skia2/gn/gm.gni

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_gm = get_path_info("../gm", "abspath")
gm_sources = [
"$_gm/3d.cpp",
"$_gm/aaa.cpp",
"$_gm/aaclip.cpp",
"$_gm/aarectmodes.cpp",
"$_gm/aaxfermodes.cpp",
"$_gm/addarc.cpp",
"$_gm/all_bitmap_configs.cpp",
"$_gm/alpha_image.cpp",
"$_gm/alphagradients.cpp",
Reland "Reland "Implement an explicit binary search-based analytic gradient colorizer"" This is a reland of f065907ccc0ae5e9258443b5a1bbabeef181e965 3rd time's the charm: The new analytic gradient shader was sporadically triggering violations of the coverage as alpha compatibility optimization. Unfortunately, even when using the same device and random seed for the test, the bots did not always reproduce the error. However, we identified the likely cause of the violation. The test requires that all output channels are less than the input alpha, which it uses to validate whether or not the shader is modulating its values by the input alpha. This test does not pass if the RGB values are greater than 1. The original version of the analytic gradient shader used half4s for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero), a very small interval that is not treated as a hardstop can create a scale or bias of over 4000. This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient outputs colors greater than 1, due to rounding. The kicker is that the random test generation for stop locations does not use a uniform distribution, but is instead biased towards the remaining interval, which increases the likelihood of generating a small interval that is not treated as a hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing. Original change's description: > Reland "Implement an explicit binary search-based analytic gradient colorizer" > > This reverts commit 9461dcf1306a9a9517e1545cf6d16bde05261280. > > Reason for revert: Fixes for ANGLE's incorrect shader behavior > > Original change's description: > > Revert "Implement an explicit binary search-based analytic gradient colorizer" > > > > This reverts commit dcc85fc61008f61daef4313846bdd62877fd596d. > > > > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader > > > > Original change's description: > > > Implement an explicit binary search-based analytic gradient colorizer > > > > > > Provides a reasonably flexible fragment processor that defines another > > > colorizer implementation for gradients. It can support up to 8 > > > interpolation intervals (which is 16 colors if every stop is a hard stop > > > or 9 colors if every stop is a smooth transition). It > > > supports mixtures of hard and smooth stops. It is conditionally compiled > > > into versions specific to the interval count (so it can produce up to > > > 8 shader variants). > > > > > > The GrGradientShader controller does not remove the single and dual > > > interval colorizers, which are useful specializations of this explicit > > > binary search colorizer. Similarly, since it can only handle up to 8 > > > intervals, the texture colorizer is still used as a fallback. > > > > > > Currently it does not employ capabilities detection to determine if the > > > hardware can support the number of required uniforms, which can become > > > substantial for the larger gradient configurations. > > > > > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254 > > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b > > > Reviewed-on: https://skia-review.googlesource.com/155080 > > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > > Reviewed-by: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com > > > > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254 > > Reviewed-on: https://skia-review.googlesource.com/156541 > > Reviewed-by: Michael Ludwig <michaelludwig@google.com> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com > > Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254 > Reviewed-on: https://skia-review.googlesource.com/156542 > Reviewed-by: Michael Ludwig <michaelludwig@google.com> > Commit-Queue: Michael Ludwig <michaelludwig@google.com> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254 Change-Id: I2d050624781c77cdd160291cadbadac602b48bde Reviewed-on: https://skia-review.googlesource.com/c/157569 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-28 15:53:32 +00:00
"$_gm/analytic_gradients.cpp",
"$_gm/androidblendmodes.cpp",
"$_gm/animated_gif.cpp",
"$_gm/animatedimageblurs.cpp",
"$_gm/anisotropic.cpp",
"$_gm/annotated_text.cpp",
"$_gm/arcofzorro.cpp",
"$_gm/arcto.cpp",
"$_gm/arithmode.cpp",
"$_gm/asyncrescaleandread.cpp",
"$_gm/b_119394958.cpp",
"$_gm/backdrop.cpp",
"$_gm/backdrop_imagefilter_croprect.cpp",
"$_gm/badpaint.cpp",
"$_gm/beziereffects.cpp",
"$_gm/beziers.cpp",
"$_gm/bicubic.cpp",
"$_gm/bigblurs.cpp",
"$_gm/bigmatrix.cpp",
"$_gm/bigrect.cpp",
"$_gm/bigrrectaaeffect.cpp",
"$_gm/bigtext.cpp",
"$_gm/bigtileimagefilter.cpp",
"$_gm/bitmapcopy.cpp",
"$_gm/bitmapfilters.cpp",
"$_gm/bitmapimage.cpp",
"$_gm/bitmappremul.cpp",
"$_gm/bitmaprect.cpp",
"$_gm/bitmaprecttest.cpp",
"$_gm/bitmapshader.cpp",
"$_gm/bitmaptiled.cpp",
"$_gm/bleed.cpp",
"$_gm/blend.cpp",
"$_gm/blurcircles.cpp",
"$_gm/blurcircles2.cpp",
"$_gm/blurignorexform.cpp",
"$_gm/blurimagevmask.cpp",
"$_gm/blurpositioning.cpp",
"$_gm/blurquickreject.cpp",
"$_gm/blurrect.cpp",
"$_gm/blurredclippedcircle.cpp",
"$_gm/blurroundrect.cpp",
"$_gm/blurs.cpp",
"$_gm/blurtextsmallradii.cpp",
"$_gm/bmpfilterqualityrepeat.cpp",
"$_gm/bug5252.cpp",
"$_gm/bug530095.cpp",
"$_gm/bug615686.cpp",
"$_gm/bug6643.cpp",
"$_gm/bug6783.cpp",
"$_gm/bug9331.cpp",
"$_gm/cgm.c",
"$_gm/cgms.cpp",
"$_gm/circle_sizes.cpp",
"$_gm/circles.cpp",
"$_gm/circulararcs.cpp",
"$_gm/circularclips.cpp",
"$_gm/clip_error.cpp",
"$_gm/clip_sierpinski_region.cpp",
"$_gm/clip_strokerect.cpp",
"$_gm/clipdrawdraw.cpp",
"$_gm/clippedbitmapshaders.cpp",
"$_gm/clockwise.cpp",
GrTessellator: improved straight skeleton implementation. This patch improves the straight skeleton implementation used by GrTessellator to collapse overlap regions in the alpha gradient border. The resulting quality improvement can be seen in the "thinconcavepaths" GM, for example, where the coverage values of the "thin right angle", "thin rect and triangle" and "skinny snake" are now lower and match the raster backend more closely. It also improves correctness, such as on the linked Chromium bugs below. Previously, the straight skeleton was performed using the same Vertex and Edge classes used for tessellation, but this led to fragility in maintaining the connectivity and ordering required by those classes. Instead, that functionality has been moved to new SSEdge and SSVertex classes. Their construction results in alternating SSVertex and SSEdges around the boundary of the each