skia2/include/gpu/GrContext.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContext_DEFINED
#define GrContext_DEFINED
#include "SkMatrix.h"
#include "SkPathEffect.h"
#include "SkTypes.h"
#include "../private/GrRecordingContext.h"
#include "GrContextOptions.h"
// We shouldn't need this but currently Android is relying on this being include transitively.
#include "SkUnPreMultiply.h"
class GrAtlasManager;
class GrBackendFormat;
Revert "Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush"""" This reverts commit cc8eb60c486eaf397685c60b28998682025fee1a. Reason for revert: Chrome change landed that should fix chrome roll Original change's description: > Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush""" > > This reverts commit 876aed8758b7109574999ffac43b1ea47f359bd7. > > Reason for revert: the bots seem to be unhappily red with this CL > > Original change's description: > > Revert "Revert "Add support for semaphores to be inserted on GrContext flush"" > > > > This reverts commit 8724b4609996eb6369b454611e31b065f3d8d2cf. > > > > Reason for revert: Creating a test CL to see what happens on the bots > > > > Original change's description: > > > Revert "Add support for semaphores to be inserted on GrContext flush" > > > > > > This reverts commit cd1416efbc7af6f115dbaa09dce48e075d1d96ca. > > > > > > Reason for revert: speculative, to try to fix roll see gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_GpuRasterization_ConcavePaths > > > > > > Original change's description: > > > > Add support for semaphores to be inserted on GrContext flush > > > > > > > > This also moves the logic of inserting semaphores down into GrDrawingManager > > > > and finishFlush on GrGpu. With it being on finishFlush, there should be no > > > > issues when the DrawingManager starts respecting the proxy passed in assuming > > > > it always calls finishFlush at the end (which it should). > > > > > > > > Bug: skia: > > > > Change-Id: I925c2a289dcbbb9159b9120878af1d34f21a2dc7 > > > > Reviewed-on: https://skia-review.googlesource.com/25641 > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com > > > > > > Change-Id: I9c5b9cf8c060193e1861dbb8f0c10fb11dfb5249 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Bug: skia: > > > Reviewed-on: https://skia-review.googlesource.com/25980 > > > Reviewed-by: Mike Reed <reed@google.com> > > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > > > # Not skipping CQ checks because original CL landed > 1 day ago. > > > > Bug: skia: > > Change-Id: I5edbeaa0769670ee58f362f0ccaa78319410aa6c > > Reviewed-on: https://skia-review.googlesource.com/26160 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > Change-Id: I22fd6febafe70489a5fdb695c6f4263368eb423d > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/29422 > Reviewed-by: Yuqian Li <liyuqian@google.com> > Commit-Queue: Yuqian Li <liyuqian@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,liyuqian@google.com,reed@google.com Change-Id: Ie3eae818b02599a70f714ef6b6635ce7d171bde6 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/30000 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-08-02 15:10:09 +00:00
class GrBackendSemaphore;
class GrCaps;
class GrContextPriv;
class GrContextThreadSafeProxy;
class GrFragmentProcessor;
struct GrGLInterface;
class GrGpu;
struct GrMockOptions;
class GrPath;
class GrRenderTargetContext;
class GrResourceCache;
class GrResourceProvider;
class GrSamplerState;
class GrSkSLFPFactoryCache;
class GrSurfaceProxy;
class GrSwizzle;
class GrTextContext;
class GrTextureProxy;
struct GrVkBackendContext;
class SkImage;
class SkSurfaceProps;
class SkTaskGroup;
class SkTraceMemoryDump;
class SK_API GrContext : public GrRecordingContext {
public:
/**
* Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of
* GrGLMakeNativeInterface() is used if it succeeds.
*/
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>);
static sk_sp<GrContext> MakeGL(const GrContextOptions&);
static sk_sp<GrContext> MakeGL();
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&);
#ifdef SK_METAL
/**
* Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice
* and queue is an MTLCommandQueue which should be used by the backend. These objects must
* have a ref on them which can be transferred to Ganesh which will release the ref when the
* GrContext is destroyed.
