skia2/dm/DM.cpp

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "CrashHandler.h"
#include "DMJsonWriter.h"
#include "DMSrcSink.h"
#include "DMSrcSinkAndroid.h"
#include "OverwriteLine.h"
#include "ProcStats.h"
#include "SkBBHFactory.h"
#include "SkChecksum.h"
#include "SkCodec.h"
#include "SkCommonFlags.h"
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
#include "SkCommonFlagsConfig.h"
#include "SkFontMgr.h"
#include "SkForceLinking.h"
#include "SkGraphics.h"
#include "SkMD5.h"
#include "SkMutex.h"
#include "SkOSFile.h"
#include "SkTHash.h"
#include "SkTaskGroup.h"
#include "SkThreadUtils.h"
#include "Test.h"
#include "Timer.h"
#include "sk_tool_utils.h"
#ifdef SK_PDF_IMAGE_STATS
extern void SkPDFImageDumpStats();
#endif
#include "png.h"
#include <stdlib.h>
#ifndef SK_BUILD_FOR_WIN32
#include <unistd.h>
#endif
DEFINE_string(src, "tests gm skp image", "Source types to test.");
DEFINE_bool(nameByHash, false,
"If true, write to FLAGS_writePath[0]/<hash>.png instead of "
"to FLAGS_writePath[0]/<config>/<sourceType>/<sourceOptions>/<name>.png");
DEFINE_bool2(pathOpsExtended, x, false, "Run extended pathOps tests.");
DEFINE_string(matrix, "1 0 0 1",
"2x2 scale+skew matrix to apply or upright when using "
"'matrix' or 'upright' in config.");
DEFINE_bool(gpu_threading, false, "Allow GPU work to run on multiple threads?");
DEFINE_string(blacklist, "",
"Space-separated config/src/srcOptions/name quadruples to blacklist. '_' matches anything. E.g. \n"
"'--blacklist gpu skp _ _' will blacklist all SKPs drawn into the gpu config.\n"
"'--blacklist gpu skp _ _ 8888 gm _ aarects' will also blacklist the aarects GM on 8888.");
DEFINE_string2(readPath, r, "", "If set check for equality with golden results in this directory.");
DEFINE_string(uninterestingHashesFile, "",
"File containing a list of uninteresting hashes. If a result hashes to something in "
"this list, no image is written for that result.");
DEFINE_int32(shards, 1, "We're splitting source data into this many shards.");
DEFINE_int32(shard, 0, "Which shard do I run?");
__SK_FORCE_IMAGE_DECODER_LINKING;
using namespace DM;
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
static double now_ms() { return SkTime::GetNSecs() * 1e-6; }
SK_DECLARE_STATIC_MUTEX(gFailuresMutex);
static SkTArray<SkString> gFailures;
static void fail(ImplicitString err) {
SkAutoMutexAcquire lock(gFailuresMutex);
SkDebugf("\n\nFAILURE: %s\n\n", err.c_str());
gFailures.push_back(err);
}
static int32_t gPending = 0; // Atomic. Total number of running and queued tasks.
SK_DECLARE_STATIC_MUTEX(gRunningAndTallyMutex);
static SkTArray<SkString> gRunning;
static SkTHashMap<SkString, int> gNoteTally;
static void done(double ms,
ImplicitString config, ImplicitString src, ImplicitString srcOptions,
ImplicitString name, ImplicitString note, ImplicitString log) {
SkString id = SkStringPrintf("%s %s %s %s", config.c_str(), src.c_str(),
srcOptions.c_str(), name.c_str());
{
SkAutoMutexAcquire lock(gRunningAndTallyMutex);
for (int i = 0; i < gRunning.count(); i++) {
if (gRunning[i] == id) {
gRunning.removeShuffle(i);
break;
}
}
if (!note.isEmpty()) {
if (int* tally = gNoteTally.find(note)) {
*tally += 1;
} else {
gNoteTally.set(note, 1);
}
}
}
if (!log.isEmpty()) {
log.prepend("\n");
}
auto pending = sk_atomic_dec(&gPending)-1;
if (!FLAGS_quiet && note.isEmpty()) {
SkDebugf("%s(%4d/%-4dMB %6d) %s\t%s%s", FLAGS_verbose ? "\n" : kSkOverwriteLine
, sk_tools::getCurrResidentSetSizeMB()
, sk_tools::getMaxResidentSetSizeMB()
, pending
, HumanizeMs(ms).c_str()
, id.c_str()
, log.c_str());
}
// We write our dm.json file every once in a while in case we crash.
// Notice this also handles the final dm.json when pending == 0.
