2010-12-22 21:39:39 +00:00
|
|
|
|
2011-07-28 14:26:00 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2011 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
2010-12-22 21:39:39 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
|
2011-07-28 14:26:00 +00:00
|
|
|
|
2010-12-22 21:39:39 +00:00
|
|
|
#ifndef GrGLConfig_DEFINED
|
|
|
|
#define GrGLConfig_DEFINED
|
|
|
|
|
|
|
|
#include "GrTypes.h"
|
|
|
|
|
2011-03-18 20:41:44 +00:00
|
|
|
/**
|
2011-04-04 17:13:52 +00:00
|
|
|
* Optional GL config file.
|
2011-03-18 20:41:44 +00:00
|
|
|
*/
|
2011-04-04 17:13:52 +00:00
|
|
|
#ifdef GR_GL_CUSTOM_SETUP_HEADER
|
|
|
|
#include GR_GL_CUSTOM_SETUP_HEADER
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_FUNCTION_TYPE)
|
|
|
|
#define GR_GL_FUNCTION_TYPE
|
|
|
|
#endif
|
2011-03-18 20:41:44 +00:00
|
|
|
|
2011-01-19 17:19:40 +00:00
|
|
|
/**
|
2011-02-17 21:47:25 +00:00
|
|
|
* The following are optional defines that can be enabled at the compiler
|
|
|
|
* command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
|
2011-04-04 17:13:52 +00:00
|
|
|
* file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
|
|
|
|
* also be placed there.
|
2011-02-11 14:07:02 +00:00
|
|
|
*
|
2011-02-17 21:47:25 +00:00
|
|
|
* GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to
|
2011-03-08 15:34:06 +00:00
|
|
|
* 0. Logging can be enabled and disabled at runtime using a debugger via to
|
2011-02-17 21:47:25 +00:00
|
|
|
* global gLogCallsGL. The initial value of gLogCallsGL is controlled by
|
|
|
|
* GR_GL_LOG_CALLS_START.
|
|
|
|
*
|
|
|
|
* GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
|
|
|
|
* GR_GL_LOG_CALLS is 1. Defaults to 0.
|
|
|
|
*
|
|
|
|
* GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
|
2013-08-28 14:17:03 +00:00
|
|
|
* Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
|
2011-02-17 21:47:25 +00:00
|
|
|
* this can be toggled in a debugger using the gCheckErrorGL global. The initial
|
|
|
|
* value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
|
|
|
|
*
|
|
|
|
* GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
|
|
|
|
* when GR_GL_CHECK_ERROR is 1. Defaults to 1.
|
2011-04-19 21:15:09 +00:00
|
|
|
*
|
|
|
|
* GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
|
|
|
|
* will use uniforms instead of attributes in all cases when there is not
|
|
|
|
* per-vertex data. This is important when the underlying GL implementation
|
2012-08-23 18:09:54 +00:00
|
|
|
* doesn't actually support immediate style attribute values (e.g. when
|
2011-04-19 21:15:09 +00:00
|
|
|
* the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
|
|
|
|
*
|
2011-07-01 15:21:59 +00:00
|
|
|
* GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
|
|
|
|
* buffer that replaces old data Ganesh can give a hint to the driver that the
|
|
|
|
* previous data will not be used in future draws like this:
|
|
|
|
* glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means
|
|
|
|
* glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be
|
|
|
|
* // used again.
|
2011-10-10 14:49:29 +00:00
|
|
|
* However, this can be an unoptimization on some platforms, esp. Chrome.
|
|
|
|
* Chrome's cmd buffer will create a new allocation and memset the whole thing
|
|
|
|
* to zero (for security reasons). Defaults to 1 (enabled).
|
2011-09-01 13:28:16 +00:00
|
|
|
*
|
|
|
|
* GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides
|
|
|
|
* a function pointer that is called just before every gl function. The ptr must
|
|
|
|
* be valid (i.e. there is no NULL check). However, by default the callback will
|
|
|
|
* be set to a function that does nothing. The signature of the function is:
|
|
|
|
* void function(const GrGLInterface*)
|
|
|
|
* It is not extern "C".
|
|
|
|
* The GrGLInterface field fCallback specifies the function ptr and there is an
|
|
|
|
* additional field fCallbackData of type intptr_t for client data.
|
2011-11-08 19:20:57 +00:00
|
|
|
*
|
2011-11-19 02:36:05 +00:00
|
|
|
* GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing
|
|
|
|
* glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is
|
|
|
|
* significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE.
|
2011-11-30 19:59:08 +00:00
|
|
|
*
|
|
|
|
* GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling
|
|
|
|
* glReadPixels to read the entire framebuffer is faster than calling it with
|
|
|
|
* the same sized rectangle but with a framebuffer bound that is larger than
|
|
|
|
* the rectangle read.
|
2012-01-19 16:16:52 +00:00
|
|
|
*
|
|
|
|
* GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
|
|
|
|
* glBufferData, glRenderbufferStorage, etc will be checked for errors. This
|
|
|
|
* amounts to ensuring the error is GL_NO_ERROR, calling the allocating
|
|
|
|
* function, and then checking that the error is still GL_NO_ERROR. When the
|
|
|
|
* value is 0 we will assume no error was generated without checking.
|
2012-02-07 16:06:47 +00:00
|
|
|
*
|
|
|
|
* GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
|
|
|
|
* every time we bind a texture or renderbuffer to an FBO. However, in some
|
|
|
|
* environments CheckFrameBufferStatus is very expensive. If this is set we will
|
|
|
|
* check the first time we use a color format or a combination of color /
|
|
|
|
* stencil formats as attachments. If the FBO is complete we will assume
|
|
|
|
* subsequent attachments with the same formats are complete as well.
