The lock and unlock of the Android deadlock mutex is now part
of the internal implementation instead of limited to the enum
based permission API. It is unclear why 8bca441b6f added
the guard only to this API and not to the string based API
as well.
The check for isBackgroundLocationApi29 has been removed,
as the logic seemingly resulted in accepting every single
permission type except location permissions if used via
the enum-based API.
Since Android's platform permission API doesn't have an
Undetermined status, we keep a hash of the status for each
permission type, and by default checkPermission() would
return Undetermined, until a requestPermission() call
is done which updates the internal hash, and after that
checkPermission() would return properly Granted/Denied.
Task-number: QTBUG-100413
Change-Id: Ia95c76af754481a281bc90198e349966c9c2da52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Setting the flag QSurfaceFormat::StereoBuffers does not actually do
anything, because we do not utilize the extra buffers provided. We need
to expose setting the correct buffers using glDrawBuffers between draw
calls.
Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
When submitting applications to the iOS and macOS AppStore the
application goes through static analysis, which will trigger on
uses of various privacy protected APIs, unless the application
has a corresponding usage description for the permission in the
Info.plist file. This applies even if the application never
requests the given permission, but just links to a Qt library
that has the offending symbols or library dependencies.
To ensure that the application does not have to add usage
descriptions to their Info.plist for permissions they never
plan to use we split up the various permission implementations
into small static libraries that register with the Qt plugin
mechanism as permission backends. We can then inspect the
application's Info.plist at configure time and only add the
relevant static permission libraries.
Furthermore, since some permissions can be checked without any
usage description, we allow the implementation to be split up
into two separate translation units. By putting the request in
its own translation unit we can selectively include it during
linking by telling the linker to look for a special symbol.
This is useful for libraries such as Qt Multimedia who would
like to check the current permission status, but without
needing to request any permission of its own.
Done-with: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Change-Id: Ic2a43e1a0c45a91df6101020639f473ffd9454cc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Many features of today's devices and operating systems can have
significant privacy, security, and performance implications if
misused. It's therefore increasingly common for platforms to
require explicit consent from the user before accessing these
features.
The Qt permission APIs allow the application to check or request
permission for such features in a cross platform manner.
The check is always synchronous, and can be used in both
library and application code, from any thread.
The request is asynchronous, and should be initiated from
application code on the main thread. The result of the request
can be delivered to lambdas, standalone functions, or
regular member functions such as slots, with an optional
context parameter to manage the lifetime of the request.
Individual permissions are distinct types, not enum values,
and can be added and extended at a later point.
Task-number: QTBUG-90498
Done-with: Timur Pocheptsov <timur.pocheptsov@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Change-Id: I821380bbe56bbc0178cb43e6cabbc99fdbd1235e
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Interesting on its own just because it exercises stencil testing,
unlike any of the other existing manual tests.
In addition it serves as a base example for how outlines could be
done, it is one possible approach at least. (render with stencil
write, then render again slightly scaled up with a solid color with
testing against the stencil buffer content)
Change-Id: I0c845a9004136f229cab037f6f0aab2f772bdd76
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.
This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.
Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.
https://developer.apple.com/library/archive/qa/qa1828/
Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.
As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.
Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
This is consistent with what $(DEVELOPMENT_LANGUAGE) reports, as well as
the Apple Locales Programming Guide which states that "Locale names such
as “English”, “French”, and “Japanese” are deprecated in OS X and are
supported solely for backward compatibility."
Pick-to: 6.4
Change-Id: I99779d678ef9d4ea90249572f2f977e9b4df6c62
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
The workaround stopped working because JSEvents is now not a global
object. Update the workaround by exporting the JSEvents object from
emscripten runtime and replacing the function that removes the
event handlers to a dummy function that does nothing temporarily, only
to revert it when the context is destroyed.
Fixes: QTBUG-107197
Pick-to: 6.4
Change-Id: Icceae884c85e04fdafcca6cf3c563094d3f6f0dc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.
Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace, with manual
unstaging of the actual definition and documentation in dist/,
src/corelib/doc/ and src/corelib/global/.
Task-number: QTBUG-99313
Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
This introduces a way to trace each entry in the glyph index
array to a specific index in the original text passed to
QTextLayout, as well as a convenience function to access
the original string from the QGlyphRun.
The index information is stored in the logClusters array internally
in Qt, but it contains the inverse information: For each
character in the output string, it contains an index into the
glyph array. In order to get the string indexes for each glyph,
which makes a lot more sense in the context of the QGlyphRun
API, we need to do a little search to construct the data.
To avoid adding unnecessary allocations, we make the new APIs
opt-in. If you do not specify anything, you will only get the
glyph indexes and glyph positions as before. However, you
can now specify exactly which parts of the layout to extract
using an optional flags parameter.
This also adds a manual test which can be very handy to
visualize QTextLayouts and how they are split into QGlyphRuns.
Fixes: QTBUG-103932
Change-Id: Ie4288fff338b9482aba0aba29fc7e1e59fa60900
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
The new function has an advantage of not requring EM_JS.
Change-Id: Ib9ad0e6b59cfe2e6864697a14b5cfdb39f62af2d
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
This provides an easy way to test window modality using a ready
available test.
Change-Id: Ia23736c61fd56dda8f72ae19f5f102163951271b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Since qVersion() might be called also from C code, disable the parts of
qlibraryinfo.h that are relevant only for C++ code if __cplusplus is not
defined.
[ChangeLog][Potentially Source-Incompatible Changes] qVersion() is
moved from qglobal.h to qlibraryinfo.h, '#include <QtCore/QLibraryInfo>'
needs to be added where it's used.
