Whether or not to call XInitThreads() doesn't apply since Qt-5.0's switch to XCB.
Change-Id: I5f1e5e664a251c98af6357c87fc9a6bb03a46ce3
Reviewed-by: Martin Smith <martin.smith@theqtcompany.com>
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
- Replace Q[TRY]_VERIFY(pointer == 0) by Q[TRY]_VERIFY(!pointer).
- Replace Q[TRY]_VERIFY(smartPointer == 0) by
Q[TRY]_VERIFY(smartPointer.isNull()).
- Replace Q[TRY]_VERIFY(a == b) by Q[TRY]_COMPARE(a, b) and
add casts where necessary. The values will then be logged
should a test fail.
Change-Id: I7add5b7afeba83895acdcbed110e8275dc76864a
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
The overload was added for NokiaX86 and RVCT and is bound for
removal.
Task-number: QTBUG-47260
Change-Id: Ic67cee8769847956e16cd0470ebcd663a9e98a40
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
They didn't show up in the "old" CI runs because they usually pass the second
time they are executed - which the testrunner does. The new CI doesn't do that
anymore, instead we now mark those tests explicitly and will track their record
of passing and failing in the new metrics database.
Change-Id: Id34dd6f792f38995b07b6fec88f833df64de2f8b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.
In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.
Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
The Qt bug tracker URL changes as part of the qt.io transition
Change-Id: Icb4ab198943b93639b5e3a8d99262303785c6459
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
We need to reset the active_engine belonging to QOpenGLContext whenever
we make the QtOpenGL paint engine active, to give the OpenGL paint
engine in QtGui a chance to sync its state if we've used the QtOpenGL
paint engine inbetween.
Change-Id: I445ce2f99bfbacf55650c881c4fdf07f2ff85069
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
When using QGLWidget in combination with QOpenGLFramebufferObject from
QtGui, instead of QGLFramebufferObject from QtOpenGL, the current_fbo
variable doesn't get updated when framebuffer object bindings change.
To ensure that the QGLWidget correctly releases the currently bound
framebuffer object when using a QPainter, we keep track of whether
QOpenGLFramebufferObject has modified the current FBO binding, and if
that's the case we need to read the OpenGL state directly instead of
relying on a cached value.
Change-Id: If7e0bd936e202cad07365b5ce641ee01d2251930
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
On QNX grabbing the frame buffer returns the content of the back buffer.
In order to execute the OpenGL tests properly a swapBuffers is executed before
in order to be able to retrieve the content of the front buffer.
The patch also documents this platform behavior.
Change-Id: I7a501818ec6eea061f2f54f95854f68cb72e0534
Reviewed-by: James McDonnell <jmcdonnell@qnx.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
During the Qt 4 -> 5 migration the setting of the extension flags
in QOpenGLFunctions/Extensions suffered a regression: flags like
GenerateMipmap were never set. This led to the unfortunate sitation
that features that were tied to these flags, like compressed texture
support or mipmap generation, got disabled.
This is now corrected by checking for the extensions like Qt 4 did.
Task-number: QTBUG-37588
Change-Id: I4a7beb1b435af11e05f5304aa04df2ec63b34c18
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QFATAL : tst_QGLThreads::textureUploadInThread() Cannot make QOpenGLContext current in a different thread
QFATAL : tst_QGLThreads::painterOnPboInThread() Cannot make QOpenGLContext current in a different thread
Task-number: QTBUG-28264
Change-Id: I281cf0593e01b43456410a9a53746bbb15f34f24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
This function has been completely broken since Qt 5.0. Unfortunately
the autotest's verification steps were somewhat faulty so returning
a null pixmap from renderPixmap() did not trigger a failure.
The implementation is now done with framebuffer objects and pixel
readback. This is not ideal performance-wise, but is the only option.
In Qt 4 pixmaps were often backed by platform dependent native pixmaps
that could be used as rendering targets for OpenGL content. This is not
an option anymore since pixmaps are raster backed on all the major platforms.
Task-number: QTBUG-33186
Change-Id: I8f558e33bf7967ac3be439fd5a3eac07b6444be5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
All ci nodes are currently missing 3d support, when that is enabled
this test will start to fail.
Task-number: QTQAINFRA-711
Change-Id: Ie6b840e290a9371fa895681e58d6dedf55b777e6
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Required to prevent qmlscene flicker on startup.
Also brings back that qWait() in tst_QGL::graphicsViewClipping()
that seems necessary after all.
Amended-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Change-Id: I14ba6e18ac98e5df1ce8ecbc263b30176b67d111
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Make sure the graphics view is exposed and has been painted before
trying to grab the framebuffer.