if (pending % 500 == 0) {
JsonWriter::DumpJson();
}
}
static void start(ImplicitString config, ImplicitString src,
ImplicitString srcOptions, ImplicitString name) {
SkString id = SkStringPrintf("%s %s %s %s", config.c_str(), src.c_str(),
srcOptions.c_str(), name.c_str());
SkAutoMutexAcquire lock(gRunningAndTallyMutex);
gRunning.push_back(id);
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
struct Gold : public SkString {
Gold() : SkString("") {}
Gold(ImplicitString sink, ImplicitString src, ImplicitString srcOptions,
ImplicitString name, ImplicitString md5)
: SkString("") {
this->append(sink);
this->append(src);
this->append(srcOptions);
this->append(name);
this->append(md5);
}
struct Hash {
uint32_t operator()(const Gold& g) const {
return SkGoodHash()((const SkString&)g);
}
};
};
static SkTHashSet<Gold, Gold::Hash> gGold;
static void add_gold(JsonWriter::BitmapResult r) {
gGold.add(Gold(r.config, r.sourceType, r.sourceOptions, r.name, r.md5));
}
static void gather_gold() {
if (!FLAGS_readPath.isEmpty()) {
SkString path(FLAGS_readPath[0]);
path.append("/dm.json");
if (!JsonWriter::ReadJson(path.c_str(), add_gold)) {
fail(SkStringPrintf("Couldn't read %s for golden results.", path.c_str()));
}
}
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
static SkTHashSet<SkString> gUninterestingHashes;
static void gather_uninteresting_hashes() {
if (!FLAGS_uninterestingHashesFile.isEmpty()) {
SkAutoTUnref<SkData> data(SkData::NewFromFileName(FLAGS_uninterestingHashesFile[0]));
if (!data) {
SkDebugf("WARNING: unable to read uninteresting hashes from %s\n",
FLAGS_uninterestingHashesFile[0]);
return;
}
SkTArray<SkString> hashes;
SkStrSplit((const char*)data->data(), "\n", &hashes);
for (const SkString& hash : hashes) {
gUninterestingHashes.add(hash);
}
SkDebugf("FYI: loaded %d distinct uninteresting hashes from %d lines\n",
gUninterestingHashes.count(), hashes.count());
}
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
struct TaggedSrc : public SkAutoTDelete<Src> {
ImplicitString tag;
ImplicitString options;
};
struct TaggedSink : public SkAutoTDelete<Sink> {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
SkString tag;
};
static const bool kMemcpyOK = true;
static SkTArray<TaggedSrc, kMemcpyOK> gSrcs;
static SkTArray<TaggedSink, kMemcpyOK> gSinks;
static bool in_shard() {
static int N = 0;
return N++ % FLAGS_shards == FLAGS_shard;
}
static void push_src(ImplicitString tag, ImplicitString options, Src* s) {
SkAutoTDelete<Src> src(s);
if (in_shard() &&
FLAGS_src.contains(tag.c_str()) &&
!SkCommandLineFlags::ShouldSkip(FLAGS_match, src->name().c_str())) {
TaggedSrc& s = gSrcs.push_back();
s.reset(src.detach());
s.tag = tag;
s.options = options;
}
}
static void push_codec_src(Path path, CodecSrc::Mode mode, CodecSrc::DstColorType dstColorType,
SkAlphaType dstAlphaType, float scale) {
SkString folder;
switch (mode) {
case CodecSrc::kCodec_Mode:
folder.append("codec");
break;
case CodecSrc::kCodecZeroInit_Mode:
folder.append("codec_zero_init");
break;
case CodecSrc::kScanline_Mode:
folder.append("scanline");
break;
case CodecSrc::kStripe_Mode:
folder.append("stripe");
break;
case CodecSrc::kSubset_Mode:
folder.append("codec_subset");
break;
case CodecSrc::kGen_Mode:
folder.append("gen");
break;
}
switch (dstColorType) {
case CodecSrc::kGrayscale_Always_DstColorType:
folder.append("_kGray8");
break;
case CodecSrc::kIndex8_Always_DstColorType:
folder.append("_kIndex8");
break;
default:
break;
}
switch (dstAlphaType) {
case kOpaque_SkAlphaType:
folder.append("_opaque");
break;
case kPremul_SkAlphaType:
folder.append("_premul");
break;
case kUnpremul_SkAlphaType:
folder.append("_unpremul");
break;
default:
break;
}
if (1.0f != scale) {
folder.appendf("_%.3f", scale);
}
CodecSrc* src = new CodecSrc(path, mode, dstColorType, dstAlphaType, scale);
push_src("image", folder, src);
}
static void push_android_codec_src(Path path, AndroidCodecSrc::Mode mode,
CodecSrc::DstColorType dstColorType, SkAlphaType dstAlphaType, int sampleSize) {
SkString folder;
switch (mode) {
case AndroidCodecSrc::kFullImage_Mode:
folder.append("scaled_codec");
break;
case AndroidCodecSrc::kDivisor_Mode:
folder.append("scaled_codec_divisor");
break;
}
switch (dstColorType) {
case CodecSrc::kGrayscale_Always_DstColorType:
folder.append("_kGray8");
break;
case CodecSrc::kIndex8_Always_DstColorType:
folder.append("_kIndex8");
break;
default:
break;
}
switch (dstAlphaType) {
case kOpaque_SkAlphaType:
folder.append("_opaque");
break;
case kPremul_SkAlphaType:
folder.append("_premul");
break;
case kUnpremul_SkAlphaType:
folder.append("_unpremul");
break;
default:
break;
}
if (1 != sampleSize) {
folder.appendf("_%.3f", 1.0f / (float) sampleSize);
}
AndroidCodecSrc* src = new AndroidCodecSrc(path, mode, dstColorType, dstAlphaType, sampleSize);
push_src("image", folder, src);
}
static void push_codec_srcs(Path path) {
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
if (!encoded) {
SkDebugf("Couldn't read %s.", path.c_str());
return;
}
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(encoded));
if (nullptr == codec.get()) {
SkDebugf("Couldn't create codec for %s.", path.c_str());
return;
}
// Native Scales
// TODO (msarett): Implement scaling tests for SkImageDecoder in order to compare with these
// tests. SkImageDecoder supports downscales by integer factors.
// SkJpegCodec natively supports scaling to: 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875
const float nativeScales[] = { 0.125f, 0.25f, 0.375f, 0.5f, 0.625f, 0.750f, 0.875f, 1.0f };
const CodecSrc::Mode nativeModes[] = { CodecSrc::kCodec_Mode, CodecSrc::kCodecZeroInit_Mode,
CodecSrc::kScanline_Mode, CodecSrc::kStripe_Mode, CodecSrc::kSubset_Mode,
CodecSrc::kGen_Mode };
CodecSrc::DstColorType colorTypes[3];
uint32_t numColorTypes;
switch (codec->getInfo().colorType()) {
case kGray_8_SkColorType:
// FIXME: Is this a long term solution for testing wbmps decodes to kIndex8?
// Further discussion on this topic is at https://bug.skia.org/3683 .
// This causes us to try to convert grayscale jpegs to kIndex8. We currently
// fail non-fatally in this case.
colorTypes[0] = CodecSrc::kGetFromCanvas_DstColorType;
colorTypes[1] = CodecSrc::kGrayscale_Always_DstColorType;
colorTypes[2] = CodecSrc::kIndex8_Always_DstColorType;
numColorTypes = 3;
break;
case kIndex_8_SkColorType:
colorTypes[0] = CodecSrc::kGetFromCanvas_DstColorType;
colorTypes[1] = CodecSrc::kIndex8_Always_DstColorType;
numColorTypes = 2;
break;
default:
colorTypes[0] = CodecSrc::kGetFromCanvas_DstColorType;
numColorTypes = 1;
break;
}
SkTArray<SkAlphaType> alphaModes;
alphaModes.push_back(kPremul_SkAlphaType);
alphaModes.push_back(kUnpremul_SkAlphaType);
if (codec->getInfo().alphaType() == kOpaque_SkAlphaType) {
alphaModes.push_back(kOpaque_SkAlphaType);
}
for (CodecSrc::Mode mode : nativeModes) {
// SkCodecImageGenerator only runs for the default colorType
// recommended by SkCodec. There is no need to generate multiple
// tests for different colorTypes.
