This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (depot_tools) into this repository.
depot_tools:
https://crrev.com/9aa1a9673a3c60858982bed95d6ad7bef469144c (ehmaldonado@google.com)
git-cl: Add GetAuthor method and cache GetLocalDescription results
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I896570dec257ef01415a05efaf6cf7f19d798e04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273180
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
* Rename all the Exclusive things.
Change-Id: If6b5fec5130bf58c396e0a472730efd2ae38c0d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273057
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We lost 2 Pixel2XLs last week, so the remaining ones can't keep up.
Change-Id: I60e1e3070c5fc7ea2896ec34434c9c5b296b897e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272999
Auto-Submit: Weston Tracey <westont@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This debug option was added back in 2011, and the code inside the
#define has not been compilable for many years.
Change-Id: I4366025da6e616f17f75dee14bced2809a90628f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273038
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Make the ownership explicit by using the hash
table.
Change-Id: I3e1520091e755010c71a9b497af62a64636dc5bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272722
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
At the time Chromium is painting, we're passing node IDs
along with painting commands to enable tagging. However,
this assumes that all nodes will end up in the structure
tree, which we might not want.
Instead, allow the client to prune the structure tree
later before telling Skia to generate the PDF, but
keep all of the node IDs to be matched up with.
As an example, suppose the doc looks like this:
root id=1
paragraph id=2
div id=3
text1 id=4
link id=5
text2 id=6
The pruned tree passed to Skia would look like this:
root id=1
paragraph id=2 extra_ids=3,4
link id=5 extra_ids=6
We need to pass the extra node IDs into Skia so
that when content is tagged with id=4, we know to
map that to the paragraph node with id=2 instead.
Note that the resulting PDF document will *not*
have any of these extra IDs, they're all remapped
and consolidated.
While it's not strictly necessary that this is done
in Skia, it's easiest to implement it here. Doing the
same upstream would require replaying an SkPicture
and rewriting all of the node IDs.
Bug: chromium:607777
Change-Id: I0ecb62651e60b84cc5b9d053d7f7d3b9efda1470
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272462
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
Use absolute error value when doing shader-based interp between all
four subset corner texels.
Add 2x2 image to rectangle_texture GM and draw with all combos of
tile modes.
Change-Id: Ia5856d592b1c9ab8b588301e7b659b05a7439396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272920
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 29dc430f43
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I3202bdedebb0f33968a739dd25f6dbcd7d5b4429
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272997
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
This also allows us to remove all the one off Fence code that we
implemented in all the backend TestContexts
Change-Id: I9ff7ba4690cf3f19a180f51fc510991a112bb62c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272456
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Merge commit 'refs/changes/95/272895/2' of https://skia.googlesource.com/skia
Update Go Deps
Change-Id: I8d56caafce1d21bd6bead373c96f57ed0c7d96a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273016
Auto-Submit: Weston Tracey <westont@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Previously, all backends were responsible to check for dynamic state
and update it during their internal draw calls. This CL adds
setScissor() and bindTextures() methods to GrOpsRenderTask, and places
this responsibility to update dynamic state on Ganesh instead. It also
replaces the backend-specific "onDrawMeshes" call, with a singular
"onDrawMesh" call that gets called for each mesh.
For now we keep drawMeshes() on GrOpsRenderPass for convenience, but
it will soon be removed and each call site will be responsible to set
its own dynamic state.
Change-Id: If141feae857b22cbf04416557d0c89986eda2a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271976
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: Iaba354865599097d562b29c2ba5e7da8112b22a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272724
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:9799
Change-Id: I341a83b575a4e4595756c3ee055fcbc1418bc962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272636
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.
Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
94ec1e5f8d..b5576b67bc
git log 94ec1e5f8df5..b5576b67bcf5 --date=short --first-parent --format='%ad %ae %s'
2020-02-22 spang@chromium.org Vulkan: Fix pipeline stage when waiting on a semaphore
2020-02-21 jmadill@chromium.org Vulkan: Rename CommandGraphResource to Resource.
2020-02-21 spang@chromium.org Reformat GN files
2020-02-21 ynovikov@chromium.org Suppress SwANGLE dEQP GLES3 failure.