Task-number: QTBUG-99313
Change-Id: I3363ef3fa4073114e5151cb3a2a1e8282ad42a4d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
And include qcore_mac_p.h where needed.
Task-number: QTBUG-99313
Change-Id: Idb1b005f1b5938e8cf329ae06ffaf0d249874db2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The value will be propagated from Qt build.
Task-number: QTBUG-104858
Change-Id: Iae2c32c3037438f41b92f9ee28004f30eb4e3210
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Test TCP sockets usage on the main thread, on secondary threads,
and with asyncify.
Pick-to: 6.4
Change-Id: I466df8c253c6a18a9c12d44fa8f53e76f81a0437
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Test server for in-browser TCP usage.
Pick-to: 6.4
Change-Id: Ia1a29c0e14a6d2ee8075ce202c9f6998a3ccc4c9
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
The new name describes the behavior in a better way.
[ChangeLog][Build System] The QT_DISABLE_DEPRECATED_BEFORE macro is
renamed to QT_DISABLE_DEPRECATED_UP_TO. The old name is deprecated, but
is still recognized if it is defined during configuration and the new
name is not defined.
Task-number: QTBUG-104944
Change-Id: Ifc34323e0bbd9e3dc2f86c3e80d4d0940ebccbb8
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Add a runtime test for asyncify availability; skip tests
if asyncify is not available. Add new build target which
builds with asyncify enabled.
Change-Id: Idaeff0a24aa01525927b012af2a0ba135c7839c3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
We're not looking to skip faulty tests, but there are cases
where we would like to indicate that a test function exists
but can't run because some precondition is not met.
Pick-to: 6.4
Change-Id: Ifaaafcfa7a55beaaf56d8b25fabbe3dc2566350f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Emscripten's option for enabling asyncify (-sASYNCIFY) is a link-time
option, which means there is no requirement to have a separate asyncify
build, at least for static builds.
Replace the current QT_HAVE_EMSCRIPTEN_ASYNCIFY compile-time option
with a run-time option which checks if the asyncify API is available.
Keep support for configuring with "-device-option QT_EMSCRIPTEN_ASYNCIFY=1"
for backwards compatibility and for the use case where want asyncify
support to be on by default for a given Qt build.
Enable asyncify for the asyncify_exec example.
Pick-to: 6.4
Change-Id: I301fd7e2d3c0367532c886f4e34b23e1093646ad
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Includes:
- setting a custom Info.plist
- Bundling non-image assets
- Bundling image assets using asset catalogs
- Bundling app icons
- Bundling a launch screen
Projects added for both qmake and CMake.
The executable uses testlib to check that non-image assets,
icons and asset catalogs were successfully bundled upon deployment
to a device.
Task-number: QTBUG-104519
Change-Id: Iaab6112e31e1098dcd2548e18b58bed5b64e6f83
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
The caveat being having to manually create HLSL versions of the hull,
domain, and geometry shaders in parallel with the Vulkan GLSL ones,
while keeping the interfaces intact (stage inputs and outputs, cbuffer
layouts, binding points/registers). This is not always trivial but
typically doable in not very complicated case after inspecting the
SPIRV-Cross-generated vertex/fragment code in the .qsb files. Once
written, the HLSL files can be injected into a .qsb file with qsb -r.
or the corresponding CMake syntax. Conceptually this is no different
from how samplerExternalOES support is implemented for Multimedia.
(there the problem is that the shaders cannot be compiled to SPIR-V
to begin with, here it is that we cannot translate from SPIR-V, but
in the end the workaround for both problems is effectively the same)
The manual tests demonstrate this, both the tessellation and geometry
apps work now with D3D out of the box.
On the bright side, the implementation here in the the D3D backend of
QRhi does not need to know about how the shaders got there in the
QShader. So none of the implementation is dependent on this manual
process. If some day qsb would start translating to these kind of
shaders as well, it would all still work as-is.
Change-Id: I32d9ab94e00174e4bd5b59ac814dfedef9f93ad1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
QFileDialog::saveFileContent, QFileDialog::getOpenFileContent are now
using local file APIs to access files on any browser that passes a
feature check.
The feature is thoroughly tested using sinon and a new mock library.
Task-number: QTBUG-99611
Change-Id: I3dd27a9d21eb143c71ea7db0563f70ac7db3a3ac
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Add basic tests for timers and event processing, for
different use cases such as on the main thread, on
a secondary thread, and with asyncify.
Pick-to: 6.4
Change-Id: Ie0f82b5de97f639867b1e65dbb0ab8b11db86f85
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
See also QX11EmbedWidget::QX11EmbedWidget() in src/gui/kernel/qx11embed_x11.cpp in qt4.
https: //github.com/qt/qt/blob/4.8/src/gui/kernel/qx11embed_x11.cpp#L475-L477
Pick-to: 6.4 6.3 6.2 5.15
Change-Id: I47504a2d8f3e33c367f092d01ee5d7e1b16b5106
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
All linux CI machines have gtk3 installed. And Python GTK things
are too complicate to setup.
Pick-to: 6.4 6.3 6.2 5.15
Change-Id: I3c0d967f61aebea508784df79569b9d0064f66e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
...by removing the entire adjustedFormat() helper.
Qt Quick has never used this, which indicates it is not that
useful. Same goes for Qt Multimedia or Qt 3D. Ensuring depth and
stencil is requested is already solved by using
QSurfaceFormat::setDefaultFormat() or by adjusting the formats
everywhere as appropriate.