|
2012-06-28 18:48:06 +00:00
|
|
|
*
|
2013-02-21 16:34:21 +00:00
|
|
|
* GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
|
|
|
|
* from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
|
|
|
|
* ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
|
2013-02-28 19:26:04 +00:00
|
|
|
*
|
|
|
|
* GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version
|
|
|
|
* of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *,
|
|
|
|
* instead of a const char
|
2011-01-19 17:19:40 +00:00
|
|
|
*/
|
2010-12-22 21:39:39 +00:00
|
|
|
|
2011-02-11 14:07:02 +00:00
|
|
|
#if !defined(GR_GL_LOG_CALLS)
|
2013-08-28 14:17:03 +00:00
|
|
|
#ifdef SK_DEBUG
|
|
|
|
#define GR_GL_LOG_CALLS 1
|
|
|
|
#else
|
|
|
|
#define GR_GL_LOG_CALLS 0
|
|
|
|
#endif
|
2011-02-17 21:47:25 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_LOG_CALLS_START)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_LOG_CALLS_START 0
|
2011-02-17 21:47:25 +00:00
|
|
|
#endif
|
|
|
|
|
2011-03-08 15:34:06 +00:00
|
|
|
#if !defined(GR_GL_CHECK_ERROR)
|
2013-08-28 14:17:03 +00:00
|
|
|
#ifdef SK_DEBUG
|
|
|
|
#define GR_GL_CHECK_ERROR 1
|
|
|
|
#else
|
|
|
|
#define GR_GL_CHECK_ERROR 0
|
|
|
|
#endif
|
2011-02-17 21:47:25 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_CHECK_ERROR_START)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_CHECK_ERROR_START 1
|
2011-04-19 21:15:09 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
|
2011-04-19 21:15:09 +00:00
|
|
|
#endif
|
|
|
|
|
2011-07-01 15:21:59 +00:00
|
|
|
#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_USE_BUFFER_DATA_NULL_HINT 1
|
2011-09-01 13:28:16 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_PER_GL_FUNC_CALLBACK)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_PER_GL_FUNC_CALLBACK 0
|
2011-07-01 15:21:59 +00:00
|
|
|
#endif
|
|
|
|
|
2011-11-19 02:36:05 +00:00
|
|
|
#if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0
|
2011-11-08 19:20:57 +00:00
|
|
|
#endif
|
|
|
|
|
2011-11-30 19:59:08 +00:00
|
|
|
#if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0
|
2011-11-30 19:59:08 +00:00
|
|
|
#endif
|
|
|
|
|
2012-01-19 16:16:52 +00:00
|
|
|
#if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
|
2012-02-07 16:06:47 +00:00
|
|
|
#define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
|
|
|
|
#define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0
|
2012-01-19 16:16:52 +00:00
|
|
|
#endif
|
|
|
|
|
2013-02-21 16:34:21 +00:00
|
|
|
#if !defined(GR_GL_MUST_USE_VBO)
|
|
|
|
#define GR_GL_MUST_USE_VBO 0
|
|
|
|
#endif
|
|
|
|
|
2013-02-28 19:26:04 +00:00
|
|
|
#if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
|
|
|
|
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
|
|
|
|
#endif
|
|
|
|
|
2012-03-01 15:29:07 +00:00
|
|
|
/**
|
|
|
|
* There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
|
|
|
|
* fully understand it. When (element) array buffers are continually
|
2012-03-02 20:36:18 +00:00
|
|
|
* respecified using glBufferData performance can fall off of a cliff. The
|
|
|
|
* driver winds up performing many DMA mapping / unmappings and chews up ~50% of
|
|
|
|
* the core. However, it has been observed that occaisonally respecifiying the
|
|
|
|
* buffer using glBufferData and then writing data using glBufferSubData
|
|
|
|
* prevents the bad behavior.
|
2012-03-01 15:29:07 +00:00
|
|
|
*
|
|
|
|
* There is a lot of uncertainty around this issue. In Chrome backgrounding
|
|
|
|
* the tab somehow initiates this behavior and we don't know what the connection
|
|
|
|
* is. Another observation is that Chrome's cmd buffer server will actually
|
|
|
|
* create a buffer full of zeros when it sees a NULL data param (for security
|
|
|
|
* reasons). If this is disabled and NULL is actually passed all the way to the
|
|
|
|
* driver then the workaround doesn't help.
|
|
|
|
*
|
|
|
|
* The issue is tracked at:
|
|
|
|
* http://code.google.com/p/chromium/issues/detail?id=114865
|
|
|
|
*
|
2012-03-02 20:36:18 +00:00
|
|
|
* When the workaround is enabled we will use the glBufferData / glBufferSubData
|
|
|
|
* trick every 128 array buffer uploads.
|
2012-03-01 15:29:07 +00:00
|
|
|
*
|
|
|
|
* Hopefully we will understand this better and have a cleaner fix or get a
|
|
|
|
* OS/driver level fix.
|
|
|
|
*/
|
|
|
|
#define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \
|
2013-09-25 20:57:51 +00:00
|
|
|
(defined(SK_BUILD_FOR_MAC) && \
|
2012-03-01 15:29:07 +00:00
|
|
|
!GR_GL_USE_BUFFER_DATA_NULL_HINT)
|
|
|
|
|
2011-03-08 15:34:06 +00:00
|
|
|
#endif
|