This wraps up the behavior for --analyticAA and --forceAnalyticAA
in one place, like we've done for the various GPU flags covered by
SetCtxOptionsFromCommonFlags().
It seems at least midly useful to have common flags centralized when
there is really a common mechanism they control. Most of the rest
of these flags only serve analogous purposes in the various binaries
that use them, and I think it might be better for them to be split
out rather than centralized (so they don't show up confusingly in
binaries that _don't_ use them).
Change-Id: I27dbe53586363d4b262c1679ea73138015811ed1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203095
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This seems to be a less surprising handling of the path renderer flags.
Right now the DDL1 bot runs w/ "pr ~small" which is magically turning CCPR back on.
Change-Id: Ibbf630653853b9d421f2bedf7ed6e2845adfbc44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201607
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
We want:
Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
Android to never explicitly allocate and, thus, automatically never sort opLists
This needs the following Chrome suppression CL to land first:
https://chromium-review.googlesource.com/c/chromium/src/+/15182 (Add flag to skia/config/SkUserConfig.h to unblock Skia roll)
TBR=bsalomon@google.com
Change-Id: I3f51005ebc975ec754c2e0d2c646c0c324b02158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200507
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 88b93da63d.
Reason for revert: Chrome
Original change's description:
> Always explicitly allocate except in Android Framework (take 2)
>
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
>
> We want:
> Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
> Android to never explicitly allocate and, thus, automatically never sort opLists
>
> This cannot land until after the following Chrome CL lands:
>
> https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
>
>
> Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ida481ee9833d6db366b3d315fb4e9850d7c005ab
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200506
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
We want:
Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
Android to never explicitly allocate and, thus, automatically never sort opLists
This cannot land until after the following Chrome CL lands:
https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit e157745dfc.
Reason for revert: Too exciting
Original change's description:
> Always explicitly allocate except in Android Framework
>
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
>
>
> Change-Id: Idc02985e52f074894a251c7335ef00b009c72ccd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199725
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Icb097844de6db92e8151c81616a758837ecd9dfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199929
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
Change-Id: Idc02985e52f074894a251c7335ef00b009c72ccd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199725
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ia50fc75d00f4752c9ef266f3eac25b887563d52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198174
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This turns DAA off by default in Skia and in our tools,
while leaving it able to be turned back on if we want.
(There's at least one bot that does already.)
This setup keeps our default builds matching the behavior
of Chromium, Flutter, Android, Google3, and should prevent
anyone from accidentally falling into it.
Change-Id: Ia85f3dbe69c46cec0dac6b07fb5feb6e8b65d237
Reviewed-on: https://skia-review.googlesource.com/c/189580
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I think we originally added this for the bots, back in the good old days
when the bot scripts weren't versioned with Skia. No bots use this now.
Change-Id: Icdee95d27fb928d0215601e082d056e611eb6202
Reviewed-on: https://skia-review.googlesource.com/c/181980
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When bookmaker is run without arguments,
run all commands.
Allow SkCommandLineFlags to be set
programatically if
no arguments are passed in.
R=scroggo@google.com
Bug: skia:8518
Change-Id: I00697417ce45eaec880977ea872dd7de1fea63a0
Reviewed-on: https://skia-review.googlesource.com/c/166980
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
This allows setting of GrContextOptions::fReduceOpListSplitting
The fActiveOpList pointer isn't used when fReduceOpListSplitting is enabled.
Change-Id: I06d6b03a4bd80964a54e0f5231023a679aa97a0c
Reviewed-on: https://skia-review.googlesource.com/c/161040
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's been driving me nuts that I can't just write `SkMatrix44 m;`,
and I often don't care whether it's initialized or not. The default
identity constructor would be nice to use, but it's deprecated.
By tagging this constructor deprecated, we're only hurting ourselves;
our big clients disable warnings about deprecated routines and use it
freely.
A quick tally in Skia shows we mostly use the uninitialized constructor,
but sometimes the identity constructor, and there is a spread of all
three in Chromium. So I've left the two explicit calls available.
I switched a bunch of calls in Skia to use the less verbose constructor
where it was clear that it didn't matter if the matrix was initialized.
Literally zero of the kUninitialized constructor calls looked important
for performance, so the only place I've kept is its lone unit test.
A few places read clearer with an explicit "identity" to read.
Change-Id: I0573cb6201f5a36f3b43070fb111f7d9af92736f
Reviewed-on: https://skia-review.googlesource.com/c/159480
Reviewed-by: Brian Osman <brianosman@google.com>
Also adds support for uint32_t CLI flags, parsed as octal, hex, or dec.
