SkNWayCanvas cannot support virtuals which imply one-to-one proxying,
but SkPaintFilterCanvas can (and should).
Change-Id: If966aa4ec3fcc79e6355a82cc299fd1877e4cf53
Reviewed-on: https://skia-review.googlesource.com/58842
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If we've got a crazy matrix, we can make dst arbitrarily crazy.
This should fix several of Kevin's fuzzes, e.g.
Bug: skia:7090
I don't see any uses of SkRRect::transform() that care about
the output rrect in case of failure, so I've just removed the
guarantee that we don't modify it when failing.
Change-Id: I4c81af59a093a984f0a02a0d3dc4bbbb1fb935f2
Reviewed-on: https://skia-review.googlesource.com/58620
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Implement getGrContext to return the context from the original
canvas.
Bug: b/66988832
Test: Ran Android HWUI on a non overlapping View with alpha,
Change-Id: I44ad48e3257004cc5c45c86529b167139f30621a
which is using SkPaintFilterCanvas to draw.
Reviewed-on: https://skia-review.googlesource.com/58841
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Minor optimization to text regen also snuck in.
Bug: skia:
Change-Id: I0c5d97defdcf60b9ce663548c056db0e8bf7149b
Reviewed-on: https://skia-review.googlesource.com/57942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
6b076a09e0..d92e93b8ca
$ git log 6b076a09e..d92e93b8c --date=short --no-merges --format='%ad %ae %s'
2017-10-11 jmadill Fix uniform type info for multisample textures.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=reed@google.com
Change-Id: I9eda9c9843cdc6ee04102bfcd8f0538c5d6984d6
Reviewed-on: https://skia-review.googlesource.com/58660
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Allows benchmarks to override GrContextOptions.
Removes the ability to use the same GrContext for all benchmarks in a config.
Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479
Reviewed-on: https://skia-review.googlesource.com/34080
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The canvas only needs to be saved once, per local SkSVGRenderContext.
Add a helper (saveOnce) to implement this optimization.
Change-Id: I0c21fa78ad9fd5d3d11de0a29f8441620488d676
Reviewed-on: https://skia-review.googlesource.com/58340
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This does not actually add any additional functionality to the generators.
Once this lands I will enable the generators one at a time to more easily
monitor the effects of each one.
Bug: skia:
Change-Id: I382a1acfaebcbf9ad44c9873b87cdbbe02a13602
Reviewed-on: https://skia-review.googlesource.com/57083
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
211bff3f6c..852fe87341
$ git log 211bff3f6..852fe8734 --date=short --no-merges --format='%ad %ae %s'
2017-10-10 oetuaho Fix HLSL for switch statements that don't end in a branch
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=reed@google.com
Change-Id: I55ec97c9ff596c2c5c7072e66497b58cb69efb2f
Reviewed-on: https://skia-review.googlesource.com/58365
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This patch returns error and exit from loop when there is error in
comparing bitmap test.
Bug: skia:None
Change-Id: If7fe9d8cf6b936bf1fb84de69e73c453a6c253de
Reviewed-on: https://skia-review.googlesource.com/57600
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The method is used for clip path resolution, and is supposed to transform the path
into parent node coords -- so it should use the forward matrix, not the inverse.
Change-Id: Id6eb9fbaf024b083e19f56eddb1c293becea48fc
Reviewed-on: https://skia-review.googlesource.com/58280
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
I'm hoping that recent fixes to timing logic will prevent these problems.
Bug: skia:6534
Change-Id: Ia735e91887164c7a4882d5d3dd67df8c6115bfe9
Reviewed-on: https://skia-review.googlesource.com/54660
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
78507c6ee5..128e536ab6
$ git log 78507c6ee..128e536ab --date=short --no-merges --format='%ad %ae %s'
2017-10-11 yunchao.he Fix a small build issue.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=reed@google.com
Change-Id: Iee3bad5e3f4f140b26654df65a66f0754de1fc97
Reviewed-on: https://skia-review.googlesource.com/58221
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
We've been copying the text first, then the transforms.
That's a good way to get the transforms out of alignment.
This CL swaps the order of the two.
Bug: skia:7133
Change-Id: If8cd402b9ffba1787345dc4b5ffd4ee6abb14f33
Reviewed-on: https://skia-review.googlesource.com/57941
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Add mulHi to base SkNx, and specialize implementations for Sk4u for
neon and sse.
