skia2/src/utils/debugger/SkDebugCanvas.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkColorPriv.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkDrawFilter.h"
#include "SkDevice.h"
#include "SkXfermode.h"
SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(width, height)
, fPicture(NULL)
, fWidth(width)
, fHeight(height)
, fFilter(false)
, fMegaVizMode(false)
, fIndex(0)
, fOverdrawViz(false)
, fOverdrawFilter(NULL)
, fOverrideTexFiltering(false)
, fTexOverrideFilter(NULL)
, fOutstandingSaveCount(0) {
fUserMatrix.reset();
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkIRect::MakeLargest();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
large.roundOut(&largeIRect);
SkASSERT(!largeIRect.isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, SkRegion::kReplace_Op, kHard_ClipEdgeStyle);
}
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
SkSafeUnref(fOverdrawFilter);
SkSafeUnref(fTexOverrideFilter);
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
command->setOffset(this->getOpID());
fCommandVector.push(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) {
canvas->concat(fUserMatrix);
}
int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1));
SkCanvas canvas(bitmap);
canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y));
applyUserTransform(&canvas);
int layer = 0;
SkColor prev = bitmap.getColor(0,0);
for (int i = 0; i < index; i++) {
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->execute(&canvas);
}
if (prev != bitmap.getColor(0,0)) {
layer = i;
}
prev = bitmap.getColor(0,0);
}
return layer;
}
class OverdrawXfermode : public SkXfermode {
public:
virtual SkPMColor xferColor(SkPMColor src, SkPMColor dst) const SK_OVERRIDE {
// This table encodes the color progression of the overdraw visualization
static const SkPMColor gTable[] = {
SkPackARGB32(0x00, 0x00, 0x00, 0x00),
SkPackARGB32(0xFF, 128, 158, 255),
SkPackARGB32(0xFF, 170, 185, 212),
SkPackARGB32(0xFF, 213, 195, 170),
SkPackARGB32(0xFF, 255, 192, 127),
SkPackARGB32(0xFF, 255, 185, 85),
SkPackARGB32(0xFF, 255, 165, 42),
SkPackARGB32(0xFF, 255, 135, 0),
SkPackARGB32(0xFF, 255, 95, 0),
SkPackARGB32(0xFF, 255, 50, 0),
SkPackARGB32(0xFF, 255, 0, 0)
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gTable)-1; ++i) {
if (gTable[i] == dst) {
return gTable[i+1];
}
}
return gTable[SK_ARRAY_COUNT(gTable)-1];
}
virtual Factory getFactory() const SK_OVERRIDE { return NULL; }
#ifndef SK_IGNORE_TO_STRING
virtual void toString(SkString* str) const { str->set("OverdrawXfermode"); }
#endif
};
// The OverdrawFilter modifies every paint to use an SkProcXfermode which
// in turn invokes OverdrawXferModeProc
class SkOverdrawFilter : public SkDrawFilter {
public:
SkOverdrawFilter() {
fXferMode = SkNEW(OverdrawXfermode);
}
virtual ~SkOverdrawFilter() {
delete fXferMode;
}
virtual bool filter(SkPaint* p, Type) SK_OVERRIDE {
p->setXfermode(fXferMode);
return true;
}
protected:
SkXfermode* fXferMode;
private:
typedef SkDrawFilter INHERITED;
};
// SkTexOverrideFilter modifies every paint to use the specified
// texture filtering mode
class SkTexOverrideFilter : public SkDrawFilter {
public:
SkTexOverrideFilter() : fFilterLevel(SkPaint::kNone_FilterLevel) {
}
void setFilterLevel(SkPaint::FilterLevel filterLevel) {
fFilterLevel = filterLevel;
}
virtual bool filter(SkPaint* p, Type) SK_OVERRIDE {
p->setFilterLevel(fFilterLevel);
return true;
}
protected:
SkPaint::FilterLevel fFilterLevel;
private:
typedef SkDrawFilter INHERITED;
};
class SkDebugClipVisitor : public SkCanvas::ClipVisitor {
public:
SkDebugClipVisitor(SkCanvas* canvas) : fCanvas(canvas) {}
virtual void clipRect(const SkRect& r, SkRegion::Op, bool doAA) SK_OVERRIDE {
SkPaint p;
p.setColor(SK_ColorRED);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRect(r, p);
}
virtual void clipRRect(const SkRRect& rr, SkRegion::Op, bool doAA) SK_OVERRIDE {
SkPaint p;
p.setColor(SK_ColorGREEN);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRRect(rr, p);
}
virtual void clipPath(const SkPath& path, SkRegion::Op, bool doAA) SK_OVERRIDE {
SkPaint p;
p.setColor(SK_ColorBLUE);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawPath(path, p);
}
protected:
SkCanvas* fCanvas;
private:
typedef SkCanvas::ClipVisitor INHERITED;