// TODO (msarett): Add scaling support to SkCodecImageGenerator.
if (CodecSrc::kGen_Mode == mode) {
// FIXME: The gpu backend does not draw kGray sources correctly. (skbug.com/4822)
if (kGray_8_SkColorType != codec->getInfo().colorType()) {
push_codec_src(path, mode, CodecSrc::kGetFromCanvas_DstColorType,
codec->getInfo().alphaType(), 1.0f);
}
continue;
}
for (float scale : nativeScales) {
for (uint32_t i = 0; i < numColorTypes; i++) {
for (SkAlphaType alphaType : alphaModes) {
push_codec_src(path, mode, colorTypes[i], alphaType, scale);
}
}
}
}
// https://bug.skia.org/4428
bool subset = false;
// The following image types are supported by BitmapRegionDecoder,
// so we will test full image decodes and subset decodes.
static const char* const exts[] = {
"jpg", "jpeg", "png", "webp",
"JPG", "JPEG", "PNG", "WEBP",
};
for (const char* ext : exts) {
if (path.endsWith(ext)) {
subset = true;
break;
}
}
const int sampleSizes[] = { 1, 2, 3, 4, 5, 6, 7, 8 };
for (int sampleSize : sampleSizes) {
for (uint32_t i = 0; i < numColorTypes; i++) {
for (SkAlphaType alphaType : alphaModes) {
push_android_codec_src(path, AndroidCodecSrc::kFullImage_Mode, colorTypes[i],
alphaType, sampleSize);
if (subset) {
push_android_codec_src(path, AndroidCodecSrc::kDivisor_Mode, colorTypes[i],
alphaType, sampleSize);
}
}
}
}
}
static bool brd_color_type_supported(SkBitmapRegionDecoder::Strategy strategy,
CodecSrc::DstColorType dstColorType) {
switch (strategy) {
case SkBitmapRegionDecoder::kCanvas_Strategy:
if (CodecSrc::kGetFromCanvas_DstColorType == dstColorType) {
return true;
}
return false;
case SkBitmapRegionDecoder::kAndroidCodec_Strategy:
switch (dstColorType) {
case CodecSrc::kGetFromCanvas_DstColorType:
case CodecSrc::kIndex8_Always_DstColorType:
case CodecSrc::kGrayscale_Always_DstColorType:
return true;
default:
return false;
}
default:
SkASSERT(false);
return false;
}
}
static void push_brd_src(Path path, SkBitmapRegionDecoder::Strategy strategy,
CodecSrc::DstColorType dstColorType, BRDSrc::Mode mode, uint32_t sampleSize) {
SkString folder;
switch (strategy) {
case SkBitmapRegionDecoder::kCanvas_Strategy:
folder.append("brd_canvas");
break;
case SkBitmapRegionDecoder::kAndroidCodec_Strategy:
folder.append("brd_android_codec");
break;
default:
SkASSERT(false);
return;
}
switch (mode) {
case BRDSrc::kFullImage_Mode:
break;
case BRDSrc::kDivisor_Mode:
folder.append("_divisor");
break;
default:
SkASSERT(false);
return;
}
switch (dstColorType) {
case CodecSrc::kGetFromCanvas_DstColorType:
break;
case CodecSrc::kIndex8_Always_DstColorType:
folder.append("_kIndex");
break;
case CodecSrc::kGrayscale_Always_DstColorType:
folder.append("_kGray");
break;
default:
SkASSERT(false);
return;
}
if (1 != sampleSize) {
folder.appendf("_%.3f", 1.0f / (float) sampleSize);
}
BRDSrc* src = new BRDSrc(path, strategy, mode, dstColorType, sampleSize);
push_src("image", folder, src);
}
static void push_brd_srcs(Path path) {
const SkBitmapRegionDecoder::Strategy strategies[] = {
SkBitmapRegionDecoder::kCanvas_Strategy,
SkBitmapRegionDecoder::kAndroidCodec_Strategy,
};
// Test on a variety of sampleSizes, making sure to include:
// - 2, 4, and 8, which are natively supported by jpeg
// - multiples of 2 which are not divisible by 4 (analogous for 4)
// - larger powers of two, since BRD clients generally use powers of 2
// We will only produce output for the larger sizes on large images.
const uint32_t sampleSizes[] = { 1, 2, 3, 4, 5, 6, 7, 8, 12, 16, 24, 32, 64 };
// We will only test to one backend (8888), but we will test all of the
// color types that we need to decode to on this backend.
