60ba8fe9e7..54c5ad5c92
Includes changes required for COLR v1 support.
No changes to ftoption.h or ftmodule.h.
Change-Id: Id7fff0437144ad4e8318d8b462470bb0c4d6c02d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369336
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Previously we were ignoring the conic weight and using the regular
quadratic Wang's formula for conic segments. This CL uses the new
specialized formula for conics.
Bug: skia:10419
Change-Id: I2929135decc539b9ecf27516a0d9d231be3f7494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366405
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Fixes some bugs in both classes as well.
Bug: skia:10585
Change-Id: I97c4cf0a7eeb9dff8262909a4c5ef25b1e3e0d4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:11230
Change-Id: I966d9511d6124627308146f1b5f9e18f5d7fb4d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368241
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This was being set to zero instead of one by mistake. Interestingly,
this was undetected by the CPU backend, but appears to matter sometimes
on the GPU side.
Change-Id: If827863f69c140f933696c6ff55c8a7095620c29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368858
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia linking fails in GOLD because of missing instanciation of kNoCropRect
in SkImageFilters::CropRect. This breaks compilation of skia_renderer
service. More details of this kind of issue in GOLD can be seen in
https://chromium-review.googlesource.com/c/chromium/src/+/2436824
To workaround this, we move the declaration from being a member of
a struct to a namespace constexpr.
bug: chromium:819294
Change-Id: I52e98be440d05236df886b6ff83b84f29cbe7edd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335537
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
0f74ae58ed..cffe90b44a
2021-02-11 ianelliott@google.com Vulkan: Update documentation for enabling debug markers
2021-02-11 ianelliott@google.com Android: Create a new ANGLE APK package name for AGI
2021-02-11 syoussefi@chromium.org Vulkan: Use a dirty bit to start the render pass
2021-02-11 timvp@google.com Vulkan: Clear mCurrentGraphicsPipeline after createPipelineLayout()
2021-02-10 geofflang@google.com EGL: Trim requested config parameters to EGL.
2021-02-10 jmadill@chromium.org infra: Add trace tests to CQ conditionally.
2021-02-10 penghuang@chromium.org Fix crash in gl::Context::unMakeCurrent()
2021-02-10 jmadill@chromium.org Move Frame Capture to capture/ folder.
2021-02-10 jmadill@chromium.org infra: Fixes to main.star.
2021-02-10 jonahr@google.com GL: Cache the results of glGetString
2021-02-10 jmadill@chromium.org Vulkan: Support y-flip with no driver support.
2021-02-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 9d35d544ce96 to 673a7fe5c3ff (10 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC borenet@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: borenet@google.com
Change-Id: If5cb80252bddc01edd3ad49bb01c55b5444da5b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369259
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is just like mul(F32,F32) but optimizes 0*x == 0.
Use it in SkSLVMGenerator; sksl already applies this optimization.
PS2 has a sneaky version using % as a fast_mul() operator, and
PS3 has a sneakier version using ** instead.
We could of course write this all out using fast_mul() the long way,
but I found that quickly became difficult to read.
Change-Id: Iae35ce54411abc00e7729e178eb6a10f151a5304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368838
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Leave the code to support it in place until we know if this causes
a regression.
Change-Id: Ic9f6a42cb83cc82a33a534d3f98cb9aaf11f813f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356998
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
These renames need to be staged so we can update chrome which has their
own implementation of GrVkMemoryAllocator.
Bug: skia:11207
Change-Id: Ic68927217fe0314cdba1b1aa7ffd80261cb5e646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368856
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Fixes another instance of anglebug.com/2098 with advanced blend
functions.
Change-Id: I91863723d8b4c33ab2f5a527fe0374e8947bba16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368813
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Plumb lighting props and implement a Phong lighting model.
This is ~40% slower with the SW backend - to mitigate, construct two
runtime effects and only apply fancy lighting when needed.