The helper function's usages are in the manual tests that use it as a
shortcut, and in the GL backend itself. Remove it and leave it up the
client to set the depth or stencil buffer size, typically in the
global default surface format. (which in fact many of the mentioned
manual tests already did, so some of calls to
window->setFormat(adjustedFormat()) were completely unnecessary)
By not having the built-in magic that tries to always force depth and
stencil, we avoid problems that arise then the helper cannot be easily
invoked (thinking of widgets and backingstores), and so one ends up
with unexpected stencil (or depth) in the context (where the GL
backend auto-adjusts), but not in the window (which is not under
QRhi's control).
It was in practice possible to trigger EGL_BAD_MATCH failures with the
new rhi-based widget composition on EGL-based systems. For example, if
an application with a QOpenGLWidget did not set both depth and stencil
(but only one, or none), it ended up failing due to the context -
surface EGLConfig mismatches. On other platforms this matters less due
to less strict config/pixelformat management.
Pick-to: 6.4
Change-Id: I28ae2de163de63ee91bee3ceae08b58e106e1380
Fixes: QTBUG-104951
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This example connects an echo server running behind
WebSockify, on localhost.
For example, start websockify with
websockify 1515 localhost:1516
to accept a webscoket connection on 1515 and forward
to echo_server at 1516.
Pick-to: 6.4
Change-Id: Id71364e4ab8c46d3482b515fcd1b991b61d7404b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Connects to echo_server via websockify, like the async version.
Pick-to: 6.4
Change-Id: I9ed560cd388cfddbd0d284d8d40fb7ddf964ba96
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Some of the offsets are already quint32 in the API (vertex input
attributes, dynamic offsets, offsets in draw calls), matching the
reality of the underlying 3D APIs, but many buffer-related functions
use int as of now, simply because that used to be the default choice,
and the same goes for sizes (such as buffer or range sizes). This is
not quite consistent and should be cleaned up if for nothing else then
just to make the classes consistent, but also because no 3D API use a
signed type for offsets, sizes, and strides. (except OpenGL for some)
When it comes to strides (for vertex inputs and raw image texture
uploads), those are already all quint32s. This is straightforward
because most of the 3D APIs use 32-bit uints for these regardless of
the architecture.
Sizes and offsets are often architecture-dependent (Vulkan, Metal),
but there is at least one API where they are always 32-bit even on
64-bit Windows (UINT == unsigned int, D3D11). In addition, we do not
really care about buffer or texture data larger than 4 GB, at least
not without realistic use cases and real world testing, which are
quite unlikely to materialize for now (esp. since we still have the
width/height of 2D textures limited to 16 or 32K in many cases even on
desktops, whereas 2GB+ buffers are not guaranteed in practice even
when an API seemingly allows it).
In any case, the important change here is the signed->unsigned
switch. A number of casts can now be removed here and there in the
backends, because the offsets and sizes are now unsigned as well,
matching the underlying API reality. The size can be potentially
increased later on with minimal effort, if that becomes necessary for
some reason.
Change-Id: I404dbc365ac397eaeeb3bd2da9ce7eb98916da5f
Reviewed-by: Inho Lee <inho.lee@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
- QFileInfo::fileName() is not the name of a directory, so we need
absoluteFilePath() to construct a QDir
- QDir::entryList() returns only the name suffix, not the whole path
- stop at any arbitrary depth, and add a find command which does full
recursion
Amends 04a5a74685
Change-Id: I9870db092125a797e8b654e98954ac611dde1ab2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
...that uses the old name after a recent change in the
name of a function.
Change-Id: Ife36fbb0c5d28b350cb1cfc48625528a205af8f9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Since we cannot rely on the clients specifying a suitable CSP that will
not forbid execution of js injections, we have to refrain from using
any explicit <script> elements. To keep the promise system working, a
thunk pool was introduced which keeps track of a limited pool of promise
callback exports. In case the resources are busy, pending calls are
enqueued. This works since the JS Promise.then/catch/finally always fire,
even on ready/failed promises.
As the situation of full thunk pool allocation is unlikely to happen
en masse IRL, the solution should not adversely affect the performance.
Heavy unit tests were created to confirm the solution works as expected.
Task-number: QTBUG-99611
Change-Id: I0e6982d4ee76a4263b59e72b004b3ff2f167e4df
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Implement a11y support by adding html elements of the
appropriate type and/or with the appropriate ARIA attribute
behind the canvas.
Also add a simple manual-test.
Change-Id: I2898fb038c1d326135a1341cdee323bc964420bb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
The promise tests have been ported to qtwasmtestlib so that they do not
have to use asyncify anymore.
Task-number: QTBUG-99611
Change-Id: Id1b5742c90e36a89540e7a2387cb4110c21ace9b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Added the functionality to report text statuses from tests, reporting
file and line of assertion failures. Refactored the qtwasmtestlib.js
for improved stability.
Task-number: QTBUG-99611
Change-Id: I717e0cc38ac7f155fe870710f6b5e4bfb81b9317
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
qtwasmtestlib supports writing asynchronous tests for
the web platform.
Asynchronous test functions differ from normal test
functions in that they allow returning from the test
function before the test has completed:
void TestObject::testTimer()
{
QTimer::singleShot(100, [](){
completeTestFunction(); // Test pass if we get here
});
}
Currently one logging backend is supported which
writes the results to an html element. See the README
file for further documentation.
Change-Id: Ia633ad3f41a653e40d6bf35dd09d62a97c608f84
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This convenience should be, according to the Apple docs, equivalent to
calling present from a scheduled handler. (which on its own makes it
unclear why we switched in the first place)
In practice it seems the two approaches are not identical. It looks
like that once a frame is submitted earlier than the next display link
callback, the throttling behavior we implement in beginFrame()
(waiting on the semaphore for the completion of the appropriate
command list etc.) starts exhibiting unexpected behavior, not
correctly throttling the thread to the refresh rate. Changing back to
presentDrawable does not exhibit this at all.
