skia2/include/core/SkPreConfig.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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/*
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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* Copyright 2006 The Android Open Source Project
*
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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#ifndef SkPreConfig_DEFINED
#define SkPreConfig_DEFINED
#ifdef WEBKIT_VERSION_MIN_REQUIRED
#include "config.h"
#endif
// Allows embedders that want to disable macros that take arguments to just
// define that symbol to be one of these
//
#define SK_NOTHING_ARG1(arg1)
#define SK_NOTHING_ARG2(arg1, arg2)
#define SK_NOTHING_ARG3(arg1, arg2, arg3)
//////////////////////////////////////////////////////////////////////
#if !defined(SK_BUILD_FOR_ANDROID) && !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_PALM) && !defined(SK_BUILD_FOR_WINCE) && !defined(SK_BUILD_FOR_WIN32) && !defined(SK_BUILD_FOR_UNIX) && !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_SDL) && !defined(SK_BUILD_FOR_BREW) && !defined(SK_BUILD_FOR_NACL)
#ifdef __APPLE__
#include "TargetConditionals.h"
#endif
#if defined(PALMOS_SDK_VERSION)
#define SK_BUILD_FOR_PALM
#elif defined(UNDER_CE)
#define SK_BUILD_FOR_WINCE
#elif defined(WIN32)
#define SK_BUILD_FOR_WIN32
#elif defined(__SYMBIAN32__)
#define SK_BUILD_FOR_WIN32
#elif defined(ANDROID)
#define SK_BUILD_FOR_ANDROID
#elif defined(linux) || defined(__FreeBSD__) || defined(__OpenBSD__) || \
defined(__sun) || defined(__NetBSD__) || defined(__DragonFly__) || \
defined(__GLIBC__) || defined(__GNU__)
#define SK_BUILD_FOR_UNIX
#elif TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
#define SK_BUILD_FOR_IOS
#else
#define SK_BUILD_FOR_MAC
#endif
#endif
/* Even if the user only defined the framework variant we still need to build
* the default (NDK-compliant) Android code. Therefore, when attempting to
* include/exclude something from the framework variant check first that we are
* building for Android then check the status of the framework define.
*/
#if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) && !defined(SK_BUILD_FOR_ANDROID)
#define SK_BUILD_FOR_ANDROID
#endif
//////////////////////////////////////////////////////////////////////
#if !defined(SK_DEBUG) && !defined(SK_RELEASE)
#ifdef NDEBUG
#define SK_RELEASE
#else
#define SK_DEBUG
#endif
#endif
#ifdef SK_BUILD_FOR_WIN32
#if !defined(SK_RESTRICT)
#define SK_RESTRICT __restrict
#endif
#if !defined(SK_WARN_UNUSED_RESULT)
#define SK_WARN_UNUSED_RESULT
#endif
#endif
//////////////////////////////////////////////////////////////////////
#if !defined(SK_RESTRICT)
#define SK_RESTRICT __restrict__
#endif
#if !defined(SK_WARN_UNUSED_RESULT)
#define SK_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
#endif
//////////////////////////////////////////////////////////////////////
#if !defined(SK_CPU_BENDIAN) && !defined(SK_CPU_LENDIAN)
#if defined(__sparc) || defined(__sparc__) || \
defined(_POWER) || defined(__powerpc__) || \
defined(__ppc__) || defined(__hppa) || \
defined(__PPC__) || defined(__PPC64__) || \
defined(_MIPSEB) || defined(__ARMEB__) || \
defined(__s390__) || \
(defined(__sh__) && defined(__BIG_ENDIAN__)) || \
(defined(__ia64) && defined(__BIG_ENDIAN__))
#define SK_CPU_BENDIAN
#else
#define SK_CPU_LENDIAN
#endif
#endif
//////////////////////////////////////////////////////////////////////
#if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
#define SK_CPU_X86 1
#endif
/**
* SK_CPU_SSE_LEVEL
*
* If defined, SK_CPU_SSE_LEVEL should be set to the highest supported level.
* On non-intel CPU this should be undefined.
*/
#define SK_CPU_SSE_LEVEL_SSE1 10
#define SK_CPU_SSE_LEVEL_SSE2 20
#define SK_CPU_SSE_LEVEL_SSE3 30
#define SK_CPU_SSE_LEVEL_SSSE3 31
#define SK_CPU_SSE_LEVEL_SSE41 41
#define SK_CPU_SSE_LEVEL_SSE42 42
// Are we in GCC?
#ifndef SK_CPU_SSE_LEVEL
// These checks must be done in descending order to ensure we set the highest
// available SSE level.
#if defined(__SSE4_2__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE42
#elif defined(__SSE4_1__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE41
#elif defined(__SSSE3__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3
#elif defined(__SSE3__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
#elif defined(__SSE2__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#endif
#endif
// Are we in VisualStudio?
#ifndef SK_CPU_SSE_LEVEL
// These checks must be done in descending order to ensure we set the highest
// available SSE level. 64-bit intel guarantees at least SSE2 support.