const CodecSrc::DstColorType dstColorTypes[] = {
CodecSrc::kGetFromCanvas_DstColorType,
CodecSrc::kIndex8_Always_DstColorType,
CodecSrc::kGrayscale_Always_DstColorType,
};
const BRDSrc::Mode modes[] = {
BRDSrc::kFullImage_Mode,
BRDSrc::kDivisor_Mode,
};
for (SkBitmapRegionDecoder::Strategy strategy : strategies) {
for (uint32_t sampleSize : sampleSizes) {
for (CodecSrc::DstColorType dstColorType : dstColorTypes) {
if (brd_color_type_supported(strategy, dstColorType)) {
for (BRDSrc::Mode mode : modes) {
push_brd_src(path, strategy, dstColorType, mode, sampleSize);
}
}
}
}
}
}
static bool brd_supported(const char* ext) {
static const char* const exts[] = {
"jpg", "jpeg", "png", "webp",
"JPG", "JPEG", "PNG", "WEBP",
};
for (uint32_t i = 0; i < SK_ARRAY_COUNT(exts); i++) {
if (0 == strcmp(exts[i], ext)) {
return true;
}
}
return false;
}
static bool gather_srcs() {
for (const skiagm::GMRegistry* r = skiagm::GMRegistry::Head(); r; r = r->next()) {
push_src("gm", "", new GMSrc(r->factory()));
}
for (int i = 0; i < FLAGS_skps.count(); i++) {
const char* path = FLAGS_skps[i];
if (sk_isdir(path)) {
SkOSFile::Iter it(path, "skp");
for (SkString file; it.next(&file); ) {
push_src("skp", "", new SKPSrc(SkOSPath::Join(path, file.c_str())));
}
} else {
push_src("skp", "", new SKPSrc(path));
}
}
SkTArray<SkString> images;
if (!CollectImages(&images)) {
return false;
}
for (auto image : images) {
push_codec_srcs(image);
const char* ext = strrchr(image.c_str(), '.');
if (ext && brd_supported(ext+1)) {
push_brd_srcs(image);
}
}
return true;
}
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
static void push_sink(const SkCommandLineConfig& config, Sink* s) {
Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #21 id:400001 of https://codereview.chromium.org/1490113005/ ) Reason for revert: The Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug builder fails after this CL. Links to specific builds: http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1689 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1690 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1691 Original issue's description: > Add config options to run different GPU APIs to dm and nanobench > > Add extended config specification form that can be used to run different > gpu backend with different APIs. > > The configs can be specified with the form: > gpu(api=string,dit=bool,nvpr=bool,samples=int) > > This replaces and removes the --gpuAPI flag. > > All existing configs should still work. > > Adds following documentation: > > out/Debug/dm --help config > > Flags: > --config: type: string default: 565 8888 gpu nonrendering > Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 > nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg > xps or use extended form 'backend(option=value,...)'. > > Extended form: 'backend(option=value,...)' > > Possible backends and options: > > gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend > api type: string default: native. > Select graphics API to use with gpu backend. > Options: > native Use platform default OpenGL or OpenGL ES backend. > gl Use OpenGL. > gles Use OpenGL ES. > debug Use debug OpenGL. > null Use null OpenGL. > dit type: bool default: false. > Use device independent text. > nvpr type: bool default: false. > Use NV_path_rendering OpenGL and OpenGL ES extension. > samples type: int default: 0. > Use multisampling with N samples. > > Predefined configs: > > gpu = gpu() > msaa4 = gpu(samples=4) > msaa16 = gpu(samples=16) > nvprmsaa4 = gpu(nvpr=true,samples=4) > nvprmsaa16 = gpu(nvpr=true,samples=16) > gpudft = gpu(dit=true) > gpudebug = gpu(api=debug) > gpunull = gpu(api=null) > debug = gpu(api=debug) > nullgpu = gpu(api=null) > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 > > Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b > > Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd TBR=mtklein@google.com,bsalomon@google.com,joshualitt@google.com,scroggo@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/1548683002
2015-12-22 18:22:26 +00:00
SkAutoTDelete<Sink> sink(s);
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
// Try a simple Src as a canary. If it fails, skip this sink.
struct : public Src {
Error draw(SkCanvas* c) const override {
c->drawRect(SkRect::MakeWH(1,1), SkPaint());
return "";
}
SkISize size() const override { return SkISize::Make(16, 16); }
Name name() const override { return "justOneRect"; }
} justOneRect;
SkBitmap bitmap;
SkDynamicMemoryWStream stream;
SkString log;
Error err = sink->draw(justOneRect, &bitmap, &stream, &log);
if (err.isFatal()) {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
SkDebugf("Could not run %s: %s\n", config.getTag().c_str(), err.c_str());
exit(1);
}
TaggedSink& ts = gSinks.push_back();
ts.reset(sink.detach());
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
ts.tag = config.getTag();
}
static bool gpu_supported() {
#if SK_SUPPORT_GPU
return FLAGS_gpu;
#else
return false;
#endif
}
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
static Sink* create_sink(const SkCommandLineConfig* config) {
#if SK_SUPPORT_GPU
Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #21 id:400001 of https://codereview.chromium.org/1490113005/ ) Reason for revert: The Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug builder fails after this CL. Links to specific builds: http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1689 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1690 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1691 Original issue's description: > Add config options to run different GPU APIs to dm and nanobench > > Add extended config specification form that can be used to run different > gpu backend with different APIs. > > The configs can be specified with the form: > gpu(api=string,dit=bool,nvpr=bool,samples=int) > > This replaces and removes the --gpuAPI flag. > > All existing configs should still work. > > Adds following documentation: > > out/Debug/dm --help config > > Flags: > --config: type: string default: 565 8888 gpu nonrendering > Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 > nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg > xps or use extended form 'backend(option=value,...)'. > > Extended form: 'backend(option=value,...)' > > Possible backends and options: > > gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend > api type: string default: native. > Select graphics API to use with gpu backend. > Options: > native Use platform default OpenGL or OpenGL ES backend. > gl Use OpenGL. > gles Use OpenGL ES. > debug Use debug OpenGL. > null Use null OpenGL. > dit type: bool default: false. > Use device independent text. > nvpr type: bool default: false. > Use NV_path_rendering OpenGL and OpenGL ES extension. > samples type: int default: 0. > Use multisampling with N samples. > > Predefined configs: > > gpu = gpu() > msaa4 = gpu(samples=4) > msaa16 = gpu(samples=16) > nvprmsaa4 = gpu(nvpr=true,samples=4) > nvprmsaa16 = gpu(nvpr=true,samples=16) > gpudft = gpu(dit=true) > gpudebug = gpu(api=debug) > gpunull = gpu(api=null) > debug = gpu(api=debug) > nullgpu = gpu(api=null) > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 > > Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b > > Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd TBR=mtklein@google.com,bsalomon@google.com,joshualitt@google.com,scroggo@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/1548683002
