClearStencil(0); // Clear to zero
|
|
|
|
for (int i = 0; i < clearRegion.size(); ++i) {
|
|
|
|
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
|
|
setScissor(clearRegion.at(i));
|
|
|
|
#endif
|
|
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
dirtyStencilRegion -= currentScissorBounds;
|
|
|
|
|
|
|
|
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
|
|
updateClipScissorTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
|
|
|
useSimpleShader();
|
|
|
|
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
|
|
|
|
|
|
|
if (mode == WindingFillMode) {
|
|
|
|
Q_ASSERT(stops && !count);
|
|
|
|
if (q->state()->clipTestEnabled) {
|
|
|
|
// Flatten clip values higher than current clip, and set high bit to match current clip
|
|
|
|
glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
|
|
composite(bounds);
|
|
|
|
|
|
|
|
glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
|
|
|
} else if (!stencilClean) {
|
|
|
|
// Clear stencil buffer within bounding rect
|
|
|
|
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
|
|
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
|
|
|
composite(bounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Inc. for front-facing triangle
|
|
|
|
funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
|
|
|
|
// Dec. for back-facing "holes"
|
|
|
|
funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
|
|
|
|
glStencilMask(~GL_STENCIL_HIGH_BIT);
|
|
|
|
drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|
|
|
|
|
|
|
if (q->state()->clipTestEnabled) {
|
|
|
|
// Clear high bit of stencil outside of path
|
|
|
|
glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
|
|
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
|
|
composite(bounds);
|
|
|
|
}
|
|
|
|
} else if (mode == OddEvenFillMode) {
|
|
|
|
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|
|
|
drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|
|
|
|
|
|
|
} else { // TriStripStrokeFillMode
|
|
|
|
Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
|
|
|
|
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
|
|
#if 0
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|
|
|
#else
|
|
|
|
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
if (q->state()->clipTestEnabled) {
|
|
|
|
glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
|
|
|
~GL_STENCIL_HIGH_BIT);
|
|
|
|
} else {
|
|
|
|
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
|
|
|
}
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Enable color writes & disable stencil writes
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
|
|
|
|
restore the stencil buffer to a pristine state. The current clip region
|
|
|
|
is set to 1, and the rest to 0.
|
|
|
|
*/
|
|
|
|
void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded()
|
|
|
|
{
|
|
|
|
if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
useSimpleShader();
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
|
|
|
|
QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
|
|
|
|
QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|
|
|
|
|
|
|
// Set high bit on clip region
|
|
|
|
glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
|
|
|
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|
|
|
glStencilMask(GL_STENCIL_HIGH_BIT);
|
|
|
|
composite(rect);
|
|
|
|
|
|
|
|
// Reset clipping to 1 and everything else to zero
|
|
|
|
glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
|
|
|
glStencilMask(0xff);
|
|
|
|
composite(rect);
|
|
|
|
|
|
|
|
q->state()->currentClip = 1;
|
|
|
|
q->state()->canRestoreClip = false;
|
|
|
|
|
|
|
|
maxClip = 1;
|
|
|
|
|
|
|
|
glStencilMask(0x0);
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
}
|
|
|
|
|
2013-01-15 14:32:41 +00:00
|
|
|
bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)
|
|
|
|
{
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
QTransform &transform = q->state()->matrix;
|
|
|
|
transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22());
|
|
|
|
bool ret = prepareForDraw(false);
|
|
|
|
transform.scale(cache.transform().m11(), cache.transform().m22());
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2011-08-22 08:49:28 +00:00
|
|
|
bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
|
|
|
|
{
|
|
|
|
if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|
|
|
updateBrushTexture();
|
|
|
|
|
|
|
|
if (compositionModeDirty)
|
|
|
|
updateCompositionMode();
|
|
|
|
|
|
|
|
if (matrixDirty)
|
|
|
|
updateMatrix();
|
|
|
|
|
|
|
|
const bool stateHasOpacity = q->state()->opacity < 0.99f;
|
|
|
|
if (q->state()->composition_mode == QPainter::CompositionMode_Source
|
|
|
|
|| (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
|
|
|
|
&& srcPixelsAreOpaque && !stateHasOpacity))
|
|
|
|
{
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
} else {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGLEngineShaderManager::OpacityMode opacityMode;
|
|
|
|
if (mode == ImageArrayDrawingMode) {
|
|
|
|
opacityMode = QOpenGLEngineShaderManager::AttributeOpacity;
|
|
|
|
} else {
|
|
|
|
opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity
|
|
|
|
: QOpenGLEngineShaderManager::NoOpacity;
|
|
|
|
if (stateHasOpacity && (mode != ImageDrawingMode)) {
|
|
|
|
// Using a brush
|
|
|
|
bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
|
|
|
|
(currentBrush.style() <= Qt::DiagCrossPattern);
|
|
|
|
|
|
|
|
if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
|
|
|
|
opacityMode = QOpenGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
|
|
|
|
}
|
|
|
|
}
|
|
|
|
shaderManager->setOpacityMode(opacityMode);
|
|
|
|
|
|
|
|
bool changed = shaderManager->useCorrectShaderProg();
|
|
|
|
// If the shader program needs changing, we change it and mark all uniforms as dirty
|
|
|
|
if (changed) {
|
|
|
|
// The shader program has changed so mark all uniforms as dirty:
|
|
|
|
brushUniformsDirty = true;
|
|
|
|
opacityUniformDirty = true;
|
|
|
|
matrixUniformDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|
|
|
updateBrushUniforms();
|
|
|
|
|
|
|
|
if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
|
|
|
|
opacityUniformDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Matrix),
|
|
|
|
pmvMatrix);
|
|
|
|
matrixUniformDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect)
|
|
|
|
{
|
|
|
|
setCoords(staticVertexCoordinateArray, boundingRect);
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
|
|
|
|
void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
|
|
|
|
GLenum primitive)
|
|
|
|
{
|
|
|
|
