I think this finishes all public subclasses, so we can proceed next with
moving the virtuals themselves to a private subclass.
Change-Id: I490f3cf6497a6bdcafc1ce756cfdeb32eab18585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Other than GMs, there is exactly one use of matrix-sampling
(GrMatrixEffect). It is always uniform (not literal or an
expression containing a uniform). The uniform always has the
same name. Bake these simplifications in, which also shrinks
SampleUsage quite a bit.
Change-Id: I0d5e32069d710af475ccc1030e2988c5fc965a98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411296
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Tangential updates:
- new encoded input stream Image factory
- Paint setters now return the object to support a fluent workflow
- cube demo updated to store face paints instead of colors
Change-Id: I6142a229b18165112ef1fe76acae38bc4b27480d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410789
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Fixes a bug introduced by 2758a3189a.
This probably isn't a big deal since when a path has 1 verb, the 1
verb is kMove and it's empty anyway, but this change is probably best
for the sake of correctness.
TBR=robertphillips@google.com
Change-Id: I73f7d199b19c7d8adc8d73efb7eac1a3d2fbd3be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410935
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 814c6db4c0.
Reason for revert: Pending investigatoin of what's going on with Chrome issue 1211203.
Original change's description:
> Reland "Use SkImage_Raster's unique ID to cache textures."
>
> This is a reland of 8005007e98
>
> Original change's description:
> > Use SkImage_Raster's unique ID to cache textures.
> >
> > SkImages can share SkBitmaps and have different unique IDs/mipmap
> > status. Currently we cache the texture version using the bitmap's
> > unique ID. Instead use the image's ID so different images produce
> > different textures (e.g. mipped and nonmipped).
> >
> > Bug: skia:11983
> > Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> Bug: skia:11983
> Change-Id: I63e9d15ffdf6b6769c9b0b97d9aa30f353e1a3a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409376
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11983
Change-Id: I4fb2875c2a62d409c3f6ddd41344e83f4e68a375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ib286933a1c2c82efbb87799016550086bcbc584f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410817
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
When we enabled this, at that time CCPR atlasing would
auto-disable when reordering was enabled, so the perf
impact was unclear.
Since then, CCPR atlasing has been disabled for everyone,
so let's flip this flag, get some perf data, and then flip it back.
Bug: skia:10877
Change-Id: I67f081981e84c573dfc2907018b50c740f3a32cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411216
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
019eda5c94..44fabb7b88
2021-05-21 ynovikov@chromium.org Revert "Vulkan: Add support for EXT_texture_border_clamp"
2021-05-20 ynovikov@chromium.org Don't use VK_EXT_debug_utils with non-Android Vulkan < 1.1.91
2021-05-20 jmadill@chromium.org D3D11: Fix respecifying 3D textures.
2021-05-20 timvp@google.com Fix Loading ANGLE.apk in Android
2021-05-20 jonahr@google.com Reland Change to module directory when loading swiftshader ICD.
2021-05-20 ruperts@google.com Remove .find_ignore files
2021-05-20 jmadill@chromium.org infra: Add dEQP tests to the Pixel 4.
2021-05-20 gert.wollny@collabora.com FrameCapture: Write the frame cpp file even if frame is empty
2021-05-20 cnorthrop@google.com Add MultisampledRenderToTexture Pixel4 expectations
2021-05-20 mark@lunarg.com Balance debuglabel begin/end pairs for skipped drawcalls
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC bsalomon@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: bsalomon@google.com
Test: Test: TH
Change-Id: Ic0e1bced4f0b380e6ad5f3ad906b7bb809587a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411120
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when
running in GLSL.
Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This also converts "enforcePMColor" to a uniform (rather than baking it
in). It's easier to write this way, and I can't imagine it made that
much difference to performance.
Change-Id: Idd202678740077412a2fb4e5122ebb9118f1d7bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410096
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The `fInBlendModesFailRandomlyForAllZeroVec` workaround is now enabled
for any Adreno 600-class driver, instead of only the 615, 630 and 640.
Change-Id: I60980508ae3b1fbfdb24073ff661785bfd5cfcdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410795
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 9c7e04cd6f
The DeadReturnES3 test isn't enabled yet due to crashes in Radeon, but
the PipelineStage fixes need to be landed now.
Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I73715f09defd950156cc252be9a52a36620d6d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410936
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- Remove ctypes that were entirely unused
- Remove explicit selection of default ctypes
- After that, only two ctype tokens are needed (SkPMColor4f and SkV4)
... remove all of the others from the parser
Change-Id: I2322aab73a19127b3b26850aefdad6140ea0f7e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410057
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes it much easier to search through the code and find places
where `willReadDstColor` is set.
Change-Id: I94077d2ce2cacf35c84f7ff6ba2da3c5c3bab15c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410677
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These tests were written earlier but not enabled due to the absence of
ES3 support in Runtime Effects.
Change-Id: Idaf81926271e5b2e483a7c5cfce824a0056f5595
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This adds a new SkGpuDevice factory function that absorbs the
creation of the GrSurfaceDrawContext and updates a second factory
function to handle more cases.
Change-Id: If7bd33aa18d1ed5dd72288e7b4db3b97302640cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410077
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
MetalCodeGen would incorrectly identify `(someMatrix, someScalar)` as a
math operation between `someMatrix` and `someScalar` and attempt to
convert `someScalar` to a matrix. If `someScalar` was a Boolean type,
this would lead to an assertion.
The binary expression is now checked more thoroughly before converting
the scalar into a matrix.
Change-Id: Id7e104d5533d8c43375927d4815b83e1a3c36be1
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410682
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Supports drawing exact triangles as conics with infinite weight. This
is necessary for drawing inner fans, breadcrumb triangles, and extra
triangles that will be introduced when we start splitting curves that
don't fit in a single patch.
Bug: skia:10419
Change-Id: If72560be4eb38340512be55dccea93b3a083fad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410836
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Skia has an atlas clipping mode (historically called CCPR clipping) that
doesn't quite work. It will fail on blend modes that require a dst read
and is also drawing the complexclip_* tests wrong on several devices.
We plan to rewrite the clip atlas, but in the meantime we need to
disable the "CCPR" clipping.
Bug: b/188794626
Change-Id: I126030a2a81057ffca85fd8b8e7db97b716451ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408557
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 9c7e04cd6f.
Reason for revert: ANGLE bots don't like it:
https://logs.chromium.org/logs/skia/53a05ed157eb6c11/+/steps/dm/0/stdout
Exception in SkSLDeadReturnES3_GPU
Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib8ca1fd28b49c5e7d72290132336252218caac18
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This allows us to run tests which use do-while loops (like
DeadReturnES3) within dm.
Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Instead of using drawImageRect from fSrcRect to a dst rect already
mapped by the CTM, this concats the CTM to the intermediate canvas and
then does a drawImageRect from fSrcRect to fDstRect.
It also updates the passthrough optimization to require positive scale
factors so that mirrors aren't accidentally ignored.
Bug: skia:11994, skia:12015
Change-Id: I6f3ee7afd842818dc9b8146beb866ac8b8f9a990
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410098
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The device-to-global transforms are used to determine image filter
mappings, so this is necessary dependency on updating skif::Mapping to
SkM44. It's also just a step towards removing SkMatrix in general.
Some usages of the device-to-global transforms were able to use the
new MapRect function and stay in SkM44 land. Other usages just pushed
the conversion to M33 lower (until they themselves can be updated).
Bug: skia:11726
Change-Id: Ia7f8ac3472f948f4a183a995b06352388914f237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405199
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:11987
Change-Id: I9d0aa44a90881f86416b3595e0756c1c1cdc60df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409256
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of a3262aa1d2
Original change's description:
> Switching SkText to UTF16
>
> Required some changes in SkUnicode to support it
> SkShaper still works on UTF8
>
> Change-Id: I76645668e1d9bf95eb4539a066deea2b24ecf5e9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406360
> Reviewed-by: Julia Lavrova <jlavrova@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: Ib21898d4acda8ab78e5e6fd1c7b9b0da41c3fa83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407396
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Bug: skia:9935
Change-Id: I6b2adb8b5055a98af0b4063e563d1cfac81fa4a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410319
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Will be used to figure out an appropriate SkColorType for
YUVA images made of texture planes.
Bug: chromium:1113801
Change-Id: I5e1733292a84e082068c9c3557f629856b7aea84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410097
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>