2015-12-22 18:22:26 +00:00
if (gpu_supported()) {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
if (const SkCommandLineConfigGpu* gpuConfig = config->asConfigGpu()) {
GrContextFactory::GLContextType contextType = gpuConfig->getContextType();
GrContextFactory::GLContextOptions contextOptions =
GrContextFactory::kNone_GLContextOptions;
if (gpuConfig->getUseNVPR()) {
contextOptions = static_cast<GrContextFactory::GLContextOptions>(
contextOptions | GrContextFactory::kEnableNVPR_GLContextOptions);
}
GrContextFactory testFactory;
if (!testFactory.get(contextType, contextOptions)) {
SkDebugf("WARNING: can not create GPU context for config '%s'. "
"GM tests will be skipped.\n", gpuConfig->getTag().c_str());
return nullptr;
}
return new GPUSink(contextType, contextOptions, gpuConfig->getSamples(),
gpuConfig->getUseDIText(), FLAGS_gpu_threading);
}
Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #21 id:400001 of https://codereview.chromium.org/1490113005/ ) Reason for revert: The Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug builder fails after this CL. Links to specific builds: http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1689 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1690 http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1691 Original issue's description: > Add config options to run different GPU APIs to dm and nanobench > > Add extended config specification form that can be used to run different > gpu backend with different APIs. > > The configs can be specified with the form: > gpu(api=string,dit=bool,nvpr=bool,samples=int) > > This replaces and removes the --gpuAPI flag. > > All existing configs should still work. > > Adds following documentation: > > out/Debug/dm --help config > > Flags: > --config: type: string default: 565 8888 gpu nonrendering > Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 > nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg > xps or use extended form 'backend(option=value,...)'. > > Extended form: 'backend(option=value,...)' > > Possible backends and options: > > gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend > api type: string default: native. > Select graphics API to use with gpu backend. > Options: > native Use platform default OpenGL or OpenGL ES backend. > gl Use OpenGL. > gles Use OpenGL ES. > debug Use debug OpenGL. > null Use null OpenGL. > dit type: bool default: false. > Use device independent text. > nvpr type: bool default: false. > Use NV_path_rendering OpenGL and OpenGL ES extension. > samples type: int default: 0. > Use multisampling with N samples. > > Predefined configs: > > gpu = gpu() > msaa4 = gpu(samples=4) > msaa16 = gpu(samples=16) > nvprmsaa4 = gpu(nvpr=true,samples=4) > nvprmsaa16 = gpu(nvpr=true,samples=16) > gpudft = gpu(dit=true) > gpudebug = gpu(api=debug) > gpunull = gpu(api=null) > debug = gpu(api=debug) > nullgpu = gpu(api=null) > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 > > Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b > > Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd TBR=mtklein@google.com,bsalomon@google.com,joshualitt@google.com,scroggo@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/1548683002
2015-12-22 18:22:26 +00:00
}
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
#endif
#define SINK(t, sink, ...) if (config->getBackend().equals(t)) { return new sink(__VA_ARGS__); }
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Review URL: https://codereview.chromium.org/1490113005
2015-12-22 07:48:13 +00:00
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
SINK("hwui", HWUISink);
#endif
if (FLAGS_cpu) {
SINK("565", RasterSink, kRGB_565_SkColorType);
SINK("8888", RasterSink, kN32_SkColorType);
SINK("pdf", PDFSink, "Pdfium");
SINK("pdf_poppler", PDFSink, "Poppler");
SINK("skp", SKPSink);
SINK("svg", SVGSink);
SINK("null", NullSink);
SINK("xps", XPSSink);
}
#undef SINK
return nullptr;
}
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
static Sink* create_via(const SkString& tag, Sink* wrapped) {
#define VIA(t, via, ...) if (tag.equals(t)) { return new via(__VA_ARGS__); }
VIA("twice", ViaTwice, wrapped);
VIA("serialize", ViaSerialization, wrapped);
VIA("pic", ViaPicture, wrapped);
VIA("2ndpic", ViaSecondPicture, wrapped);
VIA("sp", ViaSingletonPictures, wrapped);
VIA("tiles", ViaTiles, 256, 256, nullptr, wrapped);
VIA("tiles_rt", ViaTiles, 256, 256, new SkRTreeFactory, wrapped);
VIA("remote", ViaRemote, false, wrapped);
VIA("remote_cache", ViaRemote, true, wrapped);
VIA("mojo", ViaMojo, wrapped);
if (FLAGS_matrix.count() == 4) {
SkMatrix m;
m.reset();
m.setScaleX((SkScalar)atof(FLAGS_matrix[0]));
m.setSkewX ((SkScalar)atof(FLAGS_matrix[1]));
m.setSkewY ((SkScalar)atof(FLAGS_matrix[2]));
m.setScaleY((SkScalar)atof(FLAGS_matrix[3]));
VIA("matrix", ViaMatrix, m, wrapped);
VIA("upright", ViaUpright, m, wrapped);
}
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
VIA("androidsdk", ViaAndroidSDK, wrapped);
#endif
#undef VIA
return nullptr;
}
static void gather_sinks() {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
SkCommandLineConfigArray configs;
ParseConfigs(FLAGS_config, &configs);
for (int i = 0; i < configs.count(); i++) {
const SkCommandLineConfig& config = *configs[i];
Sink* sink = create_sink(&config);
if (sink == nullptr) {
SkDebugf("Skipping config %s: Don't understand '%s'.\n", config.getTag().c_str(),
config.getTag().c_str());
continue;
}
const SkTArray<SkString>& parts = config.getViaParts();
for (int j = parts.count(); j-- > 0;) {
const SkString& part = parts[j];
Sink* next = create_via(part, sink);
if (next == nullptr) {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
SkDebugf("Skipping config %s: Don't understand '%s'.\n", config.getTag().c_str(),
part.c_str());
delete sink;
sink = nullptr;
break;
}
sink = next;
}
if (sink) {
push_sink(config, sink);
}
}
}
static bool dump_png(SkBitmap bitmap, const char* path, const char* md5) {
const int w = bitmap.width(),
h = bitmap.height();
// First get the bitmap into N32 color format. The next step will work only there.
if (bitmap.colorType() != kN32_SkColorType) {
SkBitmap n32;
if (!bitmap.copyTo(&n32, kN32_SkColorType)) {
return false;
}
bitmap = n32;
}
// Convert our N32 bitmap into unpremul RGBA for libpng.
SkAutoTMalloc<uint32_t> rgba(w*h);
if (!bitmap.readPixels(SkImageInfo::Make(w,h, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType),
rgba, 4*w, 0,0)) {
return false;
}
// We don't need bitmap anymore. Might as well drop our ref.
