The qWaitFor functions themselves can not trigger a test failure, as that
will not result in the test function exiting early, so every single call
to qWaitFor needs to be wrapped in a QVERIFY.
Change-Id: Id15a1549f31d06cdbf788e1d84ea431c28636ec8
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
The QWidget overload of qWaitForWindowExposed waits for the widget's
top level QWindow, which for the viewport is the graphics-view.
We want to explicitly wait for the viewport to be exposed, as the
viewport is covering the whole graphics-view, preventing it from
being exposed. See a6991376c.
Change-Id: I86df43871126562f09e4ce14931bc6fc7f06263d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The child viewport window covers the entire client
area of the parent window, which prevents the parent
window from being exposed.
This worked by accident until now, and was uncovered
by changes to the cocoa platform plugin implementation.
Change-Id: I0d62a1a33f125e5a9030c8def452a49886e54956
Task-number: QTBUG-50414
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Instead of the never-ending blacklisting of "broken" drivers, simply switch
to always choosing a byte ordered QImage format with OpenGL ES, and keep
on using the (one and only) spec-mandated GL_RGBA/GL_UNSIGNED_BYTE combo.
There is nothing broken with not supporting BGRA for glReadPixels even when
GL_EXT_read_format_bgra (an out of date, pre-2.0 extension that got folded
into the spec to begin with) is present. We do not have a good way to tell
if BGRA_EXT is supported for glReadPixels or not, so just skip the whole
problem altogether.
Task-number: QTBUG-59283
Task-number: QTBUG-59303
Change-Id: I9f0605380923bd3b3ffdeb80f5c172d3e4cc7927
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget
or QOpenGLFramebufferObject when an core profile context is in use. This is
important on macOS in particular, where compatibility profiles are not
available, and so the only way to use modern OpenGL is via a core profile
context.
Added core profile compatible shaders with moder GLSL keywords.
The paint engine binds a VAO and two VBOs from now on, whenever VAOs are
supported. Note that this changes behavior also for OpenGL 2.x context that
have VAO support via extensions.
The Lancelot test suite gains support for core profile contexts. This can
be triggered via -coreglbuffer in place of -glbuffer when manually inspecting
via 'lance', while tst_lancelot will automatically run core context-based tests
whenever supported.
Task-number: QTBUG-33535
Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Commit c5db8fc74 changed all instances of Q_WS_FOO to have the prefix
Q_DEAD_CODE_FROM_QT4 instead, to make it clearer when reading the code
that the code in question was a left-over from Qt4, when we used
Q_WS_ defines instead of Q_OS_ defines.
This worked well for cases of #ifdef Q_DEAD_CODE_FROM_QT4, but less so
for cases of #ifndef Q_DEAD_CODE_FROM_QT4, where the code was actually
unconditionally included.
To make this even clearer, the defines have been replaced by checks for
1 or 0, with a comment describing how the code used to look in Qt4. The
use of constants in the check also makes it easier for editors to parse
the condition and show visually that the code is defined out.
Change-Id: I152070d87334df7259b417cd5e17d7b7950379b7
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
one of the effects of CONFIG+=x11 is LIBS+=$$QMAKE_LIBS_X11, so it's
positively pointless for project files to do the same.
Change-Id: I4085acd6254401897b34e131c2cb57f1f76a3638
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Based on discussion with Laszlo, we are blacklisting this test.
Task-number: QTBUG-53133
Change-Id: I08a5192ebcefd7b093c79872e0dfaddb794cab57
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Removing blacklistings from tests that are now passing.
Change-Id: I00aa1ce286d3e7715fb4bee4a36d0d77049a29ae
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Reviewed-by: Tony Sarajärvi <tony.sarajarvi@theqtcompany.com>
This also reverts commit 018e670a26.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
Blacklisting all tests, which were failing locally.
Task-number: QTQAINFRA-949
Change-Id: I40c25ab0155b8977596d61297ab252a546515f87
Reviewed-by: Tony Sarajärvi <tony.sarajarvi@theqtcompany.com>
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Whether or not to call XInitThreads() doesn't apply since Qt-5.0's switch to XCB.
Change-Id: I5f1e5e664a251c98af6357c87fc9a6bb03a46ce3
Reviewed-by: Martin Smith <martin.smith@theqtcompany.com>
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
Ubuntu 10.04 is not supported anyways in Qt 5.7+
Task-number: QTBUG-25293
Change-Id: I6420f76b12835aca268455341b46be61e9a2b143
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
The keyword no longer has a meaning for the new CI.
