#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half unknownInput;
};
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 h4 = half4(_uniforms.unknownInput);
h4 = half4(half2(_uniforms.unknownInput), 0.0h, 1.0h);
h4 = half4(0.0h, _uniforms.unknownInput, 1.0h, 0.0h);
h4 = half4(0.0h, _uniforms.unknownInput, 0.0h, _uniforms.unknownInput);
_out.sk_FragColor = h4;
return _out;
}