Commit Graph

17 Commits

Author SHA1 Message Date
Jonathan Liu
854e5c473b Fix linking ANGLE on MinGW-w64 32-bit
MinGW-w64 32-bit requires the functions exported in the .def file
to be decorated.

Change-Id: I174a92829706a9fb6b0007b2c057300bd69e6d9e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2012-12-19 10:30:53 +01:00
Jonathan Liu
dc2bfb6f89 ANGLE: Fix typedefs for Win64
The long int type is incorrect for Windows 64-bit as LLP64 is used
there.

Change-Id: If4ccf49d6bb0cd7ba4ff2997cebfdbe5e7e9711c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-12-18 16:22:13 +01:00
Oswald Buddenhagen
599a58170d remove obsolete DEPENDPATH assignments
qmake now add CONFIG+=depend_includepath by default, making manual
DEPENDPATH setup unnecessary.

Change-Id: Ie57cf05c369e21b5b9e099b6ce9be4f75da1508f
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
2012-12-17 14:08:17 +01:00
Jonathan Liu
b7fd19b434 ANGLE: Always use DEF_FILE on Windows
Building ANGLE with MinGW results in too many symbols being exported in
the DLLs. Always use DEF_FILE on Windows to limit the symbols exported
and eliminate symbol conflicts when libEGL/libGLESv2 is linked by other
libraries that include their own version of ANGLE (e.g. QtWebKit).

Change-Id: I7bb1f90d9996eabf30095323e9399efa1c23e3a1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-12-17 09:00:31 +01:00
Friedemann Kleint
95a05904b9 ANGLE: Fix debug-and-release builds
Add a 'd' to debug builds to allow both release and debug builds
to be used.

- Add .def-files for Debug
- Build all libraries debug/release
- Add description to README.qt
- Differentiate debug/release in qmake.conf.

Task-number: QTBUG-28196

Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
2012-12-01 08:30:38 +01:00
Friedemann Kleint
f229db5d57 Angle: Use dynamic runtime library of MSVC.
It is also used in Qt, mixing both is not recommended.
Add to default variables instead of overwriting them.

Change-Id: I895d44d5ea17f98dde9979eea6ff10b98180cc08
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
2012-12-01 08:30:16 +01:00
Zeno Albisser
656d8a6772 ANGLE Patch file: Do not reset the share handle when resetting the swap chain.
Change-Id: I7ddc0f31b342ba40d4e14a99afdf237cb37d7ace
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
2012-11-30 23:57:22 +01:00
Andy Shaw
5e12f9e7b3 Fix build when SSE2 is not available.
Although SSE2 support is detected at runtime it still may not be
available at build time, so we have to ensure it only uses SSE2
when it is available at build time too.

Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-11-28 20:41:44 +01:00
Andy Shaw
3d66b86cb7 Build fix when building libGLESv2 on Windows with MSVC 2010
Although SSE2 is not used, texture.cpp does not protect calls to these
functions, support for SSE2 is checked at runtime so the code needs to
be compiled in.

Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-11-28 00:56:34 +01:00
Miikka Heikkinen
bd88379482 Patch file for ANGLE for fixing blackscreen after minimize
Task-number: QTBUG-27994

Change-Id: Iee3d9ff992b0d99c9d1ec3f13631c137114a52a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-11-21 09:07:07 +01:00
Friedemann Kleint
3c092b7e58 Improve Direct X SDK detection in configure.exe
Check presence of Direct X SDK depending on
compiler version.

Check for presence of the headers d3dcompile.h and
intrin.h (SSE2) as well as d3d9.lib and the shader
compiler since the header d3dcompile.h is
also present in MinGW.

Change-Id: I7ee9701f4f9dc175ed2d733db79dda46de4d69f1
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2012-11-06 16:35:16 +01:00
Friedemann Kleint
92cd94ed1d Dynamically resolve functions of dwmapi.dll.
The library is not present on Windows XP, for which /DELAYLOAD
is used in ANGLE. However, as this causes problems with MinGW,
use dynamic resolution.

Task-number: QTBUG-27741
Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2012-11-06 16:35:11 +01:00
Yuchen Deng
0d9eba94dc Angle: Make it call the correct host tools
Change-Id: Ib5a0da0ac50e0d2abebc825d6d6105ad5d84acd8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
2012-11-03 00:24:37 +01:00
Jason Barron
9f390bb686 ANGLE: Add TextureSSE2.cpp to SSE2_SOURCES.
This file needs to be compiled with SSE2 intrinsic support.
It happens to compile on x64 system because SSE2 is implied
here, but on 32-bit compilers (in this case MinGW 32-bit) it
needs to be explicit.

Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2012-10-30 12:53:46 +01:00
Yuchen Deng
3ab4afb743 Angle: Fix shadow build
Change-Id: I4ce4741ba1aa4009bd4984b4fad5a1b407d2cce5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-26 12:27:47 +02:00
Jason Barron
a26c97859a Fix incorrect library path in libEGL.pro.
Should not use the QT_INSTALL* variables here since it won't
work if we configure with a prefix.

Change-Id: I03ac170cb11262c38928f2a0d95e6f243d6d665b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-25 12:20:26 +02:00
Jason Barron
e0c0e83fd5 Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:

http://code.google.com/p/angleproject/

ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:

    -opengl desktop

To configure Qt to use another OpenGL ES 2 implementation,
you should use:

    -opengl es2 -no-angle

Task-number: QTBUG-24207

Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-24 02:29:15 +02:00