Bug: skia:
Change-Id: I87112beb6506a65d6f541c7ca4cfb38641d55aa5
Reviewed-on: https://skia-review.googlesource.com/158040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The Windows filesystem is case insensitive, so by asking for all .xxx
files and then all .XXX files, we ended up processing every file twice.
Bug: skia:
Change-Id: I2b9e8bff988eefa32c40e58eef5b297cd0166231
Reviewed-on: https://skia-review.googlesource.com/152382
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
push -> push_back
add some aliases to match std::vector: count, reserve, ...
Bug: skia:
Change-Id: I1921c31d0d6e5ed3d622a0def6054c697be2d02f
Reviewed-on: https://skia-review.googlesource.com/145884
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Unfortunately, this seems like the best way to have a local bot that uses the old-style allocation.
Change-Id: I3124d04bdbd2b262867a620fa467de86fec42d8f
Reviewed-on: https://skia-review.googlesource.com/145680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With the upcoming ccpr stroking, this will no longer be the only path
renderer that can handle hairlines.
Bug: skia:
Change-Id: I45b30ccd578bee1388a3a07a234af76a19768de6
Reviewed-on: https://skia-review.googlesource.com/142272
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Added P3 configs (tagged surface and SkColorSpaceXformCanvas)
Added logic to tag the output PNGs when using a xform canvas,
so the images look correct in Chrome (and work correctly with
skdiff).
We don't use the gamma_correct tag for much in gold, but only
set it for outputs with a linear transfer function.
Change-Id: Iee713682e5010b0bd3212538a6dcb201ae4e8592
Reviewed-on: https://skia-review.googlesource.com/142170
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:8136
Change-Id: I18c4ad549c52346ebfe23d172597d5da205e5c4d
Reviewed-on: https://skia-review.googlesource.com/142105
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This reverts commit 880b9d302f.
Reason for revert: Appears to be breaking serialization.
See https://ci.chromium.org/raw/build/logs.chromium.org/skia/20180718T201711.486335899Z_000000000077bbff/+/annotations
Original change's description:
> Add kAAHairline to GpuPathRenderers
>
> With the upcoming ccpr stroking, this will no longer be the only path
> renderer that can handle hairlines.
>
> Bug: skia:
> Change-Id: Idf2543f053c8603c80fcd647ca18ffd9860a85f3
> Reviewed-on: https://skia-review.googlesource.com/142246
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=brianosman@google.com,csmartdalton@google.com
Change-Id: I1967c2cf6b1f1307270bf62bb04130cdf84317b7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/142280
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
With the upcoming ccpr stroking, this will no longer be the only path
renderer that can handle hairlines.
Bug: skia:
Change-Id: Idf2543f053c8603c80fcd647ca18ffd9860a85f3
Reviewed-on: https://skia-review.googlesource.com/142246
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Uses a new GPU sink that runs each test twice, once to populate the
cache and then again with a new GrContext but a warmed cache. It
verifies that the two generated images are the same.
Change-Id: Iaba195a69751f14ea946afe7174228a813b83a63
Reviewed-on: https://skia-review.googlesource.com/140567
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkCanvas::drawVertices now supports overloads that take an array of bone deformation matrices.
SkVertices::MakeCopy and SkVertices::Builder now support two additional optional attributes, boneIndices and boneWeights.
Bug: skia:
Change-Id: I30a3b11691e7cdb13924907cc1401ff86d127aea
Reviewed-on: https://skia-review.googlesource.com/137221
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
This reverts commit d5161b9a62.
Reason for revert: This should be okay again.
Original change's description:
> Reland "Revert "Update GPU DM/nanobench configs for color testing""
>
> This reverts commit c0fb3c8b9f.
>
> Reason for revert: Had to revert dependent CL.
> Original change's description:
> > Revert "Revert "Update GPU DM/nanobench configs for color testing""
> >
> > This reverts commit 2a284de7a5.
> >
> > Re-landing without esrgb configs. Going to enable those separately,
> > as they require some blacklisting.
> >
> > Bug: skia:
> > Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
> > Reviewed-on: https://skia-review.googlesource.com/136589
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
>
> Change-Id: I942d4235c17100fd933bf9cbfe923e3ae80657b1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/137721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I280dac49eb74d6c1cbf7c2f52a3f6a68fa2510ae
Reviewed-on: https://skia-review.googlesource.com/138301
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit c0fb3c8b9f.
Reason for revert: Had to revert dependent CL.
