This reverts commit d234662df1ffeb1bf45b2ade16c4acfb94f89450.
This change broke the build. Will resubmit after fixing warnings.
git-svn-id: http://skia.googlecode.com/svn/trunk@12311 2bbb7eff-a529-9590-31e7-b0007b416f81
Mostly superficial changes, to help me make sure I understand the
code while making modifications.
SkPdfRenderer:
First class I'm modifying. Move it into include/ and src/ directories.
Inherit from SkNoncopyable.
Replace load() with factory function which returns NULL if the load
fails.
Remove unload() and loaded(), which no longer make sense, since the
factory will return NULL on a failure to load, and unload() happens
on destruction.
Use a const char* for loading a PDF, following the convention of
SkStream::NewFromFile.
Remove unnecessary call to sqrt in SkPDFNativeRenderToBitmap.
Also in SkPDFNativeRenderToBitmap, use an appropriate SkScalar macro
to convert to an integer.
Use this-> when calling member functions.
pdf_viewer_main.cpp:
Call the new interface for SkPdfRenderer.
gyp files:
Refer to the new location of SkPdfRenderer.
R=edisonn@google.com
Review URL: https://codereview.chromium.org/59493011
git-svn-id: http://skia.googlecode.com/svn/trunk@12296 2bbb7eff-a529-9590-31e7-b0007b416f81
SK_CONF_TRY_SET() is like SK_CONF_SET(), but doesn't complain if
confname can't be found. This is useful if the SK_CONF_DECLARE is
inside a source file whose linkage is dependent on the system.
Internally to the SkRTConf system, SkRTConfRegistry::set() was given
an additional parameter controling wanrings.
A new RuntimeConfig unit test was introduced. It should run silently.
In the future, it should be expanded to cover all of the SkRTConf
functionality.
(For example, the images.jpeg.suppressDecoderWarnings variable is
defined and used only in SkImageDecoder_libjpeg.cpp, but on MacOS, we
use Core Graphics via SkImageDecoder_CG.cpp - SkImageDecoder_libjpeg
is never linked in. The same is true of the Windows Imaging Component
on Windows.)
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/54503007
git-svn-id: http://skia.googlecode.com/svn/trunk@12155 2bbb7eff-a529-9590-31e7-b0007b416f81
The reason for this CL is to allow greater decoder flexibility.
Chrome currently uses its own decoding functions. These allow for
greater flexibility in dealing with images with multiple frames or
partial data. The DecodeProc function was not flexible enough to
handle these. Instead of asking the decoder to squeeze everything
into the DecodeProc, we now ask the downstream library to inherit from
SkCachingPixelRef. If WebKit's LazyDecodingPixelRef is re-tooled to
inherit from SkCachingPixelRef, then it can make use of Skia's caching
ability while still allowing it to deal with multiple frames, scaling,
subsetting, and partial data.
- The abstract SkCachingPixelRef class handles caching the decoded
data in a SkScaledImageCache. This class relies on the virtual
functions onDecodeInfo() and onDecode() to do the actual decoding
of data.
- The SkLazyCachingPixelRef class is derived from SkCachingPixelRef.
It provides an implementation of onDecodeInfo() and onDecode() in
terms of calls to a SkBitmapFactory::DecodeProc function. It also
provides an Install() static method which installs a new
SkLazyCachingPixelRef into a SkBitmap.
SkLazyCachingPixelRef exists for two reasons: to test
SkCachingPixelRef within Skia and as an example for downstream
developers to make their own classes that inherit from
SkCachingPixelRef.
- The CachedDecodingPixelRefTest was updated to test the
SkLazyCachingPixelRef class and indirectly the SkCachingPixelRef
class.
BUG=
R=reed@google.com, scroggo@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/54203006
git-svn-id: http://skia.googlecode.com/svn/trunk@12149 2bbb7eff-a529-9590-31e7-b0007b416f81
In some cases, the allocated array into which the data will be read is using getArrayCount() to allocate itself, which should be safe, but some cases use fixed length arrays or compute the array size before reading, which could overflow if the stream is compromised.
To prevent that from happening, I added a check that will verify that the number of bytes to read will not exceed the capacity of the input buffer argument passed to all the read...Array() functions.
I chose to use the byte array for this initial version, so that "size" represents the same value across all read...Array() functions, but I could also use the element count, if it is preferred.
Note : readPointArray and writePointArray are unused, so I could also remove them
BUG=
R=reed@google.com, mtklein@google.com, senorblanco@chromium.org
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/37803002
git-svn-id: http://skia.googlecode.com/svn/trunk@12058 2bbb7eff-a529-9590-31e7-b0007b416f81
- SkScaledImageCache:
- Add new FindAndLock/AddAndLock variants that work well with
SkLazyPixelRefs (take width, height, generation_id).
- Add static versions of these new variants.
- SkLazyPixelRef:
- If NULL passed in as SkImageCache* in the constructor, it will
now default to using the static SkScaledImageCache methods to
cache decoded images.
- If (fImageCache==NULL), the default allocator can be changed
with the setAllocator method. If (fImageCache!=NULL), the
SkImageCache handles allocation.
- CachedDecodingPixelRefTest to test the new functionality.
BUG=
R=scroggo@google.com, mtklein@google.com, reed@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/37343002
git-svn-id: http://skia.googlecode.com/svn/trunk@12006 2bbb7eff-a529-9590-31e7-b0007b416f81
This adds an invalidation listener mechanism to SkPixelRef to let it send this message while still staying ignorant of who's listening.
These messages are tricky to deliver. The SkPixelRefs they originates from and the GrResourceCaches they ultimately end up at may be on different threads; neither class is threadsafe; their object lifetimes are totally independent; it's a many-senders-to-many-receivers relation; and neither codebase should really know about the other.
So I've added a per-message-type global message bus to broadcast messages to threadsafe inboxes. Anyone can post() a message, which will show up in all the inboxes of that type, read whenever the inbox's owner calls poll(). The implementation is _dumb_; it can be improved in several dimensions (inbox size limits, lock-free message delivery) if we find the need.
I took some care to make sure not to send the invalidation message for any SkPixelRef that's sharing a generation ID with another SkPixelRef.
BUG=
R=bsalomon@google.com, scroggo@google.com, reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26734003
git-svn-id: http://skia.googlecode.com/svn/trunk@11949 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81