skia2/tools/viewer/SkottieSlide.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkottieSlide.h"
#if defined(SK_ENABLE_SKOTTIE)
#include "SkAnimTimer.h"
#include "SkCanvas.h"
#include "Skottie.h"
#include <cmath>
static void draw_stats_box(SkCanvas* canvas, const skottie::Animation::Builder::Stats& stats) {
static constexpr SkRect kR = { 10, 10, 280, 120 };
static constexpr SkScalar kTextSize = 20;
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xffeeeeee);
paint.setTextSize(kTextSize);
canvas->drawRect(kR, paint);
paint.setColor(SK_ColorBLACK);
const auto json_size = SkStringPrintf("Json size: %lu bytes",
stats.fJsonSize);
canvas->drawText(json_size.c_str(),
json_size.size(), kR.x() + 10, kR.y() + kTextSize * 1, paint);
const auto animator_count = SkStringPrintf("Animator count: %lu",
stats.fAnimatorCount);
canvas->drawText(animator_count.c_str(),
animator_count.size(), kR.x() + 10, kR.y() + kTextSize * 2, paint);
const auto json_parse_time = SkStringPrintf("Json parse time: %.3f ms",
stats.fJsonParseTimeMS);
canvas->drawText(json_parse_time.c_str(),
json_parse_time.size(), kR.x() + 10, kR.y() + kTextSize * 3, paint);
const auto scene_parse_time = SkStringPrintf("Scene build time: %.3f ms",
stats.fSceneParseTimeMS);
canvas->drawText(scene_parse_time.c_str(),
scene_parse_time.size(), kR.x() + 10, kR.y() + kTextSize * 4, paint);
const auto total_load_time = SkStringPrintf("Total load time: %.3f ms",
stats.fTotalLoadTimeMS);
canvas->drawText(total_load_time.c_str(),
total_load_time.size(), kR.x() + 10, kR.y() + kTextSize * 5, paint);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(kR, paint);
}
SkottieSlide::SkottieSlide(const SkString& name, const SkString& path)
: fPath(path) {
fName = name;
}
void SkottieSlide::load(SkScalar w, SkScalar h) {
skottie::Animation::Builder builder;
fAnimation = builder.makeFromFile(fPath.c_str());
fAnimationStats = builder.getStats();
fWinSize = SkSize::Make(w, h);
fTimeBase = 0; // force a time reset
if (fAnimation) {
fAnimation->setShowInval(fShowAnimationInval);
SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f]\n",
fAnimation->version().c_str(),
fAnimation->size().width(),
fAnimation->size().height());
} else {
SkDebugf("failed to load Bodymovin animation: %s\n", fPath.c_str());
}
}
void SkottieSlide::unload() {
fAnimation.reset();
}
SkISize SkottieSlide::getDimensions() const {
// We always scale to fill the window.
return fWinSize.toCeil();
}
void SkottieSlide::draw(SkCanvas* canvas) {
if (fAnimation) {
SkAutoCanvasRestore acr(canvas, true);
const auto dstR = SkRect::MakeSize(fWinSize);
fAnimation->render(canvas, &dstR);
if (fShowAnimationStats) {
draw_stats_box(canvas, fAnimationStats);
}
}
}
bool SkottieSlide::animate(const SkAnimTimer& timer) {
if (fTimeBase == 0) {
// Reset the animation time.
fTimeBase = timer.msec();
}
if (fAnimation) {
const auto t = timer.msec() - fTimeBase;
const auto d = fAnimation->duration() * 1000;
fAnimation->seek(std::fmod(t, d) / d);
}
return true;
}
bool SkottieSlide::onChar(SkUnichar c) {
switch (c) {
case 'I':
fShowAnimationStats = !fShowAnimationStats;
break;
default:
break;
}
return INHERITED::onChar(c);
}
bool SkottieSlide::onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t) {
switch (state) {
case sk_app::Window::kUp_InputState:
fShowAnimationInval = !fShowAnimationInval;
fShowAnimationStats = !fShowAnimationStats;
fAnimation->setShowInval(fShowAnimationInval);
break;
default:
break;
}
return false;
}
#endif // SK_ENABLE_SKOTTIE