#if defined(_M_X64) || defined(_M_AMD64)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#elif defined (_M_IX86_FP)
#if _M_IX86_FP >= 2
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#elif _M_IX86_FP == 1
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1
#endif
#endif
#endif
//////////////////////////////////////////////////////////////////////
// ARM defines
#if defined(__arm__) && (!defined(__APPLE__) || !TARGET_IPHONE_SIMULATOR)
#define SK_CPU_ARM32
#if defined(__GNUC__)
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) \
|| defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) \
|| defined(__ARM_ARCH_7EM__) || defined(_ARM_ARCH_7)
#define SK_ARM_ARCH 7
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) \
|| defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6Z__) \
|| defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_6T2__) \
|| defined(__ARM_ARCH_6M__) || defined(_ARM_ARCH_6)
#define SK_ARM_ARCH 6
#elif defined(__ARM_ARCH_5__) || defined(__ARM_ARCH_5T__) \
|| defined(__ARM_ARCH_5E__) || defined(__ARM_ARCH_5TE__) \
|| defined(__ARM_ARCH_5TEJ__) || defined(_ARM_ARCH_5)
#define SK_ARM_ARCH 5
#elif defined(__ARM_ARCH_4__) || defined(__ARM_ARCH_4T__) || defined(_ARM_ARCH_4)
#define SK_ARM_ARCH 4
#else
#define SK_ARM_ARCH 3
#endif
#if defined(__thumb2__) && (SK_ARM_ARCH >= 6) \
|| !defined(__thumb__) && ((SK_ARM_ARCH > 5) || defined(__ARM_ARCH_5E__) \
|| defined(__ARM_ARCH_5TE__) || defined(__ARM_ARCH_5TEJ__))
#define SK_ARM_HAS_EDSP
#endif
#endif
#endif
// Disable ARM64 optimizations for iOS due to complications regarding gyp and iOS.
#if defined(__aarch64__) && !defined(SK_BUILD_FOR_IOS)
ARM Skia NEON patches - 35 - First AArch64 support Aarch64 support This change contains the necessary modifications to have Skia build and run properly on an ARMv8 processor in aarch64 execution state. Here's a list of the changes: - add an arm64 target to the build system + SK_CPU_ARM64 flag - MatrixTest was failing when built in Release mode. Fused MAC instructions were generated which made some intermediate results more accurate. As the test relies on result comparison, the more precise results when compared to others led to a gap bigger than what was tolerated. As I don't know if some actual skia code relies on results being comparable, I've disabled fused MAC instruction with -ffp-contract=off for arm64. - Modify include/core/SkOnce.h to have barriers work. - SK_CPU_ARM64 implies SK_ARM_NEON_MODE_ALWAYS. - use existing Xfermode optimisations with modifications that can be removed in the future when toolchains are ready. Also save a few instructions is two Xfermodes (will apply to ARM too). - use existing SkBoxBlur and SkMorphology optimisations. - use existing SkBlitMask optimisations - use existing BitmapProcState and Convolution optimisations. Future changes will include: - Blitters (only partialy merged upstream) - SkUtils (there's little value in sending asm optimisations without having them benchmarked on real hardware). Signed-off-by: Kevin PETIT <kevin.petit@arm.com> BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13980 R=djsollen@google.com, reed@google.com, mtklein@google.com, halcanary@google.com Author: kevin.petit@arm.com Review URL: https://codereview.chromium.org/143423004 git-svn-id: http://skia.googlecode.com/svn/trunk@14025 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-02 15:03:56 +00:00
#define SK_CPU_ARM64
#endif
// All 64-bit ARM chips have NEON. Many 32-bit ARM chips do too.
// TODO: Why don't we want NEON on iOS?
#if !defined(SK_ARM_HAS_NEON) && !defined(SK_BUILD_FOR_IOS) && \
(defined(SK_CPU_ARM64) || defined(__ARM_NEON__))
#define SK_ARM_HAS_NEON
#endif
//////////////////////////////////////////////////////////////////////
#if !defined(SKIA_IMPLEMENTATION)
#define SKIA_IMPLEMENTATION 0
#endif
#if defined(SKIA_DLL)
#if defined(WIN32)
#if SKIA_IMPLEMENTATION
#define SK_API __declspec(dllexport)
#else
#define SK_API __declspec(dllimport)
#endif
#else
#define SK_API __attribute__((visibility("default")))
#endif
#else
#define SK_API
#endif
//////////////////////////////////////////////////////////////////////
/**
* Use SK_PURE_FUNC as an attribute to indicate that a function's
* return value only depends on the value of its parameters. This
* can help the compiler optimize out successive calls.
*
* Usage:
* void function(int params) SK_PURE_FUNC;
*/
#if defined(__GNUC__)
# define SK_PURE_FUNC __attribute__((pure))
#else
# define SK_PURE_FUNC /* nothing */
#endif
//////////////////////////////////////////////////////////////////////
/**
* SK_HAS_ATTRIBUTE(<name>) should return true iff the compiler
* supports __attribute__((<name>)). Mostly important because
* Clang doesn't support all of GCC attributes.
*/
#if defined(__has_attribute)
# define SK_HAS_ATTRIBUTE(x) __has_attribute(x)
#elif defined(__GNUC__)
# define SK_HAS_ATTRIBUTE(x) 1
#else
# define SK_HAS_ATTRIBUTE(x) 0
#endif
/**
* SK_ATTRIBUTE_OPTIMIZE_O1 can be used as a function attribute
* to specify individual optimization level of -O1, if the compiler
* supports it.
*
* NOTE: Clang/ARM (r161757) does not support the 'optimize' attribute.
*/
#if SK_HAS_ATTRIBUTE(optimize)
# define SK_ATTRIBUTE_OPTIMIZE_O1 __attribute__((optimize("O1")))
#else
# define SK_ATTRIBUTE_OPTIMIZE_O1 /* nothing */
#endif
#endif