The suspicion is that presentDrawable is probably doing more than what
the docs suggest, and so is not fully equivalent to calling present
manually from a scheduled handler.
Therefore, switch to presentDrawable now, which restores the expected
cross-platform behavior, but make a note of the oddity, and also
prepare the hellominimalcrossgfxtriangle manual test to provide an
easy, self-contained application to allow experimenting in the future,
if needed.
This allows Qt Quick render thread animations to advance at the
expected speed (because the render thread is correctly throttled to
the refresh rate), even if the render thread decides to generate a new
frame right away, without waiting for the next display link update.
Without this patch, attempting to get updates not via requestUpdate(),
but by other means (timer etc.) leads to incorrect throttling, and so
the triangle in the test app is rotating faster than expected - but
only with Metal. Running with OpenGL on macOS or with any API on any
other platform the behavior will be correct. Even if scheduling
updates without display link is not efficient, and should be
discouraged, not doing so cannot break the core contract of vsync
throttling, i.e. the thread cannot run faster just because it renders
a frame not in response to an UpdateRequest.
Amends 98b60450f7 (effectively reverts
but keeps the code and the notes because we might want to clear this
up some day)
Pick-to: 6.4 6.3 6.2
Fixes: QTBUG-103415
Change-Id: Id3bd43e94785384142337564ce4b2644bf257100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Enable by setting QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.
This will make the backing store and painter operate at the next
highest integer DPR in cases where QWindow::devicePixelRatio() returns
a fractional value. The backing store image will then be downscaled
to the target DPR at flush time, using the RHI flush pipeline.
[ChangeLog][QWidgets] Added experimental support for always
painting at an integer device pixel ratio (rounding the DPR up if
necessary), followed by a downscale to the target DPR.Enable by setting
QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.
Pick-to: 6.4
Task-number: QTBUG-86344
Change-Id: Id5b834a0e3499818b0b656161f5e0c38a6caa340
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.
As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.
As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.
Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Always invert scroll deltas. This is what the code did
before, expect for on non-Safari macOS. There is no
need any "smart" code here: correct deltas are provided
by the native API regardless of macOS scroll direction
setting.
Reading webkitDirectionInvertedFromDevice is still useful
for certain use cases, such as 3D scene zooming or spinbox
value change, where upwards motion on the trackpad should
always correspond to "increment" regardless of scroll direction.
Propagate this to Qt using one of the handleWheelEvent()
overloads
Finally, we were sending pixel deltas as angle deltas;
fix by sending pixel deltas as well, but keep existing
angle delta behavior for compatibility.
Change-Id: I7a7104c30da057fefc0377816e551a9e7e2fa0e7
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Drag and drop into the browser will work.
Drag and drop out of the browser will not.
Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
because the old xcb_randr_monitor_info_t was invalid very often
during update.
Pick-to: 6.3
Change-Id: I8c0bda93bde4e816fc98cde1a7205c6369ab39e1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In a recent improvement (6de36918c0) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.
However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.
One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.
Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Use custom script to copy big Android artifacts on Windows platforms.
The script uses 'copy' but not 'copy_if_different' when source file
size is bigger than 2GB. 'cmake -E copy_if_different' only compares
first 2GB of files because of cmake issue, so this step only
workaround the problem.
Pick-to: 6.2 6.3
Task-number: QTBUG-99491
Change-Id: Id076734700e334dfc3330da412462c2b53829b33
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
To clarify its purpose and separate it from the others
Pick-to: 6.3
Change-Id: Id9efcf474ac0cd8777393380bb85c83780454005
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.
The situation is:
- Vulkan is working. qsb accepts .geom files already, and QShader has
existing geometry shader support.
- OpenGL 3.2 and OpenGL ES 3.2 are working.
- D3D11 is not working. D3D11 supports geometry shaders, but SPIRV-
Cross does not support translating geometry shaders to HLSL.
- Metal is not working. Metal does not directly support geometry
shaders.
Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.
Options are Fill and Line
Status:
OpenGL - ok
Vulkan - ok
Metal - ok
D3D11 - ok
OpenGL ES - does not support glPolygonMode.
Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.
Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.
Taking the Vulkan model as our standard, the situation is the
following:
- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
already (plus QShader already has the necessary plumbing when it
comes to enums and such) To switch the tessellation domain origin to
bottom left we require Vulkan 1.1 (don't bother with
VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
implementations should be common by now). The change is essential to
allow the same evaluation shader to work with both OpenGL and
Vulkan: this way we can use the same shader source, declaring the
tessellation winding order as CCW, with both APIs.
- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
pack, but we won't bother with checking that for now) can be made
working without much complications, though we need to be careful
when it comes to gathering and setting uniforms so that we do not
leave the new tessellation stages out. We will stick to the Vulkan
model in the sense that the inner and outer tessellation levels must
be specified from the control shader, and cannot be specified from
the host side, even though OpenGL would allow this. (basically the
same story as with point size in vertex shaders)
- D3D11 would be no problem API-wise, and we could likely implement
the support for hull and domain shader stages in the backend, but
SPIRV-Cross does not support translating tessellation shaders to
HLSL. Attempting to feed in a .tesc or .tese file to qsb with
--hlsl specified will always fail. One issue here is how hull
shaders are structured, with the patchconstantfunc attribute
specifying a separate function computing the patch constant
data. With GLSL there is a single entry point in the tessellation
control shader, which then performs both the calculations on the
control points as well as the constant data (such as, the inner and
outer tessellation factors). One option here is to inject
handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
mode, but this is not exactly a viable universal solution.