Add casts for converting from uint8_t by 4 to uint32_t by 4.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I29a32e2ad9812a47fff841ceca334e562362836f
Reviewed-on: https://skia-review.googlesource.com/57960
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Previously, we were reporting numbers that were far too low, because
we were getting way ahead of the GPU, and then spending all of our time
in finish (which isn't timed). That led to us picking very high loop
counts, so our wall clock time to run nanobench was very high, and our
reported times were very low. This fixes all of that, and removes all
the spam about not having fence support.
Change-Id: Ib9dfc043da82bf8ee6645b8627cfade66eb9864e
Reviewed-on: https://skia-review.googlesource.com/58001
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
On ANGLE, at least, this frame gives us much more consistent results.
Bug: skia:
Change-Id: Ifdecc8451ef51490c08057645214738180b1a366
Reviewed-on: https://skia-review.googlesource.com/57884
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I4f35413995cf73c6f130476d6b36e530120aa7ed
Reviewed-on: https://skia-review.googlesource.com/57901
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Currently we use 'fill-rule' when emitting clip paths. This is wrong:
per spec [1], clip paths observe 'clip-rule', not 'fill-rule'.
[1] https://www.w3.org/TR/SVG/masking.html#ClipRuleProperty
Change-Id: Idf81de05e9601663c8dbc9856900ffa679daf4a5
Reviewed-on: https://skia-review.googlesource.com/57661
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- Actually request extension version of fence sync functions
- Fix incorrect usage of dlopen/dlsym
- Also fixed same bugs in Mac code, although we never hit that
code path.
Should fix iOS devices, giving more accurate (and less spammy)
results from nanobench.
Bug: skia:
Change-Id: I3456b301ef9b0b6559160d1d21c77bd93139d39a
Reviewed-on: https://skia-review.googlesource.com/57740
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
1fce3283f0..af5070f72d
$ git log 1fce3283f..af5070f72 --date=short --no-merges --format='%ad %ae %s'
2017-10-10 oetuaho Hide RemoveSwitchFallThrough implementation in the .cpp file
2017-09-27 oetuaho Add support for arrays of arrays to VariableLocation
2017-10-10 jiajia.qin Remove some unused codes
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=reed@google.com
Change-Id: Id947fe40368713be2158246b9e62540b676c0fdb
Reviewed-on: https://skia-review.googlesource.com/57781
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
The fuzzer has built a single test case that causes out-of-bounds
reads on both the src and dst tables. I'm glad we have it.
Next follow ups may include:
- have byte_tables_rgb do its own clamping
- replace table_{r,g,b} here with a single stage analogous
to byte_tables_rgb that looks up the three float tables
safely
- maybe replace byte_tables_rgb with that. I'm not really
sure why src->XYZ tables are floats but XYZ->dst are bytes.
I'm going to try some of these out before attempting to reland
in Chrome. As usual, rebaselining Blink makes things a pain.
Bug: chromium:772684, skia:7114
Change-Id: Id8759e766330e1c7689c0847bf2cd35d422ebbcd
Reviewed-on: https://skia-review.googlesource.com/57760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
8886f0fc8d..1fce3283f0
$ git log 8886f0fc8..1fce3283f --date=short --no-merges --format='%ad %ae %s'
2017-10-09 jmadill Samples: Add command line flag to select renderer.
2017-10-09 brianosman Fix several bugs in the timeout logic of clientWait
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=reed@google.com
Change-Id: I8f9c178dc0485f299e5bfda18402414a92c9bfd9
Reviewed-on: https://skia-review.googlesource.com/57700
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
W/o this fix the strict constraint on the specialImage draws can sometimes be removed. This CL ensures that the temporary SkImage always has the actual dimensions of the special Image.
Note: the replacement of full screen clears w/ draws revealed this bug b.c. the image filters were only drawing a rect for the content area of the special images. Thus when the final DAG result was drawn to the canvas some of the bleed through (from the removal of the strict constraint) was showing.
Bug: 755871, 768134
skbug.com/7122
Change-Id: Id67b7143225c24b716e260c973f3bbf68f20188a
Reviewed-on: https://skia-review.googlesource.com/57660
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds it for Vulkan and non-Vulkan
Bug: skia:7080
NOTRY=true
Change-Id: I5c4b30b91b96ad6ce9694c42550c4e909de4ba41
Reviewed-on: https://skia-review.googlesource.com/57560
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>