// Now setup the pointer to the vertex array:
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
|
|
|
|
|
|
|
|
int previousStop = 0;
|
|
|
|
for (int i=0; i<stopCount; ++i) {
|
|
|
|
int stop = stops[i];
|
|
|
|
/*
|
|
|
|
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
|
|
|
|
for (int i=previousStop; i<stop; ++i)
|
|
|
|
qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
|
|
|
|
*/
|
|
|
|
glDrawArrays(primitive, previousStop, stop - previousStop);
|
|
|
|
previousStop = stop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////// Public Methods //////////////////////////////////////////
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineEx::QOpenGL2PaintEngineEx()
|
|
|
|
: QPaintEngineEx(*(new QOpenGL2PaintEngineExPrivate(this)))
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineEx::~QOpenGL2PaintEngineEx()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
if (qbrush_style(brush) == Qt::NoBrush)
|
|
|
|
return;
|
|
|
|
ensureActive();
|
|
|
|
d->setBrush(brush);
|
|
|
|
d->fill(path);
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
const QBrush &penBrush = qpen_brush(pen);
|
|
|
|
if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
|
|
|
|
return;
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState *s = state();
|
2012-10-15 15:06:34 +00:00
|
|
|
if (qt_pen_is_cosmetic(pen, state()->renderHints) && !qt_scaleForTransform(s->transform(), 0)) {
|
2011-08-22 08:49:28 +00:00
|
|
|
// QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
|
|
|
|
QPaintEngineEx::stroke(path, pen);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
d->setBrush(penBrush);
|
|
|
|
d->stroke(path, pen);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
|
|
|
|
{
|
|
|
|
const QOpenGL2PaintEngineState *s = q->state();
|
|
|
|
if (snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = false;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Qt::PenStyle penStyle = qpen_style(pen);
|
|
|
|
const QBrush &penBrush = qpen_brush(pen);
|
|
|
|
const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
|
|
|
|
|
|
|
|
transferMode(BrushDrawingMode);
|
|
|
|
|
|
|
|
// updateMatrix() is responsible for setting the inverse scale on
|
|
|
|
// the strokers, so we need to call it here and not wait for
|
|
|
|
// prepareForDraw() down below.
|
|
|
|
updateMatrix();
|
|
|
|
|
|
|
|
QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
|
|
|
|
? q->state()->rectangleClip
|
|
|
|
: QRectF(0, 0, width, height));
|
|
|
|
|
|
|
|
if (penStyle == Qt::SolidLine) {
|
2012-10-15 15:06:34 +00:00
|
|
|
stroker.process(path, pen, clip, s->renderHints);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
} else { // Some sort of dash
|
2012-10-15 15:06:34 +00:00
|
|
|
dasher.process(path, pen, clip, s->renderHints);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
QVectorPath dashStroke(dasher.points(),
|
|
|
|
dasher.elementCount(),
|
2012-10-15 15:06:34 +00:00
|
|
|
dasher.elementTypes(),
|
|
|
|
s->renderHints);
|
|
|
|
stroker.process(dashStroke, pen, clip, s->renderHints);
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!stroker.vertexCount())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (opaque) {
|
|
|
|
prepareForDraw(opaque);
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
|
|
|
|
|
|
|
|
// QBrush b(Qt::green);
|
|
|
|
// d->setBrush(&b);
|
|
|
|
// d->prepareForDraw(true);
|
|
|
|
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
qreal width = qpen_widthf(pen) / 2;
|
|
|
|
if (width == 0)
|
|
|
|
width = 0.5;
|
|
|
|
qreal extra = pen.joinStyle() == Qt::MiterJoin
|
|
|
|
? qMax(pen.miterLimit() * width, width)
|
|
|
|
: width;
|
|
|
|
|
2012-10-15 15:06:34 +00:00
|
|
|
if (qt_pen_is_cosmetic(pen, q->state()->renderHints))
|
2011-08-22 08:49:28 +00:00
|
|
|
extra = extra * inverseScale;
|
|
|
|
|
|
|
|
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
|
|
|
|
|
|
|
|
fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
|
|
|
|
0, 0, bounds, QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode);
|
|
|
|
|
|
|
|
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
|
|
|
|
|
|
// Pass when any bit is set, replace stencil value with 0
|
|
|
|
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|
|
|
prepareForDraw(false);
|
|
|
|
|
|
|
|
// Stencil the brush onto the dest buffer
|
|
|
|
composite(bounds);
|
|
|
|
|
|
|
|
glStencilMask(0);
|
|
|
|
|
|
|
|
updateClipScissorTest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::penChanged() { }
|
|
|
|
void QOpenGL2PaintEngineEx::brushChanged() { }
|
|
|
|
void QOpenGL2PaintEngineEx::brushOriginChanged() { }
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::opacityChanged()
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineEx::opacityChanged()");
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
state()->opacityChanged = true;
|
|
|
|
|
|
|
|
Q_ASSERT(d->shaderManager);
|
|
|
|
d->brushUniformsDirty = true;
|
|
|
|
d->opacityUniformDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::compositionModeChanged()
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineEx::compositionModeChanged()");
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
state()->compositionModeChanged = true;
|
|
|
|
d->compositionModeDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::renderHintsChanged()
|
|
|
|
{
|
|
|
|
state()->renderHintsChanged = true;
|
|
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
if ((state()->renderHints & QPainter::Antialiasing)
|
|
|
|
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
|
|
|
|
glEnable(GL_MULTISAMPLE);
|
|
|
|
else
|
|
|
|
glDisable(GL_MULTISAMPLE);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
d->lastTextureUsed = GLuint(-1);
|
|
|
|
d->brushTextureDirty = true;
|
|
|
|
// qDebug("QOpenGL2PaintEngineEx::renderHintsChanged() not implemented!");
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::transformChanged()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
d->matrixDirty = true;
|
|
|
|
state()->matrixChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
|
|
|
|
{
|
|
|
|
return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
QOpenGLContext *ctx = d->ctx;
|
|
|
|
|
|
|
|
int max_texture_size = ctx->d_func()->maxTextureSize();
|
|
|
|
if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
|
|
|
|
QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|
|
|
|
|
|
|
const qreal sx = scaled.width() / qreal(pixmap.width());
|
|
|
|
const qreal sy = scaled.height() / qreal(pixmap.height());
|
|
|
|
|
|
|
|