overlap region, shrunk by one SSEdge as the boundary collapses. Applying events may now also create further events (chained events), as intersections between newly-adjacent bisectors change the structure of the skeleton. This is always calculated from the bisectors of original boundary, not the shrunk boundary of the straight skeleton, which is why each SSEdge points at its originating Edge. If the edges are parallel or near-parallel, the bisector may be infinite. This is handled by a new flavour of create_event(), which does a Line/Line intersection (rather than an Edge/Edge intersection) to find the intersection between the infinite bisector and an adjacent bisector. Several ancillary bugs were fixed: the priority queue used to represent edge events was sorting the inner edges incorrectly. These need to be sorted in descending not ascending order of coverage. Its implementation was moved from Skia's TDPQueue to std::priority_queue(), which is more flexible in specifying a comparator. check_for_intersection()'s partner synthesis code was moved into a new function, compute_bisector(), also used by the chained skeleton events code. Degenerate edges are now removed during the simplify_boundary() pass. They were previously detected but ignored, causing incorrect inner and outer tangents to be computed in stroke_boundary(). An fSynthetic flag was added to Vertex, in order to detect vertices which cannot be moved by an edge collapse event (e.g., intersections with non-boundary edges, merged vertices, straight skeleton vertices). More raw implementation notes: Connect straight skeleton vertices as we find them, so we don't have to use partnering (ss_connect()). Only disconnect edges which are still alive after event application. Add a check for near-parallel lines in compute_bisector(). Don't use edge type to determine direction to offset for bisectors. The winding should already include this information. Move Event ownership to SSEdge. If we're down to the last two edges in a skeleton, don't check for events. Add concave_arc_and_circle GM. Add a collapsepaths GM. Bug: 941429, 913349, 929915, 945853 Change-Id: Ib89e231d0e8611f8735fd3592db6391da096369d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215094 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-22 14:50:14 +00:00
"$_gm/collapsepaths.cpp",
"$_gm/color4f.cpp",
"$_gm/coloremoji.cpp",
"$_gm/coloremoji_blendmodes.cpp",
"$_gm/colorfilteralpha8.cpp",
"$_gm/colorfilterimagefilter.cpp",
"$_gm/colorfilters.cpp",
"$_gm/colormatrix.cpp",
"$_gm/colorwheel.cpp",
"$_gm/complexclip.cpp",
"$_gm/complexclip2.cpp",
"$_gm/complexclip3.cpp",
"$_gm/complexclip4.cpp",
"$_gm/complexclip_blur_tiled.cpp",
"$_gm/composeshader.cpp",
"$_gm/compositor_quads.cpp",
"$_gm/compressed_textures.cpp",
"$_gm/concavepaths.cpp",
"$_gm/conicpaths.cpp",
"$_gm/constcolorprocessor.cpp",
"$_gm/convex_all_line_paths.cpp",
"$_gm/convexpaths.cpp",
"$_gm/convexpolyclip.cpp",
"$_gm/convexpolyeffect.cpp",
"$_gm/copy_to_4444.cpp",
"$_gm/crbug_691386.cpp",
"$_gm/crbug_788500.cpp",
"$_gm/crbug_847759.cpp",
"$_gm/crbug_884166.cpp",
"$_gm/crbug_887103.cpp",
"$_gm/crbug_892988.cpp",
"$_gm/crbug_899512.cpp",
"$_gm/crbug_905548.cpp",
"$_gm/crbug_908646.cpp",
