skia2/gn/sksl.gni

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("../src", "abspath")
skia_sksl_sources = [
"$_src/sksl/SkSLCFGGenerator.cpp",
"$_src/sksl/SkSLCompiler.cpp",
"$_src/sksl/SkSLCPPCodeGenerator.cpp",
"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
"$_src/sksl/SkSLHCodeGenerator.cpp",
"$_src/sksl/SkSLIRGenerator.cpp",
"$_src/sksl/SkSLLexer.cpp",
"$_src/sksl/SkSLLayoutLexer.cpp",
"$_src/sksl/SkSLMetalCodeGenerator.cpp",
"$_src/sksl/SkSLParser.cpp",
"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
"$_src/sksl/SkSLString.cpp",
"$_src/sksl/SkSLUtil.cpp",
"$_src/sksl/ir/SkSLSymbolTable.cpp",
"$_src/sksl/ir/SkSLSetting.cpp",
"$_src/sksl/ir/SkSLType.cpp",
"$_src/sksl/ir/SkSLVariableReference.cpp",
]
skia_gpu_processor_sources = [
"$_src/effects/GrAlphaThresholdFragmentProcessor.fp",
"$_src/gpu/effects/GrAARectEffect.fp",
"$_src/gpu/effects/GrArithmeticFP.fp",
"$_src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp",
"$_src/gpu/effects/GrCircleBlurFragmentProcessor.fp",
"$_src/gpu/effects/GrCircleEffect.fp",
"$_src/gpu/effects/GrConfigConversionEffect.fp",
"$_src/gpu/effects/GrConstColorProcessor.fp",
"$_src/gpu/effects/GrDitherEffect.fp",
"$_src/gpu/effects/GrEllipseEffect.fp",
"$_src/gpu/effects/GrLumaColorFilterEffect.fp",
"$_src/gpu/effects/GrMagnifierEffect.fp",
"$_src/gpu/effects/GrPremulInputFragmentProcessor.fp",
"$_src/gpu/effects/GrRectBlurEffect.fp",
"$_src/gpu/effects/GrRRectBlurEffect.fp",
"$_src/gpu/effects/GrOverdrawFragmentProcessor.fp",
"$_src/gpu/effects/GrSimpleTextureEffect.fp",
"$_src/gpu/effects/GrUnpremulInputFragmentProcessor.fp",
"$_src/gpu/effects/GrYUVtoRGBEffect.fp",
]