2020-09-14 21:30:13 +00:00
|
|
|
|
2021-01-30 16:08:13 +00:00
|
|
|
out vec4 sk_FragColor;
|
|
|
|
uniform vec4 colorGreen;
|
|
|
|
uniform vec4 colorRed;
|
2021-05-24 14:52:23 +00:00
|
|
|
uniform float unknownInput;
|
2021-01-30 16:08:13 +00:00
|
|
|
vec4 main() {
|
2020-11-25 18:39:20 +00:00
|
|
|
float x = 1.0;
|
|
|
|
float y = 2.0;
|
2021-03-08 18:29:15 +00:00
|
|
|
int z = 3;
|
|
|
|
x = (x - x) + ((y * x) * x) * (y - x);
|
|
|
|
y = (x / y) / x;
|
|
|
|
z = ((z / 2) * 3 + 4) - 2;
|
2021-05-24 14:52:23 +00:00
|
|
|
bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
|
|
|
|
bool c = unknownInput > 2.0;
|
2021-03-08 18:29:15 +00:00
|
|
|
bool d = b ^^ c;
|
|
|
|
bool e = b && c;
|
|
|
|
bool f = b || c;
|
2020-11-25 18:39:20 +00:00
|
|
|
x += 12.0;
|
|
|
|
x -= 12.0;
|
2021-01-13 18:50:18 +00:00
|
|
|
x *= (y /= 10.0);
|
2021-02-02 02:39:27 +00:00
|
|
|
x = 6.0;
|
2021-03-08 18:29:15 +00:00
|
|
|
y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
|
2021-02-02 02:39:27 +00:00
|
|
|
y = 6.0;
|
2021-03-08 18:29:15 +00:00
|
|
|
z = z - 1;
|
|
|
|
z = 6;
|
|
|
|
return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
|
2020-11-25 18:39:20 +00:00
|
|
|
}
|