drawPixmap(dest, scaled, scaleRect(src, sx, sy));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
d->transferMode(ImageDrawingMode);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
2011-09-12 12:53:20 +00:00
|
|
|
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
2011-09-12 12:53:20 +00:00
|
|
|
QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom());
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
bool isBitmap = pixmap.isQBitmap();
|
|
|
|
bool isOpaque = !isBitmap && !pixmap.hasAlpha();
|
|
|
|
|
|
|
|
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
2011-09-12 12:53:20 +00:00
|
|
|
state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
2011-08-22 08:49:28 +00:00
|
|
|
d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
|
|
|
|
Qt::ImageConversionFlags)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
QOpenGLContext *ctx = d->ctx;
|
|
|
|
|
|
|
|
int max_texture_size = ctx->d_func()->maxTextureSize();
|
|
|
|
if (image.width() > max_texture_size || image.height() > max_texture_size) {
|
|
|
|
QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|
|
|
|
|
|
|
const qreal sx = scaled.width() / qreal(image.width());
|
|
|
|
const qreal sy = scaled.height() / qreal(image.height());
|
|
|
|
|
|
|
|
drawImage(dest, scaled, scaleRect(src, sx, sy));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
d->transferMode(ImageDrawingMode);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
2011-09-12 12:53:20 +00:00
|
|
|
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
|
|
state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
|
|
|
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
|
|
|
|
QPainterState *s = state();
|
|
|
|
|
|
|
|
QFontEngine *fontEngine = textItem->fontEngine();
|
2013-01-10 14:09:32 +00:00
|
|
|
if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) {
|
2011-08-22 08:49:28 +00:00
|
|
|
QFontEngineGlyphCache::Type glyphType = fontEngine->glyphFormat >= 0
|
|
|
|
? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
|
|
|
|
: d->glyphCacheType;
|
|
|
|
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
2011-09-07 08:31:03 +00:00
|
|
|
if (d->device->context()->format().alphaBufferSize() > 0 || s->matrix.type() > QTransform::TxTranslate
|
2011-08-22 08:49:28 +00:00
|
|
|
|| (s->composition_mode != QPainter::CompositionMode_Source
|
|
|
|
&& s->composition_mode != QPainter::CompositionMode_SourceOver))
|
|
|
|
{
|
|
|
|
glyphType = QFontEngineGlyphCache::Raster_A8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
d->drawCachedGlyphs(glyphType, textItem);
|
|
|
|
} else {
|
|
|
|
QPaintEngineEx::drawStaticTextItem(textItem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
if (!d->shaderManager)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
d->transferMode(ImageDrawingMode);
|
|
|
|
|
|
|
|
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textureId);
|
|
|
|
|
|
|
|
QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
|
|
|
|
|
|
|
|
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|
|
|
state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
|
|
|
|
d->drawTexture(dest, srcRect, size, false);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
QOpenGL2PaintEngineState *s = state();
|
|
|
|
|
|
|
|
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
|
|
|
|
|
|
|
|
QTransform::TransformationType txtype = s->matrix.type();
|
|
|
|
|
|
|
|
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
|
|
|
|
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
|
|
|
|
: d->glyphCacheType;
|
|
|
|
|
|
|
|
|
|
|
|
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
2011-09-07 08:31:03 +00:00
|
|
|
if (d->device->context()->format().alphaBufferSize() > 0 || txtype > QTransform::TxTranslate
|
2011-08-22 08:49:28 +00:00
|
|
|
|| (state()->composition_mode != QPainter::CompositionMode_Source
|
|
|
|
&& state()->composition_mode != QPainter::CompositionMode_SourceOver))
|
|
|
|
{
|
|
|
|
glyphType = QFontEngineGlyphCache::Raster_A8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-01-10 14:09:32 +00:00
|
|
|
if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) {
|
2011-08-22 08:49:28 +00:00
|
|
|
QVarLengthArray<QFixedPoint> positions;
|
|
|
|
QVarLengthArray<glyph_t> glyphs;
|
|
|
|
QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
|
|
|
|
ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
|
|
|
|
|
|
|
|
{
|
|
|
|
QStaticTextItem staticTextItem;
|
|
|
|
staticTextItem.chars = const_cast<QChar *>(ti.chars);
|
|
|
|
staticTextItem.setFontEngine(ti.fontEngine);
|
|
|
|
staticTextItem.glyphs = glyphs.data();
|
|
|
|
staticTextItem.numChars = ti.num_chars;
|
|
|
|
staticTextItem.numGlyphs = glyphs.size();
|
|
|
|
staticTextItem.glyphPositions = positions.data();
|
|
|
|
|
|
|
|
d->drawCachedGlyphs(glyphType, &staticTextItem);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
QPaintEngineEx::drawTextItem(p, ti);
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
class QOpenGLStaticTextUserData: public QStaticTextUserData
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
QOpenGLStaticTextUserData()
|
|
|
|
: QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
~QOpenGLStaticTextUserData()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
QSize cacheSize;
|
|
|
|
QOpenGL2PEXVertexArray vertexCoordinateArray;
|
|
|
|
QOpenGL2PEXVertexArray textureCoordinateArray;
|
|
|
|
QFontEngineGlyphCache::Type glyphType;
|
|
|
|
int cacheSerialNumber;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
|
|
|
|
|
2013-01-10 14:09:32 +00:00
|
|
|
bool QOpenGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const
|
|
|
|
{
|
|
|
|
float det = t.determinant();
|
|
|
|
|
|
|
|
// Don't try to cache huge fonts or vastly transformed fonts
|
|
|
|
return t.type() < QTransform::TxProject
|
|
|
|
&& QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t)
|
|
|
|
&& det >= 0.25f && det <= 4.f;
|
|
|
|
}
|
|
|
|
|
2011-08-22 08:49:28 +00:00
|
|
|
void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
|
|
|
|
QStaticTextItem *staticTextItem)
|
|
|
|
{
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState *s = q->state();
|
|
|
|
|
|
|
|
void *cacheKey = ctx->shareGroup();
|
|
|
|
bool recreateVertexArrays = false;
|
2011-11-04 13:47:31 +00:00
|
|
|
QFontEngine *fe = staticTextItem->fontEngine();
|
2011-08-22 08:49:28 +00:00
|
|
|
|
2013-01-15 14:32:41 +00:00
|
|
|
// We allow scaling, so that the glyph-cache will contain glyphs with the
|
|
|
|
// appropriate resolution in the case of displays with a device-pixel-ratio != 1.
