Commit Graph

492 Commits

Author SHA1 Message Date
Florin Malita
a9379fb8ed [skottie] Contrast cleanup
- fix/update sample labels
  - make a note of sin-based improved approximation

TBR=
Change-Id: I53b02cd8a6dd1499805b9782fb6378d344476b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-29 13:57:22 +00:00
Florin Malita
f2072332f4 [skottie] Non-legacy (is this modern?) contrast effect support
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.

The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft

Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-29 12:42:41 +00:00
Florin Malita
fc75d5c52d [skottie] Brightness and Contrast effect
Add support for brightness/contrast, "legacy mode".  This effect can
be represented as a color matrix.

Brightness transfer function: https://www.desmos.com/calculator/zne0oqwwzb

Contrast transfer function: https://www.desmos.com/calculator/x5rxzhowhs

Change-Id: I2e6bb0f5f809aa0f33362bf753d2fe447059eaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285577
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-28 14:33:12 +00:00
Florin Malita
123e3b893f [skottie/tools] Video playback support
Implement a VideoAsset wrapper, used for Skottie video layers.  This
requires a non-testlib build target for SkVideoDecoder, hence a
dedicated BUILD.gn.

Add software conversion fallback for SkVideoDecoder, using libswscale.

Change-Id: I80dd555a1241081e50ee4834b64ad3518948a0f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 15:56:50 +00:00
Florin Malita
8b70f4d052 [skottie] Video layer support
Bodymovin exports video layers similar to image layers, but assigns a
dedicated type id.

Since Skottie's ImageAsset interface already supports multi-frame
images, we can reuse the same mechanism for video.

Also, since we're adding sparse layer type handlers, we can now
fill all known Lottie layer enums and simplify the handling of camera
layers.

Change-Id: Ide6c6b3566d48f90f36f0143eaea7c62bbdedb2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285106
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-24 12:28:05 +00:00
Florin Malita
bf03ac53f1 [skottie] Initial outer/inner glow
Supported controls:

  - color
  - opacity
  - size
  - inner source (edge/center)

Change-Id: I1ada43fe46fa5557e11279abca6128042acef965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285005
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-23 13:46:48 +00:00
Florin Malita
24ea293cd2 [skottie] Suppress ubsan div-by-zero VenetialBlindsAdapter crash
It's fine to allow -/+ inf because we immediately clamp to 0/1.

Fixed: oss-fuzz:15927
Change-Id: Ic9c866e78c9b79ea2055d2dbf403c26b29031622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284481
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
2020-04-21 11:15:15 +00:00
Florin Malita
e35a7ea7a9 [skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters.

Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.

Supported properties:

  - color
  - opacity
  - angle
  - distance
  - size (sigma)

Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-17 19:57:08 +00:00
Florin Malita
0ba30328d0 [skottie] Corner pin effect
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.

Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-05 16:47:06 +00:00
Florin Malita
523f02ded3 [skottie] Cleanup pass
A bunch of boring renames, code relocations, unused code removal.

Also specialize TextValueKeyframeAnimator explicitly and remove the
templated KeyframeAnimator.

No functional changes.

TBR=
Change-Id: I229dd5d3adc28456a886ac5004ae3413c65e73b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281198
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-02 17:23:28 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Florin Malita
eeaabc4ba2 [skottie] Vector-encoded paths
Lottie shapes (paths) are expressed as a sequence of vertices, where
each vertex has a

  - position
  - in-tangent control point (relative to position)
  - out-tangent control point (relative to position)

A nice property of this representation, is that interpolation can be
performed independently on each scalar component.

This seems really close to what VectorAnimator is good at - so can we
shoe-horn shapes into vectors and drop the ShapeValue KeyframeAnimator
specialization?  Yes, we can!

To support the conversion, we need to abstract out two aspects of the
VectorKeyframeAnimator builder:

  - parsing the encoding length of a vector-representable object
  - parsing the actual encoding data of a vector-representable object

(For current/regular vector values, the encoding length is the same as
the json array length, and the encoding data is just the array of json
numbers.)

Shapes are encoded as a sequence of 6 floats per vertex, plus an
additional/trailing boolean maker for the "closed shape" property:

 [v0.posX, v0.posY, v0.inX, v0.inY, v0.outX, v0.outY, ..., closed_flag ]

(thus encoding_len == 6 * vertex_count + 1)

After we're done with parsing, animation/interpolation is handled
via existing VectorKeyframeAnimator - so we can remove
KeyframeAnimator<ShapeValue>.

Converting to SkPath is pretty much the same as for the previous
representation, except the input is now flattened.

Change-Id: I822797fceae561b52b709bf258163bbcc6b565fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-01 17:06:04 +00:00
Ben Wagner
507e486219 Revert "Enable deprecated-copy-dtor warning."
This reverts commit e990fcc4b0.

Reason for revert: Build-Win-Clang-x86_64-Release-Shared

Original change's description:
> Enable deprecated-copy-dtor warning.
> 
> In C++11 a user declared destructor still requires the compiler to
> implicitly default the copy constructor and copy assignment operator,
> but this is deprecated. Note that a user declared destructor suppresses
> the move constructor and move assignment operator; a user declared
> destructor exists if any '~Foo' method declaration appears inside
> 'class Foo' (even if defaulted); if the copy and move operations are the
> same then copy operations that take 'const Foo&' will do fine double
> duty as move operations.
> 
> Clang seems to have an issue with this warning, in that it does not
> appear to distinguish between compiler defaulted and user defaulted
> destructors. As a result, it does not always warn when it should.
> There may yet be places in the code where a move operation is desired
> but may be suppressed because the implicitly defaulted  moves are not
> declared because a destructor has been declared.
> 
> This wraps dawn and shaderc configs in 'third_party' so that their
> headers will be included through '-isystem' in order to avoid the
> warnings generated by including their headers.
> 
> Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

TBR=mtklein@google.com,bsalomon@google.com,bungeman@google.com

Change-Id: Icd6a2487637d21fcf7c4c7ab7cba7a8adfda5afd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280836
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-31 22:32:07 +00:00
Ben Wagner
e990fcc4b0 Enable deprecated-copy-dtor warning.
In C++11 a user declared destructor still requires the compiler to
implicitly default the copy constructor and copy assignment operator,
but this is deprecated. Note that a user declared destructor suppresses
the move constructor and move assignment operator; a user declared
destructor exists if any '~Foo' method declaration appears inside
'class Foo' (even if defaulted); if the copy and move operations are the
same then copy operations that take 'const Foo&' will do fine double
duty as move operations.

Clang seems to have an issue with this warning, in that it does not
appear to distinguish between compiler defaulted and user defaulted
destructors. As a result, it does not always warn when it should.
There may yet be places in the code where a move operation is desired
but may be suppressed because the implicitly defaulted  moves are not
declared because a destructor has been declared.

This wraps dawn and shaderc configs in 'third_party' so that their
headers will be included through '-isystem' in order to avoid the
warnings generated by including their headers.

Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-31 22:15:07 +00:00
Florin Malita
01f2ce0ba4 [skottie] Use a documenting alias for Animator::seek() return type
Change-Id: I46aeddf1e0739cfac9967e29192d542d6222c6ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280343
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-03-31 10:19:27 +00:00
Florin Malita
0147de41c4 [skottie] Lazy adapter sync
Expand the core animator logic to return whether the computed value is
changing on each tick.  Also rename tick/onTick -> seek/onSeek to better
reflect Skottie semantics.

This information allows us to skip adapter updates for static/hold
animation segments.

This effectively hoists some of the scene graph lazy-update logic to the
Skottie model level, and culls unneeded conversions (e.g. we were
converting ShapeValue -> SkPath on every tick, even when the shape was
not changing).

TBR=
Change-Id: I1ea4e19ae8f993d659826269de6b0465fec70189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-30 16:06:02 +00:00
Florin Malita
bb7d95f0f0 [skottie] Cleanup: relocate Animator base class out of SkSG
Decouple animator semantics from the scene graph.

No functional changes, just shuffling code around.

TBR=
Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-26 20:50:10 +00:00
Kevin Lubick
988ce0490a remove localmatrix parameter from Blend and Lerp compose shaders
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-25 17:56:26 +00:00
Florin Malita
ae58199380 [skottie] Initial drop shadow style support
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.

Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-25 12:14:26 +00:00
Ben Wagner
9339266839 Infer NodeType in attachDiscardableAdapter.
This makes the call sites a bit simpler, doesn't materially change
anything in an optimized build, allows NRVO, and generally fixes a
number of warnings in gcc 9 about pessimizing-move.

Change-Id: I0ea5f57db163425da728630bfa6c1add7c416bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278178
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-20 19:50:12 +00:00
Florin Malita
3a76975a7c [skottie] VectorValue specialization
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage.  That's kinda clunky, especially for
small-size vectors (3d values, colors).

Introduce a more efficient VectorKeyframeAnimator:

  - stores vector values in a contiguous/consolidated float array
  - keyframes reference value offsets in storage
  - fast/sk4f lerp impl

Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-18 17:57:41 +00:00
Florin Malita
141ac68fa0 [skottie] Cleanup: split animators into separate CUs
No functional changes, just code reshuffle.

TBR=

Change-Id: Ia04add9d51d6e84903d010534434c9a60464a72a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277457
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-17 15:48:17 +00:00
Florin Malita
6509bc715f [skottie] Cleanup VectorValue use
Replace with Vec2Value where appropriate.

TBR=

Change-Id: I530b451d6d858621615e33791e610a562d9643ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276644
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-12 15:35:20 +00:00
Florin Malita
c02e77ce0a [skottie] Effects cleanup pass
1) switch 2D properties to new Vec2Value type
2) convert vebose binding code to more concise EffectBinder pattern

TBR=

Change-Id: If0244fea887c350dd3d59ddd50a7be75e058d799
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276639
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-12 14:03:00 +00:00
Florin Malita
06e5a15567 [skottie] Power reduce trivial spatial Berzier
A significant number of spatial keyframes have trivial Bezier control
points - e.g. located on the linear interpolation segment.  The
corresponding cubics have no effect and can be discarded.

Change-Id: I706546653c3621fd0d3eb9c285627ccd4d0bc549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276410
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-11 18:12:17 +00:00
Florin Malita
6e7eac9fff [skottie] Simplify the separate-dimensions vector interpolator
No need for an intermediate adapter object - just bind individual/scalar
fields using existing mechanisms.

No functional side effects.

TBR=
Change-Id: I16be769e5fb92dba0ebb6ce3b0584c5cdcc2b92c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276215
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-10 19:55:50 +00:00
Florin Malita
92ec801a2b [skottie] 2D spatial interpolation support
AE discriminates [1] between basic 2-dimensional properties
(PropertyValueType.TwoD - e.g. scale), and spatial 2D properties
(PropertyValueType.TwoD_SPATIAL - e.g. position).

For the latter it provides additional keyframe controls (tangent in &
tangent out) to describe a non-linear interpolation path ("spatial
interpolation").  This composes on top of the usual temporal
interpolation (with its own optional cubic mapping).

To support spatial interpolation:

  - introduce a new Skottie value type (Vec2Value), to represent
    TwoD and TwoD_SPATIAL properties
  - introduce a KeyframeAnimator specialization for Vec2Value, which
    tracks per-keyframe tangent information
  - for spatial keyframes, instantiate/store an SkContourMeasure, and
    use instead of straight Vec2 LERP
  - switch interesting 2D properties to the new value type (transform
    position, anchor point, scale)

(we could look into separating TwoD/TwoD_SPATIAL if needed, but the new
specialization is already more efficient than the old
opaque-vector-with-late-binding approach)

[1] http://docs.aenhancers.com/properties/property/#property-propertyvaluetype

Change-Id: I0863fd970cec4c5ff15cf01b2fb5c6602a468179
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274283
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-10 17:50:55 +00:00
Florin Malita
4054061b0b [skottie] Defibrillate wipe effects
Since we can't use mask filters on layer paints any longer, refactor the
existing wipe effects to use explicit shader masking:

  - remove SkSG::MaskFilterEffect - it no longer works
  - replace with SkSG::MaskShaderEffect
    - for atomic draws, apply the shader to the draw paint as
      SkShader::Blend(kSrcIn, mask_shader)
    - for isolated content, apply the mask as an extra pass
      drawPaint(kDstIn, mask_shader) before restoring the layer
  - refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect
    to use mask shaders
  - additionally, refactor the RadialWipeEffect gradient to avoid using
    a local shader matrix (does not compose correctly within the new
    framework)

Everyone clear... do not touch the patient... BZZZT!

TBR=

Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-09 18:41:08 +00:00
Florin Malita
ea3ddc9aef [skottie] KeyframeAnimator builders
Split the keyframe parsing logic into separate builder helpers.

No functional impact, this will facilitate some upcoming changes.

TBR=

Change-Id: I62a02a0ad90ddef572208f8714f22ae0a0b97023
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-09 18:10:59 +00:00
Florin Malita
960f3d4cd1 [skottie] Text anchor point grouping support
Implement all AE grouping modes: character/word/line/all.

 -- character grouping was already supported (default mode)

 -- for word and line grouping, expand the existing domain mapping logic
    to also track cumulative advance and max(ascent) per span, then use
    this info to compute anchor point boxes

 -- for "all" grouping, the anchor point box coincides with the text box

(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)

TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-02 23:07:39 +00:00
Florin Malita
ed38d201de [skottie] Stroke dash support
AE supports dashing all strokes.  Dashes are specified as an arbitrary
number of intervals (alternating dash/gap) plus a start offset.

All values can be animated independently (but of course!).