GrTessellator: improved straight skeleton implementation. This patch improves the straight skeleton implementation used by GrTessellator to collapse overlap regions in the alpha gradient border. The resulting quality improvement can be seen in the "thinconcavepaths" GM, for example, where the coverage values of the "thin right angle", "thin rect and triangle" and "skinny snake" are now lower and match the raster backend more closely. It also improves correctness, such as on the linked Chromium bugs below. Previously, the straight skeleton was performed using the same Vertex and Edge classes used for tessellation, but this led to fragility in maintaining the connectivity and ordering required by those classes. Instead, that functionality has been moved to new SSEdge and SSVertex classes. Their construction results in alternating SSVertex and SSEdges around the boundary of the each overlap region, shrunk by one SSEdge as the boundary collapses. Applying events may now also create further events (chained events), as intersections between newly-adjacent bisectors change the structure of the skeleton. This is always calculated from the bisectors of original boundary, not the shrunk boundary of the straight skeleton, which is why each SSEdge points at its originating Edge. If the edges are parallel or near-parallel, the bisector may be infinite. This is handled by a new flavour of create_event(), which does a Line/Line intersection (rather than an Edge/Edge intersection) to find the intersection between the infinite bisector and an adjacent bisector. Several ancillary bugs were fixed: the priority queue used to represent edge events was sorting the inner edges incorrectly. These need to be sorted in descending not ascending order of coverage. Its implementation was moved from Skia's TDPQueue to std::priority_queue(), which is more flexible in specifying a comparator. check_for_intersection()'s partner synthesis code was moved into a new function, compute_bisector(), also used by the chained skeleton events code. Degenerate edges are now removed during the simplify_boundary() pass. They were previously detected but ignored, causing incorrect inner and outer tangents to be computed in stroke_boundary(). An fSynthetic flag was added to Vertex, in order to detect vertices which cannot be moved by an edge collapse event (e.g., intersections with non-boundary edges, merged vertices, straight skeleton vertices). More raw implementation notes: Connect straight skeleton vertices as we find them, so we don't have to use partnering (ss_connect()). Only disconnect edges which are still alive after event application. Add a check for near-parallel lines in compute_bisector(). Don't use edge type to determine direction to offset for bisectors. The winding should already include this information. Move Event ownership to SSEdge. If we're down to the last two edges in a skeleton, don't check for events. Add concave_arc_and_circle GM. Add a collapsepaths GM. Bug: 941429, 913349, 929915, 945853 Change-Id: Ib89e231d0e8611f8735fd3592db6391da096369d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215094 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-22 14:50:14 +00:00
"$_gm/crbug_913349.cpp",
"$_gm/crbug_918512.cpp",
"$_gm/crbug_938592.cpp",
"$_gm/crbug_946965.cpp",
"$_gm/crbug_947055.cpp",
"$_gm/crbug_996140.cpp",
"$_gm/croppedrects.cpp",
"$_gm/crosscontextimage.cpp",
"$_gm/cubicpaths.cpp",
"$_gm/daa.cpp",
"$_gm/dashcircle.cpp",
"$_gm/dashcubics.cpp",
"$_gm/dashing.cpp",