*/
static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options);
static sk_sp<GrContext> MakeMetal(void* device, void* queue);
#endif
static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
static sk_sp<GrContext> MakeMock(const GrMockOptions*);
~GrContext() override;
sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
/**
* The GrContext normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dpendent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
* the GrContext has modified the bound texture will have texture id 0 bound. This does not
* flush the GrContext. Calling resetContext() does not change the set that will be bound
* to texture id 0 on the next call to resetGLTextureBindings(). After this is called
* all unit/target combinations are considered to have unmodified bindings until the GrContext
* subsequently modifies them (meaning if this is called twice in a row with no intervening
* GrContext usage then the second call is a no-op.)
*/
void resetGLTextureBindings();
/**
* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
* usable. Call this if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
* GrContext and any of its created resource objects will not make backend 3D API calls. Content
* rendered but not previously flushed may be lost. After this function is called all subsequent
* calls on the GrContext will fail or be no-ops.
*
* The typical use case for this function is that the underlying 3D context was lost and further
* API calls may crash.
*/
void abandonContext() override;
/**
* Returns true if the context was abandoned.
*/
using GrImageContext::abandoned;
/**
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
* the GrContext will cleanup all allocated resources before returning. After returning it will
* assume that the underlying context may no longer be valid.
*
* The typical use case for this function is that the client is going to destroy the 3D context
* but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
* elsewhere by either the client or Skia objects).
*/
virtual void releaseResourcesAndAbandonContext();
///////////////////////////////////////////////////////////////////////////
// Resource Cache
/**
* Return the current GPU resource cache limits.
*
* @param maxResources If non-null, returns maximum number of resources that
* can be held in the cache.
* @param maxResourceBytes If non-null, returns maximum number of bytes of
* video memory that can be held in the cache.
*/
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
/**
* Gets the current GPU resource cache usage.
*
* @param resourceCount If non-null, returns the number of resources that are held in the
* cache.
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
* in the cache.
*/
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
/**
* Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
*/
size_t getResourceCachePurgeableBytes() const;
/**
* Specify the GPU resource cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxResources The maximum number of resources that can be held in
* the cache.
* @param maxResourceBytes The maximum number of bytes of video memory
* that can be held in the cache.
*/
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
/**
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
virtual void freeGpuResources();
/**
* Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
* otherwise marked for deletion, regardless of whether the context is under budget.
*/
void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
// Temporary compatibility API for Android.
void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
this->performDeferredCleanup(msNotUsed);
}
/**
* Purge unlocked resources from the cache until the the provided byte count has been reached
* or we have purged all unlocked resources. The default policy is to purge in LRU order, but
* can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
* resource types.
*
* @param maxBytesToPurge the desired number of bytes to be purged.
* @param preferScratchResources If true scratch resources will be purged prior to other
* resource types.
*/
void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
/**
* This entry point is intended for instances where an app has been backgrounded or
* suspended.
* If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
* unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
* then all unlocked resources will be purged.
* In either case, after the unlocked resources are purged a separate pass will be made to
* ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
* some resources with persistent data may be purged to be under budget).
*
* @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior
* enforcing the budget requirements.
*/
void purgeUnlockedResources(bool scratchResourcesOnly);
/**
* Gets the maximum supported texture size.
*/
int maxTextureSize() const;
/**
* Gets the maximum supported render target size.
*/
int maxRenderTargetSize() const;
/**
* Can a SkImage be created with the given color type.
*/
bool colorTypeSupportedAsImage(SkColorType) const;
/**
* Can a SkSurface be created with the given color type. To check whether MSAA is supported
* use maxSurfaceSampleCountForColorType().
*/
bool colorTypeSupportedAsSurface(SkColorType colorType) const {
return this->maxSurfaceSampleCountForColorType(colorType) > 0;
}
/**
* Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
* rendering is supported for the color type. 0 is returned if rendering to this color type
* is not supported at all.
*/
int maxSurfaceSampleCountForColorType(SkColorType) const;
///////////////////////////////////////////////////////////////////////////
// Misc.
/**
Revert "Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush"""" This reverts commit cc8eb60c486eaf397685c60b28998682025fee1a. Reason for revert: Chrome change landed that should fix chrome roll Original change's description: > Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush""" > > This reverts commit 876aed8758b7109574999ffac43b1ea47f359bd7. > > Reason for revert: the bots seem to be unhappily red with this CL > > Original change's description: > > Revert "Revert "Add support for semaphores to be inserted on GrContext flush"" > > > > This reverts commit 8724b4609996eb6369b454611e31b065f3d8d2cf. > > > > Reason for revert: Creating a test CL to see what happens on the bots > > > > Original change's description: > > > Revert "Add support for semaphores to be inserted on GrContext flush" > > > > > > This reverts commit cd1416efbc7af6f115dbaa09dce48e075d1d96ca. > > > > > > Reason for revert: speculative, to try to fix roll see gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_GpuRasterization_ConcavePaths > > > > > > Original change's description: > > > > Add support for semaphores to be inserted on GrContext flush > > > > > > > > This also moves the logic of inserting semaphores down into GrDrawingManager > > > > and finishFlush on GrGpu. With it being on finishFlush, there should be no > > > > issues when the DrawingManager starts respecting the proxy passed in assuming > > > > it always calls finishFlush at the end (which it should). > > > > > > > > Bug: skia: > > > > Change-Id: I925c2a289dcbbb9159b9120878af1d34f21a2dc7 > > > > Reviewed-on: https://skia-review.googlesource.com/25641 > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com > > > > > > Change-Id: I9c5b9cf8c060193e1861dbb8f0c10fb11dfb5249 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Bug: skia: > > > Reviewed-on: https://skia-review.googlesource.com/25980 > > > Reviewed-by: Mike Reed <reed@google.com> > > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > > > # Not skipping CQ checks because original CL landed > 1 day ago. > > > > Bug: skia: > > Change-Id: I5edbeaa0769670ee58f362f0ccaa78319410aa6c > > Reviewed-on: https://skia-review.googlesource.com/26160 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > Change-Id: I22fd6febafe70489a5fdb695c6f4263368eb423d > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/29422 > Reviewed-by: Yuqian Li <liyuqian@google.com> > Commit-Queue: Yuqian Li <liyuqian@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,liyuqian@google.com,reed@google.com Change-Id: Ie3eae818b02599a70f714ef6b6635ce7d171bde6 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/30000 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-08-02 15:10:09 +00:00
* Call to ensure all drawing to the context has been issued to the underlying 3D API.
*/
void flush();
Revert "Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush"""" This reverts commit cc8eb60c486eaf397685c60b28998682025fee1a. Reason for revert: Chrome change landed that should fix chrome roll Original change's description: > Revert "Revert "Revert "Add support for semaphores to be inserted on GrContext flush""" > > This reverts commit 876aed8758b7109574999ffac43b1ea47f359bd7. > > Reason for revert: the bots seem to be unhappily red with this CL > > Original change's description: > > Revert "Revert "Add support for semaphores to be inserted on GrContext flush"" > > > > This reverts commit 8724b4609996eb6369b454611e31b065f3d8d2cf. > > > > Reason for revert: Creating a test CL to see what happens on the bots > > > > Original change's description: > > > Revert "Add support for semaphores to be inserted on GrContext flush" > > > > > > This reverts commit cd1416efbc7af6f115dbaa09dce48e075d1d96ca. > > > > > > Reason for revert: speculative, to try to fix roll see gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_GpuRasterization_ConcavePaths > > > > > > Original change's description: > > > > Add support for semaphores to be inserted on GrContext flush > > > > > > > > This also moves the logic of inserting semaphores down into GrDrawingManager > > > > and finishFlush on GrGpu. With it being on finishFlush, there should be no > > > > issues when the DrawingManager starts respecting the proxy passed in assuming > > > > it always calls finishFlush at the end (which it should). > > > > > > > > Bug: skia: > > > > Change-Id: I925c2a289dcbbb9159b9120878af1d34f21a2dc7 > > > > Reviewed-on: https://skia-review.googlesource.com/25641 > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com > > > > > > Change-Id: I9c5b9cf8c060193e1861dbb8f0c10fb11dfb5249 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Bug: skia: > > > Reviewed-on: https://skia-review.googlesource.com/25980 > > > Reviewed-by: Mike Reed <reed@google.com> > > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > > > # Not skipping CQ checks because original CL landed > 1 day ago. > > > > Bug: skia: > > Change-Id: I5edbeaa0769670ee58f362f0ccaa78319410aa6c > > Reviewed-on: https://skia-review.googlesource.com/26160 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com > > Change-Id: I22fd6febafe70489a5fdb695c6f4263368eb423d > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/29422 > Reviewed-by: Yuqian Li <liyuqian@google.com> > Commit-Queue: Yuqian Li <liyuqian@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,liyuqian@google.com,reed@google.com Change-Id: Ie3eae818b02599a70f714ef6b6635ce7d171bde6 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/30000 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-08-02 15:10:09 +00:00
/**
* Call to ensure all drawing to the context has been issued to the underlying 3D API. After
* issuing all commands, numSemaphore semaphores will be signaled by the gpu. The client passes
* in an array of numSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's can
* be either initialized or not. If they are initialized, the backend uses the passed in
* semaphore. If it is not initialized, a new semaphore is created and the GrBackendSemaphore
* object is initialized with that semaphore.
*
* The client will own and be responsible for deleting the underlying semaphores that are stored
* and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
* themselves can be deleted as soon as this function returns.
*
* If the backend API is OpenGL only uninitialized GrBackendSemaphores are supported.
* If the backend API is Vulkan either initialized or unitialized semaphores are supported.
* If unitialized, the semaphores which are created will be valid for use only with the VkDevice
* with which they were created.
*
* If this call returns GrSemaphoresSubmited::kNo, the GPU backend will not have created or
* added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
* any of the semaphores. However, any pending commands to the context will still be flushed.
*/
GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
GrBackendSemaphore signalSemaphores[]);
// Provides access to functions that aren't part of the public API.
GrContextPriv priv();
const GrContextPriv priv() const;
/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
// Chrome is using this!
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
bool supportsDistanceFieldText() const;
void storeVkPipelineCacheData();
static size_t ComputeTextureSize(SkColorType type, int width, int height, GrMipMapped,
bool useNextPow2 = false);
protected:
GrContext(GrBackendApi, const GrContextOptions&, int32_t contextID = SK_InvalidGenID);
bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override;
GrContext* asDirectContext() override { return this; }
virtual GrAtlasManager* onGetAtlasManager() = 0;
sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
private:
// fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
// after all of its users. Clients of fTaskGroup will generally want to ensure that they call
// wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
// invoked after objects they depend upon have already been destroyed.
std::unique_ptr<SkTaskGroup> fTaskGroup;
sk_sp<GrGpu> fGpu;
GrResourceCache* fResourceCache;
GrResourceProvider* fResourceProvider;
bool fDidTestPMConversions;
// true if the PM/UPM conversion succeeded; false otherwise
bool fPMUPMConversionsRoundTrip;
GrContextOptions::PersistentCache* fPersistentCache;
// TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
friend class GrContextPriv;
/**
* These functions create premul <-> unpremul effects, using the specialized round-trip effects
* from GrConfigConversionEffect.
*/
std::unique_ptr<GrFragmentProcessor> createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor>);
std::unique_ptr<GrFragmentProcessor> createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor>);
/**
* Returns true if createPMToUPMEffect and createUPMToPMEffect will succeed. In other words,
* did we find a pair of round-trip preserving conversion effects?
*/
bool validPMUPMConversionExists();
typedef GrRecordingContext INHERITED;
};
#endif