|
|
|
|
QTransform transform = QTransform::fromScale(s->matrix.m11(), s->matrix.m22());
|
|
|
|
|
2011-08-22 08:49:28 +00:00
|
|
|
QOpenGLTextureGlyphCache *cache =
|
2013-01-15 14:32:41 +00:00
|
|
|
(QOpenGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphType, transform);
|
2011-08-22 08:49:28 +00:00
|
|
|
if (!cache || cache->cacheType() != glyphType || cache->contextGroup() == 0) {
|
2013-01-15 14:32:41 +00:00
|
|
|
cache = new QOpenGLTextureGlyphCache(glyphType, transform);
|
2011-11-04 13:47:31 +00:00
|
|
|
fe->setGlyphCache(cacheKey, cache);
|
2011-08-22 08:49:28 +00:00
|
|
|
recreateVertexArrays = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (staticTextItem->userDataNeedsUpdate) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
} else if (staticTextItem->userData() == 0) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
} else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
} else {
|
|
|
|
QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
|
|
|
|
if (userData->glyphType != glyphType) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
} else if (userData->cacheSerialNumber != cache->serialNumber()) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
|
|
|
|
// If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
|
|
|
|
// cache so this text is performed before we test if the cache size has changed.
|
|
|
|
if (recreateVertexArrays) {
|
|
|
|
cache->setPaintEnginePrivate(this);
|
2011-11-04 13:47:31 +00:00
|
|
|
if (!cache->populate(fe, staticTextItem->numGlyphs,
|
2011-08-22 08:49:28 +00:00
|
|
|
staticTextItem->glyphs, staticTextItem->glyphPositions)) {
|
|
|
|
// No space for glyphs in cache. We need to reset it and try again.
|
|
|
|
cache->clear();
|
2011-11-04 13:47:31 +00:00
|
|
|
cache->populate(fe, staticTextItem->numGlyphs,
|
2011-08-22 08:49:28 +00:00
|
|
|
staticTextItem->glyphs, staticTextItem->glyphPositions);
|
|
|
|
}
|
|
|
|
cache->fillInPendingGlyphs();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cache->width() == 0 || cache->height() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
transferMode(TextDrawingMode);
|
|
|
|
|
2012-01-23 14:06:41 +00:00
|
|
|
int margin = fe->glyphMargin(glyphType);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
GLfloat dx = 1.0 / cache->width();
|
|
|
|
GLfloat dy = 1.0 / cache->height();
|
|
|
|
|
|
|
|
// Use global arrays by default
|
|
|
|
QOpenGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
|
|
|
|
QOpenGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
|
|
|
|
|
|
|
|
if (staticTextItem->useBackendOptimizations) {
|
|
|
|
QOpenGLStaticTextUserData *userData = 0;
|
|
|
|
|
|
|
|
if (staticTextItem->userData() == 0
|
|
|
|
|| staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
|
|
|
|
|
|
|
|
userData = new QOpenGLStaticTextUserData();
|
|
|
|
staticTextItem->setUserData(userData);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
|
|
|
|
}
|
|
|
|
|
|
|
|
userData->glyphType = glyphType;
|
|
|
|
userData->cacheSerialNumber = cache->serialNumber();
|
|
|
|
|
|
|
|
// Use cache if backend optimizations is turned on
|
|
|
|
vertexCoordinates = &userData->vertexCoordinateArray;
|
|
|
|
textureCoordinates = &userData->textureCoordinateArray;
|
|
|
|
|
|
|
|
QSize size(cache->width(), cache->height());
|
|
|
|
if (userData->cacheSize != size) {
|
|
|
|
recreateVertexArrays = true;
|
|
|
|
userData->cacheSize = size;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (recreateVertexArrays) {
|
|
|
|
vertexCoordinates->clear();
|
|
|
|
textureCoordinates->clear();
|
|
|
|
|
2011-11-04 13:47:31 +00:00
|
|
|
bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
|
2011-08-22 08:49:28 +00:00
|
|
|
for (int i=0; i<staticTextItem->numGlyphs; ++i) {
|
|
|
|
QFixed subPixelPosition;
|
|
|
|
if (supportsSubPixelPositions)
|
2011-11-04 13:47:31 +00:00
|
|
|
subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
|
|
|
|
|
|
|
|
const QTextureGlyphCache::Coord &c = cache->coords[glyph];
|
|
|
|
if (c.isNull())
|
|
|
|
continue;
|
|
|
|
|
2013-01-15 14:32:41 +00:00
|
|
|
int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin;
|
|
|
|
int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin;
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
|
|
|
|
textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
|
|
|
|
}
|
|
|
|
|
|
|
|
staticTextItem->userDataNeedsUpdate = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int numGlyphs = vertexCoordinates->vertexCount() / 4;
|
|
|
|
if (numGlyphs == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (elementIndices.size() < numGlyphs*6) {
|
|
|
|
Q_ASSERT(elementIndices.size() % 6 == 0);
|
|
|
|
int j = elementIndices.size() / 6 * 4;
|
|
|
|
while (j < numGlyphs*4) {
|
|
|
|
elementIndices.append(j + 0);
|
|
|
|
elementIndices.append(j + 0);
|
|
|
|
elementIndices.append(j + 1);
|
|
|
|
elementIndices.append(j + 2);
|
|
|
|
elementIndices.append(j + 3);
|
|
|
|
elementIndices.append(j + 3);
|
|
|
|
|
|
|
|
j += 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|
|
|
if (elementIndicesVBOId == 0)
|
|
|
|
glGenBuffers(1, &elementIndicesVBOId);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
|
|
|
|
elementIndices.constData(), GL_STATIC_DRAW);
|
|
|
|
#endif
|
|
|
|
} else {
|
|
|
|
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
|
|
|
|
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
|
|
|
|
|
|
|
|
if (!snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = true;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
QBrush pensBrush = q->state()->pen.brush();
|
|
|
|
setBrush(pensBrush);
|
|
|
|
|
|
|
|
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|
|
|
|
|
|
|
// Subpixel antialiasing without gamma correction
|
|
|
|
|
|
|
|
QPainter::CompositionMode compMode = q->state()->composition_mode;
|
|
|
|
Q_ASSERT(compMode == QPainter::CompositionMode_Source
|
|
|
|
|| compMode == QPainter::CompositionMode_SourceOver);
|
|
|
|
|
|
|
|
shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass1);
|
|
|
|
|
|
|
|
if (pensBrush.style() == Qt::SolidPattern) {
|
|
|
|
// Solid patterns can get away with only one pass.
