Fix stroked rrects with batching.
Was using stroked shader for fills and vice versa. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288923002 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2288923002
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@ -1535,7 +1535,7 @@ private:
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}
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// Setup geometry processor
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SkAutoTUnref<GrGeometryProcessor> gp(new CircleGeometryProcessor(fAllFill,
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SkAutoTUnref<GrGeometryProcessor> gp(new CircleGeometryProcessor(!fAllFill,
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false, false,
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false, localMatrix));
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struct CircleVertex {
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