  - implement a SkSG dash effect (based on SkDashPathEffect)
  - expand the shape builder logic to allow local geometry adjustments
    (kind of a bummer that dashing is a stroke/paint property as opposed
    to a geometry effect in AE)

Change-Id: Ic9ff35f2f9a552a3c26f9e1596ce58ad81f7ced5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274550
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-02 16:56:22 +00:00
Florin Malita
c4fae744d0 [skottie] Fix handling of time-reversed precomp layers
With time-reverse enabled

 - inPoint/outPoint are reversed
 - time stretch is negative

Bug: skia:9958
Change-Id: I5c1197251608aad4b0417cde6ca2600b1b2822fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273808
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2020-02-28 19:42:51 +00:00
Florin Malita
917dddece6 [skottie] Add support for text grouping alignment
AE allows relative adjustments for text animator transform anchor
points [1].

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties

Change-Id: If98d6b522e73a768ed2358d918867d2aefd09071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274044
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-28 18:59:05 +00:00
Florin Malita
4bd834b167 [skottie] Fix default character transform origin
By default, per-character AE transforms are anchored on the glyph
baseline, mid-advance.

To support:

  - extend SkottieShaper to track per-fragment ascent and advance
  - adjust the fragment transform origin for (advance/2,0)

As an optimization, we only track the anchor point in the presence
of origin-dependent animators (scale & rotation ATM).

(note: the ascent info is going to be used in a follow up CL to support
relative anchor point adjustments)

Change-Id: I883a957028e624522fdf68a6b2fc44384dee18fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273984
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-28 17:06:47 +00:00
Nathaniel Nifong
f106bc27a4 Add SK_NO_FONTS check around font uses in skottie
Prerequisite to cl/297131877

Change-Id: Icd58c69fd53b703e43d67f4a1a9bafe096943edc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273765
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-02-27 20:50:16 +00:00
Florin Malita
9642b31a71 [skottie] Add support for text animator blur
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.

Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-24 14:01:16 +00:00
Florin Malita
178b860769 [skottie] Initial support for per-character 3D
When per-character 3D is enabled, text properties can be animated in
3 dimensions.

 - position and scale become 3-value vectors
 - in addition to existing "r" (really rz), rotation gains "rx" and "ry"
 - instead of specializing for 3D, expand the existing structures to
   handle both 3D and 2D modes
 - also ensure that sksg::Transform does not flatten to SkMatrix

Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-21 21:14:02 +00:00
Mike Reed
46f5c5f08b Make SkM44 public
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas

Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 15:50:31 +00:00
Florin Malita
0de01c05b7 [skottie] Clip overflowing paragraph lines
AE discards lines with baselines outside the paragraph box.

This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).

Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-20 18:35:15 +00:00
Mike Reed
9d4e31d6cd rm Sk3D.h -- long live SkMat4
Change-Id: Ib83ee6567b1a32f34364b7ac66a659eaeced3249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-20 13:15:33 +00:00
Florin Malita
a3e8266117 [skottie] Add warning for missing text/paragraph box
Text auto-scaling requires an explicit paragraph box.

Change-Id: If3ba91051cd5fa8456fc8530d7ed7ad4c663fff9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272119
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-19 23:37:04 +00:00
Mike Klein
a9609ea8c5 turn on -Wreturn-std-move-in-c++11
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of

    return foo;

to

    return std::move(foo);

These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.

Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor.  You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.

This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>.  Those types don't match exactly,
so RVO and NRVO don't come into play.  They've always been going through
move constructors, and that's not changed here, just made explicit.

There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.

That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad.  But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor.  So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.

So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability.  I don't really hold any
hope out that we'll become compatible with those older compilers.

Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-18 23:55:35 +00:00
Florin Malita
2e941d00c8 [skottie] Store scalar keyframe values inline
Generally, keyframe values live in dedicated storage, and are tracked in
keyframes based on their index.

This separation is not necessary for float values, as their storage size
is the same as their index's:

  - update keyframes to store value records (VRecs), which can hold
    either external value indices or inline floats

  - introduce a scalar animator specialization which operates on float
    VRecs and doesn't require dedicated value storage

Change-Id: Icd8f1608c28c761303bdc44a23f562a2d2810d4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270844
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-18 17:31:15 +00:00
Florin Malita
f3f225443b Undo suspect gn format
[1] formatted modules/skottie/BUILD.gn, as prompted by git cl upload,
but that doesn't sit well with a bot [2].

Let's try reverting.

[1] https://skia-review.googlesource.com/c/skia/+/270450
[2] https://logs.chromium.org/logs/skia/4a5923ca1d5a5511/+/steps/compare_diffs/0/logs/python.inline/0

Change-Id: I6ee74f5038b4f62f978cfe2fa77e7214d34d8b63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-13 22:17:23 +00:00
Florin Malita
b24f3b150c [skottie] Refactor keyframe encoding
For each Lottie keyframe, we currently store interpolation
*segments*:

 {
   t0, v0
   t1, v1
   cubic_mapper
 }

This is quite redundant:

 - kf(n).t1 == kf(n+1).t0 for all keyframes
 - kf(n).v1 == kf(n+1).v0 for all non-constant keyframes

Refactor to store single keyframe records:

  {
    t, v
    mapping
  }

To identify constant keyframes, since we no longer store
explicit hard stops, we now tag each record with a "mapping"
selector:

    0 -> constant keyframe
    1 -> linear keyframe
  > 1 -> cubic keyframe (adjusted cubic mapper index)


This reduces the storage size by 2/5, and yields overall cleaner
logic (as we're no longer back-filling info as we parse).

Also add a handful of unit tests to lock down limit semantics
(keyframe segments are left-inclusive/right-exclusive).

Change-Id: I3ab0e5568b83ab8536a7d326dbc07c4c455e978d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270450
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-13 18:54:32 +00:00
Shachar Langbeheim
be28d2e75e This change allows users of PropertyObserver to compose a full keypath for each of the modified properties.
Also this contains a demonstration of how to implement this in CustomPropertyManager.

Change-Id: If4770e47b87ed76c98a85de3c235ab27c913dbc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269696
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-12 14:13:13 +00:00
Brian Osman
788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
Florin Malita
4a6a640299 [skottie] Add support for ADBE Pro Levels2 effect
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.

Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-05 21:05:08 +00:00
Florin Malita
af99f3ee60 [skottie] Cleanup: finalize adapter conversion
Convert remaining bindProperty clients to adapters, and remove the
legacy API.

TBR=
Change-Id: I06eda513a75b55a1ba7eae328b0916e738c9ddd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268309
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-03 18:56:01 +00:00
Florin Malita
cc982ecbca [skottie] Cleanup: convert remaining effects to new adapter pattern
Also add a couple of tests for missing coverage.

TBR=
Change-Id: I420c71d73657c5d003fda94a4c43dde20a1a6b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267556
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-30 15:30:08 +00:00
Florin Malita
f7d399a6ca [skottie] Cleanup: convert shape stroke/fill to new adapter pattern
TBR=
Change-Id: If4b9e591fdd4349b6a06ce86ba5284ab43634a03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267447
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-29 19:02:07 +00:00
Florin Malita
d960cc31b6 [skottie] Cleanup: remove unused header
SkottieAdapter.h is no longer used.

