skia2/tests/sksl/shared/SwitchWithFallthrough.glsl

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out vec4 sk_FragColor;
void main() {
float x = 0.0;
switch (int(sqrt(3.0))) {
case 0:
x = 0.0;
case 1:
x = 1.0;
}
sk_FragColor = vec4(x);
}