Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
It seems this example never worked as expected.
It has a 'multiple' option which should show extra
windows with rendering taking place in different
thread, however although render is moved to other thread
render() function was never called in that thread.
Fix following things:
* make rendering in other thread
* stop requestUpdate if nothing is exposed
* add timer so animation works at the same speed despite
of number of windows (renderer B renders two windows)
* wait for render to finish before triggering requestUdpate
* remove mutex where not needed
Pick-to: 5.15
Change-Id: I420436bd28d0357534332dd55b088d634d906c14
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
The vast majority is actually switched to QRandomGenerator::bounded(),
which gives a mostly uniform distribution over the [0, bound)
range. There are very few floating point cases left, as many of those
that did use floating point did not need to, after all. (I did leave
some that were too ugly for me to understand)
This commit also found a couple of calls to rand() instead of qrand().
This commit does not include changes to SSL code that continues to use
qrand() (job for someone else):
src/network/ssl/qsslkey_qt.cpp
src/network/ssl/qsslsocket_mac.cpp
tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp
Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
All QWindow implementations must produce a frame before
returning from the expose event.
Change-Id: I5640809c47e948101879c1623c12230fa0a63c44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies. Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency. Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.
Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops. Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.
Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Platforms like eglfs allow a single window per screen. Thus the behavior of
--multiple is not suitable since it tries to open multiple windows on the
primary screen. Instead, introduce --multiscreen.
Add also --timeout to quit the app after 10 seconds. This is essential on
platforms that do not have windows with decorations that can be used to
close windows.
With eglfs' kms/drm hooks, starting with --multiscreen will now show a
rotating logo on all connected displays, with some random background color.
Change-Id: I53f2651f05620e752c289038a9b3ff4508273173
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Trying to be smart and minimizing the amount of GL calls per frame
to provide a good example was a mistake (in a way): There are
components, like the eglfs mouse cursor, that change the context state.
To make sure the example work in these cases, set the state upon
each frame.
Change-Id: Ief1fd7bbb0fb1955a64dac97a071b7a3d9d506d4
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
glViewport expects device pixels, but the various
geometry accessors returns values in device-independent
pixels.
Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Previously resizes along with the animation was implemented using queued
signals and slots, potentially causing a huge lag between the size of
the window and the rendered contents. Now the animation is always driven
by the rendering thread and is triggered based on the window's
isExposed() status.
Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
windowTitle, windowModality, windowIcon and so on are named that way
to be similar to the ones in QWidget. However QQuickWindow inherits
all of the declared properties, and we would like to have shorter
property names in QML. If you are working with a Window then it's
obvious the title property is the window title. Unfortunately,
there must be patches in many other modules which depend on this one.
In order to avoid the need to merge them all at the same time,
there is also patch https://codereview.qt-project.org/#change,39001
which temporarily adds backwards-compatible accessors, which can be
removed after the other modules are able to build without them.
We should not rename windowState to state, because in QML, state
usually drives the state machine for animation transitions etc.
(although QWindow is not an Item, a user might get confused about it).
Related patches are
https://codereview.qt-project.org/#change,39001https://codereview.qt-project.org/#change,37764https://codereview.qt-project.org/#change,37765https://codereview.qt-project.org/#change,37766https://codereview.qt-project.org/#change,37762
Change-Id: Ie4424ec15fbdef6b29b137f90a2ae33f173edd21
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
The example was creating a new timer on every expose event, which
quickly leads into massive excess of timeout signals.
Fixed by only creating one timer.
Task-number: QTBUG-27836
Change-Id: Ia6ed1bd9575e296f4c6c5b12509095e4d5c016dd
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
The expose event is sent when the window can start rendering.
Change-Id: Ifdfb01a107e3bf665fb7be65802cdaabea4c5a34
Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
- Add window menu (enabling the close button on Windows)
- Query threaded Open GL capability.
Change-Id: I938f154e242dba584e2f597ac44294ab5d3b7141
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Make the context a child of the Renderer, which is already moved to the
correct thread.
Change-Id: Iafda090e15b322c03e2c10b1905050f636b90197
Reviewed-on: http://codereview.qt.nokia.com/3915
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.
The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.
The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.
Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.
To enable having a single GL context used for multiple drawables we need
to de-couple the context class a bit more from the window class in the
plugin API. Now contexts are created stand-alone based on a GL format
and a share context, and when calling makeCurrent() a desired surface
is specified. This maps well to GLX, EGL, Cocoa, AGL, and WGL, which all
support this use case.
QWindowContext is renamed to QGuiGLContext, and QWindowFormat is renamed
to QGuiGLFormat. We have the ability to introduce a pbuffer or similar
other offscreen GL drawable abstraction in the future.