Original change's description:
> Revert "Revert "Update GPU DM/nanobench configs for color testing""
>
> This reverts commit 2a284de7a5.
>
> Re-landing without esrgb configs. Going to enable those separately,
> as they require some blacklisting.
>
> Bug: skia:
> Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
> Reviewed-on: https://skia-review.googlesource.com/136589
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I942d4235c17100fd933bf9cbfe923e3ae80657b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/137721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2a284de7a5.
Re-landing without esrgb configs. Going to enable those separately,
as they require some blacklisting.
Bug: skia:
Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
Reviewed-on: https://skia-review.googlesource.com/136589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 5e11777a06.
Reason for revert: Bots with no F16 support failing (as expected).
Original change's description:
> Update GPU DM/nanobench configs for color testing
>
> - Rename '*srgbnl' to '*srgb'.
> - Add '*narrow' and '*enarrow' for testing a gamut narrower than sRGB.
> - Stopped blacklisting glessrgb. It no longer uses sRGB pixel configs,
> so should work fine on all GPUs.
> - Also runs 'esrgb' (F16 sRGB) everywhere. This is likely to fail on
> some devices that have poor (or no) F16 support.
>
> Change-Id: I941d0758adb3b0c895c7a8a85ff0ae4aa5bff6e7
> Reviewed-on: https://skia-review.googlesource.com/136171
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I091269b93bc9e76c9d42f701d2018610b9c33a89
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/136300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Rename '*srgbnl' to '*srgb'.
- Add '*narrow' and '*enarrow' for testing a gamut narrower than sRGB.
- Stopped blacklisting glessrgb. It no longer uses sRGB pixel configs,
so should work fine on all GPUs.
- Also runs 'esrgb' (F16 sRGB) everywhere. This is likely to fail on
some devices that have poor (or no) F16 support.
Change-Id: I941d0758adb3b0c895c7a8a85ff0ae4aa5bff6e7
Reviewed-on: https://skia-review.googlesource.com/136171
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove wide and narrow, adjust remaining configs to match the new CPU
configs, and fix several formatting problems in the help output.
Bug: skia:
Change-Id: I0946ac407d88a922e7f62220e7f4b39ae8c2e469
Reviewed-on: https://skia-review.googlesource.com/131000
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I065bb1c20a6a246a2864b394f025fc12614c6a18
Reviewed-on: https://skia-review.googlesource.com/122543
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6bb270d9df1c76b9d2e384abde603cdda91c9bb6
Reviewed-on: https://skia-review.googlesource.com/116550
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This will let us also render the GMs via DDLs.
TBR=mtklein@google.com
Change-Id: If7c2460d964822a6decc33cf5e8e685e67923127
Reviewed-on: https://skia-review.googlesource.com/116463
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit bd2e2a0caf.
Reason for revert:
Build-Debian9-Clang-x86_64-Debug-MSAN
In file included from ../../../dm/DMSrcSink.cpp:8:
../../../dm/DMSrcSink.h:548:15: error: private field 'fNumDivisions' is not used [-Werror,-Wunused-private-field]
const int fNumDivisions;
Original change's description:
> Switch DDL rendering to be a Via in DM
>
> This will let us also render the GMs via DDLs.
>
> Change-Id: I866a5af66d737473f4760dbc9d45053460c42e6e
> Reviewed-on: https://skia-review.googlesource.com/116021
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
Change-Id: Ice07c25ab29c57b2efb193c03e5504a2ae1a0743
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/116560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will let us also render the GMs via DDLs.
Change-Id: I866a5af66d737473f4760dbc9d45053460c42e6e
Reviewed-on: https://skia-review.googlesource.com/116021
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Update unit tests to use backend render targets on non-GL contexts
Add named DM configs for rendering to Vulkan backend render targets and textures.
Make src data ptr param to createTestingOnlyBackendTexture be const.
Change-Id: I17f5375ed9bb08422006698956469d3151c4954c
Reviewed-on: https://skia-review.googlesource.com/113276
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This also adds GrGpu::create/deleteTestingOnlyBackendRenderTarget. Implemented in GL only for now.
Change-Id: I9e5fdc953c4a249959af89e08332f520cefe9d90
Reviewed-on: https://skia-review.googlesource.com/113305
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Currently with dm, it's possible to convert an .mskp to a multi-page PDF as
follows:
out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \
--config pdf --verbose
The SVG equivalent partially works, although only outputs the first page:
out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \
--config svg --verbose
This CL adds support for passing extended options to SVG. Specifically, the
'page' option , which now determines which page of the source mskp gets
converted to the SVG output. The new syntax is as follows:
out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \
--config svg[page=2] --verbose
The `[key=value]` syntax is the same extended options syntax currently used by
dm with --config gpu, e.g. `gpu[api=gl,color=8888]`.