bitmap.reset();
FILE* f = fopen(path, "wb");
if (!f) { return false; }
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (!png) {
fclose(f);
return false;
}
png_infop info = png_create_info_struct(png);
if (!info) {
png_destroy_write_struct(&png, &info);
fclose(f);
return false;
}
SkString description;
description.append("Key: ");
for (int i = 0; i < FLAGS_key.count(); i++) {
description.appendf("%s ", FLAGS_key[i]);
}
description.append("Properties: ");
for (int i = 0; i < FLAGS_properties.count(); i++) {
description.appendf("%s ", FLAGS_properties[i]);
}
description.appendf("MD5: %s", md5);
png_text text[2];
text[0].key = (png_charp)"Author";
text[0].text = (png_charp)"DM dump_png()";
text[0].compression = PNG_TEXT_COMPRESSION_NONE;
text[1].key = (png_charp)"Description";
text[1].text = (png_charp)description.c_str();
text[1].compression = PNG_TEXT_COMPRESSION_NONE;
png_set_text(png, info, text, 2);
png_init_io(png, f);
png_set_IHDR(png, info, (png_uint_32)w, (png_uint_32)h, 8,
PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png, info);
for (int j = 0; j < h; j++) {
png_bytep row = (png_bytep)(rgba.get() + w*j);
png_write_rows(png, &row, 1);
}
png_write_end(png, info);
png_destroy_write_struct(&png, &info);
fclose(f);
return true;
}
static bool match(const char* needle, const char* haystack) {
return 0 == strcmp("_", needle) || nullptr != strstr(haystack, needle);
}
static ImplicitString is_blacklisted(const char* sink, const char* src,
const char* srcOptions, const char* name) {
for (int i = 0; i < FLAGS_blacklist.count() - 3; i += 4) {
if (match(FLAGS_blacklist[i+0], sink) &&
match(FLAGS_blacklist[i+1], src) &&
match(FLAGS_blacklist[i+2], srcOptions) &&
match(FLAGS_blacklist[i+3], name)) {
return SkStringPrintf("%s %s %s %s",
FLAGS_blacklist[i+0], FLAGS_blacklist[i+1],
FLAGS_blacklist[i+2], FLAGS_blacklist[i+3]);
}
}
return "";
}
// Even when a Task Sink reports to be non-threadsafe (e.g. GPU), we know things like
// .png encoding are definitely thread safe. This lets us offload that work to CPU threads.
static SkTaskGroup gDefinitelyThreadSafeWork;
// The finest-grained unit of work we can run: draw a single Src into a single Sink,
// report any errors, and perhaps write out the output: a .png of the bitmap, or a raw stream.
struct Task {
Task(const TaggedSrc& src, const TaggedSink& sink) : src(src), sink(sink) {}
const TaggedSrc& src;
const TaggedSink& sink;
static void Run(const Task& task) {
SkString name = task.src->name();
// We'll skip drawing this Src/Sink pair if:
// - the Src vetoes the Sink;
// - this Src / Sink combination is on the blacklist;
// - it's a dry run.
SkString note(task.src->veto(task.sink->flags()) ? " (veto)" : "");
SkString whyBlacklisted = is_blacklisted(task.sink.tag.c_str(), task.src.tag.c_str(),
task.src.options.c_str(), name.c_str());
if (!whyBlacklisted.isEmpty()) {
note.appendf(" (--blacklist %s)", whyBlacklisted.c_str());
}
SkString log;
auto timerStart = now_ms();
if (!FLAGS_dryRun && note.isEmpty()) {
SkBitmap bitmap;
SkDynamicMemoryWStream stream;
if (FLAGS_pre_log) {
SkDebugf("\nRunning %s->%s", name.c_str(), task.sink.tag.c_str());
}
start(task.sink.tag.c_str(), task.src.tag, task.src.options, name.c_str());
Error err = task.sink->draw(*task.src, &bitmap, &stream, &log);
if (!err.isEmpty()) {
if (err.isFatal()) {
fail(SkStringPrintf("%s %s %s %s: %s",
task.sink.tag.c_str(),
task.src.tag.c_str(),
task.src.options.c_str(),
name.c_str(),
err.c_str()));
} else {
note.appendf(" (skipped: %s)", err.c_str());
auto elapsed = now_ms() - timerStart;
done(elapsed, task.sink.tag.c_str(), task.src.tag, task.src.options,
name, note, log);
return;
}
}
// We're likely switching threads here, so we must capture by value, [=] or [foo,bar].
SkStreamAsset* data = stream.detachAsStream();
gDefinitelyThreadSafeWork.add([task,name,bitmap,data]{
SkAutoTDelete<SkStreamAsset> ownedData(data);
// Why doesn't the copy constructor do this when we have pre-locked pixels?
bitmap.lockPixels();
SkString md5;
if (!FLAGS_writePath.isEmpty() || !FLAGS_readPath.isEmpty()) {
SkMD5 hash;
if (data->getLength()) {
hash.writeStream(data, data->getLength());
data->rewind();
} else {
// If we're BGRA (Linux, Windows), swizzle over to RGBA (Mac, Android).
// This helps eliminate multiple 0-pixel-diff hashes on gold.skia.org.
// (Android's general slow speed breaks the tie arbitrarily in RGBA's favor.)
// We might consider promoting 565 to RGBA too.
if (bitmap.colorType() == kBGRA_8888_SkColorType) {
SkBitmap swizzle;
SkAssertResult(bitmap.copyTo(&swizzle, kRGBA_8888_SkColorType));
hash.write(swizzle.getPixels(), swizzle.getSize());
} else {
hash.write(bitmap.getPixels(), bitmap.getSize());
}
}
SkMD5::Digest digest;
hash.finish(digest);
for (int i = 0; i < 16; i++) {
md5.appendf("%02x", digest.data[i]);
}
}
if (!FLAGS_readPath.isEmpty() &&
!gGold.contains(Gold(task.sink.tag.c_str(), task.src.tag.c_str(),
task.src.options.c_str(), name, md5))) {
fail(SkStringPrintf("%s not found for %s %s %s %s in %s",
md5.c_str(),
task.sink.tag.c_str(),
task.src.tag.c_str(),
task.src.options.c_str(),
name.c_str(),
FLAGS_readPath[0]));
}
if (!FLAGS_writePath.isEmpty()) {
const char* ext = task.sink->fileExtension();
if (data->getLength()) {
WriteToDisk(task, md5, ext, data, data->getLength(), nullptr);
SkASSERT(bitmap.drawsNothing());
} else if (!bitmap.drawsNothing()) {
WriteToDisk(task, md5, ext, nullptr, 0, &bitmap);
}
}
});
}
auto elapsed = now_ms() - timerStart;
done(elapsed, task.sink.tag.c_str(), task.src.tag.c_str(), task.src.options.c_str(),
name, note, log);
}
static void WriteToDisk(const Task& task,
SkString md5,
const char* ext,
SkStream* data, size_t len,
const SkBitmap* bitmap) {
JsonWriter::BitmapResult result;
result.name = task.src->name();
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
result.config = task.sink.tag.c_str();
result.sourceType = task.src.tag;
result.sourceOptions = task.src.options;
result.ext = ext;
result.md5 = md5;
JsonWriter::AddBitmapResult(result);
// If an MD5 is uninteresting, we want it noted in the JSON file,
// but don't want to dump it out as a .png (or whatever ext is).
if (gUninterestingHashes.contains(md5)) {
return;
}
const char* dir = FLAGS_writePath[0];
if (0 == strcmp(dir, "@")) { // Needed for iOS.
dir = FLAGS_resourcePath[0];
}
sk_mkdir(dir);
SkString path;
if (FLAGS_nameByHash) {
path = SkOSPath::Join(dir, result.md5.c_str());
path.append(".");
path.append(ext);
if (sk_exists(path.c_str())) {
return; // Content-addressed. If it exists already, we're done.