};
// set up the saveLayer commands so that the active ones
// return true in their 'active' method
void SkDebugCanvas::markActiveCommands(int index) {
fActiveLayers.rewind();
fActiveCulls.rewind();
for (int i = 0; i < fCommandVector.count(); ++i) {
fCommandVector[i]->setActive(false);
}
for (int i = 0; i < index; ++i) {
SkDrawCommand::Action result = fCommandVector[i]->action();
if (SkDrawCommand::kPushLayer_Action == result) {
fActiveLayers.push(fCommandVector[i]);
} else if (SkDrawCommand::kPopLayer_Action == result) {
fActiveLayers.pop();
} else if (SkDrawCommand::kPushCull_Action == result) {
fActiveCulls.push(fCommandVector[i]);
} else if (SkDrawCommand::kPopCull_Action == result) {
fActiveCulls.pop();
}
}
for (int i = 0; i < fActiveLayers.count(); ++i) {
fActiveLayers[i]->setActive(true);
}
for (int i = 0; i < fActiveCulls.count(); ++i) {
fActiveCulls[i]->setActive(true);
}
}
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int i = 0;
// This only works assuming the canvas and device are the same ones that
// were previously drawn into because they need to preserve all saves
// and restores.
// The visibility filter also requires a full re-draw - otherwise we can
// end up drawing the filter repeatedly.
if (fIndex < index && !fFilter && !fMegaVizMode) {
i = fIndex + 1;
} else {
for (int j = 0; j < fOutstandingSaveCount; j++) {
canvas->restore();
}
canvas->clear(SK_ColorTRANSPARENT);
canvas->resetMatrix();
SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth),
SkIntToScalar(fHeight));
canvas->clipRect(rect, SkRegion::kReplace_Op );
applyUserTransform(canvas);
fOutstandingSaveCount = 0;
}
// The setting of the draw filter has to go here (rather than in
// SkRasterWidget) due to the canvas restores this class performs.
// Since the draw filter is stored in the layer stack if we
// call setDrawFilter on anything but the root layer odd things happen.
if (fOverdrawViz) {
if (NULL == fOverdrawFilter) {
fOverdrawFilter = new SkOverdrawFilter;
}
if (fOverdrawFilter != canvas->getDrawFilter()) {
canvas->setDrawFilter(fOverdrawFilter);
}
} else if (fOverrideTexFiltering) {
if (NULL == fTexOverrideFilter) {
fTexOverrideFilter = new SkTexOverrideFilter;
}
if (fTexOverrideFilter != canvas->getDrawFilter()) {
canvas->setDrawFilter(fTexOverrideFilter);
}
} else {
canvas->setDrawFilter(NULL);
}
if (fMegaVizMode) {
this->markActiveCommands(index);
}
for (; i <= index; i++) {
if (i == index && fFilter) {
SkPaint p;
p.setColor(0xAAFFFFFF);
canvas->save();
canvas->resetMatrix();
SkRect mask;
mask.set(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(fWidth), SkIntToScalar(fHeight));
canvas->clipRect(mask, SkRegion::kReplace_Op, false);
canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(fWidth), SkIntToScalar(fHeight), p);
canvas->restore();
}
if (fCommandVector[i]->isVisible()) {
if (fMegaVizMode && fCommandVector[i]->active()) {
// "active" commands execute their visualization behaviors:
// All active saveLayers get replaced with saves so all draws go to the
// visible canvas.
// All active culls draw their cull box
fCommandVector[i]->vizExecute(canvas);
} else {
fCommandVector[i]->execute(canvas);
}
fCommandVector[i]->trackSaveState(&fOutstandingSaveCount);
}
}
if (fMegaVizMode) {
SkRect r = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight));
r.outset(SK_Scalar1, SK_Scalar1);
canvas->save();
// nuke the CTM
canvas->setMatrix(SkMatrix::I());
// turn off clipping
canvas->clipRect(r, SkRegion::kReplace_Op);
// visualize existing clips
SkDebugClipVisitor visitor(canvas);
canvas->replayClips(&visitor);
canvas->restore();
}
fMatrix = canvas->getTotalMatrix();
if (!canvas->getClipDeviceBounds(&fClip)) {
fClip.setEmpty();
}
fIndex = index;
}
void SkDebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector[index] = command;
}
SkTDArray<SkString*>* SkDebugCanvas::getCommandInfo(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->Info();
}
bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->isVisible();
}
const SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() const {
return fCommandVector;
}
SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() {
return fCommandVector;
}
// TODO(chudy): Free command string memory.
