Reason for revert:
Broken perf bots
Original issue's description:
> Checking for valid colorType, alphaType, colorSpace in SkCodec
>
> * Refactor to share code between SkPngCodec and SkWebpCodec
> * Didn't end up sharing with SkJpegCodec but did refactor
> that code a bit
> * Disallow conversions to F16 with non-linear color spaces
> * Fail to decode if we fail to create a SkColorSpaceXform
> (should be an assert soon). We used to fallback on a
> legacy decode if we failed to create the transform.
> * A bunch of name changes
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293003
>
> Committed: https://skia.googlesource.com/skia/+/7a9900d6d34e437bb24beb5524a1f6488ae138c9TBR=scroggo@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2328663002
* Refactor to share code between SkPngCodec and SkWebpCodec
* Didn't end up sharing with SkJpegCodec but did refactor
that code a bit
* Disallow conversions to F16 with non-linear color spaces
* Fail to decode if we fail to create a SkColorSpaceXform
(should be an assert soon). We used to fallback on a
legacy decode if we failed to create the transform.
* A bunch of name changes
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293003
Review-Url: https://codereview.chromium.org/2319293003
Attempt to take over all *SAN builds.
MSAN has a lot of coordination required between gn/BUILD.gn and gn_flavor.py.
I'd like to follow up to move more of this into gn/BUILD.gn, to make it easier
to use locally.
The compile steps should be much faster now. We no longer build CMake
and Clang for every run, instead using the clang_linux CIPD package. This
removes the need for all the third_party/externals/llvm/... dependencies.
Similarly, since we're using the clang_linux package, we no longer depend
on Chrome's Clang, and thus no longer need to sync chromium on these bots.
Instead of packaging up MSAN libraries and llvm-symbolizer in the compile
output, I have the test / perf bots also depend on the clang_linux package.
These do not vary from build to build.
No more need for the xsan.blacklist -include hack: Clang, GN, and Ninja
all track changes to xsan.blacklist without our help.
This has the incidental effect of upgrading the compiler used by *SAN
bots from Clang 3.8 to Clang 3.9.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289343002
Review-Url: https://codereview.chromium.org/2289343002
Looks like the chromium page sets still hit the 10 min timeout.
BUG=skia:5700
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2342
# This code is not exercised by trybots.
NOTRY=true
Change-Id: I57aba4c1541a840d7e4e97112a6485abc20aa3c7
Reviewed-on: https://skia-review.googlesource.com/2342
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
In a GN world we are no longer tied to the Debug/Release dichotomy of
GYP, and extra_cflags makes it trivially easy to override any flags we
set by default. These two together mean we don't have to make the default
Debug build pointlessly unoptimized.
-O1 takes negligibly longer to compile than -O0, doesn't make debugging
difficult, and the code is considerably better. DM runs ~4x faster this way.
Backstory: I just re-noticed we do this for our Debug MSAN builds, which has
had a serious wall-time slimming effect. I was about to restore it to my GN
MSAN builds when I realized, hey, maybe we should do this for all builds.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2322753002
Review-Url: https://codereview.chromium.org/2322753002
* Necessary to read ICC profiles
* Will be necessary to implement animation
* Requires consolidated data with length
Doesn't affect decode performance (thought I believe
our performance tests only cover SkStreams with memory
bases).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2311793004
Review-Url: https://codereview.chromium.org/2311793004
Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
Removes the unused and untested discard flush variation.
Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
flush that just occurred.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744
Review-Url: https://codereview.chromium.org/2307053002
Reason for revert:
Image quality issues on Android devices
Original issue's description:
> Make AALinearizingConvexPathRenderer able to handle stroke and fill
>
> This is intended to catch stroke-and-fill convex paths with potentially small stroke widths (e.g., .1).
>
> It does have the disconcerting side effect of changing bevel-joined stroke-and-filled degenerate-single-line-rects into plain rects (w/o triangular end-caps).
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301353004
>
> Committed: https://skia.googlesource.com/skia/+/522bcd99fa65a8abd130880f59b500cf367d0845TBR=ethannicholas@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2318183002
New helper functions inject the necessary shader
function. Texture lookup functions can now insert
the gamut xform at the appropriate place, too.
As written, could be used to transform non-texture
colors (e.g. vertex colors) as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180803005
Review-Url: https://codereview.chromium.org/2180803005
This makes skia_use_fontconfig=false build on Linux. Instead of using
fontconfig it looks in /usr/share/fonts.
That alone is a nice feature to have, but it's mostly relevant for MSAN,
where we can't link against any uninstrumented system libraries.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2318133003
Review-Url: https://codereview.chromium.org/2318133003
After several different strategies, this one appears to work
well. The basic test:
1) For a variety of drawing techniques, we render fixed size
rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
data, then draw that directly to the final canvas.
So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.
Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002
Review-Url: https://codereview.chromium.org/2293173002
This is intended to catch stroke-and-fill convex paths with potentially small stroke widths (e.g., .1).
It does have the disconcerting side effect of changing bevel-joined stroke-and-filled degenerate-single-line-rects into plain rects (w/o triangular end-caps).
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301353004
Review-Url: https://codereview.chromium.org/2301353004