"$_gm/degeneratesegments.cpp",
"$_gm/dftext.cpp",
"$_gm/dftext_blob_persp.cpp",
"$_gm/discard.cpp",
"$_gm/displacement.cpp",
"$_gm/distantclip.cpp",
"$_gm/downsamplebitmap.cpp",
"$_gm/draw_bitmap_rect_skbug4374.cpp",
"$_gm/drawable.cpp",
"$_gm/drawatlas.cpp",
"$_gm/drawatlascolor.cpp",
"$_gm/drawbitmaprect.cpp",
"$_gm/drawimageset.cpp",
"$_gm/drawminibitmaprect.cpp",
"$_gm/drawquadset.cpp",
"$_gm/drawregion.cpp",
"$_gm/drawregionmodes.cpp",
"$_gm/dropshadowimagefilter.cpp",
"$_gm/drrect.cpp",
"$_gm/drrect_small_inner.cpp",
"$_gm/dstreadshuffle.cpp",
"$_gm/ducky_yuv_blend.cpp",
"$_gm/emboss.cpp",
"$_gm/emptypath.cpp",
"$_gm/encode.cpp",
"$_gm/encode_alpha_jpeg.cpp",
"$_gm/encode_platform.cpp",
"$_gm/encode_srgb.cpp",
"$_gm/extractbitmap.cpp",
"$_gm/fadefilter.cpp",
"$_gm/fatpathfill.cpp",
"$_gm/filltypes.cpp",
"$_gm/filltypespersp.cpp",
"$_gm/filterbitmap.cpp",
"$_gm/filterbug.cpp",
"$_gm/filterfastbounds.cpp",
"$_gm/filterindiabox.cpp",
"$_gm/flippity.cpp",
"$_gm/fontcache.cpp",
"$_gm/fontmgr.cpp",
"$_gm/fontregen.cpp",
"$_gm/fontscaler.cpp",
"$_gm/fontscalerdistortable.cpp",
"$_gm/fpcoordinateoverride.cpp",
"$_gm/fwidth_squircle.cpp",
"$_gm/gamma.cpp",
"$_gm/gammatext.cpp",
"$_gm/getpostextpath.cpp",
"$_gm/giantbitmap.cpp",
"$_gm/glyph_pos.cpp",
"$_gm/gm.cpp",
"$_gm/gradient_dirty_laundry.cpp",
"$_gm/gradient_matrix.cpp",
"$_gm/gradients.cpp",
"$_gm/gradients_2pt_conical.cpp",
"$_gm/gradients_degenerate.cpp",
"$_gm/gradients_no_texture.cpp",
"$_gm/gradtext.cpp",
"$_gm/grayscalejpg.cpp",
"$_gm/hairlines.cpp",
"$_gm/hairmodes.cpp",
"$_gm/hardstop_gradients.cpp",
"$_gm/highcontrastfilter.cpp",
"$_gm/hittestpath.cpp",
"$_gm/hsl.cpp",
"$_gm/hugepath.cpp",
"$_gm/image.cpp",
"$_gm/image_pict.cpp",
"$_gm/image_shader.cpp",
"$_gm/imagealphathreshold.cpp",
"$_gm/imageblur.cpp",
"$_gm/imageblur2.cpp",
"$_gm/imageblurclampmode.cpp",
"$_gm/imageblurrepeatmode.cpp",
"$_gm/imageblurtiled.cpp",
"$_gm/imagefilters.cpp",
"$_gm/imagefiltersbase.cpp",
"$_gm/imagefiltersclipped.cpp",
"$_gm/imagefilterscropexpand.cpp",
"$_gm/imagefilterscropped.cpp",
"$_gm/imagefiltersgraph.cpp",
"$_gm/imagefiltersscaled.cpp",
"$_gm/imagefiltersstroked.cpp",
"$_gm/imagefilterstransformed.cpp",
"$_gm/imagefromyuvtextures.cpp",
"$_gm/imagemagnifier.cpp",
"$_gm/imagemakewithfilter.cpp",
"$_gm/imagemasksubset.cpp",
"$_gm/imageresizetiled.cpp",
"$_gm/imagescalealigned.cpp",
"$_gm/imagesource.cpp",
"$_gm/imagesource2.cpp",
"$_gm/internal_links.cpp",
"$_gm/inversepaths.cpp",
"$_gm/inverseclip.cpp",
"$_gm/jpg_color_cube.cpp",
"$_gm/labyrinth.cpp",
"$_gm/largeglyphblur.cpp",
"$_gm/lattice.cpp",
"$_gm/lcdblendmodes.cpp",
"$_gm/lcdoverlap.cpp",
"$_gm/lcdtext.cpp",
"$_gm/lighting.cpp",
"$_gm/lightingshader.cpp",
"$_gm/lightingshader2.cpp",
"$_gm/linepaths.cpp",
"$_gm/localmatriximagefilter.cpp",
"$_gm/localmatriximageshader.cpp",
"$_gm/localmatrixshader.cpp",
"$_gm/lumafilter.cpp",
"$_gm/mac_aa_explorer.cpp",
"$_gm/make_raster_image.cpp",
"$_gm/makecolorspace.cpp",
"$_gm/mandoline.cpp",
"$_gm/manypaths.cpp",
"$_gm/matrixconvolution.cpp",
"$_gm/matriximagefilter.cpp",
"$_gm/mipmap.cpp",
"$_gm/mixedtextblobs.cpp",
"$_gm/mixercolorfilter.cpp",
"$_gm/modecolorfilters.cpp",
"$_gm/morphology.cpp",
"$_gm/nested.cpp",
"$_gm/ninepatchstretch.cpp",
"$_gm/nonclosedpaths.cpp",
"$_gm/offsetimagefilter.cpp",
"$_gm/orientation.cpp",
"$_gm/ovals.cpp",
"$_gm/overdrawcanvas.cpp",
"$_gm/overdrawcolorfilter.cpp",
