2020-09-14 21:30:13 +00:00
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2021-01-30 16:08:13 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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2021-05-24 14:52:23 +00:00
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uniform float unknownInput;
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2021-01-30 16:08:13 +00:00
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vec4 main() {
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2020-11-25 18:39:20 +00:00
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float x = 1.0;
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float y = 2.0;
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int z = 3;
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2021-03-08 18:29:15 +00:00
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x = (x - x) + ((y * x) * x) * (y - x);
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y = (x / y) / x;
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z = (((z / 2) % 3 << 4) >> 2) << 1;
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2020-11-25 18:39:20 +00:00
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x += 12.0;
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x -= 12.0;
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2021-01-13 18:50:18 +00:00
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x *= (y /= 10.0);
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2020-11-25 18:39:20 +00:00
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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2021-02-05 15:07:19 +00:00
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x = 6.0;
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y = 6.0;
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z = 6;
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2021-10-18 14:27:04 +00:00
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ivec2 w = ivec2(~5);
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w = ~w;
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return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
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2020-11-25 18:39:20 +00:00
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}
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