- Metal uses a different tessellation pipeline involving compute
shaders. This needs more investigation but probably not something we
can prioritize in practice. SPIRV-Cross does support this,
generating a compute shader for control and a (post-)vertex shader
for evaluation, presumably in order to enable MoltenVK to function
when it comes to tessellation, but it is not clear yet how usable
this is for us.
Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.
Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.
This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.
The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.
When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.
Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Simplest possible graphical app, with event logging.
Change-Id: I6b1eb88c270a190becb23cc63d6d755ffbafcf52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Make sure configure fails early if a component cannot be found.
Task-number: QTBUG-98867
Pick-to: 6.2 6.3
Change-Id: I4baa35a84342df58ce8932601fb602be92ed5ab9
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Add support for Clipboard API
Add clipboard manual test
Also includes these fixes:
- improve clipboard use for chrome browser
- make QClipboard::setText work
- html copy and paste
- image copy/paste
Chrome browser supports text, html and png
To use the Clipboard API, apps need to be served from
a secure context (https). There is a fallback in the
case of non secure context (http)
- Firefox requires dom.events.asyncClipboard.read,
dom.events.asyncClipboard.clipboardItem and
dom.events.asyncClipboard.dataTransfer to be
set from about:config, in order to support the
Clipboard API.
Change-Id: Ie4cb1bbb1dfc77e9655090a30967632780d15dd9
Fixes: QTBUG-74504
Fixes: QTBUG-93619
Fixes: QTBUG-79365
Fixes: QTBUG-86169
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.
Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.
Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.
Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
No need to capture anything by reference, it's a leftover from when
the MainWindow was changed from inside the lambda.
And no need to wrap the argument to QLatin1String.arg() with QStringView
explicitly. This change is made just for brevity and consistency.
Change-Id: Ib8c163bcf5932d35a9d43dd8ce124588c539d5a4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
This may be a useful factor in deciding whether or not you should
perform communications over the network which are not purely essential.
For example, if you have a logging mechanism you can delay uploading
them until you are no longer on a metered network.
Task-number: QTBUG-91024
Change-Id: I19d32f031a3893512dc440914133678004987fb1
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Add simple QtCore-based test case which spins
a nested event loop.
Change-Id: Ia3a4ef76d561d0554faffcac8d36ae5dda2c6c53
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.
Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.
Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
We have some official plugins, we may as well treat them as default
and give a convenient function which loads those.
Change-Id: I6251c77ac042b795bcf24b86e510e960ee4bab54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Which just returns all the supported features
Change-Id: I8c3996b00a6ebb114bdbc9db3085a0e27fc8fa79
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
I staged the manual test a little too soon, forgetting it's not compiled
in CI
Change-Id: Iaae8b8caaf8433c45e66ff662bb9bb7b25a3b8bd
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
This is a manual test of QWindow::requestActivate() and how it
interacts with implicit activation from the window system. Written in
order to test QtWayland, but hopefully also useful for testing on other
platforms.
Task-number: QTBUG-91542
Change-Id: Id18dc6d146d213a7c730cff343d9fc25f6c42514
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
To make it a little cleaner
Task-number: QTBUG-91023
Change-Id: Ib99cc722b47835d13707beeeea35573729e4b032
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
QT_VERSION is now at least QT_VERSION_CHECK(6, 3, 0), so remove all
checks against Qt 6.0.0 or earlier. They are superfluous. Tidied up in
some places in the process, particularly #include order.
Change-Id: I2636b2fd13be5b976f5b043ef2f8cddc038a72a4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Needed for subsequent change that will check and error out if the
version is lower than 3.16. We do that to ensure all policies
introduced by CMake up to version 3.16 have their behavior set to
NEW.
Pick-to: 6.2
Task-number: QTBUG-95018
Change-Id: Ieaf82c10987dd797d86a3fd4a986a67e72de486a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Having logging in the test's log widget is nice, but we don't want
to silence the normal logging, as that might confuse someone who
expects to see normal log messages, not knowing there's a dedicated
log widget in the test.
Pick-to: 6.2
Change-Id: I7828f740cfb8cc2eae8da98b9b8facd4a57fa37b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
This amends 9a4c98e556.
Change-Id: Ief86d141efa8f87d624c6ba935cb4d9c0b2ead0f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
More information about monitor in xrandr 1.5, see
https://keithp.com/blogs/MST-monitors/
Since this change, screen is logical instead of physical.
If xrandr 1.5 and later is installed, Qt screen info will get
from xrandr monitor object instead of xrandr output if only have
1.2 to 1.4.
Users can manipulate monitor as they want, for example, a
combination for two physical screens, half of one screen and etc.
Didn't have chance to access MST monitors, but it should work
if xrandr monitor object was created automatically.
[ChangeLog][xcb] Qt screen info will get from xrandr monitor
object if 1.5 is installed.
Fixes: QTBUG-65457
Change-Id: Iad339cc0d4293b2403b4ef6bf6eb770feb3e685f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Add minimal examples which demonstrates how exec() works
on Qt for WebAssembly and how to implement main() without
calling QApplication::exec().
Change-Id: I44f1d16af19c538380cc56faf3f0f4cc9d66cf11
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The tests can now be built with qt-cmake-standalone-test.
Change-Id: I098340a9f755806061de281fbc25cb00c61f33f0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
For mobile platforms. Makes it quite a bit easier to follow on the
updates when I'm not tethered to my PC with ADB.