Change-Id: Ibcea4c7a82fb7f982cf4569fdff19f82066543d1
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
- Replace Q[TRY]_VERIFY(pointer == 0) by Q[TRY]_VERIFY(!pointer).
- Replace Q[TRY]_VERIFY(smartPointer == 0) by
Q[TRY]_VERIFY(smartPointer.isNull()).
- Replace Q[TRY]_VERIFY(a == b) by Q[TRY]_COMPARE(a, b) and
add casts where necessary. The values will then be logged
should a test fail.
Change-Id: I7add5b7afeba83895acdcbed110e8275dc76864a
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
The overload was added for NokiaX86 and RVCT and is bound for
removal.
Task-number: QTBUG-47260
Change-Id: Ic67cee8769847956e16cd0470ebcd663a9e98a40
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
They didn't show up in the "old" CI runs because they usually pass the second
time they are executed - which the testrunner does. The new CI doesn't do that
anymore, instead we now mark those tests explicitly and will track their record
of passing and failing in the new metrics database.
Change-Id: Id34dd6f792f38995b07b6fec88f833df64de2f8b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.
In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.
Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
The Qt bug tracker URL changes as part of the qt.io transition
Change-Id: Icb4ab198943b93639b5e3a8d99262303785c6459
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
We need to reset the active_engine belonging to QOpenGLContext whenever
we make the QtOpenGL paint engine active, to give the OpenGL paint
engine in QtGui a chance to sync its state if we've used the QtOpenGL
paint engine inbetween.
Change-Id: I445ce2f99bfbacf55650c881c4fdf07f2ff85069
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
When using QGLWidget in combination with QOpenGLFramebufferObject from
QtGui, instead of QGLFramebufferObject from QtOpenGL, the current_fbo
variable doesn't get updated when framebuffer object bindings change.
To ensure that the QGLWidget correctly releases the currently bound
framebuffer object when using a QPainter, we keep track of whether
QOpenGLFramebufferObject has modified the current FBO binding, and if
that's the case we need to read the OpenGL state directly instead of
relying on a cached value.
Change-Id: If7e0bd936e202cad07365b5ce641ee01d2251930
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
On QNX grabbing the frame buffer returns the content of the back buffer.
In order to execute the OpenGL tests properly a swapBuffers is executed before
in order to be able to retrieve the content of the front buffer.
The patch also documents this platform behavior.
Change-Id: I7a501818ec6eea061f2f54f95854f68cb72e0534
Reviewed-by: James McDonnell <jmcdonnell@qnx.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
During the Qt 4 -> 5 migration the setting of the extension flags
in QOpenGLFunctions/Extensions suffered a regression: flags like
GenerateMipmap were never set. This led to the unfortunate sitation
that features that were tied to these flags, like compressed texture
support or mipmap generation, got disabled.
This is now corrected by checking for the extensions like Qt 4 did.
Task-number: QTBUG-37588
Change-Id: I4a7beb1b435af11e05f5304aa04df2ec63b34c18
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QFATAL : tst_QGLThreads::textureUploadInThread() Cannot make QOpenGLContext current in a different thread
QFATAL : tst_QGLThreads::painterOnPboInThread() Cannot make QOpenGLContext current in a different thread
Task-number: QTBUG-28264
Change-Id: I281cf0593e01b43456410a9a53746bbb15f34f24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
This function has been completely broken since Qt 5.0. Unfortunately
the autotest's verification steps were somewhat faulty so returning
a null pixmap from renderPixmap() did not trigger a failure.
The implementation is now done with framebuffer objects and pixel
readback. This is not ideal performance-wise, but is the only option.
In Qt 4 pixmaps were often backed by platform dependent native pixmaps
that could be used as rendering targets for OpenGL content. This is not
an option anymore since pixmaps are raster backed on all the major platforms.
Task-number: QTBUG-33186
Change-Id: I8f558e33bf7967ac3be439fd5a3eac07b6444be5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
All ci nodes are currently missing 3d support, when that is enabled
this test will start to fail.
Task-number: QTQAINFRA-711
Change-Id: Ie6b840e290a9371fa895681e58d6dedf55b777e6
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Required to prevent qmlscene flicker on startup.
Also brings back that qWait() in tst_QGL::graphicsViewClipping()
that seems necessary after all.
Amended-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Change-Id: I14ba6e18ac98e5df1ce8ecbc263b30176b67d111
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>