22 lines
635 B
Plaintext
22 lines
635 B
Plaintext
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#version 400
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
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uniform mediump vec4 colorGreen;
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uniform mediump vec4 colorRed;
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mediump vec4 main() {
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highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0);
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mediump float h[4] = f;
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f = h;
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h = f;
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highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3));
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mediump ivec3 s3[3] = i3;
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i3 = s3;
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s3 = i3;
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mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0));
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highp mat2 f2x2[2] = h2x2;
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f2x2 = h2x2;
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h2x2 = f2x2;
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return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed;
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}
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