Change-Id: Icba03470e6082b6e47e31c9ead6df074407d3172
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Make it return bool since the TriState was really only used signify that
the property was unsupported but there is already a separate way to
check if it's supported. More importantly there is no different set of
actions available to a user if they're in the Unknown or False state.
Because of the change to bool, we also rename the property to have an
'is'-prefix.
Change-Id: Iaaaad5ac31e663c36e00223bf5b0e719f412fc69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
This patch adds the API, with no supporting backends
Task-number: QTBUG-93848
Change-Id: I50454717f928819e1b990df91872675e842f9987
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Supported on OpenGL (and ES) 3.0+ and everywhere else.
Can also be a render target, targeting a single slice at a time.
Can be mipmapped, cannot be multisample.
Reading back a given slice from a 3D texture is left as a future
exercise, for now it is documented to be not supported.
Upload is going to be limited to one slice in one upload entry,
just like we specify one face or one miplevel for cubemap and
mipmapped textures.
This also involves some welcome hardening of how texture subresources
are described internally: as we no longer can count on a layer index
between 0..5 (as is the case with cubemaps), simply arrays with
MAX_LAYER==6 are no longer sufficient. Switch to sufficiently dynamic
data structures where applicable.
On Vulkan rendering to a slice needs Vulkan 1.1 (and 1.1 enabled on the
VkInstance).
Task-number: QTBUG-89703
Change-Id: Ide6c20124ec9201d94ffc339dd479cd1ece777b0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The BASE argument of qt_add_resources now denotes the root point of the
alias of the file. Before, BASE was merely prepended to every file that
got passed to qt_add_resources.
Old behavior:
qt_add_resources(app "images"
PREFIX "/"
BASE "../shared"
FILES "images/button.png")
Alias is "../shared/images/button.png", and pro2cmake generated
QT_RESOURCE_ALIAS assignments to fix this.
New behavior:
qt_add_resources(app "images"
PREFIX "/"
BASE "../shared"
FILES "../shared/images/button.png")
The alias is "images/button.png". No extra QT_RESOURCE_ALIAS assignment
is needed.
The new behavior is in effect for user projects and for Qt repositories
that define QT_USE_FIXED_QT_ADD_RESOURCE_BASE. Qt repositories will be
ported one by one to this new behavior. Then the old code path can be
removed.
Pick-to: 6.1
Task-number: QTBUG-86726
Change-Id: Ib895edd4df8e97b54badadd9a1c34408beff131f
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The initial approach for providing public access to native
interfaces via T::nativeInteface<I>() was based on the template
not being defined, and then having explicit instantiations of
the supported types in a source file, so that the accessors
were exported and available to the user.
This worked fine for "simple" types such as QOpenGLContext
and QOffscreenSurface, but presented a problem in the context
of classes with subclasses, such as Q{Core,Gui}Application.
To ensure that a native interface for QCoreApplication was
accessible both from QCoreApplication and its subclasses,
while at the same time preventing a native interface for
QGuiApplication to be accessible for QCoreApplication, the
nativeInterface() template function had to be declared in
each subclass. Which in turn meant specializing each native
interface once for each subclass it was available in.
This quickly became tedious to manage, and the requirements
for exposing a new native interface wasn't very clear with
all these template specializations and explicit instantiations
spread around.
To improve on this situation, while also squashing a few
other birds at the same time, we change the approach to
use type erasure. The definition of T::nativeInteface<I>()
is now inline, passing on the requested interface to a per
type (T, not I) helper function, with the interface type
flattened to a std::type_info.
The type_info requested by the user is then compared to the
available types in a single per-type (T) "switch statement",
which is a lot easier to follow for someone trying to trace
the logic of how a native interface is resolved.
We can safely rely on type_info being stable between the user
application and the Qt library as a result of exporting the
type info for each native interface, by explicitly ensuring
they have a key function. This is the same mechanism that
ensures we can safely dynamic_cast these interfaces, even
across library boundaries.
The use of a free standing templated helper function instead
of a member function in the type T, is to avoid shadowing issues,
and to not pollute the class namespace of T with the helper
function.
Since we are already changing the plumbing for how a user
resolves a native interface for a type T, we take the opportunity
to add a few extra safeguards to the machinery.
First, we add a static assert in the T::nativeInteface<I>()
definition, that ensures that only compatible interfaces,
as declared by the interface themselves, are allowed.
This ensures a compile time error when an incompatible
interface is requested, which improves on the link time
errors we had prior to this patch, and also offsets the
one downside of type erasure, namely that errors are only
caught at runtime.
Secondly, each interface meant for public consumption through
T::nativeInteface<I>() is declared with a revision, which
is checked when requesting the interface. This allows us
to bump the revision when we make breaking changes to the
interface that would have otherwise been binary incompatible.
Since the user will never see this interface due to the
revision check, they will not end up calling methods that
have been removed or renamed.
One advantage of moving to a type-erased approach for the
plumbing is that we're not longer exposing the native
interface types as part of the T::nativeInteface symbols.
This means that if we ever want to rename a native interface,
the only exported symbol that the user code relies on is
the type info. Renaming is then possible by just exporting
the type info for the old interface, but leaving it empty.
Since no class in Qt implements the old native interface,
the user will just get a nullptr back, similarly to bumping
the revision of an interface.
Change-Id: Ie50d8fb536aafe2836370caacb22afbcfaf1712a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
When cross compiling from a case sensitive file system, casing
matters, and mingw headers and import libraries consistently
use lowercase.
This was uncovered by d385158d5213ef568b7629e2aa4a818016bbffac;
prior to that, the schannel TLS plugin didn't end up built (at
least when cross compiling).
Fix other similar cases that can be found by grepping the repo.