2020-02-21 spang@google.com Roll chromium_revision a9ad696264..86e00b5dd2 (742676:743688)
2020-02-21 khushalsagar@chromium.org Add uniform location checks for ignored/invalid location
2020-02-21 ynovikov@chromium.org Suppress SwANGLE dEQP failures
2020-02-21 jmadill@chromium.org Refactor DrawCallPerf test parameters.
2020-02-21 spang@chromium.org Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle
2020-02-21 geofflang@chromium.org Add geofflang@google.com to OWNERS.
2020-02-21 jmadill@chromium.org Trace/Replay: Add uniform location type.
2020-02-21 jmadill@chromium.org Vulkan: Remove command graph size overlay widget.
2020-02-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-loader/src c357af84c7cb..136207a63495 (3 commits)
2020-02-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 74d3f371f201..f50cc82b3bed (6 commits)
2020-02-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src 6112b121e104..a09ab94aa920 (5 commits)
2020-02-21 jmadill@chromium.org Vulkan: Remove CommandGraph code.
2020-02-21 jmadill@chromium.org Run debug callback in perf render tests.
2020-02-21 lexa.knyazev@gmail.com Reland "Move sampleAlphaToCoverage out of blendState"
Created with:
gclient setdep -r third_party/externals/angle2@b5576b67bcf5
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jlavrova@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: jlavrova@google.com
Change-Id: Ic36a4e01896cc052ffa44036406af414477054da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272890
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Chromium now requires the 10.15 SDK
(https://bugs.chromium.org/p/chromium/issues/detail?id=1023913), which
breaks the CommandBuffer bot because it's trying to compile with XCode
10.3, which provides the 10.14 SDK.
What's worse, due to reasons I don't fully understand, after failing to
compile CommandBuffer due to the dependence on the 10.15 SDK, the ninja
out dir is poisoned for future compiles that don't depend on the 10.15
SDK.
Also includes a code snippet from
https://skia-review.googlesource.com/c/skia/+/264429 to find the xSAN
dylibs.
Change-Id: I3cd7661a5ea984ea6899e7a5e8cf878581538d9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272736
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
This reverts commit 29dc430f43.
Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
The hash table maps descriptors to strikes. So, instead
of searching through the linked list, find the strike
directly.
Change-Id: I53c6fc72c009c35e3476fabd02cee9ee93145c64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272465
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Clients will need official access to this class for the compilation iterator.
This CL also hides some of the cruft we don't want exposed.
Bug: skia:9455
Change-Id: I696c058f1c409fb459229552fbbdd935ec112358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272643
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is a reland of a6cd7c0b1f
Original change's description:
> Multi-threaded strike cache
>
> Allow multiple threads to share the same strike. The old
> system of removing the cache from the linked list is no longer.
> The strikes stay in the list and can be found by other threads.
>
> * Removed strike size verification. There was no way to get the
> locks to work out. The whole point of the change was to have multiple
> threads muting the structure at the same time.
>
> * Strikes are now refed instead of being checked out. Therefore,
> ExclusiveStrikePtr is now just wraps an sk_sp, and should be renamed
> in a future CL.
>
> Change-Id: I832642332a3106e30745f9cdd3156ae72d41fd0b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272057
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Id02381de93ff82bca58f09e07a457883d57d5565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272436
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Our contract is that we will call the finishedCallbacks at some point. So if we
are either abandoning or just deleting the GrGLGpu make sure we call any outstanding
callbacks.
Change-Id: I1425e951185d350a1faa567f0342822c41aafb65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272650
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
I've been increasingly concerned about the CPU and memory costs of
creating and holding on to many Compiler instances. Given that they're
use infrequently, having a shared (guarded) instance seems fine.
We can still look at reducing the startup cost of a single instance, but
this removes a large blocker to wider usage of SkRuntimeEffect.
Change-Id: Ia6dc721c73fdf8c9c4c7a8c1af5f350d2c028b22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272466
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fix a compilation error in SkiaDawn by adding an onBindPipeline()
implementation and renaming onDraw() to onDrawMeshes(). onBindPipeline()
does nothing because onDraw() previously did not use the drawBounds
parameter.
Change-Id: Icf3d49296359bfdee8936cc63d6b5d33b597fb4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272511
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
SkSLSlide was triggering this assert - now it prints an error every
frame, but doesn't crash.
Bug skia:9941
Change-Id: I4c02a89c8d824acc71ab595af99e1df2f5fc980d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272639
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>