Change-Id: If6f71253e7adc148f6d5cf5fbde2c1dff977f669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368246
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
For the specific fuzz in question the viewMatrix is:
0 0 0
0 0 0
0 0 1
Bug:1174637
Change-Id: Ia07fe7255de7aff3df0c8cc11da7e90434392f29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368668
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:11102
Change-Id: I4ed9e44099cd780c5cdede3eb179c0e6a92d3ce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345219
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Chris Bracken <cbracken@google.com>
Disabled on Adreno 5xx/6xx as the tests do not pass on those GPUs:
http://screen/3Dkgs9syj37cjBV
Change-Id: Ib935d01e8f06dbfe7decd5cc4e52e0688b48be08
Bug: skia:11306, skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368805
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The fuzzer test case was:
-15,-11 ------> huge,-11
^ |
| v
-15,5000 <------ huge,5000
where the 'huge' x-value caused the accumulated perimeter to overflow.
Bug:1175370, skia:11307
Change-Id: Ic6760d38c29c440d2d4fcb225a5c556e56a992f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368317
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Iafa06188478991896269aa10f4a681a27e55d24e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368811
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
If this works out i.e. no regressions, we can cut down the
resource allocator API before rejiggering it for budget estimation
(dry run).
Bug: skia:10877
Change-Id: Ic6388cffc688789592ff3d6a946e5176dc4fd052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368806
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- is_float: Calling `type.columns()` on an arbitrary type isn't safe; it
will assert if the passed-in type is not a scalar/vector/matrix/array.
This was asserting when being passed an enum type. Additionally, this
code would have returned true for arrays of float but that does not
appear to be the intent.
- is_signed: This now returns true for enum types, as these boil down to
int for our purposes.
- is_unsigned/is_bool: Updated structurally to match is_float and
is_signed, but behaviorally unchanged.
- getActualType: now treats enum types as int. This prevents us from
declaring the "OpTypeInt, 32, 1" type twice, which triggers a validator
error: "Duplicate non-aggregate type declarations are not allowed."
These changes are necessary to properly compile Enum.sksl in SPIR-V with
optimizations disabled.
Change-Id: Ib7ae00239c9f87c1a9463e0c8745622743e62cf6
Bug: skia:11304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368576
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
4968f6f2b1..0f74ae58ed
2021-02-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from f640b7005a0c to 4dc6ccfad74a (7 revisions)
2021-02-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 02dbd1fa1c75 to 95cbe3e024b0 (423 revisions)
2021-02-10 timvp@google.com Vulkan: Match min/magFilter to chromaFilter
2021-02-10 syoussefi@chromium.org Vulkan: Fix updates to element buffer
2021-02-10 timvp@google.com Capture/Replay Don't capture invalid commands
2021-02-10 m.maiya@samsung.com Modify data type of ActiveTextureMask and ImageUnitMask
2021-02-10 m.maiya@samsung.com Use const reference when possible
2021-02-09 jmadill@chromium.org infra: Update to starlark config.
2021-02-09 senorblanco@chromium.org Add an option to use "metal" as ANGLE_DEFAULT_PLATFORM.
2021-02-09 ynovikov@chromium.org Don't test 32-bit Android Vk on CQ
2021-02-09 timvp@google.com Tests: Add Bus Simulator Indonesia trace
2021-02-09 syoussefi@chromium.org Roll VK-GL-CTS from b29bf0434c16 to 28d3d98b040d (82 revisions)
2021-02-09 m.maiya@samsung.com Support optimized bitsets that need more than 64bits
2021-02-09 m.maiya@samsung.com Vulkan: Leverage ExtendedDirtyBitType
2021-02-09 jmadill@chromium.org infra: Upgrade XCode version to "12a7209".
2021-02-09 cnorthrop@google.com Tests: Reduce capture_replay_test exception list
2021-02-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d6c9a9f3f705 to f640b7005a0c (1 revision)
2021-02-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 266614a36dbd to 9d35d544ce96 (1 revision)
2021-02-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 82fe35376dee to 02dbd1fa1c75 (492 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC borenet@google.com,robertphillips@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: borenet@google.com,robertphillips@google.com
Test: Test: angle_perftests --gtest_filter=TracePerfTest.Run/*bus_simulator_indonesia*Test: Test: capture_replay_tests.py --gtest_filter=*ES2_Vulkan_SwiftShader
Change-Id: If74c41e364dba11bbfe3d284f4a19104c1398fed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368731
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 4908a24d4b.