Change-Id: Ia696e17b7aaa979d7b7f5b0801383f338a8b585b
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
ScreenGadget visualizes virtual desktop screen layout,
in device independent and native pixels.
This can be used to debug the (sometimes surprising)
device independent screen geometry resulting from Qt
applying a scale factor.
Change-Id: I5b18e0fc9a54ba3e14d648794429b2eeadd25748
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Display active environment variables. Reorder the
labels with device independent values to the left
and native values to the right. Display the Qt scale
factor.
Change-Id: If95c252b06eff5abd91a25847777246effe94be2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
The use of "Country" is misleading as some entries in the enumeration
are not countries (eg, HongKong), for all that most are. The Unicode
Consortium's Common Locale Data Repository (CLDR, from which QLocale's
data is taken) calls these territories, so introduce territory-based
names and prepare to deprecate the country-based ones in due course.
[ChangeLog][QtCore][QLocale] QLocale now has Territory as an alias for
its Country enumeration, and associated territory-based names to match
its country-named methods, to better match the usage in relevant
standards. The country-based names shall in due course be deprecated
in favor of the territory-based names.
Fixes: QTBUG-91686
Change-Id: Ia1ae1ad7323867016186fb775c9600cd5113aa42
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
It turns out QTextStream on Android isn't as easily visible as it is
when going through qDebug (where it can easily be seen with
`adb logcat -v brief libqnetworkinformation_<arch>.so:* -s`)
Change-Id: I3b495d7a3d331fda6cfe602c461107dd1d0b3faf
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
(cherry picked from commit 677797929d8080199990d741773832f80a654265)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Since the old code is now fully integrated in QNetworkInformation backends
Change-Id: Ia843d17bb3c98333e8d68752e25722b5860f48e0
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
(cherry picked from commit 7860b9e6ffece207d054ac0c321bc3c5b983708f)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
For Windows. Based on the code I wrote for QNetworkStatusMonitor.
It also renames the netlistmgr feature, avoiding the abbreviation.
Locally my MinGW fails the networklistmanager feature test so it may
not be supported on MinGW, likely leaving it without a backend at all.
Change-Id: I13bbe4127edc2a9c0bb91602c95f1cb206a85a69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Add QRhi APIs to retrieve and reload the contents of the "pipeline
cache".
The only API where there is a true pipeline cache is object is Vulkan
(VkPipelineCache). For OpenGL, the other backend where we support this,
it is simulated with program binaries. The Qt 5 style OpenGL program
binary disk cache continues to work like before, but one has now the
option to do things in a more modern, graphics API agnostic way, that
leads to generating a single blob instead of a large set of files in
some system location, allowing easier "pre-baking" of the cache content.
It is expected that Qt Quick exposes the two new functions in form
if QSG_RHI_ environment variables, thus allowing easy testing and
cache file generation.
As an example for the performance improvements this can give, consider
Vulkan, where we do not have any existing persistent caching mechanism
in place:
Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18
QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D.
The total time spent in QRhiGraphicsPipeline::create() during application
startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA)
system.
When exporting the pipeline cache contents to a file, and then, in a
subsequent run, reloading the cache contents, this is reduced to 5-7 ms
on the same system, meaning we get a 6-7x improvement.
The generated data is always specific to a given Qt version, RHI
backend, graphics device, and driver version. Much of the implementation
consists of adding and verifying the appropriate header to the blobs
retrieved from the driver, to allow gracefully ignoring data that was
generated with a device or driver that differs from the one used at
run time. This should provide robustness, even if the Vulkan or OpenGL
implementation is for some reason not prepared to identity and reject
incompatible cache/program blobs.
Fixes: QTBUG-90398
Change-Id: I67b197f393562434f372c7b7377f638abab85cb3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Instead, have a static function in QRhiVulkanInitParams then Qt Quick
and anyone else who creates a QVulkanInstance that is then used in
combination with QRhi can query.
Change-Id: I046e0d84541fc00f5487a7527c97be262221527f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Those serve no purpose anymore, now that the .pro files are gone.
Task-number: QTBUG-88742
Change-Id: I39943327b8c9871785b58e9973e4e7602371793e
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.
This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.
Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Even though there is no D3D-specific logic in the windows platform
plugin, meaning a QWindow with either OpenGLSurface or VulkanSurface
(or anything really) is DXGI/D3D-compatible, it now looks like it is
beneficial, and more future proof, if there is a dedicated surface
type.
As the linked report shows, there are OpenGL-specific workarounds
accumulated in the platform plugin, while not being clear if these
are relevant to non-OpenGL content, or if they are relevant at all
still. (and some of these can be difficult/impossible to retest and
verify in practice)
When D3D-based windows use the same surface type, all these are
active for those windows as well, while Vulkan-based windows have
their own type and so some of these old workarounds are not active
for those. To reduce confusion, having a dedicated surface type for
D3D as well allows the logic to skip the old OpenGL workarounds,
giving us (and users) a more clear overall behavior when it comes
to OpenGL vs. Vulkan vs. D3D.
The change is compatible with any existing code in other modules
because any code that uses OpenGLSurface for D3D will continue to
work, using the new type can be introduced incrementally.
Task-number: QTBUG-89715
Change-Id: Ieba86a580bf5a3636730952184dc3a3ab7669b26
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Complete search and replace of QtTest and QtTest/QtTest with QTest, as
QtTest includes the whole module. Replace all such instances with
correct header includes. See Jira task for more discussion.
Fixes: QTBUG-88831
Change-Id: I981cfae18a1cabcabcabee376016b086d9d01f44
Pick-to: 6.0
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
The windows library user32 is no longer a known library for qmake; add
it explicitly.