|
|
|
|
QColor c = pensBrush.color();
|
|
|
|
qreal oldOpacity = q->state()->opacity;
|
|
|
|
if (compMode == QPainter::CompositionMode_Source) {
|
|
|
|
c = qt_premultiplyColor(c, q->state()->opacity);
|
|
|
|
q->state()->opacity = 1;
|
|
|
|
opacityUniformDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
compositionModeDirty = false; // I can handle this myself, thank you very much
|
2013-01-15 14:32:41 +00:00
|
|
|
prepareForCachedGlyphDraw(*cache);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
2013-01-15 14:32:41 +00:00
|
|
|
// prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset.
|
2011-08-22 08:49:28 +00:00
|
|
|
if (compMode == QPainter::CompositionMode_Source) {
|
|
|
|
q->state()->opacity = oldOpacity;
|
|
|
|
opacityUniformDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
2011-08-22 08:49:28 +00:00
|
|
|
} else {
|
|
|
|
// Other brush styles need two passes.
|
|
|
|
|
|
|
|
qreal oldOpacity = q->state()->opacity;
|
|
|
|
if (compMode == QPainter::CompositionMode_Source) {
|
|
|
|
q->state()->opacity = 1;
|
|
|
|
opacityUniformDirty = true;
|
|
|
|
pensBrush = Qt::white;
|
|
|
|
setBrush(pensBrush);
|
|
|
|
}
|
|
|
|
|
|
|
|
compositionModeDirty = false; // I can handle this myself, thank you very much
|
2013-01-15 14:32:41 +00:00
|
|
|
prepareForCachedGlyphDraw(*cache);
|
2011-08-22 08:49:28 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
2011-08-22 08:49:28 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|
|
|
|
|
|
|
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
|
|
|
#else
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2);
|
|
|
|
|
|
|
|
if (compMode == QPainter::CompositionMode_Source) {
|
|
|
|
q->state()->opacity = oldOpacity;
|
|
|
|
opacityUniformDirty = true;
|
|
|
|
pensBrush = q->state()->pen.brush();
|
|
|
|
setBrush(pensBrush);
|
|
|
|
}
|
|
|
|
|
|
|
|
compositionModeDirty = false;
|
2013-01-15 14:32:41 +00:00
|
|
|
prepareForCachedGlyphDraw(*cache);
|
2011-08-22 08:49:28 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
|
|
}
|
|
|
|
compositionModeDirty = true;
|
|
|
|
} else {
|
|
|
|
// Greyscale/mono glyphs
|
|
|
|
|
|
|
|
shaderManager->setMaskType(QOpenGLEngineShaderManager::PixelMask);
|
2013-01-15 14:32:41 +00:00
|
|
|
prepareForCachedGlyphDraw(*cache);
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QOpenGLTextureGlyphCache::Linear:QOpenGLTextureGlyphCache::Nearest;
|
|
|
|
if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
2011-08-22 08:49:28 +00:00
|
|
|
if (lastMaskTextureUsed != cache->texture()) {
|
|
|
|
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|
|
|
lastMaskTextureUsed = cache->texture();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cache->filterMode() != filterMode) {
|
|
|
|
if (filterMode == QOpenGLTextureGlyphCache::Linear) {
|
2011-10-21 10:31:43 +00:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
2011-08-22 08:49:28 +00:00
|
|
|
} else {
|
2011-10-21 10:31:43 +00:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
2011-08-22 08:49:28 +00:00
|
|
|
}
|
|
|
|
cache->setFilterMode(filterMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool srgbFrameBufferEnabled = false;
|
|
|
|
if (funcs.hasOpenGLExtension(QOpenGLExtensions::SRGBFrameBuffer)) {
|
|
|
|
if (false)
|
|
|
|
{
|
|
|
|
glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
srgbFrameBufferEnabled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
#else
|
|
|
|
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (srgbFrameBufferEnabled)
|
|
|
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
|
|
|
|
QPainter::PixmapFragmentHints hints)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
// Use fallback for extended composition modes.