}
} else {
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
path = SkOSPath::Join(dir, task.sink.tag.c_str());
sk_mkdir(path.c_str());
path = SkOSPath::Join(path.c_str(), task.src.tag.c_str());
sk_mkdir(path.c_str());
if (strcmp(task.src.options.c_str(), "") != 0) {
path = SkOSPath::Join(path.c_str(), task.src.options.c_str());
sk_mkdir(path.c_str());
}
path = SkOSPath::Join(path.c_str(), task.src->name().c_str());
path.append(".");
path.append(ext);
}
if (bitmap) {
if (!dump_png(*bitmap, path.c_str(), result.md5.c_str())) {
fail(SkStringPrintf("Can't encode PNG to %s.\n", path.c_str()));
return;
}
} else {
SkFILEWStream file(path.c_str());
if (!file.isValid()) {
fail(SkStringPrintf("Can't open %s for writing.\n", path.c_str()));
return;
}
if (!file.writeStream(data, len)) {
fail(SkStringPrintf("Can't write to %s.\n", path.c_str()));
return;
}
}
}
};
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
// Unit tests don't fit so well into the Src/Sink model, so we give them special treatment.
static SkTDArray<skiatest::Test> gParallelTests, gSerialTests;
static void gather_tests() {
if (!FLAGS_src.contains("tests")) {
return;
}
for (const skiatest::TestRegistry* r = skiatest::TestRegistry::Head(); r; r = r->next()) {
if (!in_shard()) {
continue;
}
// Despite its name, factory() is returning a reference to
// link-time static const POD data.
const skiatest::Test& test = r->factory();
if (SkCommandLineFlags::ShouldSkip(FLAGS_match, test.name)) {
continue;
}
if (test.needsGpu && gpu_supported()) {
(FLAGS_gpu_threading ? gParallelTests : gSerialTests).push(test);
} else if (!test.needsGpu && FLAGS_cpu) {
gParallelTests.push(test);
}
}
}
static void run_test(skiatest::Test test) {
struct : public skiatest::Reporter {
void reportFailed(const skiatest::Failure& failure) override {
fail(failure.toString());
JsonWriter::AddTestFailure(failure);
}
bool allowExtendedTest() const override {
return FLAGS_pathOpsExtended;
}
bool verbose() const override { return FLAGS_veryVerbose; }
} reporter;
SkString note;
SkString whyBlacklisted = is_blacklisted("_", "tests", "_", test.name);
if (!whyBlacklisted.isEmpty()) {
note.appendf(" (--blacklist %s)", whyBlacklisted.c_str());
}
auto timerStart = now_ms();
if (!FLAGS_dryRun && whyBlacklisted.isEmpty()) {
start("unit", "test", "", test.name);
GrContextFactory factory;
if (FLAGS_pre_log) {
SkDebugf("\nRunning test %s", test.name);
}
test.proc(&reporter, &factory);
}
done(now_ms()-timerStart, "unit", "test", "", test.name, note, "");
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
// Some runs (mostly, Valgrind) are so slow that the bot framework thinks we've hung.
// This prints something every once in a while so that it knows we're still working.
static void start_keepalive() {
struct Loop {
static void forever(void*) {
for (;;) {
static const int kSec = 300;
#if defined(SK_BUILD_FOR_WIN)
Sleep(kSec * 1000);
#else
sleep(kSec);
#endif
SkString running;
{
SkAutoMutexAcquire lock(gRunningAndTallyMutex);
for (int i = 0; i < gRunning.count(); i++) {
running.appendf("\n\t%s", gRunning[i].c_str());
}
}
SkDebugf("\nCurrently running:%s\n", running.c_str());
}
}
};
static SkThread* intentionallyLeaked = new SkThread(Loop::forever);
intentionallyLeaked->start();
}
#define PORTABLE_FONT_PREFIX "Toy Liberation "
static SkTypeface* create_from_name(const char familyName[], SkTypeface::Style style) {
if (familyName && strlen(familyName) > sizeof(PORTABLE_FONT_PREFIX)
&& !strncmp(familyName, PORTABLE_FONT_PREFIX, sizeof(PORTABLE_FONT_PREFIX) - 1)) {
return sk_tool_utils::create_portable_typeface(familyName, style);
}
return nullptr;
}
#undef PORTABLE_FONT_PREFIX
extern SkTypeface* (*gCreateTypefaceDelegate)(const char [], SkTypeface::Style );
int dm_main();
int dm_main() {
SetupCrashHandler();
JsonWriter::DumpJson(); // It's handy for the bots to assume this is ~never missing.
SkAutoGraphics ag;
SkTaskGroup::Enabler enabled(FLAGS_threads);
gCreateTypefaceDelegate = &create_from_name;
start_keepalive();
gather_gold();
gather_uninteresting_hashes();
if (!gather_srcs()) {
return 1;
}
gather_sinks();
gather_tests();
gPending = gSrcs.count() * gSinks.count() + gParallelTests.count() + gSerialTests.count();
SkDebugf("%d srcs * %d sinks + %d tests == %d tasks\n",
gSrcs.count(), gSinks.count(), gParallelTests.count() + gSerialTests.count(), gPending);
// Kick off as much parallel work as we can, making note of any serial work we'll need to do.