TBR=
Change-Id: I5a6f503c52168a4418540d344e47cdde101a9f90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-01-29 15:13:36 +00:00
Florin Malita
ad9110026b [skottie] Separate text resize options
The sk_vj text property (Skottie extension) is currently mixing
vertical alignment and resizing semantics into a single enum.  This
precludes certain valid combinations.

Split the resize options into a separate enum (ResizePolicy), and ensure
support for all combinations.

Before:

  "sk_vj": 0 -> Shaper::VAlign::kVisualTop
  "sk_vj": 1 -> Shaper::VAlign::kVisualCenter
  "sk_vj": 2 -> Shaper::VAlign::kVisualBottom
  "sk_vj": 3 -> Shaper::VAlign::kVisualResizeToFit
  "sk_vj": 4 -> Shaper::VAlign::kVisualDownscaleToFit


After:

  "sk_vj": 0 -> Shaper::VAlign::kVisualTop
  "sk_vj": 1 -> Shaper::VAlign::kVisualCenter
  "sk_vj": 2 -> Shaper::VAlign::kVisualBottom

  "sk_rs": 0 -> Shaper::ResizePolicy::kNone
  "sk_rs": 1 -> Shaper::ResizePolicy::kScaleToFit
  "sk_rs": 2 -> Shaper::ResizePolicy::kDownscaleToFit


Bug: skia:9809, skia:9810
Change-Id: I631ae1fa31a9bc9c6958bb480354138591d504ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267040
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-29 00:09:42 +00:00
Florin Malita
b67ca7473f [skottie] Switch SkMatrix44 -> SkM44
Change-Id: If58516a0dad5b51debf497b069713fb6f37999e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266940
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-27 21:42:56 +00:00
Florin Malita
e7bd58f512 [skottie] Cleanup: convert transform adapters to new pattern
Use discardable adapters for 2D-transforms, 3D-transforms, cameras
and transform effects.

Improvements:
  - ~4KB smaller object size
  - 3D rotation and orientation now compose correctly
    (instead of overriding each other)
  - streamlined no-op check discards no-effect transform nodes more
    aggressively (20% more nodes discarded)

TBR=
Change-Id: If75e53021871a15b7ea9e3ccb988c734a018f06d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266635
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-27 18:26:46 +00:00
Hal Canary
60ff65114c Fix build when (is_ios && !skia_enable_skottie)
Bug: skia:9726
Change-Id: I2ad05e28f8699fc7c5159145cc59065fc8bd5b93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265520
Reviewed-by: Hal Canary <halcanary@skia.org>
Commit-Queue: Hal Canary <halcanary@skia.org>
Auto-Submit: Hal Canary <halcanary@google.com>
2020-01-23 16:11:36 +00:00
Florin Malita
cbf31d0a0e [skottie] Cleanup: convert shape layer adapters to new pattern
Split off most shape layer components into own CUs (naming convention
following AE), and convert to new DiscardableAdapter pattern.

TBR=
Change-Id: Iba7800cff1998d3d7cf81dfd89b4193d02b59559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265147
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-22 20:16:36 +00:00
Mike Reed
55f6fc3064 IWYU -- colorspace no longer includes matrix44
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-21 21:37:32 +00:00
Florin Malita
447a4e0982 [skottie] Ensure malformed scalar properties are initialized
In the newly introduced LegacyAnimatorAdapter, failure to parse may
leave the value default-constructed.  This is problematic for scalar
values (floats).

Catch this condition and initialize explicitly.

Bug: ossfuzz:20198, ossfuzz:20194
Change-Id: I86b8030da615d8cb1e1fe8d84873c8bc5cb222f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265397
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-21 14:11:38 +00:00
Florin Malita
e905233c8d [skottie] Cleanup: convert more effects to new animator pattern
TBR=
Change-Id: I9b538853766f31854bba4752cb0f7c20d61c148b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265076
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-17 16:52:13 +00:00
Florin Malita
7c7cd30550 [skottie] Add custom props rendering GM
Also fix a couple of custom props issues:

  - solid layer colors were not dispatched
  - text values were not sync'ed

TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-17 13:53:02 +00:00
Florin Malita
d5c42c8c03 [skottie] Refactor property animators
Currently, property animators use lambda captures (std::function<>) to push
values to adapters and then to the scene graph.  Some downsides:

  * complex lambda captures are expensive in terms of object code size
  * adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG
    synchronization, possibly with inconsistent state (as animator running
    order is unspecified)
  * there is no enforced scoping, resulting in fragile constructs when SG
    fragments are discarded

This CL introduces a simplified and more robust animator pattern:

  * property animators are scoped to explicit containers
  * instead of capturing arbitrary value functors, animators only capture
    a pointer to the target value

Some implementation details:

  * keyframe/interpolation logic is pretty much unchanged (just relocated)
  * introduced AnimatablePropertyContainer - a base class for animatable
    adapters
  * legacy binding functions are refactored based on the new mechanism
    (they now/transitionally inject adapter objects)
  * converted a handful of effects, to exercise trivial refactoring patterns
  * converted the text animator goo, to exercise non-trivial refactoring:
    - detecting value changes is now trickier (no more lambda magic)
    - value adjustments must be hoisted into adapter logic (no more lambda magic)
    - all dependent animated values (selectors, etc) must be scoped to the
      text adapter to avoid lifetime issues

TBR=
Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-16 22:43:12 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Florin Malita
a3936c8d29 [skottie] cleanup: move transform & camera adapters to own CUs
Shuffling code around, no functional changes.

TBR=
Change-Id: I9a045fa643fbcf52c58e1378d4d4c1566c0d35d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262225
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-06 18:16:14 +00:00
Florin Malita
c8bf7969ec [skottie] Drop legacy effect logging
All clients have been updated

TBR=
Change-Id: I29e89d43606945f13e9933d34218b61be71db63d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261279
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-20 16:30:19 +00:00
Florin Malita
e3f34a657b [skottie] Treat unknown effects as warnings
This used to be the case, but a recent change unintentionally switched
to errors.

TBR=
Change-Id: Ib92d2d04c667664921f47b48babdbe33e135b9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261179
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-19 22:04:16 +00:00
Florin Malita
42725ae301 Reland "[skottie] Simplify effect builder lookup"
This reverts commit 187cd367d3.

Reason for revert: relanding with legacy enum support

Original change's description:
> Revert "[skottie] Simplify effect builder lookup"
> 
> This reverts commit ef363a9ce6.
> 
> Reason for revert: G3 unit tests failing
> 
> Original change's description:
> > [skottie] Simplify effect builder lookup
> > 
> > Layer effects fall into two categories:
> > 
> >   - effects that BM knows about: these get assigned a unique type enum
> >   - effects that BM doesn't know about: these are still exported, but
> >     get assigned a dummy type
> > 
> > To handle effects in the latter case, we rely on their canonical AE
> > name.
> > 
> > The list of supported effects has grown to the point where a) this
> > differentiation doesn't seem valuable anymore and b) the code is quite
> > repetitive.
> > 
> > Consoliate the lookup logic to rely solely on effect names + bsearch
> > table.
> > 
> > Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
> 
> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
> 
> Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I2a4360dc8216b8b45e20c6568c0a1d3d069aa56c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260280
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-16 19:56:22 +00:00
Florin Malita
187cd367d3 Revert "[skottie] Simplify effect builder lookup"
This reverts commit ef363a9ce6.