Reason for revert: test fails on Adreno 5xx/6xx, will land tests
separately and disable on Adreno
Original change's description:
> Revert "Add support for matrix == and != in Metal shaders."
>
> This reverts commit c501857188.
>
> Reason for revert: breaking many bots
>
> Original change's description:
> > Add support for matrix == and != in Metal shaders.
> >
> > We need to polyfill an operator== and != when these are first
> > encountered in the code.
> >
> > Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> > Bug: skia:11306
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Bug: skia:11306
Change-Id: If7c628b8c7a2ce40d6c88599a7660ff91c4ac67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368804
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Structs, enums, and global variables are all going to require name
mangling. Move that to a separate virtual on the callback. More
importantly, the generator is going to need to do type-name substitution
inside the function declaration string, so the contract has shifted:
The generator constructs the entire function declaration line (using the
mangled name it gets from the new callback), then it calls
defineFunction with two strings, and a flag indicating if this is main
or not.
Bug: skia:10939, skia:11295, skia:11296
Change-Id: I535eee9bfbb2337013b539908fe3d658ec3b2dbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368397
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
"Constant" is an address space qualifier and can't be applied to a
local variable. "Const" in GLSL (and hypothetically SkSL) is meant to
apply to a constant expression regardless of address space.
Our previous test was not finding any error because the optimizer was
eliminating the constant expressions entirely.
Change-Id: I6cfe8e2a621c79945b33e0166780d81e79890a1b
Bug: skia:11304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368517
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 4a0bc2b344.
Reason for revert: reland with crash workaround
Original change's description:
> Revert "Only store resources in the GrResourceCache::fScratchMap that are available to be scratch."
>
> This reverts commit 1a2326363a.
>
> Reason for revert: breaking win10 quadro400 perf bot on vk and vkmsaa
>
> Original change's description:
> > Only store resources in the GrResourceCache::fScratchMap that are available to be scratch.
> >
> > Currently when we create a scratch resource, we immediately add it to
> > scratch map and it will stay there until we delete the resource. The one
> > exception to this is adding a unique key will remove a resource from
> > the scratch map. This means there are resources in the scratch map that
> > can't be returned when looking for a scratch because they are either
> > already in use by something else or their budget was changed to
> > unbudgeted. This means everything time we do a scratch lookup, even
> > after finding the list of resources that match a key, we still have to
> > iterate that list to see if we can use that resource or not.
> >
> > The problem comes when we may have lots of resources that all match the
> > same key (think 1000s of identical buffers). Then the cost of iterating
> > this list starts to get very high.
> >
> > This change makes it so only resources that can actively be used as a
> > scratch at that moment are stored in the scratch map. Thus when we find
> > a scratch resource we pull it out of the scratch map. When that resources
> > refs go back to zero it is added back to the scratch map. Similar removal
> > is also now used for changing a resource to and from budgeted.
> >
> > Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I1e57e10e75f930adfecb0e4167c1d6269798c893
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368236
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ied3995b963f8383954fc4a53a1de9e17234e5e6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368239
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 990a0d8b65.
Reason for revert: Keeping it. Deferred proxies are uploaded later than lazy and we want that for this use case.
Original change's description:
> Migrate uses of deferred proxies to lazy proxies
>
> A follow-up CL removes the deferred proxies system entirely.
>
> Bug: skia:11288
> Change-Id: Ic5b3ce820ea946f6ae27bd763c0f389caf8863d1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366716
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11288
Change-Id: I9ced532d013805afae3b20baa53cab31cae2b953
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368797
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This reverts commit c501857188.
Reason for revert: breaking many bots
Original change's description:
> Add support for matrix == and != in Metal shaders.
>
> We need to polyfill an operator== and != when these are first
> encountered in the code.
>
> Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is essentially just changing how we do a workaround we
already have in the code. It also does it in release.
Change-Id: I53b6539beb3e919497f2a13f583108ec10f1b9af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1174186
Change-Id: I91a88d2d57150dee37f08bc4270d399abfd0d60d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368497
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
Revert "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit 1cda194366.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>