Pick-to: 6.0
Change-Id: I61f44e8a2cbccbabbdc5d58bd2615b431097aafd
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
QEventPoint instead of TouchPoint: we have source compatibility for that,
but we can use the new type to avoid the deprecation warnings.
Some position accessors have been renamed too.
Change-Id: I5bfe5bc853931127a883d2bd61fab122495fd427
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with
move semantics, its name is misleading. Q_RELOCATABLE_TYPE was
introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE
is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE
by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this
patch should have no impact on users.
Pick-to: 6.0
Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
It's been deprecated since Qt 4.1.
Task-number: QTBUG-85816
Change-Id: Iafc6340716556f54fc5472c60035bb57461b842f
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Move the existing “kitchen sink” test out of the way,
and rename it to “kitchensink”
Change-Id: I121260e640bb2810a94f8112fcea212e97055fb3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
It's no longer used; the only calls to QApplicationPrivate::desktop
pass the default nullptr for QScreen, so all we need is a Qt::Desktop
type toplevel widget.
Include changes documentation about both the class and QApplication::desktop
being gone in Qt 6.
Change-Id: I22d6e93cabc6aaaefffe5e96942886a2ef4e0609
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
In order to prevent too much voodoo in backends like D3D11, the input
layout is expected to specify the slice index for vecX that are part of
an unrolled matrix.
Also deoptimize the instancing manual test to exercise a matrix too
instead of just vectors.
Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Use QScreen APIs instead.
Change-Id: Ie99af94fe4292223dbb165b3f5c1b74e8fe0498b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
The original restriction to UniformBuffer was due to the GL backend
where there is no GL buffer object for QRhiBuffers with usage
UniformBuffer. However, we can still implement this for cases when
there is a true GL buffer object underneath. With other backends it
should all work as-is already.
This becomes useful when one has buffers with usage Vertex that need
full updates every frame. (f.ex. instance data)
Unfortunately this involves renaming the function. But while at it, add
an autotest case as well.
Change-Id: Iff59e4509a8bae06654cc92fe8428bd79eb012fb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The qsb files seem to be out of date for those two.
Change-Id: Id832e872667cac4d364e13c440011109a6dbdc7f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Draw 25000 cubes while doing a uniform buffer update for each.
Change-Id: I2216641c8bf7c6ea147fe3edd679317b472e1f04
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This time based on grepping to also include documentation, tests and
examples previously missed by the automatic tool.
Change-Id: Ied1703f4bcc470fbc275f759ed5b7c588a5c4e9f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
We were already using the 'native' nomenclature when referring to these
kinds of APIs, e.g. when talking about native handles, or the existing
QPlatformNativeInterface on a QPA level. Using 'native' for the user
facing APIs also distinguishes them from the 'platform' backend layer
in QPA and elsewhere.
Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Modify special case locations to use the new API as well.
Clean up some stale .prev files that are not needed anymore.
Clean up some project files that are not used anymore.
Task-number: QTBUG-86815
Change-Id: I9947da921f98686023c6bb053dfcc101851276b5
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Clean up the state of the projects,
before changing the internal CMake API function names.
Task-number: QTBUG-86815
Change-Id: I90f1b21b8ae4439a4a293872c3bb728dab44a50d
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Utility for visualizing and debugging high-dpi rendering
using QPainter, at different (fractional) scale factors.
In addition contains prototype code for mitigating
painting artifacts such as drawing outside the clip
rect when scaling.
Change-Id: I44f39315ad9674790d51413dddf41e3a51043da6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
DprGadget displays the devicePixelRatio for the current
screen using a large friendly font, as well as the
platform and environment inputs used for determining
the DPR.
Change-Id: Id619edad181eb7717f18eb98af341d6582a843a1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
As OpenGL ES and Vulkan ruin the day with the spec mandated minimum
value for max threads per threadgroup being only 128, clients need
a way to decide if their compute shader (local_size_*) is suitable
for use at run time.
Change-Id: I72b4fc97032406340623add82ea4d9544ebe9fdc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
It has been in Qt for some years now and 6.0 marks a good point to
enable it by default. The exception is connectToHostEncrypted where we
still require the users to enable it explicitly since there's no logical
way to disable it.
[ChangeLog][QtNetwork][QNetworkAccessManager] HTTP/2 is now enabled by
default.
Fixes: QTBUG-85902
Change-Id: Ia029a045727cc593d77df9eb3a5888522ad19199
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Instead of QCoreApplication::quit() directly calling exit(0), which would
leave QGuiApplication and client code out of the loop, we now send the
Quit event, and let it pass through event delivery, before finally ending
up in QCoreApplication::event(), where we call exit(0).
This has the advantage that QGuiApplication can ensure all windows are
closed before quitting, and if any of those windows ignore the close
event the quit will be aborted. This aligns the behavior of synthetic
quits via QCoreApplication::quit() with spontaneous quits from the
platform via QGuiApplicationPrivate::processApplicationTermination.
Clients who wish to exit the application without any event delivery or
potential user interaction can call the lower level exit() function
directly.
[ChangeLog][QtGui] Application termination via qApp->quit() will now
deliver Quit events to the application, which in turn will result in
application windows being closed as part of the application quit,
with an option to cancel the application quit by ignoring the close
event. Clients who explicitly want to exit the application without
any user interaction should call QCoreApplication::exit() explicitly.
Task-number: QTBUG-45262
Task-number: QTBUG-33235
Task-number: QTBUG-72013
Task-number: QTBUG-59782
Change-Id: Id4b3907e329b9ecfd936fe9a5f8a70cb66b76bb7
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>