Reason for revert: G3 unit tests failing

Original change's description:
> [skottie] Simplify effect builder lookup
> 
> Layer effects fall into two categories:
> 
>   - effects that BM knows about: these get assigned a unique type enum
>   - effects that BM doesn't know about: these are still exported, but
>     get assigned a dummy type
> 
> To handle effects in the latter case, we rely on their canonical AE
> name.
> 
> The list of supported effects has grown to the point where a) this
> differentiation doesn't seem valuable anymore and b) the code is quite
> repetitive.
> 
> Consoliate the lookup logic to rely solely on effect names + bsearch
> table.
> 
> Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com

Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-15 03:01:25 +00:00
Florin Malita
ef363a9ce6 [skottie] Simplify effect builder lookup
Layer effects fall into two categories:

  - effects that BM knows about: these get assigned a unique type enum
  - effects that BM doesn't know about: these are still exported, but
    get assigned a dummy type

To handle effects in the latter case, we rely on their canonical AE
name.

The list of supported effects has grown to the point where a) this
differentiation doesn't seem valuable anymore and b) the code is quite
repetitive.

Consoliate the lookup logic to rely solely on effect names + bsearch
table.

Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-14 19:28:14 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Florin Malita
46a331b93f [skottie] Cascading track matte support
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.

But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.

Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).

To support this, refactor the layer attachment code:

  - instead of tracking the presence of a single-shot matte source, always track
    previous layer content trees
  - instead of triggering matte attachment in the presence of a matte source, trigger based on
    the matte *target* property (tt: X)
  - log errors on unknown matte modes

Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-12 21:42:11 +00:00
Florin Malita
e1fa70000a [skottie] Invert effect support
https://helpx.adobe.com/after-effects/using/channel-effects.html#invert_effect

Change-Id: Iac8e291ab9cb57714c50f1e40cecb66b3dc64ee1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259276
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-11 23:07:04 +00:00
Florin Malita
870374825b [skottie] Explicit seek(0) in tools
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.

Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw).  For these, add an explicit seek(0) after loading the
animation, to ensure valid state.

TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-09 16:35:02 +00:00
Mike Klein
3e01360677 GCC gets worried when we memset Stats
... because it has a constructor, implied by all the initializers.
Luckily, that constructor does exactly what our memset() does.

Change-Id: Ibe538e9d840de9e6fd07d673783709df17b7b4fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258447
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-12-06 01:48:51 +00:00
Florin Malita
cc92b27c78 [skottie] Optionally-deferred single-frame image loading
Normally, we load single-frame images upfront to avoid instantiating
an animator (as the image content is supposed to be constant).

In certain cases, deferred behavior is desirable (and the extra animator
overhead is minimal).

Generalize MultiFrameAnimator to handle single-frame assets, and add an
optional deferred mode for single-frame image loading
(Animation::Builder::Flags::kDeferImageLoading).

Bug: skia:9686
Change-Id: I4d166cd1a0bf34ccb8679e7553848c831a9193d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258000
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2019-12-05 21:46:59 +00:00
Florin Malita
6cc49538b3 [skottie] Fix precomposed camera sizing
Precomp layers can have a different size vs. main composition.

Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.

Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-12-05 14:34:15 +00:00
Brian Salomon
4e1066f248 Remove SkSize& SkSize::operator=(const SkISize&)
Having it means you cannot write:

SkSize size;
float x, y;
size = {x , y};

clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
  and
SkSize& SkSize::operator=(const SkISize&)

clang gives the same error if the former is explicitly declared default.

Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-04 17:36:06 +00:00
Florin Malita
75368c3a02 [skottie] Deferred image frame resolution
Instead of always grabbing the first frame at load time, only do so for
single-frame images.

For multi-frame images, defer frame resolution until actually needed
(at seek time).

There's a slight complication in dealing with image scaling: since we
no longer know the intrinsic size of the frames upfront, we need to
set up a transform effect preemptively for multi-frame images, and
update on the fly when the frames are resolved.  This is not
necessarily bad, because theoretically frames could have different
sizes.

Bug: skia:9686
Change-Id: Ib831d0e2ecad061ba52bdd8721e7598ea38c1e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 20:17:40 +00:00
Florin Malita
a4f1391bb9 Reland "[skottie] Remove defensive seek(0) from Animation ctor"
This reverts commit e0f374bf8f.

Reason for revert: including tracing fix
Original change's description:
> Revert "[skottie] Remove defensive seek(0) from Animation ctor"
>
> This reverts commit 042fe0847b.
>
> Reason for revert: SkottieTracing bots not happy.
>
> Original change's description:
> > [skottie] Remove defensive seek(0) from Animation ctor
> >
> > It potentially causes unnecessary image frame loads.
> >
> > Well-behaved clients should always seek() before calling render().
> >
> > Bug: skia:9686
> > Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
>
> TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com
>
> Change-Id: I3b7efdfc8e0aed1deb8756d585f946b4309d469d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9686
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257630
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com

Bug: skia:9686
Change-Id: Ib8a5d76821685cfa7e7dac61bcc31da5629d9055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257632
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 18:26:40 +00:00
Florin Malita
e0f374bf8f Revert "[skottie] Remove defensive seek(0) from Animation ctor"
This reverts commit 042fe0847b.

Reason for revert: SkottieTracing bots not happy.

Original change's description:
> [skottie] Remove defensive seek(0) from Animation ctor
> 
> It potentially causes unnecessary image frame loads.
> 
> Well-behaved clients should always seek() before calling render().
> 
> Bug: skia:9686
> Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com,aparchur@google.com

Change-Id: I3b7efdfc8e0aed1deb8756d585f946b4309d469d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257630
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 17:17:36 +00:00
Florin Malita
042fe0847b [skottie] Remove defensive seek(0) from Animation ctor
It potentially causes unnecessary image frame loads.

Well-behaved clients should always seek() before calling render().

Bug: skia:9686
Change-Id: If16257dc947941541d9ae8906b5ec7b1754dd7df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257625
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-03 16:49:10 +00:00
Mike Reed
7d34dc7747 Revert "Revert "switch to new filltype for SkPath""
This reverts commit 3e7af41224.

Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-11-26 17:43:14 +00:00
Brian Osman
4449f1f3fa Remove ResourceProvider and ImageAsset sample impls from skottie
All tools are updated to use the new copies in skresources

Change-Id: If3cfc3104d72535ea4c49f70f1fa68dcf78af987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256657
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-11-26 15:47:14 +00:00
Brian Osman
849f4d6571 Copy SkottieUtils' classes into skresources
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.

Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-11-26 14:25:44 +00:00
Mike Reed
3e7af41224 Revert "switch to new filltype for SkPath"
This reverts commit 3a50981a83.

Reason for revert: chrome win build found compile-problem in xpsdevice

Original change's description:
> switch to new filltype for SkPath
> 
> Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Iacb3566da61c2512b9bd6b7e42b592febc85e031
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256530
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-26 03:34:30 +00:00
Mike Reed
3a50981a83 switch to new filltype for SkPath
Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-25 22:31:46 +00:00
Brian Osman
85bf9314c0 Extracted Skottie's resource provider to a separate module
This is a first pass that should help with migrating clients.
The utility implementations of ResourceProvider are still in
skottie - those are going to be harder to move. More likely
that I'll add parallel implementations in skresources, then
we can shift clients over and delete the skottie copy.

I'm planning to use this interface/system in particles.

Bug: skia:9513
Change-Id: I004da685983c05cb1b48a75f8a23bd7d73a3f5af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-25 18:58:26 +00:00
Mike Reed
30bc527fd6 Revert "Reland "Revert "Use flat version of path-direction enum"""
This reverts commit 7cda6f3743.

Reason for revert: legacy convexity code removed -- google3 should be ok

Original change's description:
> Reland "Revert "Use flat version of path-direction enum""
>
> This reverts commit 1792b19485.
>
> Reason for revert: need to update legacy_convexity, still used by google3
>
> Original change's description:
> > Revert "Revert "Use flat version of path-direction enum""
> >
> > This reverts commit 0dacc6b7d3.
> >
> > Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> > Auto-Submit: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
>
> TBR=reed@google.com
>
> Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I3529139bb391c4f62ce5cd0744cdf38a13b71d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255984
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-22 19:09:54 +00:00
Mike Reed
7cda6f3743 Reland "Revert "Use flat version of path-direction enum""
This reverts commit 1792b19485.

Reason for revert: need to update legacy_convexity, still used by google3

Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
> 
> This reverts commit 0dacc6b7d3.
> 
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 11:03:34 +00:00
Mike Reed
1792b19485 Revert "Revert "Use flat version of path-direction enum""
This reverts commit 0dacc6b7d3.

Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 00:51:22 +00:00
Mike Reed
0dacc6b7d3 Revert "Use flat version of path-direction enum"
This reverts commit e0fbe94351.

Reason for revert: need to add guard flag to flutter

Original change's description:
> Use flat version of path-direction enum
> 
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-21 22:10:32 +00:00
Mike Reed
e0fbe94351 Use flat version of path-direction enum
Bug: skia:9663
Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-21 21:45:20 +00:00
Florin Malita
684929ceb1 [skottie] Fix single-node camera orientation relative to z=0 plane
One-node cameras start off by pointing forward, where "forward" is
decreasing z (as opposed to always facing z==0, as they currently do).

Change-Id: I2ccd5a7cf7d8f0aeeebde1537d44e188aabccd04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-18 23:25:47 +00:00
Florin Malita
ad76b2ee25 [skottie] One-node camera support
So far Skottie has been assuming all cameras are two-node (have a point
of interest).

AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.

(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)

Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-14 18:45:18 +00:00
Florin Malita
91a1ec34bf [skottie] Streamlined gradient stop merger
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.

Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-05 19:44:11 +00:00
Florin Malita
73a722ce97 [skottie] Fix trim path mode interpretation
"m": 1 -> parallel trim
  "m": 2 -> serial trim

(we had these backwards)

TBR=
Bug: skia:9599
Change-Id: Ib764c04a96c3a1e627553d8b8588028a411b5240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252796
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:31:24 +00:00
Florin Malita
49081f6792 [skottie] Use SkColor4f for gradient color stops
TBR=
Change-Id: I941a2b876f87183c5750bb3cf68fc0cd7f0e56a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252799
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:26:22 +00:00
Florin Malita
501149f8d1 [skottie] Add support for gradient opacity stops
Bug: skia:9600
Change-Id: If95c02279efae21db8a673a3b0d349915b0aaba0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252483
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-04 20:01:16 +00:00
Brian Osman
e36d030016 SkColorMatrix cleanup
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.

Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-04 15:20:15 +00:00
Florin Malita
512eb94916 [skottie] Fix layer blend modes under mattes
The layer blend mode should be applied post-masking (after compositing
with the matte layer).

TBR=
Change-Id: Ie84760526cd9be95f08bc68bc5a8dbfb635ca905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251316
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-29 01:49:26 +00:00
Florin Malita
c6fbedc507 [skottie] 3D layer parenting refinements
Observed AE layer parenting semantics:

  * layers are flagged as either 2D or 3D
  * camera applies to 3D layers, but not to 2D layers
  * parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
  * parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)

This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.

Furthermore, transforms are animatable and their animators are scoped to a layer controller.  Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication).  IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.

In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass.  High-level changes:

  -- replace existing LayerAttachContext with CompositionBuilder
     (holds LayerBuilders and other Composition-wide state)

  -- replace LayerRec with LayerBuilder
     (holds Layer-wide state and also caches transform nodes)

  -- pass 1: for each LayerBuilder, transitively build and cache a transform chain
     of a type (2d/3d) determined by the leaf (entry point) layer

  -- pass 2: for each LayerBuilder, build the actual layer content render tree
     and instantiate the layer controller objects

Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-28 20:29:54 +00:00
Florin Malita
c1b501c352 [skottie] Shift Channels effect support
(https://helpx.adobe.com/after-effects/using/channel-effects.html#shift_channels_effect)

Limitations: no HSL sources for now.

Change-Id: Iffd63f2bbfc8c5f1de00846412be26847e822420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250036
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-22 20:36:01 +00:00
Florin Malita
94e1a52686 [skottie] fix clangtidy warning
TBR=
Change-Id: I4db02978edbf7d60693b18a7c661640a4ab05bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249885
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 21:27:40 +00:00
Florin Malita
cfbc4d496d [skottie] Add DataURI image support in utils/tools
BodyMovin can export inline (dataURI) images.

Change-Id: I821a2e225359f8ac37d4d2c9479d4ff5d78f924e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249516
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 18:02:39 +00:00
Florin Malita
b9886864ca [skottie] Frame-index seek API (seekFrame)
Add a new seek method which takes a frame index. This provides more accurate
control when rendering of exact frames is needed.

Also surface the animation frame rate, and convert skottie_tool to use this
new mechanism (now defaulting to native animation frame rate).

Change-Id: Id870629e1747a9f70cbf4d3e770366df1299a519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249799
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-21 17:14:36 +00:00
Florin Malita
814f3cc079 [skottie] Default camera for 3D layers
When 3D layers are present, we need a camera view even when no explicit
camera is present.

TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 17:20:11 +00:00
Florin Malita
a3adb9ac7e [skottie] Camera does not apply to regular/2D layers
Per [1], "Cameras affect only 3D layers and 2D layers with an effect
with a Comp Camera attribute."