BUG=skia:7601
Change-Id: I3523d79b1cdbbba9e80fd46501331877091bdead
Reviewed-on: https://skia-review.googlesource.com/105404
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit ded47a5014.
Bug: skia:
Change-Id: I7d7552e6ccc8591cae91426407ab13b628b93b68
Reviewed-on: https://skia-review.googlesource.com/111760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 44b61204d9.
Reason for revert: TSAN bot crashing
Original change's description:
> Add 1010102 support to Ganesh
>
> Adds gl1010102, gles1010102, vk1010102, and mtl1010102
> configs to DM.
>
> This uses the same saveLayer approach as CPU, switching
> to 8888 so that we have enough alpha precision.
>
> Change-Id: I9f5b63747ec01031c8db97dadfc42f77e4863ccb
> Reviewed-on: https://skia-review.googlesource.com/110500
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I782e740763044c1ae78fb219161e37eec7617c74
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/111580
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds gl1010102, gles1010102, vk1010102, and mtl1010102
configs to DM.
This uses the same saveLayer approach as CPU, switching
to 8888 so that we have enough alpha precision.
Change-Id: I9f5b63747ec01031c8db97dadfc42f77e4863ccb
Reviewed-on: https://skia-review.googlesource.com/110500
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The bug is spotted by the new sink. I'd expect more bugs to be revealed
and fixed using the new sink.
Bug: skia:
Change-Id: I6b0c9267079fbd6149004f0ecd55ddb179702588
Reviewed-on: https://skia-review.googlesource.com/109720
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This moves DMFontMgr and several related files which are tightly related
to fonts into tools/fonts, moves some flags around to prevent
duplication, and adds the nativeFonts handling to Viewer.
Change-Id: Id1bdad708a6b74319ac5ac9adfe21025db4ca0b2
Reviewed-on: https://skia-review.googlesource.com/108904
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Having removed the NVPR text renderer, the nvprdit* configs are no longer interesting/useful.
Change-Id: Ic4b9d6507d3e3595723a27636cb58b5e811fb3a3
Reviewed-on: https://skia-review.googlesource.com/105563
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 3a2cc2c2ec.
Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version
Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5bb82cbecd.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
>
> This reverts commit 18c52a7b52.
>
> Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
>
>
> Bug: skia:
> Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
> Reviewed-on: https://skia-review.googlesource.com/102940
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Idee23be2f1719f0bdc9305043e95a2d589bee8d1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/103220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 18c52a7b52.
Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
Bug: skia:
Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
Reviewed-on: https://skia-review.googlesource.com/102940
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit d0d7270fcc.
Revert "More sample count cleanup:"
This reverts commit d653cac70e.
Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
This reverts commit 85ae7159c9.
Need to understand NVPR perf changes before relanding
Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.
This reverts commit c1ce2f7966.
Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The type SkColorSpace_Base doesn't need to exist. Its one type() query
can be answered instead by toXYZD50().
Now all that's left in the file is SkGammas, so rename it to SkGammas.h.
Change-Id: Id60ddbfb342accfd5674ae89b37a24a6583ef7b8
Reviewed-on: https://skia-review.googlesource.com/99702
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I166bd3d99090dde58f71043e830a1ee132dac044
Reviewed-on: https://skia-review.googlesource.com/99442
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled.
Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d
Reviewed-on: https://skia-review.googlesource.com/98382
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I45501b6e32ac593d5d69c98c1455d9bde01b239f
Reviewed-on: https://skia-review.googlesource.com/87603
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I38736c5d49e3b281c2d23af3908575274ff97b5c
Reviewed-on: https://skia-review.googlesource.com/86282
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds the flag and a disables caching on the CCPR bots.
Bug: skia:
Change-Id: Icb85e77f89634dda1d419dacac5b8a93340723f0
Reviewed-on: https://skia-review.googlesource.com/59740
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Allows benchmarks to override GrContextOptions.
Removes the ability to use the same GrContext for all benchmarks in a config.
Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479
Reviewed-on: https://skia-review.googlesource.com/34080
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Explicitly disable it on PixelC. This is arbitrary, so we continue to
get coverage of the single-threaded code.
