37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
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#ifndef DMTileGridTask_DEFINED
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#define DMTileGridTask_DEFINED
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#include "DMTask.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
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namespace DM {
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class TileGridTask : public Task {
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public:
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TileGridTask(const Task& parent, // TileGridTask must be a child task. Pass its parent here.
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skiagm::GM*, // GM to run through a picture. Takes ownership.
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SkBitmap reference, // Bitmap to compare picture replay results to.
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SkISize tileSize); // Tile size to use.
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virtual void draw() SK_OVERRIDE;
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virtual bool usesGpu() const SK_OVERRIDE { return false; }
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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const SkString fName;
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SkAutoTDelete<skiagm::GM> fGM;
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const SkBitmap fReference;
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const SkISize fTileSize;
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};
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} // namespace DM
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#endif // DMReplayTask_DEFINED
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