Task-number: QTBUG-29943
Change-Id: I2945cb78b58265864744a0d5fc99fb430306b578
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Default-constructed geometry does not mean put the window at 0,0,
and it does not mean center the window on the screen: it means
let the window manager position the window. If the window is
explicitly positioned at 0,0 though, that is a higher priority
than the transient hint; without this change, the transientFor property
had no effect. On X11, transient means use center "gravity" to
make the transient window exactly centered. But the user can still
override the geometry of a transient window, as with any window.
On OSX and Windows, neither transient window functionality nor smart
initial positioning are provided, so a window with no position set
will be centered on the screen, and a transient window will be put
at the center of its transientParent.
Change-Id: I4f5e37480eef5d105e45ffd60362a57f13ec55f5
Task-number: QTBUG-26903
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
We now re-use QOpenGLExtensions/Functions from QtGui in the same way
as QtGui uses these classes. There is still some duplicated logic
in qglfunctions.cpp, but this code now at least uses the shared
QOpenGLExtensionMatcher class.
Change-Id: Ie04008c43d430ae805e6ec1c45e7e363deeb3b8f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
this is much more elegant than the so far propagated !isEmpty(QT.foo.name).
also replace feature-specific tests (no-gui and no-widgets) and the
obsolete contains(QT_CONFIG, foo) syntax.
Change-Id: Ia4b3c8febcabf9eeca67b1f9173a523820b1038b
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Since QtOpenGL/QGLContext is implemented in terms of
QtGui/QOpenGLContext which has stricter requirements about how it's
supposed to be used, we need to apply these requirements to QGLContext
as well.
This change adds QGLContext::moveToThread(QThread *) and documents it as
a necessity for making a context current on another thread.
Also introduces QGLPixelbuffer::context() to access the QGLContext of a
pixelbuffer, and made QGLWidget::context() return a non-const
QGLContext, since there's no good reason why it shouldn't, and it leads
to less const_cast clutter.
We could have introduced a backdoor in QOpenGLContext instead, making it
loosen its requirements, but that would have made it harder / impossible
to fully support threaded OpenGL in all the platforms.
Task-number: QTBUG-22560
Change-Id: Ibb6f65f342e7c963e80cc42ab5664c5f1cab30b0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
On Mac every function was skipped individually,
on the other platforms it was marked as
insignificant.
See also QTBUG-22560 and QTBUG-22361
Change-Id: Ie9b9c617006d5a8c19d042b8be89e449c5ac70bc
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
This is being changed because:
- The OpenGL paint engine in Qt only supports GL2
- QML2 only supports GL2
- QSurfaceFormat has a default value of 2
Applications that want to use GL1 on a QGLWidget will have to
explicitly request this format using QGLFormat::setVersion.
Task-number: QTBUG-27589
Change-Id: Ieb283ef7d6e15a29ec28ce7e4363dbf477decaa7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Changing it outside of the test function definition to avoid running
empty/inapplicable test functions.
Change-Id: I713560cde7f715696984ed082d682900f5f1bcdd
Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Caroline Chao <caroline.chao@nokia.com>
Qt 5.0 beta requires changing the default to the 5.0 API, disabling
the deprecated code. However, tests should test (and often do) the
compatibility API too, so turn it back on.
Task-number: QTBUG-25053
Change-Id: I8129c3ef3cb58541c95a32d083850d9e7f768927
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Remove usages from autotests with the exception of
widgets/kernel, widgets/widgets and widgets/graphicsview.
Change-Id: I917b2857ed0cd07a6b3dbcd69244f558086c6586
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
- Implement waitForWindowExposed() for toplevel windows.
- Implement waitForWindowShown(QWidget *) and mark as
deprecated in line with waitForWindowShown(QWindow*).
- Use in tests.
- Simplify tests (collapse waitForExposed, setActive
into setActiveWindow, waitForActive), remove most
hard-coded timeouts.
- Stabilize graphicsview tests by using waitForWindowActive.
Change-Id: Ic7c061e2745b36f71a715ee4e47c0346b11a91e8
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
After Mesa 3D OpenGL library deployment to Windows 7 machines the test
starts passing.
Task-number: QTBUG-25293
Change-Id: I228cd683359f3932670bfa6ec8c4f32e2b40144b
Reviewed-by: Kalle Lehtonen <kalle.ju.lehtonen@nokia.com>
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Previously the test was skipped, because no OpenGL context was found.
After Mesa 3D OpenGL library distribution for Windows 7 machines,
OpenGL context is found, but the test crashes with exit code:
0xC0000409 (STATUS_STACK_BUFFER_OVERRUN)
Marking the test insignificant until the issue is resolved.
Task-number: QTBUG-26390
Change-Id: I996bbc3399704b541f5baa4832cf39b77b715c1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
These tests have passed a parallel stress test on all three of Linux,
Mac, Windows. Mark them with CONFIG+=parallel_test to allow CI to run
them in parallel, saving time.
Change-Id: I19fd333c3c645a67374ca998f6c8530dd236b0f8
Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com>