[1] https://helpx.adobe.com/after-effects/using/cameras-lights-points-interest.html#create_a_camera_layer_and_change_camera_settings

Bug: skia:8914
Change-Id: Ic63ac1a9bfd0913757061684f64adf3df8424246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249419
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-18 16:45:07 +00:00
Florin Malita
d9e8586d23 [skottie] Fix camera/3D layer transform interactions
Currently, the camera view transform is attached to the render tree as a
TransformEffect.  This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.

Refactor the implementation to

  - build the camera transform upfront
  - compose (chain) all layer transforms from this camera transform

This ensures that transform composition happens in SkMatrix44.

E.g. render tree topology change (TE == TransformEffect)

Before:

                      [root]
                        |
                      [TE]<---[CameraT]
                        |
       ------------------------------------
      |                                    |
      |                                    |
    [TE]<--[Layer1T]          [Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |



After:
                      [root]
                        |
                        |
       ------------------------------------
      |                                    |
      |             [CameraT]              |
      |                / \                 |
    [TE]<--[Layer1T]<--   --->[Layer2T]-->[TE]
      |                                    |
  [Layer1]                              [Layer2]
      |                                    |


TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-17 20:57:09 +00:00
Florin Malita
59e72b71b5 [skottie] Luma matte support
Expand matte support to include normal/inverted luma modes [1].

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#track_mattes_and_traveling_mattes

TBR=
Bug: skia:9390
Change-Id: Ie6555852e70449e4343944c70d2f9b8a98bb33cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248701
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-16 13:17:51 +00:00
Mike Klein
b484e7ce24 hand off frames to encoder as they come
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.

This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future().  It may not be obvious, but the line

    sk_sp<SkImage> img = frame.get_future().get();

does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned.  (Though depending on when you look,
the surface still might.)

This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws.  But, different frames cost different time to draw, and we
can't control the order they'll return.  We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool.  I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like

    starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
    frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
    106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
    0inputs+1528outputs (0major+772790minor)pagefaults 0swaps

Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.

    starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
    frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
    111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
    0inputs+1528outputs (0major+649031minor)pagefaults 0swaps

Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-10 16:34:31 +00:00
Florin Malita
10e5257ec9 [SkVideoEncoder] Allow clients to control the color type
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-10-10 14:55:31 +00:00
Mike Klein
be6d62d5d3 add -f mp4 to skottie_tool
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?

Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-09 18:53:01 +00:00
Florin Malita
f976e97a97 [skottie] Horizontal-constraint for Shaper *ToFit alignment modes
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally.  This is not true for very long words.

Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.

Also drop the early exit condition because

a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)

b) it probably doesn't trigger much in practice

Existing tests cover the change in behavior.

Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-07 14:58:48 +00:00
Florin Malita
e3e4b0cfc1 [skottie] Fix motion blur glitches around domain edges
For motion blur we're sampling within some window around a given t.

If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.

The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.

Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-01 17:25:12 +00:00
Florin Malita
26013e93b5 [skottie] Minimize top layer size
Limit the optional/top layer size to the dest area.

Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-09-27 19:29:50 +00:00
Florin Malita
4122c4d23a [skottie] Fix skottie_tool anim null check logic
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.

Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-27 15:24:46 +00:00
Florin Malita
49c0732570 [skottie] Add null sink option for skottie_tool
Useful for excluding encoder/IO from scaling tests.

Change-Id: Ib76cc07a54d3cd3e00b4a3b3c9ea6f049440b7f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-26 16:11:14 +00:00
Florin Malita
fbe61189f6 [skottie] Minor MotionBlurEffect cleanup
Change-Id: I9d02ff9f6bcc86cdc10e01a4e3379014557172e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244507
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-26 16:01:44 +00:00
Mike Klein
1585d7e108 opt skottie_tool into thread-local strike caches
I think this is largely free win if done once at process startup:

    $ time out/skottie_tool -i ~/Downloads/mb/data.json -w before
    166.59user 29.42system 0:06.13elapsed 3195%CPU (0avgtext+0avgdata 1994888maxresident)k

    $ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
    93.36user 34.96system 0:04.76elapsed 2690%CPU (0avgtext+0avgdata 1968568maxresident)k

    $ idiff before after
    1333 files are identical.

Change-Id: I5454aed5e64bf78d61dfdc22ea1ce629714bd70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-25 16:57:56 +00:00
Mike Klein
5e6d36ac3e dump frame time stats in skottie_tool
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after

  Animation loaded with 2 errors, 0 warnings.
    !! Could not create typeface for Google Sans|Bold.
    !! Could not create typeface for Google Sans|Medium.
  frame time min 28ms, med 286ms, avg 441.18ms, max 1982ms, sum 264708ms
  93.74user 33.03system 0:04.70elapsed 2694%CPU (0avgtext+0avgdata 1976980maxresident)k

Things are looking pretty reasonable scaling-wise when we take ~5
seconds to run and some frames take up to ~2 seconds.

Change-Id: I0bfd955afcd9b8ac18e6614e1b5aa6889a06059a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244121
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-25 16:13:29 +00:00
Florin Malita
01acb12110 [skottie] Disable skottie_tool on iOS
No thread_local support.

Change-Id: I8f22b237e099f36992da3483e06ae22ba3cd6de0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243625
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-24 22:27:10 +00:00
Florin Malita
052837c3d2 [skottie] Tweak skottie_tool --threads meaning
There's an implicit +1 to the SkTaskGroup worker count, as the
main/scheduling thread also participates in the queue.

This is quite confusing.

Adjust the --threads parameter such that 1 means single threaded,
2 means rendering on two threads, etc.

Change-Id: Ib55c4b0a29cb342c7d18a15384e1c511614ee7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-24 19:54:02 +00:00
Florin Malita
c245673402 [skottie] Multi-threaded skottie_tool
Parallelize frame rendering and encoding:

  - introduce a caching/pre-decoding resource manager.

  - dispatch individual frames to a task group

  - use per-thread animation instances and sinks


Change-Id: I91549ed20e3346c445defa0d8734648f8a89f8df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243659
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-24 18:29:09 +00:00
Florin Malita
0f11e115d7 [skottie] Fix motion blur asserts
MotionBlurEffect makes use of many abilities some consider to be
unnatural.  Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.

Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain.  While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge).  This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).

The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).

Also add a post-render assert for tighter state validation.

Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-23 17:34:42 +00:00
Brian Osman
1ec1e3c55e Use 64 bit shift to make MSVC happy
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-09-20 13:44:00 +00:00
Mike Klein
f51e1fd37d raster 8888 pow2 samples hack
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0).  (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)

Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.

The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().

  $ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
  Before: 28.39user 1.14system 0:29.54elapsed
  After:  22.08user 1.12system 0:23.21elapsed

    I'm not proud of it.
    ...
    ...
    ...
    I am a bit!

Now using one layer.

Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-20 03:53:08 +00:00
Mike Klein
8dc7d6cb30 faster PNG encoding in skottie_tool
This trades a bit of file size for CPU time spent encoding,
making Skia dominate the profile.  Most of our other tools
use these same settings for the same reason.

