#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float result = 0.0;
for (int x = 0;x <= 1; x++) {
{
result = abs(2.0);
continue;
}
_out.sk_FragColor = result == 2.0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;