Instead of having separate logic in the OpenGL paint engine.
Change-Id: I9854328f784864e52ba1bbaafe5e1c5dda976231
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Change-Id: Ie621f562401b703077a2b304ad6d8445efc76642
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Change-Id: Iaa176fc6152162c91a3e3bd373a235883001975c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The macro was made empty in ba3dc5f3b5
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Id2bb2e2cabde059305d4af5f12593344ba30f001
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: hjk <hjk121@nokiamail.com>
We can still assume it when pulling out the scale of the glyph cache,
since we limit it to scaling, but when computing the scale from the
current matrix we have to decompose it.
We always use a positive scale in the glyph-cache, and let the drawing
code take care of any flipping of the coordinates.
Change-Id: Ie3c4f2d91008a9be8f89bef29c15d80b23fb8a82
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Instead of always using a non-transformed glyph-cache we now allow a scaled
glyph-cache so that retina-screens can take advantage of this. We take
the cache's scale into account when positioning and drawing the glyphs
so that the scale is not applied twice.
Change-Id: Ia927656f0070df61e78da76e97d2c49de4d856d9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Some cruft had built up over time, and this is an attempt at cleaning up
the naming and use of these functions, and should not have any behavioral
effects.
The function supportsTransformations() has been renamed in QPaintEngineEx
to reflect its use, which is to decide if QPainter needs to pre-transform
the coordinates of the static text before asking the paint-engine to draw
it. The new name is requiresPretransformedGlyphPositions().
The OpenGL and CoreGraphics (Mac) paint engines keep their behavior of
not needing pre-transformed text, while the raster engine needs this
when using cached glyphs. The base-class implementation assumes that
all transforms that include a projection will need pre-transform,
which is also the case for the raster engine.
All decisions in the paint engines about whether or not to use the
glyph cache when drawing text are now deferred to the function
shouldDrawCachedGlyphs(), which has been refactored for the GL paint
engine(s) to share more logic. All implementations call the base
class implementation, which ensures that large font sizes will not
be cached. The raster engine will in addition ask the font engine
whether or not it can produce glyphs for the glyph-cache with the
given transform.
This is the only remaining instance of the supportsTransformations()
function, and will for all font engines except the CoreText engine
support affine transformations. The CoreText engine on the other hand
only supports translations (for now).
Change-Id: I8fb5e43e3de3ef62a526a79a6dfeda7f9546771d
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Task-number: QTBUG-28875
Change-Id: If72ce0669de8f344603d2da53eeb5644bd5c4f82
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
QGLTextureCache::remove(qint64 key) locks the QGLContextGroupList mutex
before removing a texture. Removing the texture might cause the
QGLShareContextScope construct to be invoked, which calls
QGLContext::currentContext(), which will wrap a current QOpenGLContext
in a newly created QGLContext. That also triggers the creation of a
QGLContextGroup object, which will register itself with the
QGLContextGroupList, an operation that again will lock the
QGLContextGroupList mutex. To prevent this from deadlocking we make the
mutex recursive. The whole QGLShareContextScope approach is really
broken and should be replaced, but for now it's what we have in QtOpenGL
(QtGui has the replacement QOpenGLSharedResource).
Change-Id: Id1ff69035af3f31b690892c03f74748d052a278b
Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This was introduced in patch 8534bb3d, then overwritten by c85ca8d1.
Change-Id: I6b7489e2b2f3311822c282f50c74bd68c787229d
Reviewed-by: hjk <qthjk@ovi.com>
we were already installing them into QtCore/private, so turn them into
proper private headers to start with. this cleans up our project files.
Change-Id: I0795f79e03b60b5854de9e4dc339e9b5a5e6fd87
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
The call to glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) in
QGLExtensions::currentContextExtensions() was resulting in an invalid
enum on ES 2 systems. This was not being cleared and subsequentally
being interpreted as a failed texture upload in the textures example.
This enum doesn't exist on ES 2 so don't query it.
Change-Id: I84f9c4b0aa8b11b6036eeed1f9378d110d9ea69d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Since QtOpenGL/QGLContext is implemented in terms of
QtGui/QOpenGLContext which has stricter requirements about how it's
supposed to be used, we need to apply these requirements to QGLContext
as well.
This change adds QGLContext::moveToThread(QThread *) and documents it as
a necessity for making a context current on another thread.
Also introduces QGLPixelbuffer::context() to access the QGLContext of a
pixelbuffer, and made QGLWidget::context() return a non-const
QGLContext, since there's no good reason why it shouldn't, and it leads
to less const_cast clutter.