Before:
    $ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
    1.53user 0.82system 0:02.35elapsed
    1.3M	bar

After:
    $ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
    0.49user 0.81system 0:01.31elapsed
    1.7M	bar
Change-Id: If00ca43d49e3f12d2e34e1a2b8e15158e6a76034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242498
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-09-18 16:10:23 +00:00
Mike Reed
4241f5e0a8 Revert "add guard to switch to SkPathTypes"
This reverts commit e1af44498b.

Reason for revert: breaking google3?

Original change's description:
> add guard to switch to SkPathTypes
> 
> Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=robertphillips@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com

Change-Id: If1fffb6310921ee6f213af000da793afcf62ab0b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241560
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 19:13:44 +00:00
Mike Reed
e1af44498b add guard to switch to SkPathTypes
Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 01:26:38 +00:00
Florin Malita
eec0199e15 [skottie] Avoid reshaping text unnecessarily
Only call into SkShaper when the text value changes.

Change-Id: I4c44a20fd48be932f9ffe23af5ebcc12b67956ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-12 21:18:37 +00:00
Florin Malita
2e4c283f78 [skottie] Clean up TextAdapter
Convert to DiscardableAdaptorBase, drop unneeded TextAnimatorList
wrapper, switch to raw pointer lambda captures.

TBR=
Change-Id: Idd43ad89a299ff344ff539b87cfb7790fef10b2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-03 15:29:36 +00:00
Florin Malita
f49cd70119 [skottie] Plumb square selector "smoothness" prop
Requires https://github.com/bodymovin/bodymovin-extension/pull/22

Change-Id: I2614aeefce18f4b3e6c6373cd5503a7696253a76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238436
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-03 15:08:14 +00:00
Florin Malita
93edd9eb44 [skottie] Discard unneeded static text animators
Change-Id: I8751b1b1193726849e6ed3f127e32c17b8a7ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238443
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-30 21:09:08 +00:00
Florin Malita
165ca3f85b [skottie] Text selector ease-high/ease-low support
Change-Id: Ia879868df677cabca6d5fcd09845efdb6147ee8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238177
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-29 21:34:10 +00:00
Florin Malita
a58bbee8f7 [skottie] Refactor/generalize text selector shape generators
The main motivation for this change is getting *all* shape generators to
run the ramp through a cubic mapper - this will allow adding
ease-in/ease-out support in a follow up CL.

As a bonus, the new implementation is more straightforward and concise
(at the expense of dropping some likely-premature optimizations).

Change-Id: Ia2bc53525ae529c35300be124220b4d61e4fc474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238061
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-29 18:56:23 +00:00
Florin Malita
511d2c281c [skottie] Disable text baseline snapping
Change-Id: I51ba09c78d200986a3116774f5dfd3a02bb597e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237523
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-27 21:24:21 +00:00
Mike Klein
48e08aa973 <ostream> -> <iosfwd>
<ostream> is one of the more expensive headers to include
and that's amplified by SkRefCnt.h's popularity.

We've been including <ostream> for sk_sp's operator<<.  That's only
used by Chromium and while we could just sprinkle in a bunch of .get()
calls and remove operator<<, when I started going through and actually
doing that I got the feeling I was making things pointlessly harder to
read and write, and wanted to find a way to make it actually work.

My next instinct was to template it without mentioning ostreams,

    template <typename OS, typename T>
    auto operator<<(OS& os, const sk_sp<T>& sp) -> decltype(os << sp.get()) {
        return os << sp.get();
    }

but that makes this operator<< ambiguous with some other templated operator<<
in GTest.  They got in first, so they win...

So ultimately, switch <ostream> to <iosfwd>.   Anyone using our
operator<<() presumably has <ostream> included already, and the #include
cost for <iosfwd> is small enough that I don't think we'll mind keeping
this around indefinitely.

To repro, look at before/after of -ftime-trace:

    ~/chromium/src/third_party/llvm-build/Release+Asserts/bin/clang++ -I. -Os -c src/core/SkCanvas.cpp -ftime-trace

I have tested locally that Chromium builds with this change.

Change-Id: I9decc2e65b5cc8fd07d8106a5eff81901aedd7d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237190
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-08-27 13:08:56 +00:00
Florin Malita
3c8f9cb45d [skottie] Harden motion blur
1) don't attempt to attach the effect when the layer is null

2) sksg::onRender can receive a null context - handle it gracefully

TBR=

Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-27 00:21:12 +00:00
Florin Malita
b9fb29f21e [skottie] Shaper downscale-to-fit vertical alignment mode
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):

  - when the text shaped at the requested size fits within the box,
    center vertically (same as kVisualCenter)
  - otherwise, scale down until it fits (same as kVisualResizeToFit)

Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-19 18:59:06 +00:00
Brian Salomon
9c73e3df83 Turn off -Wreturn-std-move-in-c++11
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-08-15 17:45:58 +00:00
Florin Malita
feacb0fb34 [skottie] Add support for multiple range selectors
Text animators can have more than one range selector.

(depends on https://github.com/bodymovin/bodymovin-extension/pull/21)

TBR=
Change-Id: Id7f73386853f0e0f9e3c0f15d5a87ec1653ba873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234319
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-14 17:34:02 +00:00
Avinash Parchuri
3a543aafd4 Reland "[skottie] Add onTextProperty support into PropertyObserver."
This is a reland of 2a558f5675

Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-06 13:50:41 +00:00
Greg Daniel
08ada8eda6 Revert "[skottie] Add onTextProperty support into PropertyObserver."
This reverts commit 2a558f5675.

Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot

Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
> 
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
> 
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com

Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-08-05 20:00:51 +00:00
Avinash Parchuri
2a558f5675 [skottie] Add onTextProperty support into PropertyObserver.
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.

Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-05 18:20:59 +00:00
Florin Malita
66374f69e4 [skottie] Fix Venetian Blinds typo
TBR=

Change-Id: Ia6d802202e6b3dfe069e36a6daeb92bf4c49b873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232123
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-02 23:33:03 +00:00
Florin Malita
17b9d1d1de [skottie] Initial Hue/Saturate effect support
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).

We only support static master hue, static master saturation and
static master lightness at this point.

This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().

The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).

The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).

Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-02 18:04:14 +00:00
Michael Ludwig
297587ba1a Update skottie/sksg to use new filter factories
Bug: skia:9280
Change-Id: I944c2985a6ebdd23a11729069a0ece2c49c4f4b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230887
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-02 14:51:42 +00:00
Florin Malita
80e7bd03d4 [skottie] Suppress placeholder range selector warnings
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.

Suppress warnings for these, as they are expected with BM.

TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-01 17:18:31 +00:00
Avinash Parchuri
fe125a1103 [skottie] Rename TextValue to TextPropertyValue and make public.
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.

Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-07-31 13:30:32 +00:00
Florin Malita
d17beec458 [skottie] Safe div-by-zero in LevelsEffectAdapter::apply
TBR=
Change-Id: I3bef9659d073a91d074e6f5a0e2873cdb16aad20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230978
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-30 22:06:59 +00:00