I hypothesize that some backends look at the occluder and may have
accidentally (on purpose) been avoiding the linked bug.
Bug: skia:7956
Change-Id: If8d1de099f778b2faaa2c5ed4c562047b0dd14e7
Reviewed-on: https://skia-review.googlesource.com/131922
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit 4225b3220e.
Reason for revert: made valgrind unhappy.
Original change's description:
> Have draw(Text|PosText|PosTextH) use a single entry on the device
>
> Handle the positioning of drawText at the canvas layer. Simplify
> the code by removing similar implementations.
>
> Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> Reviewed-on: https://skia-review.googlesource.com/127131
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132403
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
turn off the example that generates the failing fiddle
Docs-Preview: https://skia.org/?cl=132401
Bug: skia:8051
NOTRY=true
Change-Id: Ic018dbf9ba4f3b7d948660ca2946291ec37f3555
Reviewed-on: https://skia-review.googlesource.com/132401
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
d197803..0211346
git log d197803..0211346 --date=short --no-merges --format='%ad %ae %s'
2018-06-06 jyan@ca.ibm.com PPC/s390: Fix GN error on PPC and s390
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Change-Id: I1cd09cce366d789a454a5dec04d1fe628130efd6
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7ba3f42..d197803
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2018-06-05 jmadill@chromium.org Roll dEQP (June 2018).
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Change-Id: Ib8581f25f573f096a33636d54557eb7d148af1e8
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https://swiftshader.googlesource.com/SwiftShader.git/+log/57776df..f398044
git log 57776df..f398044 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 capn@google.com Don't acquire image for copying until needed.
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Handle the positioning of drawText at the canvas layer. Simplify
the code by removing similar implementations.
Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
Reviewed-on: https://skia-review.googlesource.com/127131
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
When we updated the script that generates skia.h to look at GN
dependencies, we lost some headers. Here are two that we have
noticed are missing.
~/skia (headers|✚2…) $ git diff --no-index before.h out/gen/skia.h
diff --git a/before.h b/out/gen/skia.h
index 1d59746af1..915fffb293 100644
--- a/before.h
+++ b/out/gen/skia.h
@@ -38,6 +38,7 @@
#include "SkColorMatrix.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
+#include "SkColorSpaceXform.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
@@ -65,6 +66,7 @@
#include "SkImageInfo.h"
#include "SkImageSource.h"
#include "SkInterpolator.h"
+#include "SkJpegEncoder.h"
#include "SkLayerDrawLooper.h"
#include "SkLightingImageFilter.h"
#include "SkLumaColorFilter.h"
Bug: skia:8039
Change-Id: If59a421a7852dc19123b851798b194a4666c59a3
Reviewed-on: https://skia-review.googlesource.com/132262
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Uses shared code to create a polygon version of the path, as well as
computing the centroid and determining convexity. This makes things
more consistent and sets up for creating concave ambient shadows.
Bug: skia:7971
Change-Id: I3f36a423431361177ad9f53218b3ff0fdaa179e1
Reviewed-on: https://skia-review.googlesource.com/131585
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I912e58339b3b84be17d6a98d52cbc11f376c9a89
Reviewed-on: https://skia-review.googlesource.com/132093
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
math.h contains NAN, an expression that evaluates to a quiet float NaN
While here, INFINITY is also a float, so the casts aren't needed.
Change-Id: Ibdd8f5a2767651cd4382d700e9125b832473a304
Reviewed-on: https://skia-review.googlesource.com/132087
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The rationale here wasn't even correct before - filterColor4f did not
use a linearized version of the stored color (for mode color filter),
so it's always safe and correct to call the 4f version.
Change-Id: I7087342e531e1768c945f78fb2126954b2dc5a86
Reviewed-on: https://skia-review.googlesource.com/132088
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
When inflating outer path boundaries for edge AA, two outer boundary
edges may be collinear. In this case, they form part of the overlap
region, but they must not be removed on collapse, since they form
part of the outer boundary of the shape.
Bug: 846655
Change-Id: I4808b570cc4f82d6202862f7a8ecf0f8add771ef
Reviewed-on: https://skia-review.googlesource.com/132084
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
fba1f61..7ba3f42
git log fba1f61..7ba3f42 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 lfy@google.com GLES1: Fog API and rendering
2018-06-05 lfy@google.com GLES1: Clip plane API and rendering
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48cdc2e..fba1f61
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2018-06-04 lucferron@chromium.org Vulkan: No-op on ProgramVk::Validate implementation
2018-06-04 lucferron@chromium.org Vulkan: Fix wrong read ptr location when updating uniform block
2018-06-04 fjhenigman@chromium.org Move vertex data copy functions out of D3D.
2018-06-04 geofflang@chromium.org Initialize gl::Context state on the first call to MakeCurrent.
2018-06-04 lucferron@chromium.org Vulkan: Update uniforms bugfix and enable dEQP tests with it
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Change-Id: I13d5a885a5a016ca7555702c5798c5b3f31b1cc8
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https://swiftshader.googlesource.com/SwiftShader.git/+log/4845633..57776df
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2018-06-04 sugoi@google.com Quick build fix
2018-06-04 sugoi@google.com Fixed synchronization issue on MacOS
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2018-06-04 lucferron@chromium.org Vulkan: Implement setUniform for matrices correctly
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Driving this from the presence of a color space makes no sense in the
new world, we should always be treating sRGB as such (end-to-end).
Change-Id: If3d8e740793321a2b1294ff72b04558d3b96cb53
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What makes an info valid (or invalid)? Nothing to do with
color space.
Bug: skia:
Change-Id: I6795efa9aa74ab0d65935c5ddccc1058f8e0b112
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Change-Id: I4bbf3e5e6d9d4e11e968a0bc88ce43444047a382
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47463d8..7921662
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2018-06-02 jgilbert@mozilla.com Use stringstream with locale override.
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bf7b95d..47463d8
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2018-06-01 ehmaldonado@chromium.org Use revision variables in DEPS.
2018-06-01 geofflang@chromium.org Move the EGL-based initial state to the gl::State constructor.
2018-06-01 lucferron@chromium.org Vulkan: Fix texture completeness issues
2018-06-01 ehmaldonado@chromium.org Make DEPS file compatible with Chromium.
2018-06-01 jmadill@chromium.org D3D11: Micro-optimize StateManager11::updateState.
2018-06-01 jmadill@chromium.org D3D11: Optimize Renderer11::drawArrays.
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Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=rmistry@google.com
Change-Id: Ic8e7f54b75388baa8b08b187784a3fbc1138231d
Reviewed-on: https://skia-review.googlesource.com/131707
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/419e8a7..4845633
git log 419e8a7..4845633 --date=short --no-merges --format='%ad %ae %s'
2018-06-02 nicolas.capens@gmail.com Fix CLang build.
2018-06-02 capn@google.com Prevent floating-point error accumulation during blitting.
Created with:
gclient setdep -r third_party/externals/swiftshader@4845633
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=rmistry@google.com
Change-Id: Ie90ec0dd14d986b916932c80428c2778a890ce12
Reviewed-on: https://skia-review.googlesource.com/131705
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I40d046c66240ab40794aa008861a1974f7f9182c
Reviewed-on: https://skia-review.googlesource.com/131620
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iea3d68d282420f28623ebea315499fbd7ad9d471
Reviewed-on: https://skia-review.googlesource.com/131526
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I22cd838f15c548b459da925cd7e7d228f95fb2e2
Reviewed-on: https://skia-review.googlesource.com/131583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I just uncovered this by porting the Chromecast bots from an old GCC to
an old Clang. In to_srgb() we tune our constants so that 1.0f maps to
exactly 1.0f, but because both JUMPER_IS_NEON and JUMPER_IS_SCALAR were
defined, we picked the NEON values instead of the scalar values we want.
Undefining JUMPER_IS_NEON when JUMPER_IS_SCALAR should do the trick.
Change-Id: I6c6f76b78b3419e204c0b4df351459baf05315bc
Reviewed-on: https://skia-review.googlesource.com/131582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>