qt5base-lts/src/opengl/qopenglvertexarrayobject_p.h

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/****************************************************************************
**
** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QOPENGLVERTEXARRAYOBJECT_P_H
#define QOPENGLVERTEXARRAYOBJECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the Qt OpenGL classes. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtOpenGL/qtopenglglobal.h>
#include <QtGui/qopengl.h>
QT_BEGIN_NAMESPACE
class QOpenGLContext;
class QOpenGLVertexArrayObjectHelper
{
Q_DISABLE_COPY(QOpenGLVertexArrayObjectHelper)
private:
explicit inline QOpenGLVertexArrayObjectHelper(QOpenGLContext *context)
: GenVertexArrays(nullptr)
, DeleteVertexArrays(nullptr)
, BindVertexArray(nullptr)
, IsVertexArray(nullptr)
{
initializeFromContext(context);
}
void Q_OPENGL_EXPORT initializeFromContext(QOpenGLContext *context);
public:
static Q_OPENGL_EXPORT QOpenGLVertexArrayObjectHelper *vertexArrayObjectHelperForContext(QOpenGLContext *context);
inline bool isValid() const
{
return GenVertexArrays && DeleteVertexArrays && BindVertexArray && IsVertexArray;
}
inline void glGenVertexArrays(GLsizei n, GLuint *arrays) const
{
GenVertexArrays(n, arrays);
}
inline void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) const
{
DeleteVertexArrays(n, arrays);
}
inline void glBindVertexArray(GLuint array) const
{
BindVertexArray(array);
}
inline GLboolean glIsVertexArray(GLuint array) const
{
return IsVertexArray(array);
}
// Function signatures are equivalent between desktop core, ARB, APPLE, ES 3 and ES 2 extensions
typedef void (QOPENGLF_APIENTRYP qt_GenVertexArrays_t)(GLsizei n, GLuint *arrays);
typedef void (QOPENGLF_APIENTRYP qt_DeleteVertexArrays_t)(GLsizei n, const GLuint *arrays);
typedef void (QOPENGLF_APIENTRYP qt_BindVertexArray_t)(GLuint array);
typedef GLboolean (QOPENGLF_APIENTRYP qt_IsVertexArray_t)(GLuint array);
qt_GenVertexArrays_t GenVertexArrays;
qt_DeleteVertexArrays_t DeleteVertexArrays;
qt_BindVertexArray_t BindVertexArray;
qt_IsVertexArray_t IsVertexArray;
};
QT_END_NAMESPACE
#endif // QOPENGLVERTEXARRAYOBJECT_P_H