We could have introduced a backdoor in QOpenGLContext instead, making it
loosen its requirements, but that would have made it harder / impossible
to fully support threaded OpenGL in all the platforms.
Task-number: QTBUG-22560
Change-Id: Ibb6f65f342e7c963e80cc42ab5664c5f1cab30b0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Mark all Open GL classes with \inmodule QtOpenGL. Otherwise, they
weren't listed in the list of classes.
* Remove a reference to Motif
Change-Id: I75680712b212cf46b869014d3678b56d022c6323
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
QGLTextureCache has a read write locker to protect texture lookups.
However, even calling QCache::object() might modify the cache, causing
race conditions, since it modifies the priority order of the objects in
the cache. Therefore, we need to protect it with a QWriteLocker instead
of a QReadLocker.
Task-number: QTBUG-22560
Change-Id: I46fffc624ace27e25fb100f865e1df0a19b9093d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
We will in any case not be able to support this in Qt 5, so best to just
remove it to not give any false impressions.
Change-Id: Ib52e86007b9e6483bd973f13502b078792a9fa40
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Since the OpenGL paint engine is now OpenGL 2.0 based, we need to save
and restore all GL state to prevent it from being clobbered.
Task-number: QTBUG-27020
Change-Id: I39831e074aa818583df34c4a88b13be559d0231b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Since we are using a hidden window in order to make the context current,
the viewport will end up with an arbitrary value. By setting it
explicitly we ensure compatibility with Qt 4.
Task-number: QTBUG-28115
Change-Id: I69fb5efda2b274b539c3d3b9fa842a2d32ad70b1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Added prepare_docs to qt_build_config.prf (it was added
directly in configure in the source branch)
Conflicts:
configure
tools/configure/configureapp.cpp
Change-Id: I1337c69fc62b1c934e3e39b4409e4857440c9db8
There is a common standard among all Qt modules. These changes affect
the final .qch file for each module.
Changes:
1)URL in qt-project.org is confirmed by DevNet maintainer
url = http://qt-project.org/doc/<module>
2)Landing page title mapping
indexTitle = landing page
3)"C++ Classes" as a child node.
The list of C++ classes and the titles are specified in the wiki.
4)Removed extra subprojects.
They are not needed for now. Each module may need additional nodes.
Change-Id: I1825476c21fe9aaddc9d6b512ff74229f17271a0
Reviewed-by: Martin Smith <martin.smith@digia.com>
Creating and displaying a plain QGLWidget on Mac would
display "garbage" or previous frame buffer content
on screen. This looks broken and raises interesting
privacy concerns.
Fix by adding a call to glClear().
Change-Id: I507c24275e41fac0be5f518c5a70d151099ae6b8
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Check GL_VENDOR to test whether using NVIDIA graphics. On Linux,
GL_VERSION and GL_VENDOR contains "NVIDIA". On Windows, only
GL_VENDOR contains "NVIDIA".
Task-number: QTBUG-27658
Change-Id: I5e74d07ecb9522d1a86ac2953415a51bbdbe8c49
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
-qt-module-defaults.qdocconf already contains the HTML template.
Change-Id: I5757741166f0f688ce0e8a4e77ed45fd4d72f1c7
Reviewed-by: Martin Smith <martin.smith@digia.com>
There are a lot of hacks here and there in Qt trying to align the
text in a correct way which caused regressions to appear once
the default coordinate system changed. We need to remove these
hacks to get a more consistent and maintainable base. This also
fixes the regression introduced by changing the aliased coordinate
system.
Task-number: QTBUG-27667
Change-Id: I620db2ca23b7ff6c912f3a51e86e7e36bbef81f0
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Use the Qt4CompatiblePainting render hint when painting with QPainter to
treat default constructed QPens as cosmetic still.
The NonCosmeticDefaultPen render hint gets documented as obsolete, since
it was in any case not respected by the raster nor OpenGL paint engine.
Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
.qmake.conf (and previously .qmake.cache) already does that for us.
Change-Id: I06cc01fa45921d7bd66dda7a0f88729faeff37bd
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
This is being changed because:
- The OpenGL paint engine in Qt only supports GL2
- QML2 only supports GL2
- QSurfaceFormat has a default value of 2
Applications that want to use GL1 on a QGLWidget will have to
explicitly request this format using QGLFormat::setVersion.
Task-number: QTBUG-27589
Change-Id: Ieb283ef7d6e15a29ec28ce7e4363dbf477decaa7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>