skia2/include/gpu/GrTexture.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "include/core/SkImage.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrSurface.h"
#include "include/private/GrTypesPriv.h"
class GrTexturePriv;
class SK_API GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
virtual GrBackendTexture getBackendTexture() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
/**
* This function steals the backend texture from a uniquely owned GrTexture with no pending
* IO, passing it out to the caller. The GrTexture is deleted in the process.
*
* Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this
* function will fail.
*/
static bool StealBackendTexture(sk_sp<GrTexture>,
GrBackendTexture*,
SkImage::BackendTextureReleaseProc*);
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
}
#endif
/** See addIdleProc. */
enum class IdleState {
kFlushed,
kFinished
};
/**
* Installs a proc on this texture. It will be called when the texture becomes "idle". There
* are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where
* a driver typically handles CPU/GPU synchronization of resource access) there is no difference
* between the two. They both mean "all work related to the resource has been flushed to the
* backend API and the texture is not owned outside the resource cache".
*
* If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the
* work flushed to the GPU is finished.
*/
virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) {
// This is the default implementation for the managed case where the IdleState can be
// ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState.
fIdleProcs.push_back(std::move(idleProc));
}
/** Helper version of addIdleProc that creates the ref-counted wrapper. */
void addIdleProc(GrRefCntedCallback::Callback callback,
GrRefCntedCallback::Context context,
IdleState state) {
this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state);
}
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const SkISize&, GrPixelConfig, GrProtected, GrTextureType, GrMipMapsStatus);
virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0;
SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs;
void willRemoveLastRefOrPendingIO() override {
// We're about to be idle in the resource cache. Do our part to trigger the idle callbacks.
fIdleProcs.reset();
}
private:
Refactor to separate backend object lifecycle and GpuResource budget decision Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
2016-04-22 08:48:29 +00:00
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void markMipMapsDirty();
void markMipMapsClean();
GrTextureType fTextureType;
GrMipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif