Gives Chrome the flexibility to xform and cache
SkImages before they reach the
SkColorSpaceXformCanvas.
Bug: skia:
Change-Id: I1f188f385b953b5a958c15578ea66deffb4dc6c5
Reviewed-on: https://skia-review.googlesource.com/11290
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Slight variation on https://skia-review.googlesource.com/c/7346/,
which had to be reverted. This version also changes the non-mip
upload path to use a GrTextureProxy. Hopefully this doesn't trigger
the same perf regression that we saw last time.
BUG=skia:
Change-Id: Ic99bdd93904089942fb680c3af9c4c36310074c0
Reviewed-on: https://skia-review.googlesource.com/9892
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
Re-land of https://skia-review.googlesource.com/c/8529/
BUG=skia:
Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966
Reviewed-on: https://skia-review.googlesource.com/8960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9ad1f92e2f.
Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
BUG=skia:
Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
BUG=skia:
Change-Id: I4bc11042dd1dbf1eabd40af206027bc65acc3186
Reviewed-on: https://skia-review.googlesource.com/8444
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Enforce that picture backed images created by the public API
must have a non-null SkColorSpace.
SkPictureShader uses a private call to get around this restriction.
BUG=skia:
Change-Id: I2fc11a8ffe583035d09e83abf40b827fbf575321
Reviewed-on: https://skia-review.googlesource.com/8415
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
BUG=skia:
Whitespace change in public API.
Change-Id: Iaab7b0ed6b157b1c246eae5f0f0440b0ae4d72ab
Reviewed-on: https://skia-review.googlesource.com/8130
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Ensures that an image is GPU backed on the passed-in GrContxt. The new
version requires a destination color space (intended usage of the image),
so we can make a proper decision about decoded format.
This reverts commit d263413a2a.
BUG=skia:
Change-Id: Ibccddbafc301779559592045ed5a5fa9264e7432
Reviewed-on: https://skia-review.googlesource.com/8116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
AFAICT cc/output/gl_renderer.cc only calls SkImage:getTexture to determine the origin of the backing GrTexture. What do y'all think of this CL as a means of removing that call to getTexture?
One alternative would be to add a new entry point like:
bool SkImage::getBackendTextureDesc(GrBackendTextureDesc* desc) const;
which fills in the entire desc and returns whether the image is texture backed.
Change-Id: Idd302c0a11d69ad08e0100bcf546b3bbaa7cf27e
Reviewed-on: https://skia-review.googlesource.com/7788
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 8ccbbb455c.
Reason for revert: Chrome perf regression
BUG=chrome:684483
Original change's description:
> Remove SkImage::MakeTextureFromPixmap
>
> Another step towards reducing the number of texture upload paths.
>
> BUG=skia:
>
> Change-Id: Ica185e7334f52dc9ebf87e21fe6f60589ef87bb3
> Reviewed-on: https://skia-review.googlesource.com/7346
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,cblume@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=skia:
Change-Id: I8bf6970b764018f3ebcac8123e4d6a8ad05317ff
Reviewed-on: https://skia-review.googlesource.com/7484
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Another step towards reducing the number of texture upload paths.
BUG=skia:
Change-Id: Ica185e7334f52dc9ebf87e21fe6f60589ef87bb3
Reviewed-on: https://skia-review.googlesource.com/7346
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This gives a picture image a preferred "native" color space, which
facilitates caching and other things.
BUG=skia:
Change-Id: I95988c14d17f96d7d870b3d1c3b723c36e2c170d
Reviewed-on: https://skia-review.googlesource.com/6158
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
No one (other than test code) was using this API, and it lacks the context
to do the right thing. Specifically, if this forces a decode of an encoded
image, we don't know the intended use (re: color spaces) to determine how
we should decode.
BUG=skia:
Change-Id: I6ff700b3a5adce8257f35c5e3dd5ba557b2a3219
Reviewed-on: https://skia-review.googlesource.com/5614
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
(re-land 248ff02 & 2cb6cb7, with changes)
- Hide SkImageEncoder class in private header.
- SkImageEncoder::Type becomes SkEncodedImageFormat
- SkEncodedFormat becomes SkEncodedImageFormat
- SkImageEncoder static functions replaced with
single function EncodeImage()
- utility wrappers for EncodeImage() are in
sk_tool_utils.h
TODO: remove link-time registration mechanism.
TODO: clean up clients use of API and flip the flag.
TODO: implement EncodeImage() in chromeium/skia/ext
Change-Id: I47d451e50be4d5c6c130869c7fa7c2857243d9f0
Reviewed-on: https://skia-review.googlesource.com/4909
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-on: https://skia-review.googlesource.com/5186
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
- Hide SkImageEncoder class in private header.
- SkImageEncoder::Type becomes SkEncodedImageFormat
- SkEncodedFormat becomes SkEncodedImageFormat
- SkImageEncoder static functions replaced with
single function EncodeImage()
- utility wrappers for EncodeImage() are in
sk_tool_utils.h
TODO: remove link-time registration mechanism.
TODO: clean up clients use of API and flip the flag.
TODO: implement EncodeImage() in chromeium/skia/ext
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4909
Change-Id: Ib48b31fdc05cf23cda7f56ebfd67c841c149ce70
Reviewed-on: https://skia-review.googlesource.com/4909
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This is much more explicit about what that type represents (are we in
legacy mode or not), which also makes it suitable for other (upcoming)
usage.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529
Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf
Reviewed-on: https://skia-review.googlesource.com/4529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit e48b4c550d.
Reason for revert: This method is used in Google3. See
https://test.corp.google.com/ui#id=OCL:138505330:BASE:138505351:1478611655214:39a02f0d
Original change's description:
> Delete SkImage::encode(Type)
>
> This doesn't appear to be used (fingers crossed).
>
> We're not ready to support color correct encodes (and tagging with
> color spaces) for all of the formats included in SkImageEncoder::Type.
>
> I think it's good to restrict this for now.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4535
>
> Change-Id: I73000f3d7bff1af153786d766531a2cbc8c5b77a
> Reviewed-on: https://skia-review.googlesource.com/4535
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Matt Sarett <msarett@google.com>
>
TBR=msarett@google.com,brianosman@google.com,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I6fb880f10dcba7837647e9b5cabbc8cc2b8366f6
Reviewed-on: https://skia-review.googlesource.com/4538
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This doesn't appear to be used (fingers crossed).
We're not ready to support color correct encodes (and tagging with
color spaces) for all of the formats included in SkImageEncoder::Type.
I think it's good to restrict this for now.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4535
Change-Id: I73000f3d7bff1af153786d766531a2cbc8c5b77a
Reviewed-on: https://skia-review.googlesource.com/4535
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
This tries to match the behavior you would see if you rendered directly to
a canvas without going through this round-trip. Specifically, mips are
built in the same way that they would be according to the context's
internal logic. To make things clearer, the user passes in the color space
of the destination surface, not our (internal) enum.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3526
Change-Id: If8c61500d34ae712227da0284f3a80cacf84113a
Reviewed-on: https://skia-review.googlesource.com/3526
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).
In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002
Review-Url: https://codereview.chromium.org/2250663002
Currently, Skia always uploads GPU textures at full resolution. This
change allows us to pass a pre-scale mip level to the
deferred texture image logic, which causes us to pre-scale the image
to the given mip level, and upload that mip level instead of the full
image.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2007113008
Review-Url: https://codereview.chromium.org/2007113008