Bug: skia:
Change-Id: I0ac91f7ca58652933db452720f353068cf2d0f2d
Reviewed-on: https://skia-review.googlesource.com/50000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com
Bug: skia: 6898
Change-Id: I1c83fe67cbfb978f15ebcbb9081ac4d4a8f00e4a
Reviewed-on: https://skia-review.googlesource.com/46680
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
We like a LIFO default thread pool in tools like DM for better
memory/time locality... the bots use less memory this way, and
generally run faster.
But most use cases want a FIFO queue, so that they can get going
on the next parts of early work while later work is still running.
This splits the implementation into one using SkTArray and pop_back
for LIFO, and a new one using std::deque and pop_front for FIFO.
Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750
Reviewed-on: https://skia-review.googlesource.com/41849
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I35bc08ad72fb94d8e47fe342d314c4496b954226
Reviewed-on: https://skia-review.googlesource.com/40881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chrome would like to perform cpu-side preprocessing for gpu draws in parallel.
They do not want to go through a picture (since they have their own display list format).
The general idea is that we add a new SkDeferredDisplayListRecorder class to
perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel.
The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas
from the SkDDLRecorder and feed it draw operations. Once finished, the user
calls 'detach' to get an SkDeferredDisplayList. All the work up to and
including the 'detach' call can be done in parallel and will not touch
the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL)
on an SkSurface that is "compatible" with the surface characterization
initially given to the SkDDLMaker.
The surface characterization contains the minimum amount of information Ganesh needs
to know about the ultimate destination in order to perform its cpu-side work
(i.e., caps, width, height, config).
Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a
Reviewed-on: https://skia-review.googlesource.com/30140
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I0d4166a4e9ea894f479755f9f7137c5941cf8a22
Reviewed-on: https://skia-review.googlesource.com/41081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Re-land of: https://skia-review.googlesource.com/36560
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079
Reviewed-on: https://skia-review.googlesource.com/40775
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This (plus SW) ensures that we can always draw any path. Changed the path
renderer command line flags so that 'default' means everything but CCPR,
and 'All' really means 'every path renderer'.
Bug: skia:
Change-Id: I2801d1c50ab939f23efb4600e0f90e6add2891b7
Reviewed-on: https://skia-review.googlesource.com/40221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).
Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 76323bc061.
Reason for revert: Breaking NUC bots in threaded gm comparison:
https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10
Original change's description:
> Threaded generation of software paths
>
> All information needed by the thread is captured by the prepare
> callback object, the lambda captures a pointer to that, and does the
> mask render. Once it's done, it signals the semaphore (also owned by the
> callback). The callback defers the semaphore wait even longer (into the
> ASAP upload), so the odds of waiting for the thread are REALLY low.
>
> Also did a bunch of cleanup along the way, and put in some trace markers
> so we can monitor how well this is working.
>
> Traces of a GM that includes GPU and SW path rendering (path-reverse):
>
> Original:
> https://screenshot.googleplex.com/f5BG3901tQg.png
> Threaded, with wait in the callback (notice pre flush callback blocking):
> https://screenshot.googleplex.com/htOSZFE2s04.png
> Current version, with wait deferred to ASAP upload function:
> https://screenshot.googleplex.com/GHjD0U3C34q.png
>
> Bug: skia:
> Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
> Reviewed-on: https://skia-review.googlesource.com/36560
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/38560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
Reviewed-on: https://skia-review.googlesource.com/36560
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There was no way to get this behavior without triggering an error before.
Bug: skia:
Change-Id: Id9cb9090e47226dadad0032f06ec205dd2538dcc
Reviewed-on: https://skia-review.googlesource.com/37001
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The only interesting difference here is that I've just skipped
cd_Documents() on Google3 iOS builds rather than adding a new target to
BUILD. We don't run the binary so it's kind of moot what directory it'd
run in.
Change-Id: I1994e0283d24bcc505fa9b2b7b58307eafa5be92
Reviewed-on: https://skia-review.googlesource.com/34742
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Perf showed that DAA is slow with MSVC. Disable it until I find
out why.
Bug: skia:
Change-Id: If30c24e97fa42e3a7ce143a1b1d06e4a3f278d13
TBR: mtklein@google.com
Reviewed-on: https://skia-review.googlesource.com/30584
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
The earlier CL doesn't change the flag definition so it's not
turned on yet.
Bug: skia:
Change-Id: Id278ae5fc27d703ab7f6628bed95093d32cd7d0b
TBR: caryclark@google.com, fmalita@chromium.org
Reviewed-on: https://skia-review.googlesource.com/28161
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>