|
|
|
|
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
|
|
|
|
QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
int max_texture_size = d->ctx->d_func()->maxTextureSize();
|
|
|
|
if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
|
|
|
|
QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|
|
|
d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
|
|
|
|
} else {
|
|
|
|
d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
|
|
|
|
int fragmentCount, const QPixmap &pixmap,
|
|
|
|
QPainter::PixmapFragmentHints hints)
|
|
|
|
{
|
|
|
|
GLfloat dx = 1.0f / pixmap.size().width();
|
|
|
|
GLfloat dy = 1.0f / pixmap.size().height();
|
|
|
|
|
|
|
|
vertexCoordinateArray.clear();
|
|
|
|
textureCoordinateArray.clear();
|
|
|
|
opacityArray.reset();
|
|
|
|
|
|
|
|
if (snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = false;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool allOpaque = true;
|
|
|
|
|
|
|
|
for (int i = 0; i < fragmentCount; ++i) {
|
|
|
|
qreal s = 0;
|
|
|
|
qreal c = 1;
|
|
|
|
if (fragments[i].rotation != 0) {
|
|
|
|
s = qFastSin(fragments[i].rotation * Q_PI / 180);
|
|
|
|
c = qFastCos(fragments[i].rotation * Q_PI / 180);
|
|
|
|
}
|
|
|
|
|
|
|
|
qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
|
|
|
|
qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
|
|
|
|
QOpenGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
|
|
|
|
QOpenGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
|
|
|
|
|
|
|
|
vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
|
|
|
|
vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
|
|
|
|
vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
|
|
|
|
vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
|
|
|
|
vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
|
|
|
|
vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
|
|
|
|
|
|
|
|
QOpenGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
|
|
|
|
(fragments[i].sourceLeft + fragments[i].width) * dx,
|
|
|
|
(fragments[i].sourceTop + fragments[i].height) * dy);
|
|
|
|
|
|
|
|
textureCoordinateArray.addVertex(src.right, src.bottom);
|
|
|
|
textureCoordinateArray.addVertex(src.right, src.top);
|
|
|
|
textureCoordinateArray.addVertex(src.left, src.top);
|
|
|
|
textureCoordinateArray.addVertex(src.left, src.top);
|
|
|
|
textureCoordinateArray.addVertex(src.left, src.bottom);
|
|
|
|
textureCoordinateArray.addVertex(src.right, src.bottom);
|
|
|
|
|
|
|
|
qreal opacity = fragments[i].opacity * q->state()->opacity;
|
|
|
|
opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
|
|
|
|
allOpaque &= (opacity >= 0.99f);
|
|
|
|
}
|
|
|
|
|
2011-08-29 12:13:08 +00:00
|
|
|
funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
2011-09-12 12:53:20 +00:00
|
|
|
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
|
2011-08-22 08:49:28 +00:00
|
|
|
transferMode(ImageArrayDrawingMode);
|
|
|
|
|
|
|
|
bool isBitmap = pixmap.isQBitmap();
|
|
|
|
bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
|
|
|
|
|
|
|
|
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
2011-09-12 12:53:20 +00:00
|
|
|
q->state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
// Setup for texture drawing
|
|
|
|
currentBrush = noBrush;
|
|
|
|
shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc
|
|
|
|
: QOpenGLEngineShaderManager::ImageSrc);
|
|
|
|
if (prepareForDraw(isOpaque))
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|
|
|
|
|
|
|
if (isBitmap) {
|
|
|
|
QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|
|
|
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
|
|
|
|
}
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
2011-09-07 08:31:03 +00:00
|
|
|
Q_ASSERT(pdev->devType() == QInternal::OpenGL);
|
|
|
|
d->device = static_cast<QOpenGLPaintDevice*>(pdev);
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
if (!d->device)
|
|
|
|
return false;
|
|
|
|
|
2011-09-07 08:31:03 +00:00
|
|
|
if (d->device->context() != QOpenGLContext::currentContext()) {
|
|
|
|
qWarning("QPainter::begin(): QOpenGLPaintDevice's context needs to be current");
|
2011-08-22 08:49:28 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
d->ctx = QOpenGLContext::currentContext();
|
|
|
|
d->ctx->d_func()->active_engine = this;
|
|
|
|
|
2012-06-12 08:21:37 +00:00
|
|
|
d->funcs.initializeOpenGLFunctions();
|
2011-08-22 08:49:28 +00:00
|
|
|
|
|
|
|
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
|
|
|
|
d->vertexAttributeArraysEnabledState[i] = false;
|
|
|
|
|
|
|
|
const QSize sz = d->device->size();
|
|
|
|
d->width = sz.width();
|
|
|
|
d->height = sz.height();
|
|
|
|
d->mode = BrushDrawingMode;
|
|
|
|
d->brushTextureDirty = true;
|
|
|
|
d->brushUniformsDirty = true;
|
|
|
|
d->matrixUniformDirty = true;
|
|
|
|
d->matrixDirty = true;
|
|
|
|
d->compositionModeDirty = true;
|
|
|
|
d->opacityUniformDirty = true;
|
|
|
|
d->needsSync = true;
|
|
|
|
d->useSystemClip = !systemClip().isEmpty();
|
|
|
|
d->currentBrush = QBrush();
|
|
|
|
|
|
|
|
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|
|
|
d->stencilClean = true;
|
|
|
|
|
|
|
|
d->shaderManager = new QOpenGLEngineShaderManager(d->ctx);
|
|
|
|
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
glDisable(GL_MULTISAMPLE);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
|
|
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(QT_OPENGL_ES_2)
|
|
|
|
// OpenGL ES can't switch MSAA off, so if the gl paint device is
|
|
|
|
// multisampled, it's always multisampled.