SkTArray<SkString>* SkDebugCanvas::getDrawCommandsAsStrings() const {
SkTArray<SkString>* commandString = new SkTArray<SkString>(fCommandVector.count());
if (!fCommandVector.isEmpty()) {
for (int i = 0; i < fCommandVector.count(); i ++) {
commandString->push_back() = fCommandVector[i]->toString();
}
}
return commandString;
}
SkTDArray<size_t>* SkDebugCanvas::getDrawCommandOffsets() const {
SkTDArray<size_t>* commandOffsets = new SkTDArray<size_t>;
if (!fCommandVector.isEmpty()) {
for (int i = 0; i < fCommandVector.count(); i ++) {
*commandOffsets->push() = fCommandVector[i]->offset();
}
}
return commandOffsets;
}
void SkDebugCanvas::overrideTexFiltering(bool overrideTexFiltering, SkPaint::FilterLevel level) {
if (NULL == fTexOverrideFilter) {
fTexOverrideFilter = new SkTexOverrideFilter;
}
fOverrideTexFiltering = overrideTexFiltering;
fTexOverrideFilter->setFilterLevel(level);
}
void SkDebugCanvas::clear(SkColor color) {
this->addDrawCommand(new SkClearCommand(color));
}
void SkDebugCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op) {
this->addDrawCommand(new SkClipRegionCommand(region, op));
}
void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
switch (matrix.getType()) {
case SkMatrix::kTranslate_Mask:
this->addDrawCommand(new SkTranslateCommand(matrix.getTranslateX(),
matrix.getTranslateY()));
break;
case SkMatrix::kScale_Mask:
this->addDrawCommand(new SkScaleCommand(matrix.getScaleX(),
matrix.getScaleY()));
break;
default:
this->addDrawCommand(new SkConcatCommand(matrix));
break;
}
this->INHERITED::didConcat(matrix);
}
void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint = NULL) {
this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap,
const SkRect* src, const SkRect& dst,
const SkPaint* paint,
SkCanvas::DrawBitmapRectFlags flags) {
this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, flags));
}
void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapMatrixCommand(bitmap, matrix, paint));
}
void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap,
const SkIRect& center, const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}
void SkDebugCanvas::drawData(const void* data, size_t length) {
this->addDrawCommand(new SkDrawDataCommand(data, length));
}
void SkDebugCanvas::beginCommentGroup(const char* description) {
this->addDrawCommand(new SkBeginCommentGroupCommand(description));
}
void SkDebugCanvas::addComment(const char* kywd, const char* value) {
this->addDrawCommand(new SkCommentCommand(kywd, value));
}
void SkDebugCanvas::endCommentGroup() {
this->addDrawCommand(new SkEndCommentGroupCommand());
}
void SkDebugCanvas::drawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}
void SkDebugCanvas::drawPaint(const SkPaint& paint) {
this->addDrawCommand(new SkDrawPaintCommand(paint));
}
void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new SkDrawPathCommand(path, paint));
}
void SkDebugCanvas::drawPicture(SkPicture& picture) {
this->addDrawCommand(new SkDrawPictureCommand(picture));
}
void SkDebugCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
void SkDebugCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}
void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}
void SkDebugCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}
void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}
void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL) {
this->addDrawCommand(new SkDrawSpriteCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}
void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}
void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
SkXfermode*, const uint16_t indices[], int indexCount,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices,
texs, colors, NULL, indices, indexCount, paint));
}
void SkDebugCanvas::onPushCull(const SkRect& cullRect) {
this->addDrawCommand(new SkPushCullCommand(cullRect));
}
void SkDebugCanvas::onPopCull() {
this->addDrawCommand(new SkPopCullCommand());
}
void SkDebugCanvas::willRestore() {
this->addDrawCommand(new SkRestoreCommand());
this->INHERITED::willRestore();
}
void SkDebugCanvas::willSave(SaveFlags flags) {
this->addDrawCommand(new SkSaveCommand(flags));
this->INHERITED::willSave(flags);
}
SkCanvas::SaveLayerStrategy SkDebugCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
this->addDrawCommand(new SkSaveLayerCommand(bounds, paint, flags));
this->INHERITED::willSaveLayer(bounds, paint, flags);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SkSetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}