"$_gm/overstroke.cpp",
"$_gm/p3.cpp",
"$_gm/patch.cpp",
"$_gm/path_stroke_with_zero_length.cpp",
"$_gm/patharcto.cpp",
"$_gm/pathcontourstart.cpp",
"$_gm/patheffects.cpp",
"$_gm/pathfill.cpp",
"$_gm/pathinterior.cpp",
"$_gm/pathmaskcache.cpp",
"$_gm/pathmeasure.cpp",
"$_gm/pathopsinverse.cpp",
"$_gm/pathreverse.cpp",
"$_gm/pdf_never_embed.cpp",
"$_gm/perlinnoise.cpp",
"$_gm/perspimages.cpp",
"$_gm/perspshaders.cpp",
"$_gm/picture.cpp",
"$_gm/pictureimagefilter.cpp",
"$_gm/pictureimagegenerator.cpp",
"$_gm/pictureshader.cpp",
"$_gm/pictureshadercache.cpp",
"$_gm/pictureshadertile.cpp",
"$_gm/pixelsnap.cpp",
"$_gm/plus.cpp",
"$_gm/points.cpp",
"$_gm/poly2poly.cpp",
"$_gm/polygonoffset.cpp",
"$_gm/polygons.cpp",
"$_gm/preservefillrule.cpp",
"$_gm/postercircle.cpp",
"$_gm/quadpaths.cpp",
"$_gm/radial_gradient_precision.cpp",
"$_gm/rasterhandleallocator.cpp",
"$_gm/readpixels.cpp",
"$_gm/recordopts.cpp",
"$_gm/rects.cpp",
"$_gm/repeated_bitmap.cpp",
"$_gm/resizeimagefilter.cpp",
"$_gm/roundrects.cpp",
"$_gm/rrect.cpp",
"$_gm/rrectclipdrawpaint.cpp",
"$_gm/rrects.cpp",
"$_gm/runtimecolorfilter.cpp",
"$_gm/runtimefunctions.cpp",
"$_gm/runtimeshader.cpp",
"$_gm/samplelocations.cpp",
"$_gm/samplerstress.cpp",
"$_gm/savelayer.cpp",
"$_gm/scaledemoji.cpp",
"$_gm/scaledemoji_rendering.cpp",
"$_gm/scaledstrokes.cpp",
"$_gm/shadermaskfilter.cpp",
"$_gm/shadertext3.cpp",
"$_gm/shadowutils.cpp",
"$_gm/shallowgradient.cpp",
"$_gm/shapes.cpp",
"$_gm/sharedcorners.cpp",
"$_gm/showmiplevels.cpp",
"$_gm/simple_magnification.cpp",
"$_gm/simpleaaclip.cpp",
"$_gm/simplerect.cpp",
"$_gm/skbug1719.cpp",
"$_gm/skbug_257.cpp",
"$_gm/skbug_4868.cpp",
"$_gm/skbug_5321.cpp",
"$_gm/skbug_8664.cpp",
"$_gm/skbug_8955.cpp",
"$_gm/skbug_9319.cpp",
"$_gm/skinning.cpp",
"$_gm/smallarc.cpp",
"$_gm/smallpaths.cpp",
"$_gm/spritebitmap.cpp",
"$_gm/srcmode.cpp",
"$_gm/srgb.cpp",
"$_gm/stlouisarch.cpp",
"$_gm/stringart.cpp",
"$_gm/stroke_rect_shader.cpp",
"$_gm/strokedlines.cpp",
"$_gm/strokefill.cpp",
"$_gm/strokerect.cpp",
"$_gm/strokerect_anisotropic.cpp",
"$_gm/strokerects.cpp",
"$_gm/strokes.cpp",
"$_gm/stroketext.cpp",
"$_gm/subsetshader.cpp",
"$_gm/surface.cpp",
"$_gm/tablecolorfilter.cpp",
"$_gm/tallstretchedbitmaps.cpp",
"$_gm/tessellation.cpp",
"$_gm/testgradient.cpp",
"$_gm/text_scale_skew.cpp",
"$_gm/textblob.cpp",
"$_gm/textblobblockreordering.cpp",
"$_gm/textblobcolortrans.cpp",
"$_gm/textblobgeometrychange.cpp",
"$_gm/textbloblooper.cpp",
"$_gm/textblobmixedsizes.cpp",
"$_gm/textblobrandomfont.cpp",
"$_gm/textblobshader.cpp",
"$_gm/textblobtransforms.cpp",
"$_gm/textblobuseaftergpufree.cpp",
"$_gm/texteffects.cpp",
"$_gm/texturedomaineffect.cpp",
"$_gm/thinconcavepaths.cpp",
"$_gm/thinrects.cpp",
"$_gm/thinstrokedrects.cpp",
"$_gm/tiledscaledbitmap.cpp",
"$_gm/tileimagefilter.cpp",
"$_gm/tilemodes.cpp",
"$_gm/tilemodes_alpha.cpp",
"$_gm/tilemodes_scaled.cpp",
"$_gm/tinybitmap.cpp",
"$_gm/transparency.cpp",
"$_gm/trickycubicstrokes.cpp",
"$_gm/typeface.cpp",
"$_gm/unpremul.cpp",
"$_gm/variedtext.cpp",
"$_gm/vertices.cpp",
"$_gm/verylargebitmap.cpp",
"$_gm/wacky_yuv_formats.cpp",
"$_gm/windowrectangles.cpp",
"$_gm/xfermodeimagefilter.cpp",
"$_gm/xfermodes.cpp",
"$_gm/xfermodes2.cpp",
"$_gm/xfermodes3.cpp",
"$_gm/yuvtorgbeffect.cpp",
"$_gm/yuv420_odd_dim.cpp",
]
gl_gm_sources = [
"$_gm/atlastext.cpp",
"$_gm/rectangletexture.cpp",
]