|
2011-09-07 08:31:03 +00:00
|
|
|
d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1;
|
2011-08-22 08:49:28 +00:00
|
|
|
#else
|
|
|
|
d->multisamplingAlwaysEnabled = false;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QOpenGL2PaintEngineEx::end()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
QOpenGLContext *ctx = d->ctx;
|
|
|
|
d->funcs.glUseProgram(0);
|
|
|
|
d->transferMode(BrushDrawingMode);
|
|
|
|
|
|
|
|
ctx->d_func()->active_engine = 0;
|
|
|
|
|
|
|
|
d->resetGLState();
|
|
|
|
|
|
|
|
delete d->shaderManager;
|
|
|
|
d->shaderManager = 0;
|
|
|
|
d->currentBrush = QBrush();
|
|
|
|
|
|
|
|
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
|
|
|
if (!d->unusedVBOSToClean.isEmpty()) {
|
|
|
|
glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
|
|
|
|
d->unusedVBOSToClean.clear();
|
|
|
|
}
|
|
|
|
if (!d->unusedIBOSToClean.isEmpty()) {
|
|
|
|
glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
|
|
|
|
d->unusedIBOSToClean.clear();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::ensureActive()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
QOpenGLContext *ctx = d->ctx;
|
|
|
|
|
|
|
|
if (isActive() && ctx->d_func()->active_engine != this) {
|
|
|
|
ctx->d_func()->active_engine = this;
|
|
|
|
d->needsSync = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (d->needsSync) {
|
2012-07-10 17:13:19 +00:00
|
|
|
d->device->ensureActiveTarget();
|
|
|
|
|
2011-08-22 08:49:28 +00:00
|
|
|
d->transferMode(BrushDrawingMode);
|
|
|
|
glViewport(0, 0, d->width, d->height);
|
|
|
|
d->needsSync = false;
|
|
|
|
d->lastMaskTextureUsed = 0;
|
|
|
|
d->shaderManager->setDirty();
|
|
|
|
d->syncGlState();
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
|
|
|
|
setState(state());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::updateClipScissorTest()
|
|
|
|
{
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
if (q->state()->clipTestEnabled) {
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
} else {
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef QT_GL_NO_SCISSOR_TEST
|
|
|
|
currentScissorBounds = QRect(0, 0, width, height);
|
|
|
|
#else
|
|
|
|
QRect bounds = q->state()->rectangleClip;
|
|
|
|
if (!q->state()->clipEnabled) {
|
|
|
|
if (useSystemClip)
|
|
|
|
bounds = systemClip.boundingRect();
|
|
|
|
else
|
|
|
|
bounds = QRect(0, 0, width, height);
|
|
|
|
} else {
|
|
|
|
if (useSystemClip)
|
|
|
|
bounds = bounds.intersected(systemClip.boundingRect());
|
|
|
|
else
|
|
|
|
bounds = bounds.intersected(QRect(0, 0, width, height));
|
|
|
|
}
|
|
|
|
|
|
|
|
currentScissorBounds = bounds;
|
|
|
|
|
|
|
|
if (bounds == QRect(0, 0, width, height)) {
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
} else {
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
setScissor(bounds);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect)
|
|
|
|
{
|
|
|
|
const int left = rect.left();
|
|
|
|
const int width = rect.width();
|
|
|
|
int bottom = height - (rect.top() + rect.height());
|
2011-09-07 08:31:03 +00:00
|
|
|
if (device->paintFlipped()) {
|
2011-08-22 08:49:28 +00:00
|
|
|
bottom = rect.top();
|
|
|
|
}
|
|
|
|
const int height = rect.height();
|
|
|
|
|
|
|
|
glScissor(left, bottom, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::clipEnabledChanged()
|
|
|
|
{
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
state()->clipChanged = true;
|
|
|
|
|
|
|
|
if (painter()->hasClipping())
|
|
|
|
d->regenerateClip();
|
|
|
|
else
|
|
|
|
d->systemStateChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::clearClip(uint value)
|
|
|
|
{
|
|
|
|
dirtyStencilRegion -= currentScissorBounds;
|
|
|
|
|
|
|
|
glStencilMask(0xff);
|
|
|
|
glClearStencil(value);
|
|
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glStencilMask(0x0);
|
|
|
|
|
|
|
|
q->state()->needsClipBufferClear = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
|
|
|
|
{
|
|
|
|
transferMode(BrushDrawingMode);
|
|
|
|
|
|
|
|
if (snapToPixelGrid) {
|
|
|
|
snapToPixelGrid = false;
|
|
|
|
matrixDirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (matrixDirty)
|
|
|
|
updateMatrix();
|
|
|
|
|
|
|
|
stencilClean = false;
|
|
|
|
|
|
|
|
const bool singlePass = !path.hasWindingFill()
|
|
|
|
&& (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
|
|
|
|
|| q->state()->needsClipBufferClear);
|
|
|
|
const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
|
|
|
|
|
|
|
|
if (q->state()->needsClipBufferClear)
|
|
|
|
clearClip(1);
|
|
|
|
|
|
|
|
if (path.isEmpty()) {
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (q->state()->clipTestEnabled)
|
|
|
|
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
else
|
|
|
|
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|
|
|
|
|
|
|
vertexCoordinateArray.clear();
|
|
|
|
vertexCoordinateArray.addPath(path, inverseScale, false);
|
|
|
|
|
|
|
|
if (!singlePass)
|
|
|
|
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|
|
|
|
|
|
|
glColorMask(false, false, false, false);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
useSimpleShader();
|
|
|
|
|
|
|
|
if (singlePass) {
|
|
|
|
// Under these conditions we can set the new stencil value in a single
|
|
|
|
// pass, by using the current value and the "new value" as the toggles
|
|
|
|
|
|
|
|
glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|
|
|
glStencilMask(value ^ referenceClipValue);
|
|
|
|
|
|
|
|
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|
|
|
} else {
|
|
|
|
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|
|
|
glStencilMask(0xff);
|
|
|
|
|
|
|
|
if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
|
|
|
|
// Pass when any clip bit is set, set high bit
|
|
|
|
glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
composite(vertexCoordinateArray.boundingRect());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Pass when high bit is set, replace stencil value with new clip value
|
|
|
|
glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
|
|
|
|
|
|
|
composite(vertexCoordinateArray.boundingRect());
|
|
|
|
}
|
|
|
|
|
|
|
|
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|
|
|
glStencilMask(0);
|
|
|
|
|
|
|
|
glColorMask(true, true, true, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineEx::clip()");
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
state()->clipChanged = true;
|
|
|
|
|
|
|
|
ensureActive();
|
|
|
|
|
|
|
|