SkTaskGroup parallel;
SkTArray<Task> serial;
for (auto& sink : gSinks)
for (auto& src : gSrcs) {
Task task(src, sink);
if (src->serial() || sink->serial()) {
serial.push_back(task);
} else {
parallel.add([task] { Task::Run(task); });
}
}
for (auto test : gParallelTests) {
parallel.add([test] { run_test(test); });
}
// With the parallel work running, run serial tasks and tests here on main thread.
for (auto task : serial) { Task::Run(task); }
for (auto test : gSerialTests) { run_test(test); }
// Wait for any remaining parallel work to complete (including any spun off of serial tasks).
parallel.wait();
gDefinitelyThreadSafeWork.wait();
// At this point we're back in single-threaded land.
sk_tool_utils::release_portable_typefaces();
if (FLAGS_verbose && gNoteTally.count() > 0) {
SkDebugf("\nNote tally:\n");
gNoteTally.foreach([](const SkString& note, int* tally) {
SkDebugf("%dx\t%s\n", *tally, note.c_str());
});
}
SkDebugf("\n");
if (gFailures.count() > 0) {
SkDebugf("Failures:\n");
for (int i = 0; i < gFailures.count(); i++) {
SkDebugf("\t%s\n", gFailures[i].c_str());
}
SkDebugf("%d failures\n", gFailures.count());
return 1;
}
if (gPending > 0) {
SkDebugf("Hrm, we didn't seem to run everything we intended to! Please file a bug.\n");
return 1;
}
#ifdef SK_PDF_IMAGE_STATS
SkPDFImageDumpStats();
#endif // SK_PDF_IMAGE_STATS
SkDebugf("Finished!\n");
return 0;
}
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
// TODO: currently many GPU tests are declared outside SK_SUPPORT_GPU guards.
// Thus we export the empty RunWithGPUTestContexts when SK_SUPPORT_GPU=0.
namespace skiatest {
namespace {
typedef void(*TestWithGrContext)(skiatest::Reporter*, GrContext*);
typedef void(*TestWithGrContextAndGLContext)(skiatest::Reporter*, GrContext*, SkGLContext*);
#if SK_SUPPORT_GPU
template<typename T>
void call_test(T test, skiatest::Reporter* reporter, const GrContextFactory::ContextInfo& context);
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
template<>
void call_test(TestWithGrContext test, skiatest::Reporter* reporter,
const GrContextFactory::ContextInfo& context) {
test(reporter, context.fGrContext);
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
}
template<>
void call_test(TestWithGrContextAndGLContext test, skiatest::Reporter* reporter,
const GrContextFactory::ContextInfo& context) {
test(reporter, context.fGrContext, context.fGLContext);
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
}
#endif
} // namespace
template<typename T>
void RunWithGPUTestContexts(T test, GPUTestContexts testContexts, Reporter* reporter,
GrContextFactory* factory) {
#if SK_SUPPORT_GPU
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
// Iterate over context types, except use "native" instead of explicitly trying OpenGL and
// OpenGL ES. Do not use GLES on desktop, since tests do not account for not fixing
// http://skbug.com/2809
GrContextFactory::GLContextType contextTypes[] = {
GrContextFactory::kNative_GLContextType,
#if SK_ANGLE
#ifdef SK_BUILD_FOR_WIN
GrContextFactory::kANGLE_GLContextType,
#endif
GrContextFactory::kANGLE_GL_GLContextType,
#endif
#if SK_COMMAND_BUFFER
GrContextFactory::kCommandBuffer_GLContextType,
#endif
#if SK_MESA
GrContextFactory::kMESA_GLContextType,
#endif
GrContextFactory::kNull_GLContextType,
GrContextFactory::kDebug_GLContextType,
};
static_assert(SK_ARRAY_COUNT(contextTypes) == GrContextFactory::kGLContextTypeCnt - 2,
"Skipping unexpected GLContextType for GPU tests");
for (auto& contextType : contextTypes) {
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
int contextSelector = kNone_GPUTestContexts;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
if (GrContextFactory::IsRenderingGLContext(contextType)) {
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
contextSelector |= kAllRendering_GPUTestContexts;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
} else if (contextType == GrContextFactory::kNative_GLContextType) {
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
contextSelector |= kNative_GPUTestContexts;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
} else if (contextType == GrContextFactory::kNull_GLContextType) {
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
contextSelector |= kNull_GPUTestContexts;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
} else if (contextType == GrContextFactory::kDebug_GLContextType) {
contextSelector |= kDebug_GPUTestContexts;
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
}
if ((testContexts & contextSelector) == 0) {
continue;
}
GrContextFactory::ContextInfo context = factory->getContextInfo(contextType);
if (context.fGrContext) {
call_test(test, reporter, context);
}
context = factory->getContextInfo(contextType,
GrContextFactory::kEnableNVPR_GLContextOptions);
if (context.fGrContext) {
Generate list of GPU contexts outside SurfaceTest tests Add support for feeding the tests with contexts directly to the unit test framework. This fixes the problem where tests are more complex than needed just in order to run the test code with multiple backends. Also makes it possible to change the logic how contexts are created. Instead of direct numbering, the different testable contexts may be generated from filtered cross-product of context options. For example: currently NVPR is a type of context. However, it could be also an on/off feature of any context. In order to test this kind of context, the enumeration can not be just of context type. It's simpler to move the enumeration out of the tests. A test targeting both normal and GPU backends would look like: static void test_obj_behavior(skiatest::Reporter* reporter, SkObj* obj, [other params] ) { ... test with obj and param .. } DEF_TEST(ObjBehavior, reporter) { for (auto& object : generate_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) { for (auto& object : generate_gpu_object) { for (auto& other_param : generate_other_variant) { test_obj_behavior(reporter, object, other_param); } } } #endif Uses the feature in SurfaceTests as an example. Moves SkSurface -related tests from ImageTest to SurfaceTest. BUG=skia:2992 Review URL: https://codereview.chromium.org/1446453003
2015-11-20 21:32:24 +00:00
call_test(test, reporter, context);
}
}
#endif
}
template
void RunWithGPUTestContexts<TestWithGrContext>(TestWithGrContext test,
GPUTestContexts testContexts,
Reporter* reporter,
GrContextFactory* factory);
template
void RunWithGPUTestContexts<TestWithGrContextAndGLContext>(TestWithGrContextAndGLContext test,
GPUTestContexts testContexts,
Reporter* reporter,
GrContextFactory* factory);
} // namespace skiatest
#if !defined(SK_BUILD_FOR_IOS)
int main(int argc, char** argv) {
SkCommandLineFlags::Parse(argc, argv);
return dm_main();
}
#endif