if (op == Qt::ReplaceClip) {
|
|
|
|
op = Qt::IntersectClip;
|
|
|
|
if (d->hasClipOperations()) {
|
|
|
|
d->systemStateChanged();
|
|
|
|
state()->canRestoreClip = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
|
|
if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
|
|
|
|
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|
|
|
QRectF rect(points[0], points[2]);
|
|
|
|
|
|
|
|
if (state()->matrix.type() <= QTransform::TxScale
|
|
|
|
|| (state()->matrix.type() == QTransform::TxRotate
|
|
|
|
&& qFuzzyIsNull(state()->matrix.m11())
|
|
|
|
&& qFuzzyIsNull(state()->matrix.m22())))
|
|
|
|
{
|
|
|
|
state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
|
|
|
|
d->updateClipScissorTest();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
|
|
|
|
|
|
|
|
switch (op) {
|
|
|
|
case Qt::NoClip:
|
|
|
|
if (d->useSystemClip) {
|
|
|
|
state()->clipTestEnabled = true;
|
|
|
|
state()->currentClip = 1;
|
|
|
|
} else {
|
|
|
|
state()->clipTestEnabled = false;
|
|
|
|
}
|
|
|
|
state()->rectangleClip = QRect(0, 0, d->width, d->height);
|
|
|
|
state()->canRestoreClip = false;
|
|
|
|
d->updateClipScissorTest();
|
|
|
|
break;
|
|
|
|
case Qt::IntersectClip:
|
|
|
|
state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
|
|
|
|
d->updateClipScissorTest();
|
|
|
|
d->resetClipIfNeeded();
|
|
|
|
++d->maxClip;
|
|
|
|
d->writeClip(path, d->maxClip);
|
|
|
|
state()->currentClip = d->maxClip;
|
|
|
|
state()->clipTestEnabled = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::regenerateClip()
|
|
|
|
{
|
|
|
|
systemStateChanged();
|
|
|
|
replayClipOperations();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::systemStateChanged()
|
|
|
|
{
|
|
|
|
Q_Q(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
q->state()->clipChanged = true;
|
|
|
|
|
|
|
|
if (systemClip.isEmpty()) {
|
|
|
|
useSystemClip = false;
|
|
|
|
} else {
|
|
|
|
if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
|
|
|
|
//QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
|
|
|
|
//useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
|
|
|
|
useSystemClip = true;
|
|
|
|
} else {
|
|
|
|
useSystemClip = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
q->state()->clipTestEnabled = false;
|
|
|
|
q->state()->needsClipBufferClear = true;
|
|
|
|
|
|
|
|
q->state()->currentClip = 1;
|
|
|
|
maxClip = 1;
|
|
|
|
|
|
|
|
q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
|
|
|
|
updateClipScissorTest();
|
|
|
|
|
|
|
|
if (systemClip.rectCount() == 1) {
|
|
|
|
if (systemClip.boundingRect() == QRect(0, 0, width, height))
|
|
|
|
useSystemClip = false;
|
|
|
|
#ifndef QT_GL_NO_SCISSOR_TEST
|
|
|
|
// scissoring takes care of the system clip
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useSystemClip) {
|
|
|
|
clearClip(0);
|
|
|
|
|
|
|
|
QPainterPath path;
|
|
|
|
path.addRegion(systemClip);
|
|
|
|
|
|
|
|
q->state()->currentClip = 0;
|
|
|
|
writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
|
|
|
|
q->state()->currentClip = 1;
|
|
|
|
q->state()->clipTestEnabled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineEx::setState(QPainterState *new_state)
|
|
|
|
{
|
|
|
|
// qDebug("QOpenGL2PaintEngineEx::setState()");
|
|
|
|
|
|
|
|
Q_D(QOpenGL2PaintEngineEx);
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
|
|
|
|
QOpenGL2PaintEngineState *old_state = state();
|
|
|
|
|
|
|
|
QPaintEngineEx::setState(s);
|
|
|
|
|
|
|
|
if (s->isNew) {
|
|
|
|
// Newly created state object. The call to setState()
|
|
|
|
// will either be followed by a call to begin(), or we are
|
|
|
|
// setting the state as part of a save().
|
|
|
|
s->isNew = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setting the state as part of a restore().
|
|
|
|
|
|
|
|
if (old_state == s || old_state->renderHintsChanged)
|
|
|
|
renderHintsChanged();
|
|
|
|
|
|
|
|
if (old_state == s || old_state->matrixChanged)
|
|
|
|
d->matrixDirty = true;
|
|
|
|
|
|
|
|
if (old_state == s || old_state->compositionModeChanged)
|
|
|
|
d->compositionModeDirty = true;
|
|
|
|
|
|
|
|
if (old_state == s || old_state->opacityChanged)
|
|
|
|
d->opacityUniformDirty = true;
|
|
|
|
|
|
|
|
if (old_state == s || old_state->clipChanged) {
|
|
|
|
if (old_state && old_state != s && old_state->canRestoreClip) {
|
|
|
|
d->updateClipScissorTest();
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
|
|
} else {
|
|
|
|
d->regenerateClip();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QPainterState *QOpenGL2PaintEngineEx::createState(QPainterState *orig) const
|
|
|
|
{
|
|
|
|
if (orig)
|
|
|
|
const_cast<QOpenGL2PaintEngineEx *>(this)->ensureActive();
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState *s;
|
|
|
|
if (!orig)
|
|
|
|
s = new QOpenGL2PaintEngineState();
|
|
|
|
else
|
|
|
|
s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
|
|
|
|
|
|
|
|
s->matrixChanged = false;
|
|
|
|
s->compositionModeChanged = false;
|
|
|
|
s->opacityChanged = false;
|
|
|
|
s->renderHintsChanged = false;
|
|
|
|
s->clipChanged = false;
|
|
|
|
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
|
|
|
|
: QPainterState(other)
|
|
|
|
{
|
|
|
|
isNew = true;
|
|
|
|
needsClipBufferClear = other.needsClipBufferClear;
|
|
|
|
clipTestEnabled = other.clipTestEnabled;
|
|
|
|
currentClip = other.currentClip;
|
|
|
|
canRestoreClip = other.canRestoreClip;
|
|
|
|
rectangleClip = other.rectangleClip;
|
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
|
|
|
|
{
|
|
|
|
isNew = true;
|
|
|
|
needsClipBufferClear = true;
|
|
|
|
clipTestEnabled = false;
|
|
|
|
canRestoreClip = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
|
|
|
|
{
|
|
|
|
Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
|
|
|
|
|
|
|
|
if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
|
|
|
|
funcs.glDisableVertexAttribArray(arrayIndex);
|
|
|
|
|
|
|
|
if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
|
|
|
|
funcs.glEnableVertexAttribArray(arrayIndex);
|
|
|
|
|
|
|
|
vertexAttributeArraysEnabledState[arrayIndex] = enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QOpenGL2PaintEngineExPrivate::syncGlState()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
|
|
|
|
if (vertexAttributeArraysEnabledState[i])
|
|
|
|
funcs.glEnableVertexAttribArray(i);
|
|
|
|
else
|
|
|
|
funcs.glDisableVertexAttribArray(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QT_END_NAMESPACE
|